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anim_fx_script.c
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anim_fx_script.c
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/*
* Card's LED scripted animation
*/
#include "anim_fx_script.h"
#include "leds.h"
#include <prng.h>
#include <misc.h>
#include <limits.h>
/**
* Initialize a per-LED segment state.
*
* @param seg The segment description to initialize for.
* @param led_seg The per-LED segment state to initialize.
*/
void
anim_fx_script_led_seg_init(const struct anim_fx_script_seg *seg,
struct anim_fx_script_led_seg *led_seg)
{
#define GEN_FIELD(_field) \
do { \
unsigned int min; \
unsigned int max; \
unsigned int num; \
\
if (seg->_field##_min <= seg->_field##_max) { \
min = seg->_field##_min; \
max = seg->_field##_max; \
} else { \
max = seg->_field##_min; \
min = seg->_field##_max; \
} \
led_seg->_field = min; \
num = max - min; \
if (num > 0) { \
led_seg->_field += (((prng_next() & 0xffff) * num) >> 16); \
} \
} while (0)
GEN_FIELD(step_num);
GEN_FIELD(step_delay);
}
/**
* Initialize a per-LED segment state list.
*
* @param seg_list The segment description list to initialize for.
* @param led_seg_list The per-LED segment state list to initialize.
* @param seg_num Number of segments.
*/
void
anim_fx_script_led_seg_list_init(const struct anim_fx_script_seg *seg_list,
struct anim_fx_script_led_seg *led_seg_list,
uint8_t seg_num)
{
uint8_t i;
for (i = 0; i < seg_num; i++) {
anim_fx_script_led_seg_init(&seg_list[i], &led_seg_list[i]);
}
}
void
anim_fx_script_init(struct anim_fx_script *script,
uint8_t seg_num,
const struct anim_fx_script_seg *seg_list,
uint8_t led_num,
const uint8_t *idx_list,
struct anim_fx_script_led *led_list,
struct anim_fx_script_led_seg *led_seg_list_list,
uint8_t br,
unsigned int fade_delay,
unsigned int duration)
{
size_t i;
/* Initialize LED list */
for (i = 0; i < led_num; i++) {
struct anim_fx_script_led *led = &led_list[i];
/* Assign the LED index */
led->idx = idx_list[i];
/* Assign segment state list */
led->seg_list = led_seg_list_list + (i * seg_num);
/* Position at the end of the cycle */
led->seg_idx = script->seg_num - 1;
led->steps_left = 0;
led->delay_left = 0;
/* Initialize brightness */
led->br = br;
}
/* Initialize script state */
script->seg_num = seg_num;
script->seg_list = seg_list;
script->led_num = led_num;
script->led_list = led_list;
script->fade_step_num = LEDS_BR_NUM;
script->fade_step_delay = fade_delay / script->fade_step_num;
script->fade_steps_left = script->fade_step_num;
script->fade_step_delay_left = script->fade_step_delay;
script->duration = duration;
script->delay = 0;
}
bool
anim_fx_script_step(struct anim_fx_script *script, unsigned int *pdelay)
{
uint8_t i;
struct anim_fx_script_led *led;
unsigned int delay;
/* If fading in/out */
if (script->fade_steps_left > 0) {
/* Decrease time to next fade step */
script->fade_step_delay_left -= script->delay;
/* If this step is over */
if (script->fade_step_delay_left == 0) {
/* Decrease steps */
script->fade_steps_left--;
/* Re-arm step timer */
script->fade_step_delay_left = script->fade_step_delay;
}
/* Else, if we're in a limited-time effect body */
} else if (script->duration > 0 && script->duration < UINT_MAX) {
/* Decrease duration of effect body */
script->duration -= script->delay;
/* If effect body is over */
if (script->duration == 0) {
/* Start fade-out */
script->fade_steps_left = script->fade_step_num;
}
}
/*
* Advance the state of every animated LED
* and determine delay to next update
*/
delay = UINT_MAX;
for (i = 0; i < script->led_num; i++) {
led = &script->led_list[i];
/* Subtract elapsed delay */
led->delay_left -= script->delay;
/* While the current step has no delay left */
while (led->delay_left == 0) {
/* While the current seg has no steps left */
while (led->steps_left == 0) {
/* If cycle is over */
if (led->seg_idx >= script->seg_num - 1) {
/* Reinitialize segment states */
anim_fx_script_led_seg_list_init(script->seg_list,
led->seg_list,
script->seg_num);
/* Restart */
led->seg_idx = 0;
} else {
/* Move onto next seg */
led->seg_idx++;
}
led->steps_left = led->seg_list[led->seg_idx].step_num;
}
led->steps_left--;
led->delay_left = led->seg_list[led->seg_idx].step_delay;
led->next_br = led->br + script->seg_list[led->seg_idx].step_br_off;
}
/* Determine delay to next update */
if (led->delay_left < delay) {
delay = led->delay_left;
}
}
/* If fading-in/out */
if (script->fade_steps_left > 0) {
/* Schedule for fading step boundary */
delay = MIN(delay, script->fade_step_delay_left);
/* Else, if we're in a limited-time effect body */
} else if (script->duration > 0 && script->duration < UINT_MAX) {
/* Schedule for effect body boundary */
delay = MIN(delay, script->duration);
}
/*
* Schedule LED updates
*/
for (i = 0; i < script->led_num; i++) {
led = &script->led_list[i];
/* If the LED is changing on the next step */
if (led->delay_left == delay) {
led->br = led->next_br;
}
/* If fading-in/out */
if (script->fade_steps_left > 0) {
/* If fading in */
if (script->duration > 0) {
LEDS_BR[led->idx] = (unsigned int)led->br *
(script->fade_step_num -
script->fade_steps_left + 1) /
script->fade_step_num;
} else {
LEDS_BR[led->idx] = (unsigned int)led->br *
(script->fade_steps_left - 1) /
script->fade_step_num;
}
} else {
LEDS_BR[led->idx] = (unsigned int)led->br;
}
}
*pdelay = (script->delay = delay);
return (script->duration == 0 &&
script->fade_steps_left == 1 &&
script->fade_step_delay_left == delay);
}