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sequenceDiagram
UDungeonGenerateActor ->> UDungeonMeshSetDatabase: Select a mesh
UDungeonMeshSetDatabase ->> UDungeonMeshSetChooser: Select a mesh
UDungeonMeshSetChooser ->> FDungeonMeshSet: Obtain information on the mesh to be generated
UDungeonGenerateActor -->> UDungeonGenerateActor : Spawn static mesh
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I'll see if I can find a more straightforward implementation.
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I want to programmatically select a mesh set selection.
UDungeonMeshSetChooser
.UDungeonMeshSetChooser
and override the function that returns the selection result.UDungeonMeshSetChooser
intoFDungeonMeshSet
.UDungeonFloorMeshSetChooser
may be unnecessaryメッシュセットの選択をプログラムによって選択するようにしたい。
UDungeonMeshSetChooser
という名前にする。UDungeonMeshSetChooser
を継承して、選択結果を返す関数をオーバーライドする。UDungeonMeshSetChooser
をFDungeonMeshSet
に登録する。UDungeonFloorMeshSetChooser
などの派生クラスは不要かもしれないclass diagram
sequence diagram
I'll see if I can find a more straightforward implementation.
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