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Tunic.yaml
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Tunic.yaml
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# _________ ___ ___ ________ ________
#|\___ ___\\ \|\ \|\ ___ \|\ ____\
#\|___ \ \_\ \ \\\ \ \ \\ \ \ \ \___|
# \ \ \ \ \ \\\ \ \ \\ \ \ \ \
# \ \ \ \ \ \\\ \ \ \\ \ \ \ \____
# \ \__\ \ \_______\ \__\\ \__\ \_______\
# \|__| \|_______|\|__| \|__|\|_______|
#
name: Ruin Seeker
description: tunc
game: TUNIC
requires:
version: 0.4.4
TUNIC:
# Play with sword upgrades enabled.
sword_progression: 'true'
# Start with a sword.
start_with_sword: 'false'
# Place the three hexagons behind their respective bosses in your world.
keys_behind_bosses: 'false'
# Lock the ability to use prayer, holy cross, and ice rod until their corresponding manual page is found.
# If playing with Hexagon Quest, abilities are instead unlocked after finding 25%, 50%, and 75% of your required Gold Hexagons.
ability_shuffling: 'false'
# Alternate goal akin to Triforce Hunt. Find the required amount of Gold Hexagons to win.
hexagon_quest: 'false'
# The required amount of Gold Hexagons needed to win Hexagon Quest. Goal can be anywhere between 15 and 50.
hexagon_goal: 20
# The amount of extra Gold Hexagons in the item pool in Hexagon Quest.
# Calculated as a percentage of the required goal amount (50 = 50%, so if hexagon_goal is 20 and extra_hexagon_percentage = 50, there will be 30 hexagons total in the item pool)
extra_hexagon_percentage: 50
progression_balancing: 50
# Replaces low-to-medium value money rewards in the item pool with fool traps, which cause random negative
# effects to the player. Options are off (0), normal (15), double (32), and onslaught (50).
fool_traps: normal
# Randomize the connections between scenes.
# A small, very lost fox on a big adventure.
entrance_rando: 'false'
# Forces the Windmill entrance to lead to a shop, and places only one other shop in the pool.
# Has no effect if Entrance Rando is not enabled.
fixed_shop: 'false'
# Set which logic rules to use for your world.
# Restricted: Standard logic, no glitches.
# No Major Glitches: Ice grapples through doors, shooting the west bell, and boss quick kills are included in logic.
# Unrestricted: Logic in No Major Glitches, as well as ladder storage to get to certain places early.
# *Special Shop is not in logic without the Hero's Laurels in Unrestricted due to soft lock potential.
# *Using Ladder Storage to get to individual chests is not in logic to avoid tedium.
# *Getting knocked out of the air by enemies during Ladder Storage to reach places is not in logic, except for in
# Rooted Ziggurat Lower. This is so you're not punished for playing with enemy rando on.
# Options are restricted, no_major_glitches, unrestricted
logic_rules: restricted
# Force the Hero's Laurels to be placed at a location in your world.
# For if you want to avoid or specify early or late Laurels.
# If you use the 10 Fairies option in Entrance Rando, Secret Gathering Place will be at its vanilla entrance.
# Options are anywhere, 6_coins, 10_coins, 10_fairies
laurels_location: anywhere
# Choose whether you require the Scavenger's Mask for Lower Quarry.
# When enabled, the Scavenger's Mask is marked as Useful instead of Progression.
maskless: 'false'
# Choose whether you require the Lantern for dark areas.
# When enabled, the Lantern is marked as Useful instead of Progression.
lanternless: 'false'
# Turns several ladders in the game into items that must be found before they can be climbed on.
# Adds more layers of progression to the game by blocking access to many areas early on.
# "Ladders were a mistake." —Andrew Shouldice
shuffle_ladders: 'false'
accessibility:
locations: 0
items: 50
minimal: 0
local_items: []
non_local_items: []
start_inventory: {}
start_inventory_from_pool: {}
start_hints: []
start_location_hints: []
exclude_locations: []
priority_locations: []