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game.js
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game.js
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// mine
var buttonColours = ["red", "blue", "green", "yellow"];
var gamePattern = [];
var userClickedPattern = [];
var started = false;
var level = 0;
$(document).keydown(function(){
if(!started){
$("#level-title").text("Level " + level);
nextSequence();
started = true;
}
});
$(".btn").click(function(){
var userChosenColour = $(this).attr("id");
userClickedPattern.push(userChosenColour);
playSound(userChosenColour);
animatePress(userChosenColour);
checkAnswer(userClickedPattern.length - 1);
});
function checkAnswer(currentLevel){
if(userClickedPattern[currentLevel] === gamePattern[currentLevel]){
// console.log("Success");
if(userClickedPattern.length === gamePattern.length ){
setTimeout(nextSequence(), 1000);
userClickedPattern = [];
}
} else {
// console.log("wrong");
var wrong = new Audio("sounds/wrong.mp3");
wrong.play();
$("body").addClass("game-over");
setTimeout(function(){
$("body").removeClass("game-over")
}, 200)
$("h1").text("Game Over, Press Any Key to Restart");
startover();
userClickedPattern = [];
}
};
function startover(){
level = 0;
gamePattern = [];
started = false;
}
function nextSequence() {
level++;
$("#level-title").text("Level " + level);
var randomNumber = Math.floor( Math.random() * 4 );
var randomChosenColour = buttonColours[randomNumber];
gamePattern.push(randomChosenColour);
// checkAnswer(level);
$("#" + randomChosenColour).fadeIn(100).fadeOut(100).fadeIn(100);
playSound(randomChosenColour);
};
function playSound(name) {
var audio = new Audio("sounds/" + name + ".mp3");
audio.play();
};
function animatePress(currentColour){
$("#" + currentColour).addClass("pressed");
setTimeout(function(){
$("#" + currentColour).removeClass("pressed")
}, 100)
};