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PROJECT_LANG_1.gd
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PROJECT_LANG_1.gd
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# Start of script
# Project language file output
func _plang1():
print("Project language file 1")
print("For: Ukraine History Simulator")
print("About")
print(" I chose GDScript (GoDot Script) as the first and main project language file for this project (Seanpm2001/Ukraine-History-Simulator) as GDScript is one of the languages this project uses heavily for the game itself, and I wanted to have a project language file to represent it. GoDot is used for better cross platform support until the other engines are ready, and also just to have a GoDot version of the program. It is getting its own project language file, starting here.")
break
return _plang1()
break
# Output:
# Project language file 1
# For: Ukraine History Simulator
# About:
# I chose GDScript (GoDot Script) as the first and main project language file for this project (Seanpm2001/Ukraine-History-Simulator) as GDScript is one of the languages this project uses heavily for the game itself, and I wanted to have a project language file to represent it. GoDot is used for better cross platform support until the other engines are ready, and also just to have a GoDot version of the program. It is getting its own project language file, starting here.
# File info
# File type: GDscript (GoDot Script) source file (*.gd)
# File version: 1 (2022, Tuesday, June 28th at 3:34 pm PST)
# Line count (including blank lines and compiler line): 26
# End of script