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SockServer.cc
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SockServer.cc
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//
// Copyright 2009-2017 M. Shulhan (ms@kilabit.info). All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "SockServer.hh"
namespace vos {
const char* SockServer::__cname = "SockServer";
const char* SockServer::ADDR_WILCARD = "0.0.0.0";
const char* SockServer::ADDR_WILCARD6 = "::";
SockServer::SockServer() : Socket()
, _timeout()
, _clients(NULL)
{}
SockServer::~SockServer()
{
if (_clients) {
delete _clients;
_clients = NULL;
}
}
/**
* @method : SockServer::bind
* @param :
* > address : hostname or IP address to bind to.
* > port : port number.
* @return :
* < 0 : success.
* < -1 : fail.
* @desc : bind socket to 'address' and 'port'.
*/
int SockServer::bind(const char* address, const uint16_t port)
{
int s = 0;
int optval = 1;
if (LIBVOS_DEBUG) {
printf("[%s] bind: %s:%d\n", __cname, address, port);
}
if (!address) {
if (_family == AF_INET) {
address = ADDR_WILCARD;
} else {
address = ADDR_WILCARD6;
}
} else {
s = (int) strlen(address);
if (0 == s) {
if (_family == AF_INET) {
address = ADDR_WILCARD;
} else {
address = ADDR_WILCARD6;
}
}
}
s = setsockopt(_d, SOL_SOCKET, SO_REUSEADDR, &optval, sizeof(int));
if (s != 0) {
return -1;
}
if (_family == AF_INET6) {
struct sockaddr_in6 sin6;
s = SockAddr::CREATE_ADDR6(&sin6, address, port);
if (s < 0) {
return -1;
}
s = ::bind(_d, (struct sockaddr *) &sin6, SockAddr::IN6_SIZE);
} else {
struct sockaddr_in sin;
s = SockAddr::CREATE_ADDR(&sin, address, port);
if (s < 0) {
return -1;
}
s = ::bind(_d, (struct sockaddr *) &sin, SockAddr::IN_SIZE);
}
if (s < 0) {
return -1;
}
_status = FILE_OPEN_SOCK;
Error err = _name.copy_raw(address);
if (err != NULL) {
return -1;
}
return s;
}
/**
* @method : SockServer::listen
* @param :
* > queue_len : length of queue for client connections.
* @return :
* < 0 : success.
* < -1 : fail.
* @desc : listen for socket connections and limit the queue
* of incoming connections to 'queue_len'.
*/
int SockServer::listen(const unsigned int queue_len)
{
return ::listen(_d, int(queue_len));
}
/**
* @method : SockServer::bind_listen
* @param :
* > address : IP address or host name to listen to.
* > port : port for accepting client connection.
* @return :
* < 0 : success.
* < -1 : fail.
* @desc :
* create a socket that accepting client connection at 'address' and
* 'port'.
*/
int SockServer::bind_listen(const char* address, const uint16_t port)
{
int s = SockServer::bind(address, port);
if (0 == s) {
return SockServer::listen(2048);
}
return -1;
}
/**
* Method accept_conn(client) will accept a new client connection and save the
* `client` as Socket object.
*
* On success it will return NULL, otherwise it will return Error.
*/
Error SockServer::accept_conn(Socket** client)
{
(*client) = new Socket();
if (!(*client)) {
return ErrOutOfMemory;
}
Error err = (*client)->accept(_d);
if (err != NULL) {
return err;
}
if ((*client) && LIBVOS_DEBUG) {
printf("[%s] accept_conn: from '%s'\n", __cname
, (*client)->name());
}
return NULL;
}
/**
* @method : SockServer::add_client
* @param :
* > client : socket object.
* @desc : add client object to list of clients.
*/
void SockServer::add_client(Socket* client)
{
if (!client) {
return;
}
if (!_clients) {
_clients = new List();
}
_clients->push_tail(client);
}
/**
* @method : SockServer::remove_client
* @param :
* > client : Socket object.
* @desc :
* remove client object pointed by 'client' from list of clients.
*/
void SockServer::remove_client(Socket* client)
{
if (! client) {
return;
}
_clients->remove(client);
}
} /* namespace::vos */
// vi: ts=8 sw=8 tw=78: