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krig.cbp
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krig.cbp
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="krig" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="default">
<Option output="krig" prefix_auto="1" extension_auto="1" />
<Option object_output="./obj/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-O2" />
<Add option="-O1" />
<Add option="-O" />
</Compiler>
</Target>
<Target title="unit_test">
<Option output="unit_tests" prefix_auto="1" extension_auto="1" />
<Option object_output="./obj/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
<Add option="-O2" />
<Add option="-O1" />
<Add option="-O" />
<Add directory="./test/" />
</Compiler>
</Target>
</Build>
<Compiler>
<Add option="-O3" />
<Add option="-O2" />
<Add option="-O1" />
<Add option="-O" />
<Add option="-fpermissive" />
<Add directory="./src/" />
<Add directory="/usr/include/" />
<Add directory="/usr/include/malloc" />
</Compiler>
<Linker>
<Add library="liblua5.1.a" />
<Add library="libvorbisfile" />
<Add library="libvorbisenc" />
<Add library="libvorbis" />
<Add library="libalut.a" />
<Add library="libogg" />
<Add library="libopenal.a" />
<Add library="libglut.a" />
<Add library="libGL" />
<Add library="libGLU.a" />
</Linker>
<Unit filename="src/Camera.cpp" />
<Unit filename="src/Camera.h" />
<Unit filename="src/DisplayList.cpp" />
<Unit filename="src/DisplayList.h" />
<Unit filename="src/Engine.cpp" />
<Unit filename="src/Engine.h" />
<Unit filename="src/Frustum.cpp" />
<Unit filename="src/Frustum.h" />
<Unit filename="src/GameLevel.cpp" />
<Unit filename="src/GameLevel.h" />
<Unit filename="src/KeyState.cpp" />
<Unit filename="src/KeyState.h" />
<Unit filename="src/LuaGL.cpp" />
<Unit filename="src/LuaGL.h" />
<Unit filename="src/Music.cpp" />
<Unit filename="src/Music.h" />
<Unit filename="src/Object.cpp" />
<Unit filename="src/Object.h" />
<Unit filename="src/ObjectList.cpp" />
<Unit filename="src/ObjectList.h" />
<Unit filename="src/ObjectNode.cpp" />
<Unit filename="src/ObjectNode.h" />
<Unit filename="src/ParticleSystem.cpp" />
<Unit filename="src/ParticleSystem.h" />
<Unit filename="src/Plane.cpp" />
<Unit filename="src/Plane.h" />
<Unit filename="src/QuadTree.cpp" />
<Unit filename="src/QuadTree.h" />
<Unit filename="src/QuadTreeNode.cpp" />
<Unit filename="src/QuadTreeNode.h" />
<Unit filename="src/Quaternion.cpp" />
<Unit filename="src/Quaternion.h" />
<Unit filename="src/Scripting.h" />
<Unit filename="src/Snow.cpp" />
<Unit filename="src/Snow.h" />
<Unit filename="src/SoundFX.cpp" />
<Unit filename="src/SoundFX.h" />
<Unit filename="src/Sphere.cpp" />
<Unit filename="src/Sphere.h" />
<Unit filename="src/StarField.cpp" />
<Unit filename="src/StarField.h" />
<Unit filename="src/TerrainEditor.cpp" />
<Unit filename="src/TerrainEditor.h" />
<Unit filename="src/Vector.cpp" />
<Unit filename="src/Vector.h" />
<Unit filename="src/buffer.h" />
<Unit filename="src/constants.h" />
<Unit filename="src/gametimer.cpp" />
<Unit filename="src/gametimer.h" />
<Unit filename="src/main.cpp">
<Option target="default" />
</Unit>
<Unit filename="src/Matrix.cpp" />
<Unit filename="src/Matrix.h" />
<Unit filename="src/ModelGameObject.cpp" />
<Unit filename="src/ModelGameObject.h" />
<Unit filename="src/Terrain.cpp" />
<Unit filename="src/Terrain.h" />
<Unit filename="src/TextGameObject.cpp" />
<Unit filename="src/TextGameObject.h" />
<Unit filename="test/catch.cpp">
<Option target="unit_test" />
</Unit>
<Unit filename="test/catch.hpp">
<Option target="unit_test" />
</Unit>
<Unit filename="test/keystate.cpp">
<Option target="unit_test" />
</Unit>
<Unit filename="test/matrix.cpp">
<Option target="unit_test" />
</Unit>
<Unit filename="test/object.cpp">
<Option target="unit_test" />
</Unit>
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>