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rules.html
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rules.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<link href="https://cdn.jsdelivr.net/npm/bootstrap@5.1.0/dist/css/bootstrap.min.css" rel="stylesheet" integrity="sha384-KyZXEAg3QhqLMpG8r+8fhAXLRk2vvoC2f3B09zVXn8CA5QIVfZOJ3BCsw2P0p/We" crossorigin="anonymous">
<script src="./functions/requestRandomGiff-cpu.js"></script>
<script src="./functions/requestRandomGiff-playerOne.js"></script>
<script src="./functions/requestRandomGiff-endFight.js"></script>
<link rel="stylesheet" href="./styles.css">
<link rel="stylesheet" href="./rules.css">
<!-- <script src="./main.js" defer async></script> -->
<title>Game Project</title>
</head>
<body>
<nav class="row nav">
<div class="col-12 nav__title">
Beat Di Giff ! 🐱👤
</div>
</nav>
<header class="row header">
<section class="col-9 header__info">
<p class="header__info--logPannel">
<span>Rules of the Battle</span>
<hr>
<p class="rules-text">
<span>LIFE IS 100 POINTS AT START OF THE BATTLE.</span><br><br>
<span>ATTACK BUTTON =></span> 30 Damage Points on opponent.<br>· ( If under "spell" does 15 Damage Points ) <br><br><br>
<span>SPELL BUTTON =></span> 20 Damage Points on opponent.<br>· ( Spells opponent for 2 more turns. ) <br> · ( Also does some magic )<br><br>
<span>EAT PIZZA BUTTON =></span> Player recovers 15 life points.<br>· ( Can ONLY use it IF life is <= 50 ) <br> · ( Takes away spell effect on player )
</p>
<button
class="col-12 btn btn-success header__info--logPannel-back-to-game"
>
<a href="./index.html">Back to Game</a>
</button>
</p>
</section>
</header>
</body>
</html>