diff --git a/assets/levels/example.ldtk b/assets/levels/example.ldtk index 2a6ccc5..36587e0 100644 --- a/assets/levels/example.ldtk +++ b/assets/levels/example.ldtk @@ -1366,7 +1366,10 @@ "height": 8, "defUid": 211, "px": [214,271], - "fieldInstances": [{ "__identifier": "is_dummy", "__type": "Bool", "__value": false, "__tile": null, "defUid": 212, "realEditorValues": [] }] + "fieldInstances": [{ "__identifier": "is_dummy", "__type": "Bool", "__value": true, "__tile": null, "defUid": 212, "realEditorValues": [{ + "id": "V_Bool", + "params": [ true ] + }] }] } ] }, diff --git a/src/entities/biboran.rs b/src/entities/biboran.rs index 6737bf5..4095ee6 100644 --- a/src/entities/biboran.rs +++ b/src/entities/biboran.rs @@ -39,6 +39,9 @@ use super::player::Player; #[derive(Component)] pub struct BiboranSprite; +#[derive(Component)] +pub struct BiboranBookScene; + #[derive(Clone, PartialEq, Debug, Default, Component, Reflect)] pub struct Biboran { pub is_dummy: bool, @@ -148,7 +151,7 @@ pub struct SpawnBiboranEvent { pub fn event_spawn_biboran( mut commands: Commands, - mut ev_spawn_biboran: EventReader, + mut er_spawn_biboran: EventReader, level_selection: Res, level_handles: Query<(Entity, &Handle)>, level_assets: Res>, @@ -163,7 +166,7 @@ pub fn event_spawn_biboran( let mut rng = rand::thread_rng(); let player_translation = q_player_query.single().1.translation; - for ev_spawn in ev_spawn_biboran.iter() { + for ev_spawn in er_spawn_biboran.iter() { for (_, level_handle) in level_handles.iter() { let level = &level_assets.get(level_handle).unwrap().level; @@ -174,12 +177,12 @@ pub fn event_spawn_biboran( .unwrap(); for _i in 0..ev_spawn.count { - for (pizza_entity, mierda_parent, pizza) in biborans.iter() { + for (pizza_entity, biboran_parent, pizza) in biborans.iter() { if !pizza.is_dummy { continue; } - let pizza_parent = mierda_parent.get(); + let pizza_parent = biboran_parent.get(); if parent_entity != pizza_parent { continue; @@ -196,23 +199,23 @@ pub fn event_spawn_biboran( // generate random position let mut offset_position = Vec3::new(0.0, 0.0, 0.); - let mut mierda_position = player_translation + offset_position; + let mut biboran_position = player_translation + offset_position; - while (player_translation - mierda_position).length() < 50.0 - || mierda_position.x < 0.0 + 24.0 - || mierda_position.x > (level.px_wid as f32) - 24.0 - || mierda_position.y < 0.0 + 24.0 - || mierda_position.y > (level.px_hei as f32) - 24.0 + while (player_translation - biboran_position).length() < 50.0 + || biboran_position.x < 0.0 + 24.0 + || biboran_position.x > (level.px_wid as f32) - 24.0 + || biboran_position.y < 0.0 + 24.0 + || biboran_position.y > (level.px_hei as f32) - 24.0 { let r = rng.gen_range(0.0..1000.0); let angle = rng.gen_range(0.0..std::f32::consts::PI * 2.0); offset_position = Vec3::new(r * f32::sin(angle), r * f32::cos(angle), 0.); - mierda_position = player_translation + offset_position; + biboran_position = player_translation + offset_position; } - let transform = Transform::from_translation(mierda_position) + let transform = Transform::from_translation(biboran_position) .with_scale(Vec3::ONE * 0.5); let new_entity = new_entity.unwrap(); @@ -241,7 +244,7 @@ pub fn event_on_biboran_step_over( mut q_biboran_animations: Query<(&mut Visibility, &BiboranSprite)>, // mut q_ui_healthbar: Query<(Entity, &mut Style, &ui::UIPlayerHealth)>, mut biboran_timer: ResMut, animations: Res, - mut players: Query<&mut AnimationPlayer>, + mut players: Query<(&mut AnimationPlayer, &BiboranBookScene)>, audio: Res, mut audio_instances: ResMut>, ) { @@ -264,7 +267,7 @@ pub fn event_on_biboran_step_over( } } - for mut player in &mut players { + for (mut player, _) in &mut players { player.play(animations.0.clone_weak()).repeat(); } @@ -393,19 +396,22 @@ pub fn setup_biboran_scene( )); // Biboran - commands.spawn(HookedSceneBundle { - scene: SceneBundle { - scene: asset_server.load("models/biboran.glb#Scene0"), - ..default() + commands.spawn(( + HookedSceneBundle { + scene: SceneBundle { + scene: asset_server.load("models/biboran.glb#Scene0"), + ..default() + }, + hook: SceneHook::new(|_, cmds| { + cmds.insert(RenderLayers::layer(1)).insert(BiboranBookScene); + }), }, - hook: SceneHook::new(|_, cmds| { - cmds.insert(RenderLayers::layer(1)); - }), - }); + BiboranBookScene, + )); } fn biboran_holy_effect( - mut players: Query<&mut AnimationPlayer>, + mut _players: Query<(&mut AnimationPlayer, &BiboranBookScene)>, mut q_biboran_sprite: Query<(&mut Visibility, &BiboranSprite)>, mut biboran_animation_timer: ResMut, time: Res