forked from dgraph-io/badger
-
Notifications
You must be signed in to change notification settings - Fork 0
/
level_handler.go
353 lines (309 loc) · 9.73 KB
/
level_handler.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
/*
* Copyright 2017 Dgraph Labs, Inc. and Contributors
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
package badger
import (
"fmt"
"sort"
"sync"
"github.com/dgraph-io/badger/v4/table"
"github.com/dgraph-io/badger/v4/y"
)
type levelHandler struct {
// Guards tables, totalSize.
sync.RWMutex
// For level >= 1, tables are sorted by key ranges, which do not overlap.
// For level 0, tables are sorted by time.
// For level 0, newest table are at the back. Compact the oldest one first, which is at the front.
tables []*table.Table
totalSize int64
totalStaleSize int64
// The following are initialized once and const.
level int
strLevel string
db *DB
}
func (s *levelHandler) isLastLevel() bool {
return s.level == s.db.opt.MaxLevels-1
}
func (s *levelHandler) getTotalStaleSize() int64 {
s.RLock()
defer s.RUnlock()
return s.totalStaleSize
}
func (s *levelHandler) getTotalSize() int64 {
s.RLock()
defer s.RUnlock()
return s.totalSize
}
// initTables replaces s.tables with given tables. This is done during loading.
func (s *levelHandler) initTables(tables []*table.Table) {
s.Lock()
defer s.Unlock()
s.tables = tables
s.totalSize = 0
s.totalStaleSize = 0
for _, t := range tables {
s.addSize(t)
}
if s.level == 0 {
// Key range will overlap. Just sort by fileID in ascending order
// because newer tables are at the end of level 0.
sort.Slice(s.tables, func(i, j int) bool {
return s.tables[i].ID() < s.tables[j].ID()
})
} else {
// Sort tables by keys.
sort.Slice(s.tables, func(i, j int) bool {
return y.CompareKeys(s.tables[i].Smallest(), s.tables[j].Smallest()) < 0
})
}
}
// deleteTables remove tables idx0, ..., idx1-1.
func (s *levelHandler) deleteTables(toDel []*table.Table) error {
s.Lock() // s.Unlock() below
toDelMap := make(map[uint64]struct{})
for _, t := range toDel {
toDelMap[t.ID()] = struct{}{}
}
// Make a copy as iterators might be keeping a slice of tables.
var newTables []*table.Table
for _, t := range s.tables {
_, found := toDelMap[t.ID()]
if !found {
newTables = append(newTables, t)
continue
}
s.subtractSize(t)
}
s.tables = newTables
s.Unlock() // Unlock s _before_ we DecrRef our tables, which can be slow.
return decrRefs(toDel)
}
// replaceTables will replace tables[left:right] with newTables. Note this EXCLUDES tables[right].
// You must call decr() to delete the old tables _after_ writing the update to the manifest.
func (s *levelHandler) replaceTables(toDel, toAdd []*table.Table) error {
// Need to re-search the range of tables in this level to be replaced as other goroutines might
// be changing it as well. (They can't touch our tables, but if they add/remove other tables,
// the indices get shifted around.)
s.Lock() // We s.Unlock() below.
toDelMap := make(map[uint64]struct{})
for _, t := range toDel {
toDelMap[t.ID()] = struct{}{}
}
var newTables []*table.Table
for _, t := range s.tables {
_, found := toDelMap[t.ID()]
if !found {
newTables = append(newTables, t)
continue
}
s.subtractSize(t)
}
// Increase totalSize first.
for _, t := range toAdd {
s.addSize(t)
t.IncrRef()
newTables = append(newTables, t)
}
// Assign tables.
s.tables = newTables
sort.Slice(s.tables, func(i, j int) bool {
return y.CompareKeys(s.tables[i].Smallest(), s.tables[j].Smallest()) < 0
})
s.Unlock() // s.Unlock before we DecrRef tables -- that can be slow.
return decrRefs(toDel)
}
// addTable adds toAdd table to levelHandler. Normally when we add tables to levelHandler, we sort
// tables based on table.Smallest. This is required for correctness of the system. But in case of
// stream writer this can be avoided. We can just add tables to levelHandler's table list
// and after all addTable calls, we can sort table list(check sortTable method).
// NOTE: levelHandler.sortTables() should be called after call addTable calls are done.
func (s *levelHandler) addTable(t *table.Table) {
s.Lock()
defer s.Unlock()
s.addSize(t) // Increase totalSize first.
t.IncrRef()
s.tables = append(s.tables, t)
}
// sortTables sorts tables of levelHandler based on table.Smallest.
// Normally it should be called after all addTable calls.
func (s *levelHandler) sortTables() {
s.RLock()
defer s.RUnlock()
sort.Slice(s.tables, func(i, j int) bool {
return y.CompareKeys(s.tables[i].Smallest(), s.tables[j].Smallest()) < 0
})
}
func decrRefs(tables []*table.Table) error {
for _, table := range tables {
if err := table.DecrRef(); err != nil {
return err
}
}
return nil
}
func newLevelHandler(db *DB, level int) *levelHandler {
return &levelHandler{
level: level,
strLevel: fmt.Sprintf("l%d", level),
db: db,
}
}
// tryAddLevel0Table returns true if ok and no stalling.
func (s *levelHandler) tryAddLevel0Table(t *table.Table) bool {
y.AssertTrue(s.level == 0)
// Need lock as we may be deleting the first table during a level 0 compaction.
s.Lock()
defer s.Unlock()
// Stall (by returning false) if we are above the specified stall setting for L0.
if len(s.tables) >= s.db.opt.NumLevelZeroTablesStall {
return false
}
s.tables = append(s.tables, t)
t.IncrRef()
s.addSize(t)
return true
}
// This should be called while holding the lock on the level.
func (s *levelHandler) addSize(t *table.Table) {
s.totalSize += t.Size()
s.totalStaleSize += int64(t.StaleDataSize())
}
// This should be called while holding the lock on the level.
func (s *levelHandler) subtractSize(t *table.Table) {
s.totalSize -= t.Size()
s.totalStaleSize -= int64(t.StaleDataSize())
}
func (s *levelHandler) numTables() int {
s.RLock()
defer s.RUnlock()
return len(s.tables)
}
func (s *levelHandler) close() error {
s.RLock()
defer s.RUnlock()
var err error
for _, t := range s.tables {
if closeErr := t.Close(-1); closeErr != nil && err == nil {
err = closeErr
}
}
return y.Wrap(err, "levelHandler.close")
}
// getTableForKey acquires a read-lock to access s.tables. It returns a list of tableHandlers.
func (s *levelHandler) getTableForKey(key []byte) ([]*table.Table, func() error) {
s.RLock()
defer s.RUnlock()
if s.level == 0 {
// For level 0, we need to check every table. Remember to make a copy as s.tables may change
// once we exit this function, and we don't want to lock s.tables while seeking in tables.
// CAUTION: Reverse the tables.
out := make([]*table.Table, 0, len(s.tables))
for i := len(s.tables) - 1; i >= 0; i-- {
out = append(out, s.tables[i])
s.tables[i].IncrRef()
}
return out, func() error {
for _, t := range out {
if err := t.DecrRef(); err != nil {
return err
}
}
return nil
}
}
// For level >= 1, we can do a binary search as key range does not overlap.
idx := sort.Search(len(s.tables), func(i int) bool {
return y.CompareKeys(s.tables[i].Biggest(), key) >= 0
})
if idx >= len(s.tables) {
// Given key is strictly > than every element we have.
return nil, func() error { return nil }
}
tbl := s.tables[idx]
tbl.IncrRef()
return []*table.Table{tbl}, tbl.DecrRef
}
// get returns value for a given key or the key after that. If not found, return nil.
func (s *levelHandler) get(key []byte) (y.ValueStruct, error) {
tables, decr := s.getTableForKey(key)
keyNoTs := y.ParseKey(key)
hash := y.Hash(keyNoTs)
var maxVs y.ValueStruct
for _, th := range tables {
if th.DoesNotHave(hash) {
y.NumLSMBloomHitsAdd(s.db.opt.MetricsEnabled, s.strLevel, 1)
continue
}
it := th.NewIterator(0)
defer it.Close()
y.NumLSMGetsAdd(s.db.opt.MetricsEnabled, s.strLevel, 1)
it.Seek(key)
if !it.Valid() {
continue
}
if y.SameKey(key, it.Key()) {
if version := y.ParseTs(it.Key()); maxVs.Version < version {
maxVs = it.ValueCopy()
maxVs.Version = version
}
}
}
return maxVs, decr()
}
// appendIterators appends iterators to an array of iterators, for merging.
// Note: This obtains references for the table handlers. Remember to close these iterators.
func (s *levelHandler) appendIterators(iters []y.Iterator, opt *IteratorOptions) []y.Iterator {
s.RLock()
defer s.RUnlock()
var topt int
if opt.Reverse {
topt = table.REVERSED
}
if s.level == 0 {
// Remember to add in reverse order!
// The newer table at the end of s.tables should be added first as it takes precedence.
// Level 0 tables are not in key sorted order, so we need to consider them one by one.
var out []*table.Table
for _, t := range s.tables {
if opt.pickTable(t) {
out = append(out, t)
}
}
return appendIteratorsReversed(iters, out, topt)
}
tables := opt.pickTables(s.tables)
if len(tables) == 0 {
return iters
}
return append(iters, table.NewConcatIterator(tables, topt))
}
type levelHandlerRLocked struct{}
// overlappingTables returns the tables that intersect with key range. Returns a half-interval.
// This function should already have acquired a read lock, and this is so important the caller must
// pass an empty parameter declaring such.
func (s *levelHandler) overlappingTables(_ levelHandlerRLocked, kr keyRange) (int, int) {
if len(kr.left) == 0 || len(kr.right) == 0 {
return 0, 0
}
left := sort.Search(len(s.tables), func(i int) bool {
return y.CompareKeys(kr.left, s.tables[i].Biggest()) <= 0
})
right := sort.Search(len(s.tables), func(i int) bool {
return y.CompareKeys(kr.right, s.tables[i].Smallest()) < 0
})
return left, right
}