diff --git a/src/render/direct3d11/SDL_render_d3d11.c b/src/render/direct3d11/SDL_render_d3d11.c index 1d9b291346f11..f75bf02e3c7f5 100644 --- a/src/render/direct3d11/SDL_render_d3d11.c +++ b/src/render/direct3d11/SDL_render_d3d11.c @@ -336,7 +336,7 @@ static void D3D11_ReleaseAll(SDL_Renderer *renderer) SAFE_RELEASE(data->blendModes[i].blendState); } SDL_free(data->blendModes); - + data->blendModes = NULL; data->blendModesCount = 0; } for (i = 0; i < SDL_arraysize(data->pixelShaders); ++i) { @@ -993,12 +993,14 @@ static HRESULT D3D11_HandleDeviceLost(SDL_Renderer *renderer) result = D3D11_CreateDeviceResources(renderer); if (FAILED(result)) { // D3D11_CreateDeviceResources will set the SDL error + D3D11_ReleaseAll(renderer); return result; } result = D3D11_UpdateForWindowSizeChange(renderer); if (FAILED(result)) { // D3D11_UpdateForWindowSizeChange will set the SDL error + D3D11_ReleaseAll(renderer); return result; } @@ -2395,6 +2397,10 @@ static bool D3D11_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd D3D11_RenderData *rendererData = (D3D11_RenderData *)renderer->internal; const int viewportRotation = D3D11_GetRotationForCurrentRenderTarget(renderer); + if (!rendererData->d3dDevice) { + return SDL_SetError("Device lost and couldn't be recovered"); + } + if (rendererData->pixelSizeChanged) { D3D11_UpdateForWindowSizeChange(renderer); rendererData->pixelSizeChanged = false; @@ -2613,6 +2619,10 @@ static bool D3D11_RenderPresent(SDL_Renderer *renderer) HRESULT result; DXGI_PRESENT_PARAMETERS parameters; + if (!data->d3dDevice) { + return SDL_SetError("Device lost and couldn't be recovered"); + } + SDL_zero(parameters); /* The application may optionally specify "dirty" or "scroll" @@ -2634,10 +2644,15 @@ static bool D3D11_RenderPresent(SDL_Renderer *renderer) * must recreate all device resources. */ if (result == DXGI_ERROR_DEVICE_REMOVED) { - D3D11_HandleDeviceLost(renderer); + if (SUCCEEDED(D3D11_HandleDeviceLost(renderer))) { + SDL_SetError("Present failed, device lost"); + } else { + // Recovering from device lost failed, error is already set + } } else if (result == DXGI_ERROR_INVALID_CALL) { // We probably went through a fullscreen <-> windowed transition D3D11_CreateWindowSizeDependentResources(renderer); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result); } else { WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result); } diff --git a/src/render/direct3d12/SDL_render_d3d12.c b/src/render/direct3d12/SDL_render_d3d12.c index df6e7e417e06a..ec3cfe9dbbbfa 100644 --- a/src/render/direct3d12/SDL_render_d3d12.c +++ b/src/render/direct3d12/SDL_render_d3d12.c @@ -414,6 +414,7 @@ static void D3D12_ReleaseAll(SDL_Renderer *renderer) D3D_SAFE_RELEASE(data->pipelineStates[i].pipelineState); } SDL_free(data->pipelineStates); + data->pipelineStates = NULL; data->pipelineStateCount = 0; } @@ -2738,6 +2739,10 @@ static bool D3D12_SetCopyState(SDL_Renderer *renderer, const SDL_RenderCommand * D3D12_CPU_DESCRIPTOR_HANDLE *textureSampler; D3D12_PixelShaderConstants constants; + if (!textureData) { + return SDL_SetError("Texture is not currently available"); + } + D3D12_SetupShaderConstants(renderer, cmd, texture, &constants); switch (textureData->scaleMode) { @@ -3132,10 +3137,15 @@ static bool D3D12_RenderPresent(SDL_Renderer *renderer) * must recreate all device resources. */ if (result == DXGI_ERROR_DEVICE_REMOVED) { - D3D12_HandleDeviceLost(renderer); + if (SUCCEEDED(D3D12_HandleDeviceLost(renderer))) { + SDL_SetError("Present failed, device lost"); + } else { + // Recovering from device lost failed, error is already set + } } else if (result == DXGI_ERROR_INVALID_CALL) { // We probably went through a fullscreen <-> windowed transition D3D12_CreateWindowSizeDependentResources(renderer); + WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result); } else { WIN_SetErrorFromHRESULT(SDL_COMPOSE_ERROR("IDXGISwapChain::Present"), result); } diff --git a/test/testsprite.c b/test/testsprite.c index 1c9fdddb0bd76..fa04bfcfeedf2 100644 --- a/test/testsprite.c +++ b/test/testsprite.c @@ -21,6 +21,7 @@ #define MAX_SPEED 1 static SDLTest_CommonState *state; +static const char *icon = "icon.bmp"; static int num_sprites; static SDL_Texture **sprites; static bool cycle_color; @@ -56,6 +57,9 @@ static int LoadSprite(const char *file) for (i = 0; i < state->num_windows; ++i) { /* This does the SDL_LoadBMP step repeatedly, but that's OK for test code. */ + if (sprites[i]) { + SDL_DestroyTexture(sprites[i]); + } sprites[i] = LoadTexture(state->renderers[i], file, true, &w, &h); sprite_w = (float)w; sprite_h = (float)h; @@ -390,7 +394,6 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) SDL_Rect safe_area; int i; Uint64 seed; - const char *icon = "icon.bmp"; /* Initialize parameters */ num_sprites = NUM_SPRITES; @@ -553,6 +556,9 @@ SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) { + if (event->type == SDL_EVENT_RENDER_DEVICE_RESET) { + LoadSprite(icon); + } return SDLTest_CommonEventMainCallbacks(state, event); }