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main.cpp
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main.cpp
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#include "MessageDispatcher.hpp"
#include <iostream>
using namespace std;
class myMessage:public Message
{
public:
myMessage():Message("sendMsg")
{
}
};
class A
{
public:
MessageDispatcher *m_dispatcher;
public:
A();
A(MessageDispatcher *dispatcher);
~A();
void send();
private:
};
A::A()
{
}
A::A(MessageDispatcher *dispatcher)
{
m_dispatcher = dispatcher;
}
A::~A()
{
}
void A::send()
{
myMessage mymsg;
m_dispatcher->dispatchMessage(mymsg);
}
class B
{
public:
MessageDispatcher *m_dispatcher;
public:
B();
B(MessageDispatcher *dispatcher);
~B();
static void mymsgCallback(const Message& msg);
private:
};
B::B()
{
}
B::B(MessageDispatcher *dispatcher)
{
myMessage mymsg;
m_dispatcher = dispatcher;
dispatcher->addMessageListener(mymsg.type, mymsgCallback);
}
B::~B()
{
}
void B::mymsgCallback(const Message& msg)
{
cout << "void B::mymsgCallback(const Message& msg)";
}
int main()
{
MessageDispatcher dispatcher;
A a(&dispatcher);
B b(&dispatcher);
a.send();
}