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splattershot_jr.html
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<!DOCTYPE html>
<meta charset="UTF-8">
<meta lang="en">
<!--for fuck sake why am i doing this lmao -->
<head>
</head>
<body>
<script src="scripts/buildCommonHTML.js"></script>
<script>
overlay = document.body
overlay.innerHTML = createWeaponBlock(
[
{type:"title", content:"Splattershot Jr"},
{type:"image", source:"images/weapons/splattershot_jr.png", title:"splattershot_jr"},
{type:"text", content:"The current model for the Splattershot Jr"},
{type:"info", table:[
{type:"title",content:"Basic Information"},
{type:"text",title:"Type of Weapon", content:"Main"},
{type:"text",title:"class",content:"Shooter"},
{type:"bar",title:"Range",max:100,value:45},
{type:"bar",title:"Damage",max:100,value:32},
{type:"bar",title:"Fire rate",max:100,value:80},
{type:"title",content:"Crafting"},
{type:"crafting", content:[
["images/crafting/sardinium.png",4],
["images/crafting/power_egg.png",8],
["images/crafting/inc_sac.webp",4],
["images/crafting/glass.webp",4]
]},
{type:"title",content:"Specifications"},
{type:"text",title:"Base Damage",content:"6.5"},
{type:"text",title:"Ink Consumption",content:"0.5"}
]}
]
) + overlay.innerHTML
</script>
<h1 style="width:fit-content">Splattershot Jr</h1>
<p>
<i>
From Splatcraft Wiki
</i>
</p>
<p>
Like the <a href = "splattershot.html">Splattershot</a>, the Splattershot jr is a very basic shooter. However, it has more spread and less range and damage than the regular Splattershot.
</p>
<h2>
Appearance
</h2>
<p>
The Splattershot Jr resembles its original design from Splatoon while also receiving a blocky look.
</p>
<p>
The model is mainly ink colored with purple on the top cap, trigger, and nozzle of the weapon. The model was made by Cibernet.
</p>
<h2>
Weapon data
</h2>
<p>
The Splattershot Jr has the following data:
</p>
<div style="column-width: 25em;" id="weaponData">
<!-- <ul> I made this at like 10 pm (CET)
<li>
The projectile size is 1.
</li>
<li>
The projectile speed is 0.75.
</li>
<li>
Firing speed is 3.
</li>
<li>
Ground inaccuracy is 6.
</li>
<li>
Air inaccuracy is 12.
</li>
<li>
Ink consumption is 0.9.
<ul>
<li>
This allows the player to shoot 111 projectiles just like in the original game. However this stat cannot be changed as abilites are not added in the game.
</li>
</ul>
</li>
<li>
Ink recovery cooldown is 7.
</li>
<li>
Base damage is 8 (<img src="images/crafting/heart.webp"><img src="images/crafting/heart.webp"><img src="images/crafting/heart.webp"><img src="images/crafting/heart.webp">).
</li>
<li>
Minimum damage is 4 (<img src="images/crafting/heart.webp"><img src="images/crafting/heart.webp">).
</li>
<li>
Damage decay starts at 3.
</li>
<li>
Damage decay per tick is 0.34.
</li>
</ul> -->
</div>
<script src="scripts/weaponData.js"></script>
<script>
async function showData(){
await getWeaponData()
document.getElementById("weaponData").innerHTML = getShooter("splattershot_jr").text()
}
showData()
</script>
<h2>
Variants
</h2>
<p>
Kensa Splattershot Jr, the color scheme is mainly black with white accents to fit with Tony Kensa branding. It also has the Tony Kensa t logo on the side.
</p>
<script defer>
createMeta()
createHead("Splattershot Jr")
createBody()
</script>
</body>
</html>