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OpenGL 3.0 compatible driver error. #27
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Not sure if there's any extra context I can provide, happy to help :) |
Hey @steviegt6 got some more info on this. I did a clean install, and it worked, re-applied mods 1 by one (All stardew-valley-expended ones) and it still worked. So issue was not the installer or the mods. Testing a bit more, turns out the problem starts when I try to run this via steam. TLDR: Following this steps breaks the game with the previously mentioned error. It also breaks the installation moving forward, since now running I tried looking on what commands does steam inject in the the command interpolation in PS: This work is really awesome :) Thanks for taking the time 🙏 Hope this helps |
this is the full error [15:25:31 INFO SMAPI] SMAPI 3.10.1 with Stardew Valley 1.5.4 on Microsoft Windows 10 Pro N
[15:25:31 INFO SMAPI] Detected custom version: running 64-bit SMAPI with MonoGame, patched by Stardew64Installer 1.1.8
[15:25:31 INFO SMAPI] Mods go here: C:\Users\felip\Downloads\Stardew64Installer_1.1.8\depots\413153\6971863\Mods
[15:25:31 TRACE SMAPI] Log started at 2021-07-06T22:25:31 UTC
[15:25:31 TRACE SMAPI] Loaded with custom settings: AggressiveMemoryOptimizations: False
[15:25:34 DEBUG SMAPI] Starting game...
[15:25:34 TRACE game] Couldn't create window: The current process has used all of its system allowance of handles for Window Manager objects.
[15:25:35 TRACE game] Invalid window
[15:25:35 TRACE game] displayIndex must be in the range 0 - 0
[15:25:35 TRACE game] Invalid window
[15:25:35 TRACE game] displayIndex must be in the range 0 - 0
[15:25:35 TRACE game] Invalid window
[15:25:35 TRACE game] Invalid window
[15:25:35 ERROR game] The game failed to launch: System.PlatformNotSupportedException: MonoGame requires OpenGL 3.0 compatible drivers, or either ARB_framebuffer_object or EXT_framebuffer_object extensions.Try updating your graphics drivers.
at OpenGL.GraphicsContext..ctor(IWindowInfo info)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.PlatformSetup()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.Setup()
at Microsoft.Xna.Framework.Graphics.GraphicsDevice..ctor(GraphicsAdapter adapter, GraphicsProfile graphicsProfile, PresentationParameters presentationParameters)
at Microsoft.Xna.Framework.GraphicsDeviceManager.Initialize()
at Microsoft.Xna.Framework.GraphicsDeviceManager.CreateDevice()
at Microsoft.Xna.Framework.GamePlatform.BeforeInitialize()
at Microsoft.Xna.Framework.Game.DoInitialize()
at Microsoft.Xna.Framework.Game.Run(GameRunBehavior runBehavior)
at StardewModdingAPI.Framework.SCore.RunInteractively()
[15:25:35 INFO SMAPI] Game has ended. Press any key to exit.
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Useful information but I have no idea why that happens. @Pathoschild might know, though it seems like launching through Steam has been causing some other issues too... |
🙏 So if there's anything i can help, LMK |
Made a quick program to extract the arguments. Have this on steam and it outputs:
So steam is injecting their default SDV executable in the mix? If so... Maybe a red herring (Removing |
Hey folks, been trying to install 64 bit version, and came across this issues.
Followed along this video to the letter, and when running StardewModdingAPI.exe it shows the following .
Log here https://smapi.io/log/c09b160edd7542dd84540d1157c52b86
For extra context, got an AMD Radeon RX 5700 XT and an AMD Ryzen 5.
Initially I tried this installation with a bunch of mods, and got the same error, so I went back and did a fresh installation of the linux version with smapi 3.10.1 and got the same error.
Also tried installed latest .net framework and updating my drivers.
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