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ssmtf_logo.c
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ssmtf_logo.c
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#include <jo/jo.h>
#include "main.h"
#include "assets.h"
#include "state.h"
#include "ssmtf_logo.h"
#include "objects/player.h"
#include "objects/explosion.h"
#define EXPLOSION_TIMER (6 * 30)
#define SSMTF_LOGO_TIMER (12 * 30)
extern PLAYER g_Players[MAX_PLAYERS];
// macros for printing SSMTF logo
#define LETTER_WIDTH (30)
#define SPACE_WIDTH (15)
#define X_OFF(base, off) (base + (off*5))
#define Y_OFF(base, off) (base + (off*5))
#define LETTER_SPACING(baseX, letterCount, widthCount) ((baseX) + ((letterCount) * LETTER_WIDTH) + ((widthCount) * SPACE_WIDTH))
// Helper functions to draw letters for the SSMTF logo
static void printA(int sprite, int x, int y);
static void printC(int sprite, int x, int y);
static void printD(int sprite, int x, int y);
static void printE(int sprite, int x, int y);
static void printF(int sprite, int x, int y);
static void printG(int sprite, int x, int y);
static void printH(int sprite, int x, int y);
static void printI(int sprite, int x, int y);
static void printK(int sprite, int x, int y);
static void printL(int sprite, int x, int y);
static void printM(int sprite, int x, int y);
static void printN(int sprite, int x, int y);
static void printO(int sprite, int x, int y);
static void printP(int sprite, int x, int y);
static void printR(int sprite, int x, int y);
static void printS(int sprite, int x, int y);
static void printT(int sprite, int x, int y);
static void printU(int sprite, int x, int y);
static void printY(int sprite, int x, int y);
unsigned int g_LogoTimer = 0;
bool g_Exploded = false; // set to true after the cursor has exploded
PPLAYER g_LogoPlayer = &g_Players[0];
static void initLogoCursor(void);
static int getLogoSprite(int numWords);
// initialize the cursor that get's blown up during the SSMTF Logo
static void initLogoCursor(void)
{
int dir = 0;
g_LogoPlayer->objectState = OBJECT_STATE_ACTIVE;
g_LogoPlayer->subState = PLAYER_STATE_LOGO;
g_LogoPlayer->playerID = jo_random(12) - 1; // randomize cursor color
// randomize position
g_LogoPlayer->curPos.x = toFIXED(500 + jo_random(250));
g_LogoPlayer->curPos.y = toFIXED(500 + jo_random(250));
// randomize direction
dir = jo_random(4);
switch(dir)
{
case 0:
break;
case 1:
g_LogoPlayer->curPos.x *= -1;
break;
case 2:
g_LogoPlayer->curPos.y *= -1;
break;
case 3:
g_LogoPlayer->curPos.x *= -1;
g_LogoPlayer->curPos.y *= -1;
break;
}
return;
}
// initializations for SSMTF screen
void ssmtfLogo_init(void)
{
//g_LogoTimer
g_LogoTimer = 0;//SSMTF_LOGO_TIMER * 10;
initLogoCursor();
initExplosions();
}
// update callback routine for SSMTF logo
void ssmtfLogo_input(void)
{
if(g_Game.gameState != GAME_STATE_SSMTF_LOGO)
{
return;
}
//
// skip the logo if player 1 hits start/a/b/c
//
if(jo_is_pad1_key_pressed(JO_KEY_START))
{
if(g_Game.input.pressedStart == false)
{
g_Game.input.pressedStart = true;
transitionState(GAME_STATE_TITLE_SCREEN);
return;
}
}
else
{
g_Game.input.pressedStart = false;
}
// payer 1 hit a or c
if(jo_is_pad1_key_pressed(JO_KEY_A) ||
jo_is_pad1_key_pressed(JO_KEY_C))
{
if(g_Game.input.pressedAC == false)
{
g_Game.input.pressedAC = true;
transitionState(GAME_STATE_TITLE_SCREEN);
return;
}
}
else
{
g_Game.input.pressedAC = false;
}
// payer 1 hit b
if(jo_is_pad1_key_pressed(JO_KEY_B))
{
if(g_Game.input.pressedB == false)
{
g_Game.input.pressedB = true;
transitionState(GAME_STATE_TITLE_SCREEN);
return;
}
}
else
{
g_Game.input.pressedB = false;
}
getPlayersInput();
return;
}
// update callback routine for SSMTF logo
void ssmtfLogo_update(void)
{
if(g_Game.gameState != GAME_STATE_SSMTF_LOGO)
{
return;
}
g_LogoTimer++;
// check if the frameAnim has expired
if(g_LogoTimer > SSMTF_LOGO_TIMER)
{
transitionState(GAME_STATE_TITLE_SCREEN);
return;
}
if(g_Exploded == false && g_LogoTimer > EXPLOSION_TIMER)
{
g_Exploded = true;
explodePlayer(g_LogoPlayer, true, false);
//g_LogoPlayer->objectState = OBJECT_STATE_INACTIVE;
// TODO; explode player here
}
updatePlayers();
updateExplosions();
return;
}
static int getLogoSprite(int numWords)
{
if(g_Exploded == true)
{
return g_Assets.mine_exploded;
}
if(numWords < 0 || numWords >= 12)
{
// should never get here
return g_Assets.mine_exploded;
}
return g_Assets.flags[g_Assets.randomizedColors[numWords]];
}
// draws Sega Saturn Multiplayer Task Force logo
void ssmtfLogo_draw(void)
{
if(g_Game.gameState != GAME_STATE_SSMTF_LOGO)
{
return;
}
int x_offset = 0;
int y_offset = 0;
int numWords = 0;
int sprite = 0;
drawPlayers();
drawExplosions();
// todo move this to a func
jo_sprite_change_sprite_scale(0.25);
// The Sega Saturn
x_offset = -212;
y_offset = -88;
sprite = getLogoSprite(numWords++);
printT(sprite, LETTER_SPACING(x_offset, 0, 0), y_offset);
printH(sprite, LETTER_SPACING(x_offset, 1, 0), y_offset);
printE(sprite, LETTER_SPACING(x_offset, 2, 0), y_offset);
sprite = getLogoSprite(numWords++);
printS(sprite, LETTER_SPACING(x_offset, 3, 1), y_offset);
printE(sprite, LETTER_SPACING(x_offset, 4, 1), y_offset);
printG(sprite, LETTER_SPACING(x_offset, 5, 1), y_offset);
printA(sprite, LETTER_SPACING(x_offset, 6, 1), y_offset);
sprite = getLogoSprite(numWords++);
printS(sprite, LETTER_SPACING(x_offset, 7, 2), y_offset);
printA(sprite, LETTER_SPACING(x_offset, 8, 2), y_offset);
printT(sprite, LETTER_SPACING(x_offset, 9, 2), y_offset);
printU(sprite, LETTER_SPACING(x_offset, 10, 2), y_offset);
printR(sprite, LETTER_SPACING(x_offset, 11, 2), y_offset);
printN(sprite, LETTER_SPACING(x_offset, 12, 2), y_offset);
// Multiplayer Task Force
y_offset += 60;
x_offset = -310;
sprite = getLogoSprite(numWords++);
printM(sprite, LETTER_SPACING(x_offset, 0, 0), y_offset);
printU(sprite, LETTER_SPACING(x_offset, 1, 0), y_offset);
printL(sprite, LETTER_SPACING(x_offset, 2, 0), y_offset);
// reduce the gap between the 'L' and the 'T'
x_offset -= 8;
printT(sprite, LETTER_SPACING(x_offset, 3, 0), y_offset);
printI(sprite, LETTER_SPACING(x_offset, 4, 0), y_offset);
printP(sprite, LETTER_SPACING(x_offset, 5, 0), y_offset);
printL(sprite, LETTER_SPACING(x_offset, 6, 0), y_offset);
printA(sprite, LETTER_SPACING(x_offset, 7, 0), y_offset);
printY(sprite, LETTER_SPACING(x_offset, 8, 0), y_offset);
printE(sprite, LETTER_SPACING(x_offset, 9, 0), y_offset);
printR(sprite, LETTER_SPACING(x_offset, 10, 0), y_offset);
sprite = getLogoSprite(numWords++);
printT(sprite, LETTER_SPACING(x_offset, 11, 1), y_offset);
printA(sprite, LETTER_SPACING(x_offset, 12, 1), y_offset);
printS(sprite, LETTER_SPACING(x_offset, 13, 1), y_offset);
printK(sprite, LETTER_SPACING(x_offset, 14, 1), y_offset);
sprite = getLogoSprite(numWords++);
printF(sprite, LETTER_SPACING(x_offset, 15, 2), y_offset);
printO(sprite, LETTER_SPACING(x_offset, 16, 2), y_offset);
printR(sprite, LETTER_SPACING(x_offset, 17, 2), y_offset);
printC(sprite, LETTER_SPACING(x_offset, 18, 2), y_offset);
printE(sprite, LETTER_SPACING(x_offset, 19, 2), y_offset);
// Proudly Presents
x_offset = -230;
y_offset += 60;
sprite = getLogoSprite(numWords++);
printP(sprite, LETTER_SPACING(x_offset, 0, 0), y_offset);
printR(sprite, LETTER_SPACING(x_offset, 1, 0), y_offset);
printO(sprite, LETTER_SPACING(x_offset, 2, 0), y_offset);
printU(sprite, LETTER_SPACING(x_offset, 3, 0), y_offset);
printD(sprite, LETTER_SPACING(x_offset, 4, 0), y_offset);
printL(sprite, LETTER_SPACING(x_offset, 5, 0), y_offset);
// reduce the gap between the 'L' and the 'Y'
x_offset -= 8;
printY(sprite, LETTER_SPACING(x_offset, 6, 0), y_offset);
sprite = getLogoSprite(numWords++);
printP(sprite, LETTER_SPACING(x_offset, 7, 1), y_offset);
printR(sprite, LETTER_SPACING(x_offset, 8, 1), y_offset);
printE(sprite, LETTER_SPACING(x_offset, 9, 1), y_offset);
printS(sprite, LETTER_SPACING(x_offset, 10, 1), y_offset);
printE(sprite, LETTER_SPACING(x_offset, 11, 1), y_offset);
printN(sprite, LETTER_SPACING(x_offset, 12, 1), y_offset);
printT(sprite, LETTER_SPACING(x_offset, 13, 1), y_offset);
printS(sprite, LETTER_SPACING(x_offset, 14, 1), y_offset);
jo_sprite_change_sprite_scale(1);
return;
}
//
// Helper functions to draw letters for the SSMTF logo
//
static void printA(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printC(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printD(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printE(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printF(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 2), SSMTF_GRID_Z);
}
static void printG(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printH(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printI(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printK(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printL(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printM(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printN(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printO(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printP(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 1), SSMTF_GRID_Z);
}
static void printR(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printS(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printT(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
}
static void printU(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 4), SSMTF_GRID_Z);
}
static void printY(int sprite, int x, int y)
{
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 0), Y_OFF(y, 1), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 1), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 3), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 2), Y_OFF(y, 4), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 3), Y_OFF(y, 2), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 0), SSMTF_GRID_Z);
jo_sprite_draw3D(sprite, X_OFF(x, 4), Y_OFF(y, 1), SSMTF_GRID_Z);
}