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init.lua
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init.lua
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local mq = require('mq')
local PackageMan = require('mq/PackageMan')
PackageMan.Require('lua-cjson','cjson')
PackageMan.Require('luasec','ssl')
PackageMan.Require('luasocket','ltn12')
PackageMan.Require('luafilesystem','lfs')
local write = require('utils.Write')
local state = require('utils.state')
local events = require('utils.events')
local binds = require('utils.binds')
local lib = require('utils.lib')
local combat = require('routines.combat')
local navigation = require('routines.navigation')
local abils = require('routines.abils')
local med = require('routines.med')
local tank = require('routines.tank')
local ui = require('interface.GUI.gui')
local reqplugins = {
"MQ2DanNet",
"MQ2Cast",
"MQ2Melee",
"MQ2Nav",
"MQ2Debuffs",
"MQ2MoveUtils",
"MQ2Rez"
}
Picker = nil
local function requirePlugins()
for i, v in ipairs(reqplugins) do
if not mq.TLO.Plugin(v).IsLoaded() then
mq.cmdf('/plugin %s load',v)
mq.delay(100)
if not mq.TLO.Plugin(v).IsLoaded() then write.Fatal('Error loading plugin: %s',v) end
end
end
end
local function doSetup()
requirePlugins()
if state.config.returnToCamp then navigation.setCamp() end
mq.imgui.init(state.class .. '420', ui.main)
AbilityPicker = require('interface.GUI.AbilityPicker')
Picker = AbilityPicker.new()
Picker:InitializeAbilities()
mq.cmd('/squelch /plugin dannet unload')
mq.delay(100)
mq.cmd('/squelch /plugin dannet load')
mq.cmd('/squelch /melee plugin=0')
mq.bind('/state',binds.var)
mq.bind('/pull',binds.pullCmd)
mq.bind('/config',binds.configcmd)
mq.bind(string.format('/%s',state.class),binds.bindcallback)
mq.bind('/420off',function() mq.cmd('/lua stop assist420') end)
mq.event("failfeign", '#1# has fallen to the ground.', function(_,arg1)
if arg1 == mq.TLO.Me.Name() then
write.Warn('Feign Failed, standing up...')
mq.cmd('/stand')
end
end)
events.init()
abils.initQueues(state.config.abilities[state.class])
state.pullIgnores = lib.unZipIgnores()
end
local function doNextAbility(delay)
local ability, routine = state.nextAbil[1], state.nextAbil[2]
if ability and routine then
if routine == 'conditions' then
local prevabildelay = nil
prevabildelay = abils.activateAbility(ability,delay)
if prevabildelay == 0 then
local queue = nil
if lib.combatStatus() == 'out' then queue = state.queueOOC else queue = state.queueCombat end
for i, v in pairs(queue) do
if v then
local abiltable, _ = abils.processAbility(v)
if abiltable then
prevabildelay = abils.activateAbility(abiltable)
if prevabildelay ~= 0 then return end
end
end
end
end
end
end
end
local function getCorrectQueue(role)
if role == 'assist' then
return function(delay)
if lib.meleeready() then
state.updateLoopState()
navigation.checkNav()
med.doMed()
if lib.combatStatus() ~= 'out' then
combat.checkCombat()
end
doNextAbility(delay)
end
end
end
if role == 'tank' then
return function(delay)
if lib.meleeready() then
state.updateLoopState()
navigation.checkNav()
med.doMed()
if lib.combatStatus() ~= 'out' then
tank.doTanking()
end
doNextAbility(delay)
end
end
end
if role == 'puller' then
return function(delay)
if lib.meleeready() then
state.updateLoopState()
navigation.checkNav()
navigation.doPulls()
med.doMed()
if lib.combatStatus() ~= 'out' then
combat.checkCombat()
end
doNextAbility(delay)
end
end
end
if role == 'pullertank' then
return function(delay)
if lib.meleeready() then
navigation.doPulls()
state.updateLoopState()
navigation.checkNav()
med.doMed()
if lib.combatStatus() ~= 'out' then
combat.checkCombat()
abils.doQueue(state.queueCombat,'Combat')
else
abils.doQueue(state.queueOOC,'Out Of Combat')
end
end
end
end
end
local function main()
doSetup()
while true do
state.activeQueue = getCorrectQueue(state.config.role)
state.updateLoopState()
write.Trace('Main Loop')
if state.dead == true then
mq.doevents('zoned')
mq.delay(100)
mq.doevents('rezzed')
mq.delay(100)
end
if not state.paused and lib.inControl() and not mq.TLO.Me.Shrouded() then
if not mq.TLO.Me.Invis() and not lib.isBlockingWindowOpen() then
lib.checkFD()
state.activeQueue()
elseif mq.TLO.Me.Invis() then
lib.checkFD()
navigation.checkNav()
mq.delay(500)
med.doMed()
mq.delay(500)
end
end
if Picker then Picker:Reload() end
end
end
main()