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I love maps. Cartography, mapping and hexes. History, Fantasy and Science fiction. 🤓
⛰️ ⛰️⛰️ Here is my blog: Dulce Bellum Inexpertis 💫
🌲 ⛺ 🌲 It's about DApps, hexcrawl and procedural content generation for games.
🌊 🌊 🌊 💯% free open source content from 🇪🇺
At this moment, I’m exploring the possibilities of Web3 and procedural content generation for fantasy maps. The idea is to start from scratch a simple sandbox hexcrawl, where terrain, events and other systems are being procedurally generated. For the prototypes I'll be using art from the open source game The Battle for Wesnoth, until I can afford for an artist to create custom tiles and units.
Featured work
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HextoryWorld/HextoryPublicRoadmap
A public roadmap of the game progress on the concept, design and development phases
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HextoryWorld/ProceduralHexTerrainGenerator
Procedural Hex Terrain Generator
JavaScript 33 -
HextoryWorld/TiledProceduralHexTerrainGenerator
Procedural Hex Terrain Generator with Fantasy Tiles
JavaScript 22 -
HextoryWorld/Awesome-Hexcrawl
🗺️ Awesome list of free Hexcrawl resources