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A study/reminder for using Viewport in Godot Engine 3.1.1 to generate a composite texture that can be used for proper transparency effects (fade in/out without).

However there are two issues is one issue that should be solved:

  1. The imported texture (rounded rectangle) has a grayish blend on its borders where its alpha goes to 0, even though at Import the Fix Alpha Border was on. Fixed in 8e04c30 by using a proper CanvasItemMaterial as per Calinou's suggestion.
  2. Rotated and downscaled textures do not apply filtering at all, so the image looks pixelated.

A screenshot