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(edit: It seems like the bones are separated by big distance in non pose mode, in pose state, things look more normal, something about the rest mode from CC4 is messed up or in CC4 messed :( )
I exported my character from CC4, blender profile. When I import the FBX the root bone and the body bones are like million miles away from each other. SI there a solution to this? I do not understand why it is happening. It looked fine in CC4
My original meshes from Blender all were standing on World 0,0,0
I am in adjust bones mode, as you see the char is on the ground in CC4
If I leave the adjust bones in CC4 then the character seems shifted, I do not get how that is possible
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Hi
(edit: It seems like the bones are separated by big distance in non pose mode, in pose state, things look more normal, something about the rest mode from CC4 is messed up or in CC4 messed :( )
I exported my character from CC4, blender profile. When I import the FBX the root bone and the body bones are like million miles away from each other. SI there a solution to this? I do not understand why it is happening. It looked fine in CC4
My original meshes from Blender all were standing on World 0,0,0
I am in adjust bones mode, as you see the char is on the ground in CC4
If I leave the adjust bones in CC4 then the character seems shifted, I do not get how that is possible
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