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A Minecraft-like game using C++ and OpenGL.

This is a Minecraft-like game created from scratch using C++ and OpenGL.

Video: (Click thumbnail to watch)

Youtube

Running

You can download and run the latest release, or you can compile it yourself. (Requirements: Windows 10, OpenGL 4.6+, and if you run an older version (before v0.2.3-alpha), VC++ 2019 Runtime).

But why?

At its core, Minecraft is a very simple game. A world made of blocks, a couple low-poly entities, and textures which would've been considered low-res 20 years ago. So why does it run so poorly?

This started out as a project to learn C++ and OpenGL, but after achieving that, my goal has changed: I want to create a version of Minecraft that's so efficient and smooth, it can run better in the browser than Mojang's Minecraft does on the desktop.

Next features to implement:

  • Cave generation
  • Inventory
  • Setting up models/textures by reading Minecraft's json/png files directly
  • Rendering water height properly (each corner gets a water height depending on the 4 surrounding blocks, then each water block's top texture is generated from its 4 corner heights)
  • Entities using an entity-component system library