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softdorothy edited this page Jan 29, 2016 · 9 revisions

Welcome to the Glider 4 wiki!

These are the original Pascal sources for Glider 4.0 written by John Calhoun and published by Casady & Green, Inc.

The files and projects here represent a Macintosh software development workflow from over two decades ago! Good luck with the THINK Pascal project files, the resource files, sounds, artwork, etc. Perhaps someone with some file format skills can make something out of them.

Otherwise, the sources are all here (in glorious Pascal) for reference. For those running old Macintosh emulators, a number of house files for Glider 4.0 are included here as well.

16 colors! The entire palette for Glider is the default 16-color palette on the early color Macintoshs. I made heavy use of dithering to get more shades or green, brown, etc. from that small palette. (And too , it is a little garish in places).

I laugh when I see some of the rooms. I realized some time ago that the houses/rooms reflected where I was living at the time — what I was doing. Cracked walls, exposed pipes, milk crates as furniture ... that would be the college ghetto where I was living when I wrote the first versions of Glider. Take a look at the latest versions of Glider for Mac OS (and iOS) to see how my tastes have changed (okay, the milk crate stayed in the game for nostalgia but come on, the boom box from Glider PRO is now swapped for a nice tube amp!).

Casady and Greene asked Gregg Bieser to port Glider to Windows. I have never seen the sources for his port. It was faithfully ported however. If you look around the web you should be able to find the binary to download.

Glider for Windows

The oddest port has to be the port to Nintendo that Brian Parker did. Odd because the Nintendo was already ancient history by the time he did it. There are still developers that enjoy coding for old game systems. A link to a play-through on YouTube is in the sidebar.

Glider for NES