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I created a blank Level and set its Script Actor's parent class to the Dungeon Sublevel Script Actor, and then I put some static meshes and Player Start on it.
I registered it in: DungeonSublevelDatabase -> Generate Parameter.
Then when I regenerated the dungeon, Unreal Engine crashed
This causes your level streaming object to not actually finish loading, and operations on this object may cause ue to crash, Please confirm this problem and help me figure out how to fix it
How to reproduce:
I created a blank Level and set its Script Actor's parent class to the Dungeon Sublevel Script Actor, and then I put some static meshes and Player Start on it.
I registered it in: DungeonSublevelDatabase -> Generate Parameter.
Then when I regenerated the dungeon, Unreal Engine crashed
It shows:
Unreal 5.1.1
DungeonGenerator 1.5.2/1.5.3/1.5.5 from marketplace
you says it's caused by a bug in 1.5.2, but I upgraded to 1.5.5 and the problem still exists.
I have a feeling it's because of the level streaming bShouldBlockOnLoad bug in ue 5.1: Level streaming: FlushLevelStreaming() causes BeginPlay() not to be called - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com)
Level Streaming "Should Block On Load" Does Not Work - Programming & Scripting / Blueprint - Epic Developer Community Forums (unrealengine.com)
This causes your level streaming object to not actually finish loading, and operations on this object may cause ue to crash, Please confirm this problem and help me figure out how to fix it
Reprinted from Marketplace
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