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Not giving any pistols on Force Buy Round with SSG #13
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Thanks for great report! |
Thank you very much in advance! Some quick tips for testing:
Or just Type |
Change: if (iRandom == 1 && g_bSniper[client] && gc_iScout_MinCT.IntValue <= GetPlayerCount(true, CS_TEAM_CT)) To: if (iRandom == 1 && g_bSniper[client] && gc_iScout_MinCT.IntValue <= GetPlayerCount(true, CS_TEAM_CT)) |
@LemonPAKA I think that could work on the first looks. My solution is pretty dumb, but it works, tested. The main goal is to check that the player got SSG, or not. I'am pretty sure that there is a more sophisticated way, but I can work only from the source. On the T side change the
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Is this an official fix for this? I my community really could use one 👍 |
Any official update for this? |
is there a fix comming for this, as i also would like it 👍 |
@borzaka - I tested your suggestion and it seems to work for both CT and T. I will try to make a better solution when I got the time to look into it :-) |
If you select Desert Eagle as T force buy round weapon, and enable SSG, you won't get any pistol in Force Buy Round if you are given SSG:
So: If you selected Desert as force buy weapon, and also enabled SSG/AWP and SSG is given to you in forcebuy, you should have a default pistol in booth teams.
Probably related? #8
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