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Ultima.csproj
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Ultima.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{5D66ACE6-B2A4-400F-B5A5-24525959AC5C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Ultima</RootNamespace>
<AssemblyName>Ultima</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile>Client</TargetFrameworkProfile>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<SignAssembly>true</SignAssembly>
</PropertyGroup>
<PropertyGroup>
<AssemblyOriginatorKeyFile>UltimaSDK.snk</AssemblyOriginatorKeyFile>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Data" />
<Reference Include="System.Drawing" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Ultima\AnimationEdit.cs" />
<Compile Include="Ultima\Animations.cs" />
<Compile Include="Ultima\Animdata.cs" />
<Compile Include="Ultima\Art.cs" />
<Compile Include="Ultima\ASCIIFont.cs" />
<Compile Include="Ultima\CalibrationInfo.cs" />
<Compile Include="Ultima\Client.cs" />
<Compile Include="Ultima\ClientHandles.cs" />
<Compile Include="Ultima\FileIndex.cs" />
<Compile Include="Ultima\Files.cs" />
<Compile Include="Ultima\Gumps.cs" />
<Compile Include="Ultima\Hues.cs" />
<Compile Include="Ultima\Light.cs" />
<Compile Include="Ultima\LocationPointer.cs" />
<Compile Include="Ultima\Map.cs" />
<Compile Include="Ultima\MultiMap.cs" />
<Compile Include="Ultima\Multis.cs" />
<Compile Include="Ultima\NativeMethods.cs" />
<Compile Include="Ultima\ProcessStream.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Ultima\RadarCol.cs" />
<Compile Include="Ultima\SkillGroups.cs" />
<Compile Include="Ultima\Skills.cs" />
<Compile Include="Ultima\Sound.cs" />
<Compile Include="Ultima\SpeechList.cs" />
<Compile Include="Ultima\StringEntry.cs" />
<Compile Include="Ultima\StringList.cs" />
<Compile Include="Ultima\Textures.cs" />
<Compile Include="Ultima\TileData.cs" />
<Compile Include="Ultima\TileList.cs" />
<Compile Include="Ultima\TileMatrix.cs" />
<Compile Include="Ultima\TileMatrixPatch.cs" />
<Compile Include="Ultima\UnicodeFont.cs" />
<Compile Include="Ultima\Verdata.cs" />
<Compile Include="Ultima\WindowProcessStream.cs" />
</ItemGroup>
<ItemGroup>
<None Include="UltimaSDK.snk" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent>
</PostBuildEvent>
</PropertyGroup>
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>