From 1da386f7dc1b63260902bd8949634e7cc2d861b8 Mon Sep 17 00:00:00 2001 From: DrakeRyzer <71940233+DrakeRyzer@users.noreply.github.com> Date: Thu, 21 Mar 2024 15:30:23 -0400 Subject: [PATCH] Added Bonus Spells to Arcane Marksmen --- Talents/Wizard/Marksman/index.md | 15 +++++++++++++++ 1 file changed, 15 insertions(+) diff --git a/Talents/Wizard/Marksman/index.md b/Talents/Wizard/Marksman/index.md index 9722457e4..682593400 100644 --- a/Talents/Wizard/Marksman/index.md +++ b/Talents/Wizard/Marksman/index.md @@ -9,6 +9,21 @@ An Arcane Marksman studies a unique magical method of marksmanship that weaves m Arcane Marksmen stand watch over the fringes of elven domains, keep a keen eye out for trespassers of wizard academies, and use their magic-infused ammunition to defeat the monsters of the wilds. +## Branch Features + +### Bonus Spells +You gain the following bonus spells once you can cast spells of that level. Once you gain a bonus spell, you always know it and it doesn’t count against the number of spells that you know. + +If you have a bonus spell that doesn’t appear on the arcane spell list, that spell is nevertheless an arcane spell for you. + +| Spell Level | Spells | +|:-----------:|:------:| +| 1st | Hail of Thorns, Zephyr Strike | +| 2nd | Cordon of Arrows, Acid Arrow | +| 3rd | Conjure Barrage, Lightning Arrow | +| 4th | Elemental Bane, Freedom of Movement | +| 5th | Conjure Volley, Swift Quiver | + ## Talents | Talent | CP | Prerequisites |