Skip to content

Latest commit

 

History

History
360 lines (268 loc) · 17.9 KB

README.md

File metadata and controls

360 lines (268 loc) · 17.9 KB

HyperBlend version 0.2.0

This is the second released version of HyperBlend on our way towards a full canopy scale vegetation simulator. HyperBlend is developed in Spectral Laboratory of University of Jyväskylä by Kimmo Riihiaho (kimmo.a.riihiaho at jyu.fi). You can freely use and modify this software under terms of the MIT licence (see LICENCE file). If you use the software, please give us credit for our work by citing our published scientific papers (instructions below).

Version 0.2.0 will break many things in the previous version. Don't expect simulations created in 0.1.0 to work. Also the folder structure and some constants have been reorganized and renamed.

Main improvements in this version:

  1. Simulation speed 200 times faster (simulation accuracy decreases 2-4 times)
    • You can still use the old simulation method if you need maximum accuracy
  2. Incorporation of the PROSPECT leaf model
    • You can now use PROSPECT parameters such as water thickness and chlorophyll content
    • It is fairly simple to plug in any other leaf model you would like. Just follow how our local prospect module does it, and you should be fine

Because of bad version controlling on author's part, the master branch has code for the canopy model already. I promise you it is hideous spaghetti and should not be used until released (probably tagged with v.0.3.0). The canopy code is mostly contained in forest and blender_scripts modules so it should not interfere with normal usage of HyperBlend.

Table of contents

  1. About HyperBlend
  2. How to cite
  3. Installing
  4. Working principle
  5. Usage
    1. PROSPECT leaves
    2. Real_leaves
    3. Re-training solvers
    4. Forest canopies
  6. Project structure

About HyperBlend

In recent decades, remote sensing of vegetation by hyperspectral imaging has been of great interest. A plant’s growth and development can be negatively affected by biotic or abiotic stress factors. Biotic stress is caused by other organisms, such as insects, pathogens, or other plants. Abiotic stress refers to physical and chemical factors in growth environment, such as pollution, drought, and nutrient availability. High spectral resolution of hyperspectral images enables finding spectral bands that are most distinctly affected by a certain stressor.

Analysis of remotely sensed spectral images relies largely on machine learning (ML) algorithms, although statistical tests have also been widely applied. As training of ML algorithms requires large amounts of training data cumbersome to gather from real-world measurements, it is often generated with simulators. In practice, the simulators, or leaf optical properties models, mimic spectral response of plants with known biophysical and biochemical properties. Predicting the presence and type of stressors from a real hyperspectral image is done by finding spectral features that match the simulation, i.e., the simulation problem is inverted.

A rough taxonomy of the leaf optical properties models can be established by examining the scale that they operate on: cell scale models depict the intricate internal structure of a plant leaf, leaf scale models see the leaves as a whole, and canopy scale models simulate the reflectance of groups of. Canopy scale simulators are often statistical extensions of leaf models with some additional elements, such as soil reflectance. Canopy scale models can simulate remotely sensed hyperspectral images and thus, they are essential in training ML algorithms.

The existing canopy scale models are mostly designed to simulate imagers onboard of satellites or airplanes. They have big ground pixel size which allows using approximate geometry or statistical values. HyperBlend is one of the rare simulators that will be able to produce intricate vegetation geometry as shown in the image below. Detailed geometry is needed when drone-based imaging is simulated because the ground pixel size is on the millimeter or centimeter scale and the geometry of the plants really matters.

Preview of HyperBlend's canopy model forest.

HyperBlend is currently (v0.2.0) operating at leaf scale level, but preliminary tests on expanding the simulator into a canopy scale model have shown promising results. HyperBlend leaf model depicts a leaf as a flat box whose volume is filled with absorbing and scattering particles. Desired reflectance and transmittance properties can be achieved by adjusting absorbing particle density, scattering particle density, forward versus backwards scattering tendency, and mixing factor of the two particle types. HyperBlend utilizes 3D-modeling and rendering software Blender and especially its path tracing rendering engine Cycles.

In version 0.2.0, we introduce improvements and new features to HyperBlend leaf model. We present two methods for increasing simulation speed of the model up to two hundred times faster with slight decrease in simulation accuracy. We integrate the well-known PROSPECT leaf model into HyperBlend allowing us to use the PROSPECT parametrization for leaf simulation. For the first time, we show that HyperBlend generalizes well and can be used to accurately simulate a wide variety of plant leaf spectra.

For more information on the working principle of HyperBlend, see the scientific papers listed below.

How to cite

If you find our work usefull in your project, please cite us:

Riihiaho, K. A., Rossi, T., & Pölönen, I. (2022). HyperBlend: Simulating Spectral Reflectance and Transmittance of Leaf Tissue with Blender. In ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences. Copernicus Publications. https://doi.org/10.5194/isprs-annals-V-3-2022-471-2022.

@Article{riihiaho22,
AUTHOR = {Riihiaho, K. A. and Rossi, T. and P\"ol\"onen, I.},
TITLE = {HYPERBLEND: SIMULATING SPECTRAL REFLECTANCE AND TRANSMITTANCE OF LEAF TISSUE WITH BLENDER},
JOURNAL = {ISPRS Annals of the Photogrammetry, Remote Sensing and Spatial Information Sciences},
VOLUME = {V-3-2022},
YEAR = {2022},
PAGES = {471--476},
URL = {https://www.isprs-ann-photogramm-remote-sens-spatial-inf-sci.net/V-3-2022/471/2022/},
DOI = {10.5194/isprs-annals-V-3-2022-471-2022}
}

Riihiaho, K. A., Lind, L., & Pölönen, I. (2023). HyperBlend leaf simulator: improvements on simulation speed, generalizability, and parameterization. Journal of Applied Remote Sensing, 17(3), 038505-038505. https://doi.org/10.1117/1.JRS.17.038505.

@article{riihiaho2023hyperblend,
  title={HyperBlend leaf simulator: improvements on simulation speed, generalizability, and parameterization},
  author={Riihiaho, Kimmo A and Lind, Leevi and P{\"o}l{\"o}nen, Ilkka},
  journal={Journal of Applied Remote Sensing},
  volume={17},
  number={3},
  pages={038505--038505},
  year={2023},
  publisher={Society of Photo-Optical Instrumentation Engineers},
  doi = {https://doi.org/10.1117/1.JRS.17.038505}
}

Installing

Clone the repository to some location on your machine. Create a python environment by running conda env create -n hb --file hb_env.yml in yor anaconda command prompt when in project root directory. Use your favourite IDE for editing and running the code (developed using PyCharm). Command line build and run is untested, but it should work as well.

You will also need open-source 3D-modeling and rendering software Blender, which you can download and install from (blender.org). At least versions 2.8x and 2.9x should work (developed on version 2.93.5). Change your Blender executable path to constants.py.

Working principle

The measured (or simulated) reflectances and transmittances look like this:

wavelength [nm] reflectance transmittance
400 0.21435 0.26547
401 0.21431 0.26540
... ... ...

We call this the target. Reflectance and transmittance values represent the fraction of reflected and transmitted light so both values are separately bound to closed interval [0,1] and their sum cannot exceed 1.

We use a Blender scene with a rectangular box that represents a leaf (scene_leaf_material.blend). The material of the leaf has four adjustable parameters: absorption particle density, scattering particle density, scattering anisotropy, and mix factor. These control how the light is scattered and absorbed in the leaf material. HyperBlend will find the values that will produce the same reflectance transmittance spectrum that the target has.

For each wavelength in the target, we adjust the leaf material parameters until the modeled reflectance and transmittance match the target values. As of version 0.2.0, there are three different ways to do this:

  1. Original optimization method (slow but accurate)
  2. Surface fitting method approximates parameter spaces with analytical function surfaces
  3. NN (neural network) does the same as Surface fitting but uses NN instead of analytical functions

NN is currently the default and recommended method as it is fast (200 x speedup compared to Original) and fairly accurate (error increased 2-4 times compared to Original). Surface fitting is as fast as NN but not as accurate.

Usage

The entry point of the software is __main__.py file. The base element of the leaf model is a measurement set identified by set_name, which consists of one or more samples identified by sample_id. The results are written onto disk in the set's directory as toml files and plotted to .png images.

In the following examples, we assume you are editing the __main__.py. We use leaf_model.interface module to access almost all functionality. These examples cover the basic usage of HyperBlend leaf model. If you want to do some advanced stuff or want to change the functionality, follow the documentation. We have made an effort to document the code well, so you should be alright.

Let's try generating random leaves with PROSPECT and running leaf material parameter solver.

from src.leaf_model import interface as LI

set_name = "try_random_p_leaves"

# generates three leaf targets to \HyperBlend\leaf_measurement_sets\try_random_p_leaves\sample_targets
LI.generate_prospect_leaf_random(set_name=set_name, count=3)

# Solve renderable leaf material parameters that produce target reflectance and transmittance
LI.solve_leaf_material_parameters(set_name=set_name, resolution=10, solver='nn')

# After solver has run, check results from HyperBlend\leaf_measurement_sets\try_random_p_leaves\set_result

If you want to give certain PROSPECT parameters instead of using random ones, you can call it like this:

from src.leaf_model import interface as LI

# Similarly, we can provide exact parameters. Lets give a new set name.
set_name = "try_p_leaves"

# generates a leaf target with certain parameters to \HyperBlend\leaf_measurement_sets\try_p_leaves\sample_targets.
# The values used here are the default values.
LI.generate_prospect_leaf(set_name=set_name, sample_id=0, n=1.5, ab=32, ar=8, brown=0, w=0.016, m=0.009, ant=0)

# You can also give only some parameters. Defaults will be used for the ones not provided.
# Remember to give new sample_id so that the previously created leaf is not overwritten.
LI.generate_prospect_leaf(set_name=set_name, sample_id=1, w=0.001, m=0.03)

# Solve renderable leaf material parameters as before
LI.solve_leaf_material_parameters(set_name=set_name, resolution=10, solver='nn')

# After solver has run, check results from HyperBlend\leaf_measurement_sets\try_p_leaves\set_result

We can also copy existing set and solve it with a different solver for example. Let's try that with surface fitting solver called 'surf'. Surface solve is not as accurate as the Neural Network we have used until now. Try running the code below and see the results in \HyperBlend\leaf_measurement_sets\try_copying_set\set_result

from src.leaf_model import interface as LI

copy_set = "try_copying_set"
LI.solve_leaf_material_parameters(set_name=copy_set, resolution=10, solver='surf', copyof="try_p_leaves")

If you have reflectance-transmittance data from real world measurements (or from some other simulator) you must write the targets before solving for leaf material parameters. Let's assume you have some data in a list (we will write the list manually for the sake of example)

from src.leaf_model import interface as LI
from src.data import toml_handling as TH

set_name = "try_manual_set"

# Example data list of lists where inner list holds the data ordered as [wavelength, reflectance, transmittance]
data = [[400, 0.21435, 0.26547], [401, 0.21431, 0.26540]]

# Write data to disk in a format the HyperBlend can understand
TH.write_target(set_name, data, sample_id=0)

# Solve as before
LI.solve_leaf_material_parameters(set_name=set_name, resolution=10, solver='nn')

The same workflow we have seen in earlier examples applies here. We just have to have some data to work with.

Out of the three available solvers (optimization, neural network, and surface fitting), NN and Surface can be retrained. The Optimization method does not need training, but its starting guess can be changed.

Generating new starting guess

The starting guess affects how fast the optimization method can find target reflectance and transmittance. Reasonable starting guess is included in the repository, but you can fiddle around with it if you want to. You might want to rename the old starting guess first, so that it will not get overwritten. You can always get the starting guess from the Git repository as well.

Generating new starting for original optimization method can be done by

from src.utils import spectra_utils as SU

SU.generate_starting_guess()
SU.fit_starting_guess_coefficients()

Copy paste this to __main__.py and run. New starting guess is automatically used from this point onwards. Starting guess is stored in the root folder src.

Training data

You can obtain training data we used to train the default models that are included in this repository from osf.io/trhf8. Download the zip file and unpack it into \HyperBlend\HyperBlend\leaf_measurement_sets. Yes, it is the same location where we put all the other results until now. That is because the training set is nothing more than evenly spaced reflectance and transmittance values with fake wavelengths.

If you want to create your own training set, you can do so by calling generate_train_data() in src.leaf_model.training_data. A fair warning though: generating the date uses the Optimization method underneath, so depending on how many data points you ask for, it can take days to generate. As training data generation is quite advanced stuff, we will not cover it in detail. You should get by following the documentation of the training_data module.

Actual training

The actual training is simple by calling the leaf model interface again

from src.leaf_model import interface as LI

LI.train_models()

The train_models() method takes a bunch of arguments. If you downloaded the training data we provided, you can call it without arguments. You can select to train only one of the models or all. You can use existing training data or generate new. See the documentation for more details.

Once the training is done, you can visualize the result by calling

from src.leaf_model import interface as LI

LI.visualize_leaf_models()

which will create a 3D plot similar to the ones in the published paper.

The canopy model is not yet ready. It will be released (probably) as v0.3.0 during 2023, hopefully. The functionality is mostly contained in src/forest and in Blender file scene_forest_template.blend. Feel free to poke around, but we will not give any instructions of its usage at this time because it is highly unstable.

Project structure, i.e., where to find stuff

Descriptions of the most important files.

  • leaf_measurement_sets Solved sets and targets are stored here in set-wise sub-directories.
  • src Top level source code package.
    • __main__.py Entrypoint of the software.
    • constants.py Mainly names of things that should not be changed unless you are sure what you are doing. With the exception of path to Blender executable that you have to change to match your installation.
    • plotter.py Responsible for plotting the results.
    • blender_scripts Blender scripts for rendering. You should not have a need to touch these. If you do, however, be sure you understand how Blender scripts work and check the provided Blender template files for correct variable names to use.
    • data Package responsible for data structures and reading and writing any files.
      • file_handling.py Creation and removal of files and directories. Data structure reduction and expansion for more convenient file sharing.
      • file_names.py Knows all filenames in the project. Generator-parser pairs.
      • path_handling.py Knows the most important paths used in the project. Some paths may still need to be generated manually.
      • toml_handling.py Writing and reading of result data files.
    • forest Package for future canopy simulations. Do not use, as it is not ready in v0.2.0.
    • leaf_model Package storing solvers and their interface. Module interface.py is an interface for this package.
    • prospect Package handling prospect simulations. Module prospect.py is an interface for this package
    • rendering Package responsible for calling Blender.
    • utils Package containing miscellaneous utility modules.