A study/reminder for using Viewport in Godot Engine 3.1.1 to generate a composite texture that can be used for proper transparency effects (fade in/out without).
However there are two issues is one issue that should be solved:
The imported texture (rounded rectangle) has a grayish blend on its borders where its alpha goes to 0, even though at Import theFixed in 8e04c30 by using a properFix Alpha Border
was on.CanvasItemMaterial
as per Calinou's suggestion.- Rotated and downscaled textures do not apply filtering at all, so the image looks pixelated.