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Video games have brought comfort, joy, and inspiration to people all around the world for some 50 years. Preserving those systems, so that future generations can continue to enjoy those games, is important to me. Most of my projects involve the preservation of retro gaming systems, such as the NES, Atari, N64, and more.

In the same vein, I also work to preserve Tool-Assisted-Speedruns (TASes) by replaying them on real hardware, recording my findings, documenting hardware, and passing on what I have learned to others. All of my console verifications can be watched on YouTube. Currently I use my own TAS replay device (VeriTAS) to perform these verifications. The VeriTAS project also includes software that can automatically process TAS movies to prepare them for replay on hardware.

I created and maintain the N64brew Wiki to provide a place for accurate documentation of the Nintendo 64 console and related hardware and software. Much of the wiki has been written by various members of the N64 homebrew and EmuDev communities.

Everything I create to further these goals is free and open-source, as I firmly preservation efforts should be accessible to all people.

I highly appreciate any donations, it really helps! Thank you for your encouragement!

1 sponsor has funded bigbass1997’s work.

@bigbass1997

This would significantly help fund research and development toward open-source flashcarts and other hardware used in console verifications! 🕹️

@e-w-o

Featured work

  1. bigbass1997/VeriTAS

    TAS replay device and dump automation tooling, for use in console verifications

    Rust 4
  2. bigbass1997/TASD-Spec

    Specification and Tools for the Tool Assisted Speedrun Dump (TASD) interchange format

    Lua 1
  3. bigbass1997/ProtoPak64

    Breakout and prototyping PCB for N64 accessory paks.

  4. bigbass1997/tasd-rs

    Rust encoder/decoder crate for the TASD file format specification

    Rust
  5. rust-n64/nust64

    ELF binary to N64 ROM converter

    Rust 14
  6. rust-n64/n64-pac

    Low-level CPU and register abstractions for the N64 console

    Rust 11

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