From ce6511b725c80b64d175d07cfe21cf6ea07d55b4 Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Wed, 13 Sep 2023 17:20:06 -0500 Subject: [PATCH 01/20] Create index.md --- Talents/Ranger/Witcher/index.md | 86 +++++++++++++++++++++++++++++++++ 1 file changed, 86 insertions(+) create mode 100644 Talents/Ranger/Witcher/index.md diff --git a/Talents/Ranger/Witcher/index.md b/Talents/Ranger/Witcher/index.md new file mode 100644 index 000000000..f481e20c0 --- /dev/null +++ b/Talents/Ranger/Witcher/index.md @@ -0,0 +1,86 @@ +--- +Title: Witcher +parent: Ranger Talent Tree +grand_parent: Talents +--- + +# Witcher + +## Branch features + +### Witcher Training +When you select your first talent in this branch, you gain the following benefits: +* When wearing chainmail armour, the maximum Dexterity bonus which you add to your Dexterity defence increase by 1 and you ignore the noisy property. +* Using your knowledge of the hunt to stalk your prey, you can use your Wisdom attribute to make Stealth checks +* When wielding weapons with the versatile property, you can choose to add your Dexterity modifier instead of your Strength modifier to your attack and damage rolls. + +## Talents + +| Talent | CP | Prerequisites | +|:-------|:--:|:--------------| +| Witcher Alchemy I | 5 | - | +| Witcher Signs | 5 | 1st Level Spells | +| Hardy | 10 | 7 Other Ranger Talents | +| Witcher Alchemy II | 5 | Witcher Alchemy I and 7 Other Ranger Talents | +| Mutant | 35 | 9 Other Ranger Talents | +| Witcher Alchemy III | 5 | Witcher Alchemy II and 11 Other Ranger Talents | + +### Witcher Alchemy I + +
+ +#### **Cost:** 5 Character Points +*You learn to craft a corrosive substance that you use to give your weapons an extra bite* + +Your gain +1d in your choice of one of the following tools: alchemist's kit, herbalist's kit or poisoner's kit. + +You can spend an hour during a long rest or downtime to gather the necessary materials and to concoct an acidic solution. You have enough acid for two applications. + +Using an action, you can apply this acid to a weapon, which lasts for 1 minute. For the duration, the weapon deals additional corrosive damage equal to your Wisdom modifier. If you have successfully identified the creature type of the target, its damage resistance versus the attacks laced with your acid is reduced by one step. + +### Witcher Signs + +
+ +#### **Cost:** 5 Character Points
**Prerequisites:** 1st Level Spells +Once you can cast spells of a given level, select two spells of that spell level from the list below as bonus spells. Once you gain a bonus spell, you always know it and it doesn’t count against the number of spells that you know. + +| Spell Level | Spells | +|:-----------:|:------:| +| 1st | Bane, Burning Hands, Command, Detect Evil and Good, False Life, Shield, Thunderwave | +| 2nd | Calm Emotions, Enhance Ability, Hold Person, Magic Weapon, Scorching Ray, Shadow Blade, Web | +| 3rd | Bestow Curse, Elemental Weapon, Fire Shield, Haste, Hypnotic Pattern, Slow, Stoneskin, Vampiric Touch | + +## Hardy + +
+ +#### **Cost:** 10 Character Points
**Prerequisites:** 7 Other Ranger Talents +You are immune to Disease, gain 1 level of resistance to poison, and have +1d on defence checks to resist the [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/) and [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/)conditions. + +### Witcher Alchemy II + +
+ +#### **Cost:** 5 Character Points
**Prerequisites:** Witcher Alchemy I and 7 Other Ranger Talents +When you create your acid, you are able to produce 2 additional applications - 4 total. + +## Mutant + +
+ +#### **Cost:** 35 Character Points
**Prerequisites:** 9 Other Ranger Talents +*Through your study of alchemy you have learned to transmute your body in various ways.* + +Choose two of the following benefits: +* Increase your darkvision by 30 feet. +* Increase your speed by 5 feet. +* Increase your damage reduction by 1. +* Increase your maximum mana by 3. + +### Witcher Alchemy III + +
+ +#### **Cost:** 5 Character Points
**Prerequisites:** Witcher Alchemy II and 11 Other Ranger Talents +When you create your acid, you are able to produce 2 additional applications - 6 total. From d58cf7f7626fd852a83229d03d838652685735e0 Mon Sep 17 00:00:00 2001 From: Greg Maken <122323863+Barlow04@users.noreply.github.com> Date: Wed, 13 Sep 2023 22:55:03 -0400 Subject: [PATCH 02/20] Scout Branch --- Talents/Rogue/Scout/index.md | 53 ++++++++++++++++++++++++++++++++++++ 1 file changed, 53 insertions(+) create mode 100644 Talents/Rogue/Scout/index.md diff --git a/Talents/Rogue/Scout/index.md b/Talents/Rogue/Scout/index.md new file mode 100644 index 000000000..f68daba72 --- /dev/null +++ b/Talents/Rogue/Scout/index.md @@ -0,0 +1,53 @@ +--- +title: Scout +parent: Rogue Talent Tree +grand_parent: Talents +--- + +# Scout +You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this profession are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter—these are just a few of the roles that Scouts assume as they range the world. + +## Talents + +| Talent | CP | Prerequisites | +|:------:|:--:|:-------------:| +| Skirmisher | 5 | 2 other Rogue Talents | +| Survivalist | 5 | 2 other Rogue Talents | +| Superior Mobility | 15 | Skirmisher and 8 other Rogue Talents | +| Ambush Master | 30 | Superior Mobility and 12 other Rogue Talents | +| Sudden Strike | 40 | Ambush Master and 16 other Rogue Talents | + +### Skirmisher + +
+ +#### **Cost:** 5 Character Points +You are difficult to pin down during a fight. When an enemy ends its turn within 5 feet of you, you automatically move away up to half your movement, avoiding damage and difficult terrain as much as possible.. This movement doesn't provoke opportunity attacks. + +### Survivalist + +
+ +#### **Cost:** 5 Character Points +[**When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.**] (This talent should probably be redone or removed entirely.) + +### Superior Mobility + +
+ +#### **Cost:** 15 Character Points
**Prerequisite:** Skirmisher and 8 other Rogue Talents +[**All of your movement speeds increase by 10 feet.**] (This feels lacking. If Survivalist drops entirely, maybe this + +### Ambush Master + +
+ +#### **Cost:** 30 Character Points
**Prerequisite:** Superior Mobility and 12 other Rogue Talents +You gain +1d on initiative rolls. In addition, any creature you hit during combat that has not acted yet becomes easier for you and others to strike; attack rolls against an affected target gain +1d until the start of your next turn. + +### Sudden Strike + +
+ +#### **Cost:** 40 Character Points
**Prerequisite:** Ambush Master and 16 other Rogue Talents +You can strike with deadly speed. If you take the [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) action on your turn, your next [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) on the same turn does not suffer from multiple attack penalty. This second attack can benefit from your Sneak Attack even if you have already used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn. From 29959df595fcc081930f5956a1bf92864da72f00 Mon Sep 17 00:00:00 2001 From: Greg Maken <122323863+Barlow04@users.noreply.github.com> Date: Wed, 13 Sep 2023 23:13:44 -0400 Subject: [PATCH 03/20] Thief Branch --- Talents/Rogue/Thief/index.md | 49 ++++++++++++++++++++++++++++++++++++ 1 file changed, 49 insertions(+) create mode 100644 Talents/Rogue/Thief/index.md diff --git a/Talents/Rogue/Thief/index.md b/Talents/Rogue/Thief/index.md new file mode 100644 index 000000000..3252298b7 --- /dev/null +++ b/Talents/Rogue/Thief/index.md @@ -0,0 +1,49 @@ +--- +title: Scout +parent: Rogue Talent Tree +grand_parent: Talents +--- + +# Scout +You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this profession are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter—these are just a few of the roles that Scouts assume as they range the world. + +## Talents + +| Talent | CP | Prerequisites | +|:------:|:--:|:-------------:| +| Cat Burglar | 10 | Cunning Action | +| Supreme Sneak | 15 | Cat Burglar and 8 other Rogue Talents | +| Use Magic Device | 30 | Cat Burglar and 12 other Rogue Talents | +| Thief's Reflexes | 40 | Supreme Sneak and 16 other Rogue Talents | + +### Cat Burglar
**Prerequisite:** Cunning Action + +
+ +#### **Cost:** 10 Character Points +*Professional Thieves are adept at working in areas commonly overlooked by the common watchmen* + +If you use Cunning Action to make a Dexterity (Sleight of Hand) check, you can instead use your thieves' tools to disarm a trap or open a lock, or take the [Use an Object](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Interact/) action. + +You gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. + +### Supreme Sneak + +
+ +#### **Cost:** 15 Character Points
**Prerequisite:** Cat Burglar and 8 other Rogue Talents +You gain +1d on Dexterity (Stealth) checks if you move no more than half your speed on the same turn. + +### Use Magic Device + +
+ +#### **Cost:** 30 Character Points
**Prerequisite:** Cat Burglar and 12 other Rogue Talents +you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. + +### Thief's Reflexes + +
+ +#### **Cost:** 40 Character Points
**Prerequisite:** Supreme Sneak and 16 other Rogue Talents +You have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are [Surprised](). From 677877aa08b74cf6fb2713bc87a6b0d53f92605c Mon Sep 17 00:00:00 2001 From: Kyle Date: Thu, 14 Sep 2023 08:52:27 +0200 Subject: [PATCH 04/20] Reviewed --- Talents/Ranger/Witcher/index.md | 91 +++++++++++++++++++++------------ 1 file changed, 58 insertions(+), 33 deletions(-) diff --git a/Talents/Ranger/Witcher/index.md b/Talents/Ranger/Witcher/index.md index f481e20c0..40ea96adb 100644 --- a/Talents/Ranger/Witcher/index.md +++ b/Talents/Ranger/Witcher/index.md @@ -6,74 +6,78 @@ grand_parent: Talents # Witcher -## Branch features +## Branch Features -### Witcher Training -When you select your first talent in this branch, you gain the following benefits: -* When wearing chainmail armour, the maximum Dexterity bonus which you add to your Dexterity defence increase by 1 and you ignore the noisy property. -* Using your knowledge of the hunt to stalk your prey, you can use your Wisdom attribute to make Stealth checks -* When wielding weapons with the versatile property, you can choose to add your Dexterity modifier instead of your Strength modifier to your attack and damage rolls. +### Bonus Spells + +
+ +As a witcher ranger, you learn two additional spells of your choice from each spell level on the Witcher Signs table, once you can cast spells of that level. You always know these additional spells and they don't count against the number of spells that you know. + +#### Witcher Signs + +| Spell Level | Spells | +|:-----------:|:------:| +| 1st | Bane, Burning Hands, Command, Detect Evil and Good, False Life, Shield, Thunderwave | +| 2nd | Calm Emotions, Enhance Ability, Hold Person, Magic Weapon, Scorching Ray, Shadow Blade, Web | +| 3rd | Bestow Curse, Elemental Weapon, Fire Shield, Haste, Hypnotic Pattern, Slow, Stoneskin, Vampiric Touch | ## Talents | Talent | CP | Prerequisites | |:-------|:--:|:--------------| +| Witcher Training | 5 | - | | Witcher Alchemy I | 5 | - | -| Witcher Signs | 5 | 1st Level Spells | -| Hardy | 10 | 7 Other Ranger Talents | +| Hardy | 10 | Witcher Alchemy I and 7 Other Ranger Talents | | Witcher Alchemy II | 5 | Witcher Alchemy I and 7 Other Ranger Talents | -| Mutant | 35 | 9 Other Ranger Talents | -| Witcher Alchemy III | 5 | Witcher Alchemy II and 11 Other Ranger Talents | +| Mutant | 30 | Hardy and 10 Other Ranger Talents | +| Witcher Alchemy III | 5 | Witcher Alchemy II and 10 Other Ranger Talents | +| Spellslinger | 65 | Mutant and 13 Other Ranger Talents | -### Witcher Alchemy I +### Witcher Training
#### **Cost:** 5 Character Points -*You learn to craft a corrosive substance that you use to give your weapons an extra bite* - -Your gain +1d in your choice of one of the following tools: alchemist's kit, herbalist's kit or poisoner's kit. - -You can spend an hour during a long rest or downtime to gather the necessary materials and to concoct an acidic solution. You have enough acid for two applications. - -Using an action, you can apply this acid to a weapon, which lasts for 1 minute. For the duration, the weapon deals additional corrosive damage equal to your Wisdom modifier. If you have successfully identified the creature type of the target, its damage resistance versus the attacks laced with your acid is reduced by one step. +Your witcher training grants you the following benefits: +* When wearing chainmail armour, the maximum Dexterity bonus that you may add to your Dexterity defence increases by 1 and you ignore the noisy property. +* Using your knowledge of the hunt to stalk your prey, you can use your Wisdom attribute to make Stealth checks +* When wielding weapons with the versatile property, you can choose to add your Dexterity modifier instead of your Strength modifier to your attack and damage rolls. -### Witcher Signs +### Witcher Alchemy I
-#### **Cost:** 5 Character Points
**Prerequisites:** 1st Level Spells -Once you can cast spells of a given level, select two spells of that spell level from the list below as bonus spells. Once you gain a bonus spell, you always know it and it doesn’t count against the number of spells that you know. +#### **Cost:** 5 Character Points +*You learn to craft a corrosive substance that you use to give your weapons an extra bite.* -| Spell Level | Spells | -|:-----------:|:------:| -| 1st | Bane, Burning Hands, Command, Detect Evil and Good, False Life, Shield, Thunderwave | -| 2nd | Calm Emotions, Enhance Ability, Hold Person, Magic Weapon, Scorching Ray, Shadow Blade, Web | -| 3rd | Bestow Curse, Elemental Weapon, Fire Shield, Haste, Hypnotic Pattern, Slow, Stoneskin, Vampiric Touch | +You can spend an hour during a long rest or downtime to gather the necessary materials to concoct an acidic solution. You have enough acid for three applications. + +As an action, you can apply this acid to a weapon. For for the next minute, the weapon deals additional corrosive damage equal to your Wisdom modifier. If you have successfully identified the target creature's type, then its damage resistance versus attacks laced with your acid is reduced by one step. ## Hardy
-#### **Cost:** 10 Character Points
**Prerequisites:** 7 Other Ranger Talents -You are immune to Disease, gain 1 level of resistance to poison, and have +1d on defence checks to resist the [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/) and [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/)conditions. +#### **Cost:** 10 Character Points
**Prerequisites:** Witcher Alchemy I and 7 Other Ranger Talents +You are immune to disease, resistant to poison, and have +1d on defence checks to resist the [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/) and [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/) conditions. ### Witcher Alchemy II
#### **Cost:** 5 Character Points
**Prerequisites:** Witcher Alchemy I and 7 Other Ranger Talents -When you create your acid, you are able to produce 2 additional applications - 4 total. +When you create your acid, you are able to produce 3 additional applications, for a total of 6. ## Mutant
-#### **Cost:** 35 Character Points
**Prerequisites:** 9 Other Ranger Talents +#### **Cost:** 30 Character Points
**Prerequisites:** Hardy and 10 Other Ranger Talents *Through your study of alchemy you have learned to transmute your body in various ways.* Choose two of the following benefits: -* Increase your darkvision by 30 feet. +* Increase your infravision by 30 feet. * Increase your speed by 5 feet. * Increase your damage reduction by 1. * Increase your maximum mana by 3. @@ -82,5 +86,26 @@ Choose two of the following benefits:
-#### **Cost:** 5 Character Points
**Prerequisites:** Witcher Alchemy II and 11 Other Ranger Talents -When you create your acid, you are able to produce 2 additional applications - 6 total. +#### **Cost:** 5 Character Points
**Prerequisites:** Witcher Alchemy II and 10 Other Ranger Talents +When you create your acid, you are able to produce 3 additional applications, for a total of 9. + +### Spellslinger + +
+ +#### **Cost:** 65 Character Points
**Prerequisites:** Mutant and 13 Other Ranger Talents +If you know any of the following spells, you can cast them using only a single action instead of two: +* Burning Hands +* Calm Emotions +* Daylight +* Protection from Energy +* Scorching Ray +* Thunderwave +* Web +* Vampiric Touch + +You can do this a number of times equal to your Wisdom modifier. You regain all uses of this feature after a short or a long rest. + +> The Witcher archetype was written in collaboration with and is dedicated to our friend, fellow player, games master and brewer, Daniel Duane Harcourt (August 1978 — December 2021). +> +> We miss you, Dan. Rest in peace. From aed0302c931bcf2f2630304d6e9784646f9e8227 Mon Sep 17 00:00:00 2001 From: Kyle Date: Thu, 14 Sep 2023 08:58:47 +0200 Subject: [PATCH 05/20] Reviewed --- Talents/Rogue/Scout/index.md | 30 +++++++++++------------------- 1 file changed, 11 insertions(+), 19 deletions(-) diff --git a/Talents/Rogue/Scout/index.md b/Talents/Rogue/Scout/index.md index f68daba72..3d6d9822b 100644 --- a/Talents/Rogue/Scout/index.md +++ b/Talents/Rogue/Scout/index.md @@ -5,49 +5,41 @@ grand_parent: Talents --- # Scout -You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this profession are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter—these are just a few of the roles that Scouts assume as they range the world. +You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this profession are at home in the wilderness and among barbarians and rangers. Many scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter. These are just a few of the roles that scouts assume as they range the world. ## Talents | Talent | CP | Prerequisites | |:------:|:--:|:-------------:| -| Skirmisher | 5 | 2 other Rogue Talents | -| Survivalist | 5 | 2 other Rogue Talents | -| Superior Mobility | 15 | Skirmisher and 8 other Rogue Talents | -| Ambush Master | 30 | Superior Mobility and 12 other Rogue Talents | -| Sudden Strike | 40 | Ambush Master and 16 other Rogue Talents | +| Skirmisher | 5 | - | +| Superior Mobility | 20 | Skirmisher and 6 other Rogue Talents | +| Ambush Master | 30 | Superior Mobility and 8 other Rogue Talents | +| Sudden Strike | 40 | Ambush Master and 11 other Rogue Talents | ### Skirmisher
#### **Cost:** 5 Character Points -You are difficult to pin down during a fight. When an enemy ends its turn within 5 feet of you, you automatically move away up to half your movement, avoiding damage and difficult terrain as much as possible.. This movement doesn't provoke opportunity attacks. - -### Survivalist - -
- -#### **Cost:** 5 Character Points -[**When you choose this archetype at 3rd level, you gain proficiency in the Nature and Survival skills if you don't already have it. Your proficiency bonus is doubled for any ability check you make that uses either of those proficiencies.**] (This talent should probably be redone or removed entirely.) +You are difficult to pin down during a fight. When an enemy ends its turn within 5 feet of you, you automatically move away up to half your movement, avoiding damage and difficult terrain as much as possible. This movement doesn't provoke opportunity attacks. ### Superior Mobility
-#### **Cost:** 15 Character Points
**Prerequisite:** Skirmisher and 8 other Rogue Talents -[**All of your movement speeds increase by 10 feet.**] (This feels lacking. If Survivalist drops entirely, maybe this +#### **Cost:** 20 Character Points
**Prerequisite:** Skirmisher and 6 other Rogue Talents +All of your movement speeds increase by 10 feet. ### Ambush Master
-#### **Cost:** 30 Character Points
**Prerequisite:** Superior Mobility and 12 other Rogue Talents -You gain +1d on initiative rolls. In addition, any creature you hit during combat that has not acted yet becomes easier for you and others to strike; attack rolls against an affected target gain +1d until the start of your next turn. +#### **Cost:** 30 Character Points
**Prerequisite:** Superior Mobility and 8 other Rogue Talents +You gain +1d on initiative rolls. In addition, any creature that you hit during combat that has not acted yet becomes easier for you and others to strike; attack rolls against an affected target gain +1d until the start of your next turn. ### Sudden Strike
-#### **Cost:** 40 Character Points
**Prerequisite:** Ambush Master and 16 other Rogue Talents +#### **Cost:** 40 Character Points
**Prerequisite:** Ambush Master and 11 other Rogue Talents You can strike with deadly speed. If you take the [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) action on your turn, your next [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) on the same turn does not suffer from multiple attack penalty. This second attack can benefit from your Sneak Attack even if you have already used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn. From 958ec25911ae6bc9b8c2a257f985c1b2819214e6 Mon Sep 17 00:00:00 2001 From: Kyle Date: Thu, 14 Sep 2023 09:05:45 +0200 Subject: [PATCH 06/20] Reviewed --- Talents/Rogue/Thief/index.md | 32 ++++++++++++++++---------------- 1 file changed, 16 insertions(+), 16 deletions(-) diff --git a/Talents/Rogue/Thief/index.md b/Talents/Rogue/Thief/index.md index 3252298b7..029e4d395 100644 --- a/Talents/Rogue/Thief/index.md +++ b/Talents/Rogue/Thief/index.md @@ -1,49 +1,49 @@ --- -title: Scout +title: Thief parent: Rogue Talent Tree grand_parent: Talents --- -# Scout -You are skilled in stealth and surviving far from the streets of a city, allowing you to scout ahead of your companions during expeditions. Rogues who embrace this profession are at home in the wilderness and among barbarians and rangers, and many Scouts serve as the eyes and ears of war bands. Ambusher, spy, bounty hunter—these are just a few of the roles that Scouts assume as they range the world. +# Thief +You hone your skills in the larcenous arts. Burglars, bandits, cutpurses and other criminals typically follow this path, but so do rogues who prefer to think of themselves as professional treasure seekers, explorers, delvers and investigators. In addition to improving your agility and stealth, you learn skills useful for delving into ancient ruins, reading unfamiliar languages and using magic items that you normally couldn’t employ. ## Talents | Talent | CP | Prerequisites | |:------:|:--:|:-------------:| -| Cat Burglar | 10 | Cunning Action | -| Supreme Sneak | 15 | Cat Burglar and 8 other Rogue Talents | -| Use Magic Device | 30 | Cat Burglar and 12 other Rogue Talents | -| Thief's Reflexes | 40 | Supreme Sneak and 16 other Rogue Talents | +| Cat Burglar | 5 | Cunning Action | +| Supreme Sneak | 20 | Cat Burglar and 6 other Rogue Talents | +| Use Magic Device | 30 | Supreme Sneak and 8 other Rogue Talents | +| Thief's Reflexes | 40 | Use Magic Device and 11 other Rogue Talents | -### Cat Burglar
**Prerequisite:** Cunning Action +### Fast Hands
-#### **Cost:** 10 Character Points -*Professional Thieves are adept at working in areas commonly overlooked by the common watchmen* +#### **Cost:** 5 Character Points
**Prerequisite:** Cunning Action +*Professional Thieves are adept at working in areas commonly overlooked by the common watchmen.* -If you use Cunning Action to make a Dexterity (Sleight of Hand) check, you can instead use your thieves' tools to disarm a trap or open a lock, or take the [Use an Object](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Interact/) action. +You can use the free action granted by Cunning Action to make a Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the [Interact](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Interact/) action. -You gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. +You also gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier. ### Supreme Sneak
-#### **Cost:** 15 Character Points
**Prerequisite:** Cat Burglar and 8 other Rogue Talents +#### **Cost:** 15 Character Points
**Prerequisite:** Cat Burglar and 6 other Rogue Talents You gain +1d on Dexterity (Stealth) checks if you move no more than half your speed on the same turn. ### Use Magic Device
-#### **Cost:** 30 Character Points
**Prerequisite:** Cat Burglar and 12 other Rogue Talents -you have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. +#### **Cost:** 30 Character Points
**Prerequisite:** Supreme Sneak and 8 other Rogue Talents +You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items. ### Thief's Reflexes
-#### **Cost:** 40 Character Points
**Prerequisite:** Supreme Sneak and 16 other Rogue Talents +#### **Cost:** 40 Character Points
**Prerequisite:** Use Magic Device and 11 other Rogue Talents You have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are [Surprised](). From b2e4ebe1e7f469065ea5b2924526ec5164ce2075 Mon Sep 17 00:00:00 2001 From: Kyle Date: Thu, 14 Sep 2023 12:16:27 +0200 Subject: [PATCH 07/20] Cleric and Thief Folded destroy dead into turn undead and fixed a typo in a thief talent name. --- Talents/Cleric/index.md | 7 +------ Talents/Rogue/Thief/index.md | 2 +- 2 files changed, 2 insertions(+), 7 deletions(-) diff --git a/Talents/Cleric/index.md b/Talents/Cleric/index.md index 9cd845c4c..2343f1a9e 100644 --- a/Talents/Cleric/index.md +++ b/Talents/Cleric/index.md @@ -37,12 +37,7 @@ You present your holy symbol and speak a prayer censuring the undead. Make an at A turned creature must spend its actions trying to move as far away from you as it can, and it can’t willingly move to a space within 30 feet of you. It also can’t take make opportunity attacks. For its action, it can use only the Stride action or try to escape from an effect that prevents it from moving. If there’s nowhere to move, the creature can use the Dodge action. -### Destroy Undead - -
- -#### **Cost:** 5 Character Points
**Prerequisite:** 2nd Level Spells and Channel Divinity -When an undead is hit by your Turn Undead feature, the creature is instantly destroyed if its challenge rating is at or below half your number of cleric talents. +When an undead creature is hit by Turn Undead, the creature is instantly destroyed if its CP is at or below half your total CP. ### Divine Strike I diff --git a/Talents/Rogue/Thief/index.md b/Talents/Rogue/Thief/index.md index 029e4d395..77a947035 100644 --- a/Talents/Rogue/Thief/index.md +++ b/Talents/Rogue/Thief/index.md @@ -16,7 +16,7 @@ You hone your skills in the larcenous arts. Burglars, bandits, cutpurses and oth | Use Magic Device | 30 | Supreme Sneak and 8 other Rogue Talents | | Thief's Reflexes | 40 | Use Magic Device and 11 other Rogue Talents | -### Fast Hands +### Cat Burglar
From ce8c2a4d02970438338f0192f880eb2a915274ad Mon Sep 17 00:00:00 2001 From: Kyle Date: Thu, 14 Sep 2023 13:26:47 +0200 Subject: [PATCH 08/20] Point Buy and ASIs Made them consistent with each other --- Introduction/Creation/Advancement/index.md | 21 ++++++++++++- Introduction/Creation/Attributes/index.md | 34 ++++++++++++---------- 2 files changed, 38 insertions(+), 17 deletions(-) diff --git a/Introduction/Creation/Advancement/index.md b/Introduction/Creation/Advancement/index.md index 9efa61e76..96974c53e 100644 --- a/Introduction/Creation/Advancement/index.md +++ b/Introduction/Creation/Advancement/index.md @@ -43,7 +43,26 @@ A veteran adventurer may have trained or honed their natural abilities well enou The first and second time a that PC improves an attribute, it costs 5 character points and adds +1 to an attribute of their choice. The third improvement to their attributes costs 10 character points, the fifth 15, and so forth. Each improvement adds +1 to the attribute, potentially improving its modifier. -| Attribute Improvement | Character Point Cost | +| New Attribute | Point Cost | +|:---------:|:----------:| +| 7 | 2 | +| 8 | 2 | +| 9 | 1 | +| 10 | 1 | +| 11 | 1 | +| 12 | 2 | +| 13 | 2 | +| 14 | 5 | +| 15 | 5 | +| 16 | 10 | +| 17 | 10 | +| 18 | 15 | +| 19 | 15 | +| 20 | 20 | + +## Purchasing Additional Spells + +| Additional Spell | Character Point Cost | |:---------------------:|:--------------------:| | 1st and 2nd | 5 | | 3rd and 4th | 10 | diff --git a/Introduction/Creation/Attributes/index.md b/Introduction/Creation/Attributes/index.md index 8740f91b1..0c2d89cac 100644 --- a/Introduction/Creation/Attributes/index.md +++ b/Introduction/Creation/Attributes/index.md @@ -55,19 +55,19 @@ Roll 3d6, rerolling all 1s, and add the dice together. Record the total and repe This method is quite random, and some characters may have clearly superior abilities. This randomness can be taken one step further, with the totals applied to specific attributes in the order they are rolled. Characters generated using this method are difficult to fit to predetermined concepts and are best designed around their attributes. -If you don't like the idea of randomly determining attributes, you can spend 25 points on the Attribute Point Cost table, or use the **Low Fantasy Array** instead: 14, 13, 12, 12, 11, 10. +If you don't like the idea of randomly determining attributes, you can spend 22 points on the Attribute Point Cost table, or use the **Low Fantasy Array** instead: 14, 13, 12, 12, 11, 10. ## Standard Fantasy Roll 4d6. Discard the lowest die result and add the three remaining results together. Record the total and repeat the process until you generate six numbers. Assign these totals to your attributes as you see fit. -If you don't like the idea of randomly determining attributes, you can spend 27 points on the Attribute Point Cost table, or use the **Standard Array** instead: 15, 14, 13, 12, 10, 8. +If you don't like the idea of randomly determining attributes, you can spend 31 points on the Attribute Point Cost table, or use the **Standard Array** instead: 15, 14, 13, 12, 10, 8. ## High Fantasy Roll 4d6, rerolling all 1s. Discard the lowest die result and add the three remaining results together. Record the total and repeat the process until you generate six numbers. Assign these totals to your attributes as you see fit. This method is less random than Low Fantasy and tends to create characters with above-average attributes. -If you don't like the idea of randomly determining attributes, you can spend 40 points on the Attribute Point Cost table, or use the **High Fantasy Array** instead: 16, 15, 14, 14, 13, 12. +If you don't like the idea of randomly determining attributes, you can spend 68 points on the Attribute Point Cost table, or use the **High Fantasy Array** instead: 16, 15, 14, 14, 13, 12. ## Point Buy Point buy allows you to build a character with a set of attributes that you choose individually. If your GM is using a point buy method, the point amounts and costs of attributes can be found below. @@ -80,23 +80,25 @@ If you will be using a point buy method, the following table shows the costs of | Attribute | Point Cost | |:---------:|:----------:| -| 8 | 0 | -| 9 | 1 | -| 10 | 2 | -| 11 | 3 | -| 12 | 4 | +| 6 | -6 | +| 7 | -4 | +| 8 | -2 | +| 9 | -1 | +| 10 | 0 | +| 11 | 1 | +| 12 | 3 | | 13 | 5 | -| 14 | 7 | -| 15 | 9 | -|16 | 12 | -| 17 | 15 | -| 18 | 19 | +| 14 | 10 | +| 15 | 15 | +| 16 | 25 | +| 17 | 35 | +| 18 | 50 | | Campaign Type | Point Budget | |:-------------:|:------------:| -| Low Fantasy | 25 | -| Standard Fantasy | 27 | -| High Fantasy | 40 | +| Low Fantasy | 22 | +| Standard Fantasy | 31 | +| High Fantasy | 68 | ## Stamina Your character's stamina defines how tough your character is in combat and other dangerous situations. You start with stamina equal to your Constitution score. This is also your **stamina maximum**. From 38e018a33e67713fd90463ed78a327c1077da3fc Mon Sep 17 00:00:00 2001 From: Kyle Date: Thu, 14 Sep 2023 16:18:28 +0200 Subject: [PATCH 09/20] Corrected for ASIs --- Introduction/Creation/Advancement/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Introduction/Creation/Advancement/index.md b/Introduction/Creation/Advancement/index.md index 96974c53e..48715e6ed 100644 --- a/Introduction/Creation/Advancement/index.md +++ b/Introduction/Creation/Advancement/index.md @@ -19,13 +19,13 @@ As your character goes on adventures and overcomes challenges, they gain experie | Tool Mastery | 10 | | Language (Native) | 10 | | Talent | From 5 | -| Increase an Attribute by 1 | From 5 | | Learn an additional spell | From 5 | | Tool Expertise | 5 | | Language (Accented) | 5 | | Spell School Training | 2 | | Weapon Training | 2 | | Skill Training | 2 | +| Increase an Attribute by 1 | From 1 | | Subskill | 1 | | Tool Training | 1 | | Language (Broken) | 1 | From 5d14c8c31f2dd343f981e4b525b0b3016620a7d8 Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 13:40:10 +0200 Subject: [PATCH 10/20] Defence and spell school costs --- Introduction/Creation/Advancement/index.md | 10 ++++++---- Introduction/Creation/Talents/index.md | 5 +++-- Talents/Barbarian/index.md | 4 ++-- Talents/Bard/index.md | 4 ++-- Talents/Cleric/index.md | 4 ++-- Talents/Druid/index.md | 4 ++-- Talents/Fighter/index.md | 4 ++-- Talents/Monk/index.md | 4 ++-- Talents/Paladin/index.md | 4 ++-- Talents/Ranger/index.md | 4 ++-- Talents/Rogue/index.md | 4 ++-- Talents/Sorcerer/index.md | 4 ++-- Talents/Warlock/index.md | 6 ++---- Talents/Wizard/index.md | 4 ++-- 14 files changed, 33 insertions(+), 32 deletions(-) diff --git a/Introduction/Creation/Advancement/index.md b/Introduction/Creation/Advancement/index.md index 48715e6ed..2941bd747 100644 --- a/Introduction/Creation/Advancement/index.md +++ b/Introduction/Creation/Advancement/index.md @@ -10,19 +10,21 @@ As your character goes on adventures and overcomes challenges, they gain experie | Benefit | Character Points | |:-------:|:----------------:| -| Spell School Mastery | 25 | +| Defence Mastery | 35 | +| Spell School Mastery | 35 | | Weapon Mastery | 25 | | Skill Mastery | 25 | +| Defence Expertise | 15 | +| Skill Expertise | 15 | | Spell School Expertise | 10 | | Weapon Expertise | 10 | -| Skill Expertise | 10 | | Tool Mastery | 10 | | Language (Native) | 10 | -| Talent | From 5 | | Learn an additional spell | From 5 | +| Defence Training | 5 | +| Spell School Training | 5 | | Tool Expertise | 5 | | Language (Accented) | 5 | -| Spell School Training | 2 | | Weapon Training | 2 | | Skill Training | 2 | | Increase an Attribute by 1 | From 1 | diff --git a/Introduction/Creation/Talents/index.md b/Introduction/Creation/Talents/index.md index 373f33cc9..3fa23d8e3 100644 --- a/Introduction/Creation/Talents/index.md +++ b/Introduction/Creation/Talents/index.md @@ -6,11 +6,12 @@ nav_order: 4 --- # 4. Choose Talents -When creating a character, you begin play with ?20? character points to spend on talents, plus a number of additional character points equal to your Intelligence modifier. These points are spent as described in the table below: +When creating a character, you begin play with ?100? character points to spend on talents, plus a number of additional character points equal to your Intelligence modifier. These points are spent as described in the table below: | Benefit | Character Points | |:-------:|:----------------:| -| Feature | 5 or 10 | +| Defence Training | 5 | +| Spell School Training | 5 | | Weapon Training | 2 | | Skill Training | 2 | | Tool Expertise | 2 | diff --git a/Talents/Barbarian/index.md b/Talents/Barbarian/index.md index bdf94603e..e8c42d269 100644 --- a/Talents/Barbarian/index.md +++ b/Talents/Barbarian/index.md @@ -1,11 +1,11 @@ --- -title: Barbarian Talent Tree +title: Barbarian Talents parent: Talents has_children: true nav_order: 2 --- -# Barbarian Talent Tree (Warrior) +# Barbarian Talent Tree For some, there is only rage. In the ways of their people, in the fury of their passion, in the howl of battle, conflict is all these brutal souls know. Savages, hired muscle, masters of vicious martial techniques. They are not soldiers or professional warriors, they are the battle-possessed. Creatures of slaughter and spirits of war. Known as barbarians, these warmongers know little of training, preparation, or the rules of warfare; for them, only the moment exists, with the foes that stand before them and the knowledge that the next moment might hold their death. They possess a sixth sense in regard to danger and the endurance to weather all that might entail. These brutal warriors might rise from all walks of life, both civilised and savage, though whole societies embracing such philosophies roam the wild places of the world. Within barbarians storms the primal spirit of battle, and woe to those who face their rage. **As long as at least half of your warrior talents are from the barbarian talent tree, your stamina increases to 5× your Constitution score and your recovery die increases to a d12** diff --git a/Talents/Bard/index.md b/Talents/Bard/index.md index 23c12d698..1f4473281 100644 --- a/Talents/Bard/index.md +++ b/Talents/Bard/index.md @@ -1,11 +1,11 @@ --- -title: Bard Talent Tree +title: Bard Talents parent: Talents has_children: true nav_order: 3 --- -# Bard Talent Tree ([Expert](https://stormchaserroleplaying.com/stormchaserRPG/Classes/Expert/)) +# Bard Talent Tree Untold wonders and secrets exist for those skillful enough to discover them. Through cleverness, talent, and magic, these cunning few unravel the wiles of the world, becoming adept in the arts of persuasion, manipulation, and inspiration. Typically masters of one or many forms of artistry, bards possess an uncanny ability to know more than they should and use what they learn to keep themselves and their allies ever one step ahead of danger. Bards are quick-witted and captivating, and their skills might lead them down many paths, be they gamblers or jacks-of-all-trades, scholars or performers, leaders or scoundrels, or even all of the above. For bards, every day brings its own opportunities, adventures, and challenges, and only by bucking the odds, knowing the most, and being the best might they claim the treasures of each. ## Core Talents diff --git a/Talents/Cleric/index.md b/Talents/Cleric/index.md index 2343f1a9e..50b87a05c 100644 --- a/Talents/Cleric/index.md +++ b/Talents/Cleric/index.md @@ -1,11 +1,11 @@ --- -title: Cleric Talent Tree +title: Cleric Talents parent: Talents has_children: true nav_order: 4 --- -# Cleric Talent Tree (Disciple) +# Cleric Talent Tree In faith and the miracles of the divine, many find a greater purpose. Called to serve powers beyond most mortal understanding, all priests preach wonders and provide for the spiritual needs of their people. Clerics are more than mere priests, though; these emissaries of the divine work the will of their deities through strength of arms and the magic of their gods. Devoted to the tenets of the religions and philosophies that inspire them, these ecclesiastics quest to spread the knowledge and influence of their faith. Yet while they might share similar abilities, clerics prove as different from one another as the divinities they serve, with some offering healing and redemption, others judging law and truth, and still others spreading conflict and corruption. The ways of the cleric are varied, yet all who tread these paths walk with the mightiest of allies and bear the arms of the gods themselves. diff --git a/Talents/Druid/index.md b/Talents/Druid/index.md index 542e09772..4663cdd3f 100644 --- a/Talents/Druid/index.md +++ b/Talents/Druid/index.md @@ -1,11 +1,11 @@ --- -title: Druid Talent Tree +title: Druid Talents parent: Talents has_children: true nav_order: 5 --- -# Druid Talent Tree (Disciple) +# Druid Talent Tree Within the purity of the elements and the order of the wilds lingers a power beyond the marvels of civilisation. Furtive yet undeniable, these primal magics are guarded over by servants of philosophical balance known as druids. Allies to beasts and manipulators of nature, these often misunderstood protectors of the wild strive to shield their lands from all who would threaten them and prove the might of the wilds to those who lock themselves behind city walls. Rewarded for their devotion with incredible powers, druids gain unparalleled shape-shifting abilities, the companionship of mighty beasts, and the power to call upon nature’s wrath. The mightiest temper powers akin to storms, earthquakes, and volcanoes with primeval wisdom long abandoned and forgotten by civilisation. ## Bonus Proficiencies diff --git a/Talents/Fighter/index.md b/Talents/Fighter/index.md index a6dd4dbb6..d8f56638a 100644 --- a/Talents/Fighter/index.md +++ b/Talents/Fighter/index.md @@ -1,11 +1,11 @@ --- -title: Fighter Talent Tree +title: Fighter Talents parent: Talents has_children: true nav_order: 6 --- -# Fighter Talent Tree ([Warrior](https://stormchaserroleplaying.com/stormchaserRPG/Classes/Warrior/)) +# Fighter Talent Tree Some take up arms for glory, wealth, or revenge. Others do battle to prove themselves, to protect others, or because they know nothing else. Still others learn the ways of weaponcraft to hone their bodies in battle and prove their mettle in the forge of war. Lords of the battlefield, fighters are a disparate lot, training with many weapons or just one, perfecting the uses of armour, learning the fighting techniques of exotic masters, and studying the art of combat, all to shape themselves into living weapons. Far more than mere thugs, these skilled warriors reveal the true deadliness of their weapons, turning hunks of metal into arms capable of taming kingdoms, slaughtering monsters, and rousing the hearts of armies. Soldiers, knights, hunters, and artists of war, fighters are unparalleled champions, and woe to those who dare stand against them. ## Bonus Proficiencies diff --git a/Talents/Monk/index.md b/Talents/Monk/index.md index 7fea880d2..f901ca8ed 100644 --- a/Talents/Monk/index.md +++ b/Talents/Monk/index.md @@ -1,11 +1,11 @@ --- -title: Monk Talent Tree +title: Monk Talents parent: Talents has_children: true nav_order: 7 --- -# Monk Talent Tree ([Warrior](https://stormchaserroleplaying.com/stormchaserRPG/Classes/Warrior/)) +# Monk Talent Tree For the truly exemplary, martial skill transcends the battlefield. It is a lifestyle, a doctrine, a state of mind. These warrior-artists search out methods of battle beyond swords and shields, finding weapons within themselves just as capable of crippling or killing as any blade. These monks (so called since they adhere to ancient philosophies and strict martial disciplines) elevate their bodies to become weapons of war, from battle-minded ascetics to self-taught brawlers. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. ## Core Talents diff --git a/Talents/Paladin/index.md b/Talents/Paladin/index.md index 97bdd874d..ef94f8a15 100644 --- a/Talents/Paladin/index.md +++ b/Talents/Paladin/index.md @@ -1,11 +1,11 @@ --- -title: Paladin Talent Tree +title: Paladin Talents parent: Talents has_children: true nav_order: 8 --- -# Paladin Talent Tree ([Disciple](https://stormchaserroleplaying.com/stormchaserRPG/Classes/Disciple/)) +# Paladin Talent Tree Through a select, worthy few shines the power of the divine. Called paladins, these noble souls dedicate their swords and lives to the battle against evil. Knights, crusaders, and law-bringers, paladins seek not just to spread divine justice but to embody the teachings of the virtuous deities they serve. In pursuit of their lofty goals, they adhere to ironclad laws of morality and discipline. As reward for their righteousness, these holy champions are blessed with boons to aid them in their quests: powers to banish evil, heal the innocent, and inspire the faithful. Although their convictions might lead them into conflict with the very souls they would save, paladins weather endless challenges of faith and dark temptations, risking their lives to do right and fighting to bring about a brighter future. **As long as at least half of your disciple talents are from the paladin talent tree, your stamina increases to 4× your Constitution score and your recovery die increases to a d10.** diff --git a/Talents/Ranger/index.md b/Talents/Ranger/index.md index 549385daf..98af9bb52 100644 --- a/Talents/Ranger/index.md +++ b/Talents/Ranger/index.md @@ -1,11 +1,11 @@ --- -title: Ranger Talent Tree +title: Ranger Talents parent: Talents has_children: true nav_order: 9 --- -# Ranger Talent Tree (Expert) +# Ranger Talent Tree For those who relish the thrill of the hunt, there are only predators and prey. Be they scouts, trackers, or bounty hunters, rangers share much in common: unique mastery of specialized weapons, skill at stalking even the most elusive game, and the expertise to defeat a wide range of quarries. Knowledgeable, patient, and skilled hunters, these rangers hound man, beast, and monster alike, gaining insight into the way of the predator, skill in varied environments, and ever more lethal martial prowess. While some track man-eating creatures to protect the frontier, others pursue more cunning game: even fugitives among their own people. **As long as at least half of your expert talents are from the ranger talent tree, your stamina increases to 4× your Constitution score and your recovery die increases to a d10.** diff --git a/Talents/Rogue/index.md b/Talents/Rogue/index.md index 4df84ea68..036c4bc82 100644 --- a/Talents/Rogue/index.md +++ b/Talents/Rogue/index.md @@ -1,11 +1,11 @@ --- -title: Rogue Talent Tree +title: Rogue Talents parent: Talents has_children: true nav_order: 10 --- -# Rogue Talent Tree ([Expert](https://stormchaserroleplaying.com/stormchaserRPG/Classes/Expert/)) +# Rogue Talent Tree Life is an endless adventure for those who live by their wits. Ever just one step ahead of danger, rogues bank on their cunning, skill, and charm to bend fate to their favor. Never knowing what to expect, they prepare for everything, becoming masters of a wide variety of skills, training themselves to be adept manipulators, agile acrobats, shadowy stalkers, or masters of any of dozens of other professions or talents. Thieves and gamblers, fast talkers and diplomats, bandits and bounty hunters, and explorers and investigators all might be considered rogues, as well as countless other professions that rely upon wits, prowess, or luck. Although many rogues favor cities and the innumerable opportunities of civilization, some embrace lives on the road, journeying far, meeting exotic people, and facing fantastic danger in pursuit of equally fantastic riches. In the end, any who desire to shape their fates and live life on their own terms might come to be called rogues. ## Core Talents diff --git a/Talents/Sorcerer/index.md b/Talents/Sorcerer/index.md index 36076615f..2df3fa43f 100644 --- a/Talents/Sorcerer/index.md +++ b/Talents/Sorcerer/index.md @@ -1,11 +1,11 @@ --- -title: Sorcerer Talent Tree +title: Sorcerer Talents parent: Talents has_children: true nav_order: 11 --- -# Sorcerer Talent Tree ([Mage](https://stormchaserroleplaying.com/stormchaserRPG/Classes/Mage/)) +# Sorcerer Talent Tree Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats. Just as varied as these innately powerful spellcasters’ abilities and inspirations are the ways in which they choose to utilise their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, letting it rule their lives with often explosive results. Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them magic is more than a boon or a field of study; it is life itself. ## Spellcasting diff --git a/Talents/Warlock/index.md b/Talents/Warlock/index.md index 943e4bac2..bf2d228e9 100644 --- a/Talents/Warlock/index.md +++ b/Talents/Warlock/index.md @@ -1,13 +1,11 @@ --- -title: Warlock Talent Tree +title: Warlock Talents parent: Talents has_children: true nav_order: 12 --- -# Warlock Talent Tree ([Mage](https://stormchaserroleplaying.com/stormchaserRPG/Classes/Mage/)) - -**As long as at least half of your mage talents are from the warlock talent tree, your stamina increases to 3× your Constitution score and your recovery die increases to a d8.** +# Warlock Talent Tree ## Spell School Proficiencies If your first talent is a warlock talent, then you are trained in the following spell schools: Conjuration, Charms and three additional schools of your choice. diff --git a/Talents/Wizard/index.md b/Talents/Wizard/index.md index f23573e78..4430bae6f 100644 --- a/Talents/Wizard/index.md +++ b/Talents/Wizard/index.md @@ -1,11 +1,11 @@ --- -title: Wizard Talent Tree +title: Wizard Talents parent: Talents has_children: true nav_order: 13 --- -# Wizard Talent Tree (Mage) +# Wizard Talent Tree Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible. Such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on cultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, revelling in the unbounded wonders of all magic. In either case, wizards prove a cunning and potent lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire. ## Spellcasting From b660d55dab35ebc1cf1cb58cce173cfdb0c82df9 Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 14:28:53 +0200 Subject: [PATCH 11/20] Reorganised Talents --- Talents/{Universal => }/Class/index.md | 3 +-- Talents/{Universal => }/Combat/index.md | 3 +-- Talents/{Universal => }/Fighting/index.md | 3 +-- Talents/{Universal => }/General/index.md | 3 +-- Talents/{Universal => }/Magic/index.md | 3 +-- Talents/Martial/index.md | 2 +- Talents/{Universal => }/Skill/index.md | 3 +-- Talents/Spellcasting/index.md | 2 +- Talents/{Universal => }/Tool/index.md | 3 +-- Talents/Universal/index.md | 15 --------------- Talents/{Universal => }/Weapon/index.md | 3 +-- Talents/index.md | 12 +++++++----- 12 files changed, 17 insertions(+), 38 deletions(-) rename Talents/{Universal => }/Class/index.md (92%) rename Talents/{Universal => }/Combat/index.md (99%) rename Talents/{Universal => }/Fighting/index.md (99%) rename Talents/{Universal => }/General/index.md (99%) rename Talents/{Universal => }/Magic/index.md (98%) rename Talents/{Universal => }/Skill/index.md (99%) rename Talents/{Universal => }/Tool/index.md (99%) delete mode 100644 Talents/Universal/index.md rename Talents/{Universal => }/Weapon/index.md (99%) diff --git a/Talents/Universal/Class/index.md b/Talents/Class/index.md similarity index 92% rename from Talents/Universal/Class/index.md rename to Talents/Class/index.md index e47e45861..3591530ef 100644 --- a/Talents/Universal/Class/index.md +++ b/Talents/Class/index.md @@ -1,7 +1,6 @@ --- title: Class Talents -parent: Universal Talents -grand_parent: Talents +parent: Talents --- # Class Talents diff --git a/Talents/Universal/Combat/index.md b/Talents/Combat/index.md similarity index 99% rename from Talents/Universal/Combat/index.md rename to Talents/Combat/index.md index 871bbe27d..1d2e98e53 100644 --- a/Talents/Universal/Combat/index.md +++ b/Talents/Combat/index.md @@ -1,7 +1,6 @@ --- title: Combat Talents -parent: Universal Talents -grand_parent: Talents +parent: Talents --- # Combat Talents diff --git a/Talents/Universal/Fighting/index.md b/Talents/Fighting/index.md similarity index 99% rename from Talents/Universal/Fighting/index.md rename to Talents/Fighting/index.md index dd0ef6ffa..03e348f90 100644 --- a/Talents/Universal/Fighting/index.md +++ b/Talents/Fighting/index.md @@ -1,7 +1,6 @@ --- title: Fighting Styles -parent: Universal Talents -grand_parent: Talents +parent: Talents --- # Fighting Styles diff --git a/Talents/Universal/General/index.md b/Talents/General/index.md similarity index 99% rename from Talents/Universal/General/index.md rename to Talents/General/index.md index 76f3ccaae..5bc480bf2 100644 --- a/Talents/Universal/General/index.md +++ b/Talents/General/index.md @@ -1,7 +1,6 @@ --- title: General Talents -parent: Universal Talents -grand_parent: Talents +parent: Talents --- # General Talents diff --git a/Talents/Universal/Magic/index.md b/Talents/Magic/index.md similarity index 98% rename from Talents/Universal/Magic/index.md rename to Talents/Magic/index.md index bf988f3aa..bb83dd0b8 100644 --- a/Talents/Universal/Magic/index.md +++ b/Talents/Magic/index.md @@ -1,7 +1,6 @@ --- title: Magic Talents -parent: Universal Talents -grand_parent: Talents +parent: Talents --- # Magic Talents diff --git a/Talents/Martial/index.md b/Talents/Martial/index.md index c35615ac5..42da5cd72 100644 --- a/Talents/Martial/index.md +++ b/Talents/Martial/index.md @@ -1,5 +1,5 @@ --- -title: Martial Feats Talent Tree +title: Martial Feat Talents parent: Talents nav_order: 15 --- diff --git a/Talents/Universal/Skill/index.md b/Talents/Skill/index.md similarity index 99% rename from Talents/Universal/Skill/index.md rename to Talents/Skill/index.md index 528439dad..8ac6af378 100644 --- a/Talents/Universal/Skill/index.md +++ b/Talents/Skill/index.md @@ -1,7 +1,6 @@ --- title: Skill Talents -parent: Universal Talents -grand_parent: Talents +parent: Talents --- # Skill Talentsᴮᴳ diff --git a/Talents/Spellcasting/index.md b/Talents/Spellcasting/index.md index f14f7f124..8ab67c0ca 100644 --- a/Talents/Spellcasting/index.md +++ b/Talents/Spellcasting/index.md @@ -1,5 +1,5 @@ --- -title: Spellcasting Talent Tree +title: Spellcasting Talents parent: Talents nav_order: 14 --- diff --git a/Talents/Universal/Tool/index.md b/Talents/Tool/index.md similarity index 99% rename from Talents/Universal/Tool/index.md rename to Talents/Tool/index.md index 6b57a6290..0b0bf1c06 100644 --- a/Talents/Universal/Tool/index.md +++ b/Talents/Tool/index.md @@ -1,7 +1,6 @@ --- title: Tool Talents -parent: Universal Talents -grand_parent: Talents +parent: Talents --- # Tool Talentsᴮᴳ diff --git a/Talents/Universal/index.md b/Talents/Universal/index.md deleted file mode 100644 index 23a20c11f..000000000 --- a/Talents/Universal/index.md +++ /dev/null @@ -1,15 +0,0 @@ ---- -title: Universal Talents -parent: Talents -has_children: true -nav_order: 1 ---- - -# Universal Talents -A talent represents an area of expertise that gives a character special capabilities. It embodies training, experience and abilities. - -You can take each talent only once, unless the description says otherwise. - -You must meet any prerequisite specified in a talent to take that talent. If you ever lose a talent’s prerequisite, you can’t use that talent until you regain the prerequisite. For example, the Grappler talent requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow (perhaps by a withering curse) you can’t benefit from the Grappler talent until your Strength is restored. - -Talents marked with ᴮᴳ may be taken as background talents. diff --git a/Talents/Universal/Weapon/index.md b/Talents/Weapon/index.md similarity index 99% rename from Talents/Universal/Weapon/index.md rename to Talents/Weapon/index.md index bd64fd95a..0d5ae5460 100644 --- a/Talents/Universal/Weapon/index.md +++ b/Talents/Weapon/index.md @@ -1,7 +1,6 @@ --- title: Weapon Foci -parent: Universal Talents -grand_parent: Talents +parent: Talents --- # Weapon Foci diff --git a/Talents/index.md b/Talents/index.md index a3bb4b05b..a36ca2b01 100644 --- a/Talents/index.md +++ b/Talents/index.md @@ -5,12 +5,14 @@ nav_order: 7 --- # Talents -The combination of attributes, species, background and class defines your character’s capabilities in the game. The personal details with which you describe your character set them apart from any other. Even within your class and species, you have options to fine-tune what your character can do. +The combination of attributes, species, culture and background defines your character’s capabilities in the game. The personal details with which you describe your character set them apart from any other. This section defines the rules for customising your character further: talents. -There are two broad categories of talents: -* **Universal talents** can be taken by any character that meets the talent's prerequisites and spends the necessary character points required to take the talent. -* **Talent trees** are each associated with a class. A single-classed character may only take talents from the talent tress that belong to that character's class. +A talent represents an area of expertise that gives a character special capabilities. It embodies training, experience and abilities. -Taking a talent from a tree belonging to a class other than your own requires you to [multiclass](https://stormchaserroleplaying.com/stormchaserRPG/Classes/Multiclassing/). \ No newline at end of file +A talent may be taken by any character that meets the specified prerequisites and spends the necessary character points required to take the talent. + +If you ever lose a talent’s prerequisite, then you can’t use that talent until you regain the prerequisite. For example, the Grappler talent requires you to have a Strength of 13 or higher. If your Strength is reduced below 13 somehow (perhaps by a withering curse), then you can’t benefit from the Grappler talent until your Strength is restored. + +You can take each talent only once, unless the description says otherwise. From ba034a2af9a8ccd654526bee6dc7f531735ccdbc Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 15:30:45 +0200 Subject: [PATCH 12/20] Revised tool and weapon talents --- Talents/Barbarian/index.md | 66 ++++++++++++++++++++--------- Talents/Tool/Other/index.md | 38 +++++++++++++++++ Talents/Tool/Proficiency/index.md | 29 +++++++++++++ Talents/Tool/index.md | 51 +--------------------- Talents/Weapon/Focus/index.md | 55 ++++++++++++++++++++++++ Talents/Weapon/Proficiency/index.md | 29 +++++++++++++ Talents/Weapon/index.md | 59 ++------------------------ 7 files changed, 201 insertions(+), 126 deletions(-) create mode 100644 Talents/Tool/Other/index.md create mode 100644 Talents/Tool/Proficiency/index.md create mode 100644 Talents/Weapon/Focus/index.md create mode 100644 Talents/Weapon/Proficiency/index.md diff --git a/Talents/Barbarian/index.md b/Talents/Barbarian/index.md index e8c42d269..1ef087f89 100644 --- a/Talents/Barbarian/index.md +++ b/Talents/Barbarian/index.md @@ -29,6 +29,9 @@ For some, there is only rage. In the ways of their people, in the fury of their | Primal Champion | 100 | *15 Other Barbarian Talents* | ### Rage + +
+ #### *Cost:* 5 Character Points You fight with a primal ferocity; you have a number of rage points equal to your Constitution modifier. These rage points can be spent to trigger [rage powers](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Barbarian/RagePowers/). Once you have spent a rage point, it is unavailable to you until you finish a short or long rest, at the end of which your number of rage points is reset to equal your Constitution modifier. You also gain 1 rage point whenever: * You hit a hostile creature with an attack for the first time that round. @@ -57,19 +60,26 @@ As a barbarian gains talents, they learn to use their rage in new ways. When you Some [rage powers](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Barbarian/RagePowers/) or barbarian talents call for the barbarian to make a rage attack roll. When making a rage attack roll, roll your d20 dice pool and add your Constitution modifier to the result. All barbarians are considered to be trained in rage attacks. This proficiency may be raised to expertise or mastery by spending character points, just as for any other weapon proficiency. ### Natural Resilience + +
+ #### *Cost:* 5 Character Points You have innate Damage Reduction equal to your Constitution modifier. This DR does not stack with armour, but when wearing armour you may use the better of your Constitution modifier or the armour's DR. Additionally, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. Attack rolls for effects that you can see, such as traps and spells, that target your Dexterity defence have disadvantage. You also have advantage on Dexterity defence checks against such effects. To gain this benefit, you can’t be [blinded](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Blinded/), [deafened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Deafened/), or [incapacitated](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Incapacitated/). ### Reckless Attack -#### *Cost:* 5 Character Points -#### *Prerequisite:* Rage + +
+ +#### *Cost:* 5 Character Points
#### *Prerequisite:* Rage You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls during this turn, but attack rolls against you have advantage until your next turn. ### Fast Movement -#### *Cost:* 5 Character Points -#### *Prerequisite:* Reckless Attack + +
+ +#### *Cost:* 5 Character Points
#### *Prerequisite:* Reckless Attack Your speed increases by 10 feet while you aren’t wearing heavy armour. ### Feral Instinct @@ -80,45 +90,61 @@ Your instincts are so honed that you have +1d on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren’t [incapacitated](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Incapacitated/), you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. ### Instinctive Pounce -#### *Cost:* 5 Character Points -#### *Prerequisite:* Fast Movement + +
+ +#### *Cost:* 5 Character Points
#### *Prerequisite:* Fast Movement As part of the bonus action that you take to enter your rage, you can move up to half your speed. ### Brutal Critical -#### 20 Character Points -#### *Prerequisite:* Instinctive Pounce + +
+ +#### 20 Character Points
#### *Prerequisite:* Instinctive Pounce You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. ### Relentless Rage -#### *Cost:* 35 Character Points -#### *Prerequisite:* Rage and Feral Instinct + +
+ +#### *Cost:* 35 Character Points
#### *Prerequisite:* Rage and Feral Instinct Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution defence check at the start of your next turn. If you succeed, you drop to 1 hit point instead. Each time you use this talent after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10. ### Brutal Critical II -#### *Cost:* 30 Character Points -#### *Prerequisite:* Brutal Critical and Relentless Rage + +
+ +#### *Cost:* 30 Character Points
#### *Prerequisite:* Brutal Critical and Relentless Rage You can now roll two additional weapon damage die when determining the extra damage for a critical hit with a melee attack. ### Persistent Rage -#### *Cost:* 65 Character Points -#### *Prerequisite:* Relentless Rage + +
+ +#### *Cost:* 65 Character Points
#### *Prerequisite:* Relentless Rage Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. ### Brutal Critical III -#### *Cost:* 40 Character Points -#### *Prerequisite:* Brutal Critical II and Persistent Rage + +
+ +#### *Cost:* 40 Character Points
#### *Prerequisite:* Brutal Critical II and Persistent Rage You can now roll three additional weapon damage die when determining the extra damage for a critical hit with a melee attack. ### Indomitable Might -#### *Cost:* 80 Character Points -#### *Prerequisite:* Brutal Critical III + +
+ +#### *Cost:* 80 Character Points
#### *Prerequisite:* Brutal Critical III If your total for a Strength check is less than your Strength score, you can use that score in place of the total. ### Primal Champion -#### *Cost:* 100 Character Points -#### *Prerequisite:* 15 Other Barbarian Talents + +
+ +#### *Cost:* 100 Character Points
#### *Prerequisite:* 15 Other Barbarian Talents You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24. ## Barbarian Talent Tree Branches diff --git a/Talents/Tool/Other/index.md b/Talents/Tool/Other/index.md new file mode 100644 index 000000000..694b3cace --- /dev/null +++ b/Talents/Tool/Other/index.md @@ -0,0 +1,38 @@ +--- +title: Other Tool Talents +parent: Tool Talents +grand_parent: Talents +--- + +# Other Tool Talents + +## Bypasser +You pride yourself on your quickness and your close study of certain clandestine activities. You have +1d whenever you make an [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) or [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) check to detect the nature of a lock. + +## Crafter +You have a knack for crafting; you work with greater efficiency and produce goods of higher quality. Select one type of artisan’s tools. You gain the following benefits whilst using it: +* When you craft something with the tool you've selected, the total market value you can craft increases by your level in gp/hour. If you have expertise with them, the market value instead increases by 2 times your level in gp/hour. +* If you use the tool you've selected to practice a profession during downtime, you can support a lifestyle one higher than you would normally be able to. + +You can select this talent multiple times. Each time you do so, you must choose a different set of artisan’s tools. + +## Entertaining Competitor +You have a natural gift for performing and competing. Select one gaming set or musical instrument. While playing your chosen instrument or game, you can always readily read the emotions of those paying attention to you. During this time, and for up to one minute after completing, you have +1d on [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/) checks to read the emotions of those you performed for or competed against. + +You can select this talent multiple times. Each time you do so, you must choose a different gaming set or musical instrument. + +## Gourmand +You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits: +* As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned, provided that you can see and smell it. +* During a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, chef’s kit, and other supplies on hand. The meal serves up to six people, and each person who eats it regains two additional Hit Dice at the end of the long rest. In addition, diseases have disadvantage to attack the Constitution defence of those who partake in the meal for the next 24 hours. + +## Herbalist +You are adept at harnessing the useful properties of herbs and other plants. You gain the following benefits: +* As an action, you can inspect a plant within 5 feet of you and determine whether it is edible or poisonous, provided that you can see and smell it. +* You can apply herbal remedies to help yourself or your allies recover from maladies. Over the course of a short rest, you can remove one poison or disease from a friendly creature within reach. You must have an herbalism kit and access to local herbs to use this benefit. + +## Master of Disguise +You have honed your ability to shape your personality and to read the personalities of others. If you spend 1 hour observing a creature, you can then spend 8 hours crafting a disguise you can quickly don to mimic that creature. Making the disguise requires a disguise kit. You must make checks as normal to disguise yourself, but you can assume the disguise as an action. + +## Vehicle Expert +You're experienced both on land and sea, be it from time in a navy, as a mercenary, or perhaps even piracy. You have +1d whenever you make an [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) or [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) check related to vehicles or ships. diff --git a/Talents/Tool/Proficiency/index.md b/Talents/Tool/Proficiency/index.md new file mode 100644 index 000000000..893eaef64 --- /dev/null +++ b/Talents/Tool/Proficiency/index.md @@ -0,0 +1,29 @@ +--- +title: Tool Proficiency Talents +parent: Tool Talents +grand_parent: Talents +nav_order: 1 +--- + +# Tool Proficiency Talents + +## Tool Training + +
+ +#### *Cost:* 1 Character Points +Choose one [tool](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Tools/). You are considered to be **trained** in the use of this tool. You add +1d to checks made using your chosen tool. + +## Tool Expertise + +
+ +#### *Cost:* 5 Character Points
#### *Prerequisite:* Tool Training +Choose one [tool](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Tools/) in the use of which you are trained. You are considered to be an **expert** with this tool. You add an additional +1d to checks made using your chosen tool, for a total of +2d. + +## Tool Mastery + +
+ +#### *Cost:* 10 Character Points
#### *Prerequisite:* Tool Expertise +Choose one [tool](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Tools/) with which you are an expert. You are considered to be a **master** of this tool. You add an additional +1d to checks made using your chosen tool, for a total of +3d. diff --git a/Talents/Tool/index.md b/Talents/Tool/index.md index 0b0bf1c06..4d757f913 100644 --- a/Talents/Tool/index.md +++ b/Talents/Tool/index.md @@ -3,53 +3,4 @@ title: Tool Talents parent: Talents --- -# Tool Talentsᴮᴳ - -## Bypasser -You pride yourself on your quickness and your close study of certain clandestine activities. You gain the following benefits: -* Increase your Dexterity score by 1, to a maximum of 20. -* You gain proficiency with thieves' tools. If you are already proficient with them, you instead gain expertise with them. -* Whenever you make an Intelligence (Investigation) or Wisdom (Perception) check to detect the nature of a lock, you are considered to have expertise in the Investigation or Perception skill. - -## Crafter -You have a knack for crafting; you work with greater efficiency and produce goods of higher quality. Select one type of artisan’s tools. You gain the following benefits whilst using it: -* Increase your Strength, Constitution, Intelligence or Wisdom score by 1, to a maximum of 20. -* You gain proficiency with the chosen tool. If you are already proficient, you instead gain expertise. -* When you craft something with the tool you've selected, the total market value you can craft increases by your level in gp/hour. If you have expertise with them, the market value instead increases by 2 times your level in gp/hour. -* If you use the tool you've selected to practice a profession during downtime, you can support a lifestyle one higher than you would normally be able to. - -You can select this feat multiple times. Each time you do so, you must choose a different set of artisan’s tools. - -## Entertaining Competitor -You have a natural gift for performing and competing. Select one gaming set or musical instrument. You gain the following benefits: -* Increase your Dexterity, Wisdom, or Charisma score by 1, to a maximum of 20. -* You gain proficiency in the chosen gaming set or musical instrument. If you are already proficient with it, you instead gain expertise with it. -* While playing your chosen instrument or game, you can always readily read the emotions of those paying attention to you. During this time, and for up to one minute after completing, you have advantage on Wisdom (Insight) checks to read the emotions of those you performed for or competed against. - -You can select this feat multiple times. Each time you do so, you must choose a different gaming set or musical instrument. - -## Gourmand -You have mastered a variety of special recipes, allowing you to prepare exotic dishes with useful effects. You gain the following benefits: -* Increase your Constitution score by 1, to a maximum of 20. -* You gain proficiency with the chef’s kit. If you are already proficient with it, you instead gain expertise with it. -* As an action, you can inspect a drink or plate of food within 5 feet of you and determine whether it is poisoned, provided that you can see and smell it. -* During a long rest, you can prepare and serve a meal that helps you and your allies recover from the rigors of adventuring, provided you have suitable food, chef’s kit, and other supplies on hand. The meal serves up to six people, and each person who eats it regains two additional Hit Dice at the end of the long rest. In addition, diseases have disadvantage to attack the Constitution defence of those who partake in the meal for the next 24 hours. - -## Herbalist -You are adept at harnessing the useful properties of herbs and other plants. You gain the following benefits: -* Increase your Intelligence or Wisdom score by 1, to a maximum of 20. -* You gain proficiency with the herbalism kit. If you are already proficient with it, you instead gain expertise with it. -* As an action, you can inspect a plant within 5 feet of you and determine whether it is edible or poisonous, provided that you can see and smell it. -* You can apply herbal remedies to help yourself or your allies recover from maladies. Over the course of a short rest, you can remove one poison or disease from a friendly creature within reach. You must have an herbalism kit and access to local herbs to use this benefit. - -## Master of Disguise -You have honed your ability to shape your personality and to read the personalities of others. You gain the following benefits: -* Increase your Charisma score by 1, to a maximum of 20. -* You gain proficiency with the disguise kit. If you are already proficient with it, you instead gain expertise with it. -* If you spend 1 hour observing a creature, you can then spend 8 hours crafting a disguise you can quickly don to mimic that creature. Making the disguise requires a disguise kit. You must make checks as normal to disguise yourself, but you can assume the disguise as an action. - -## Vehicle Expert -You're experienced both on land and sea, be it from time in a navy, as a mercenary, or perhaps even piracy. You gain the following benefits: -* Increase your Dexterity or Intelligence score by 1, to a maximum of 20. -* You gain proficiency in vehicles (land) and vehicles (sea). If you are already proficient, you instead gain expertise. -* Whenever you make an Intelligence (Investigation) or Wisdom (Perception) check related to vehicles or ships, you are considered to have expertise in the Investigation or Perception skill. +# Tool Talents diff --git a/Talents/Weapon/Focus/index.md b/Talents/Weapon/Focus/index.md new file mode 100644 index 000000000..33796241a --- /dev/null +++ b/Talents/Weapon/Focus/index.md @@ -0,0 +1,55 @@ +--- +title: Weapon Focus Talents +parent: Weapon Talents +grand_parent: Talents +--- + +# Weapon Focus Talents + +## Blade Specialist +You master blade-type weapons. You gain the following benefits while wielding any of these weapons, if you are proficient with it: +* As a bonus action, you can take a parrying stance. While you are in this stance and you aren’t wielding a shield, you gain a bonus to Strength or Dexterity defence equal to half your proficiency bonus (rounded up) until the start of your next turn. +* You score a critical hit on a roll of 19 or 20. + +## Bludgeoning Weapon Specialist +You master the bludgeoning-type weapons. You gain the following benefits while wielding any of these weapons, if you are proficient with it: +* Whenever you have advantage on an attack roll and hit, and the lower of the two d20 rolls would also hit, you can attempt to knock the target prone. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), make a Strength (Athletics) check vs. the higher of the target’s Strength or Dexterity defence. On a hit, the target is knocked prone. +* Each round, the first time that you make an opportunity attack, the target has disadvantage on their check to avoid it. + +## Crossbow Specialist +Thanks to extensive practice with the crossbow, you gain the following benefits: +* When reloading a crossbow, you can expend your bonus action to reduce the time it takes to load a crossbow by 1 attack. +* Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls. +* When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding. + +## Firearm Specialist +You are an expert in the way of the gun. +* When reloading a firearm, you can expend your bonus action to reduce the time it takes to load a gun by 1 attack. +* If your gun has the caliber property, the distance is extended to 30 feet and the defence threshold for the additional damage die is reduced to 2. +* You are proficient in the sacred art of hitting someone with your gun if they get too close. One-handed Firearms gain Bashing (1d4 bludgeoning) and two-handed firearms gain bashing (1d8 bludgeoning), but both still face the Misfire chance on the attack roll. + +## Grappling Specialist +You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: +* You have advantage on attack rolls against a creature you are grappling. +* Failed grapple checks do not result in loss of the grapple or opportunity attacks. +* While you are grappling an opponent, you can choose not to roll one of your attacks and deal damage equal to your Strength ability modifier. Each round, the first time that an opponent that you are grappling an opponent, attempts to escape your grapple and fails, you deal damage to them equal to your Strength ability modifier. + +## Polearm Specialist +You master polearm-type weapons. You gain the following benefits while wielding any of these weapons, if you are proficient with it: +* When you take the Attack action, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage. If the weapon has the reach property, the bonus action attack does not benefit from this property. +* When you take the Attack action, you can choose to forgo one of your attacks. If you do so, your reach increases by 5 feet until the start of your next turn. + +## Rifle Specialist +You master the use of firearms with the two-handed property. You gain the following benefits while wielding any of these weapons, if you are proficient with it: +* Whenever you have advantage on an attack roll and hit, and the lower of the two d20 rolls would also hit, you can attempt to snare the target. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), you may make a Dexterity attack roll vs its Dexterity defence. On a hit, its movement speed is reduced by half until the end of it's next turn. If it's speed was already reduced by half, it is instead reduced to 5 feet. +* Each round, the first time that a creature that you can see misses you with a melee attack roll, you disengage as a free action and move up to half your speed directly away from them. If you encounter an obstacle or hazard, you take the shortest route around it. If this is not possible then you stop. + +## Sidearm Specialist +You master weapons with the point-blank property. You gain the following benefits while wielding any of these weapons, if you are proficient with it: +* You learn to load and fire your weapon more efficiently. You can now reload these weapons using your object interaction. You must have one free hand to reload. +* Whenever you score a critical hit against a living creature that has a head, you can attempt to daze the target. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), you may make a Dexterity attack roll vs its Constitution defence. On a hit, it is stunned until the end of its next turn. + +## Trip Weapon Specialist +You master weapons with the tripping property. You gain the following benefits while wielding any of these weapons: +* As a bonus action on your turn, you can extend your weapon to sweep around and pull down an opponent’s shield. Until the end of that creature’s next turn, it gains no benefit from its shield. +* When you score a critical hit with the weapon or hit with an opportunity attack using the weapon, you can attempt to trip the opponent as well. If the target is no more than one size larger (your size or smaller if your weapon has the light property), you may make a Strength or Dexterity attack roll vs its Strength defence. On a hit, it is knocked prone. diff --git a/Talents/Weapon/Proficiency/index.md b/Talents/Weapon/Proficiency/index.md new file mode 100644 index 000000000..43ec80196 --- /dev/null +++ b/Talents/Weapon/Proficiency/index.md @@ -0,0 +1,29 @@ +--- +title: Weapon Proficiency Talents +parent: Weapon Talents +grand_parent: Talents +nav_order: 1 +--- + +# Weapon Proficiency Talents + +## Weapon Training + +
+ +#### *Cost:* 2 Character Points +Choose one [weapon group](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Proficiency/). You are considered to be **trained** in the use of this weapon group. You add +1d to your attack rolls and weapon skill when wielding a weapon from your chosen weapon group. + +## Weapon Expertise + +
+ +#### *Cost:* 10 Character Points
#### *Prerequisite:* Weapon Training +Choose one [weapon group](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Proficiency/) in the use of which you are trained. You are considered to be an **expert** with this weapon group. You add an additional +1d to your attack rolls and weapon skill when wielding a weapon from your chosen weapon group, for a total of +2d. + +## Weapon Mastery + +
+ +#### *Cost:* 25 Character Points
#### *Prerequisite:* Weapon Expertise +Choose one [weapon group](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Proficiency/) with which you are an expert. You are considered to be a **master** of this weapon group. You add an additional +1d to your attack rolls and weapon skill when wielding a weapon from your chosen weapon group, for a total of +3d. diff --git a/Talents/Weapon/index.md b/Talents/Weapon/index.md index 0d5ae5460..840451a8a 100644 --- a/Talents/Weapon/index.md +++ b/Talents/Weapon/index.md @@ -1,60 +1,7 @@ --- -title: Weapon Foci +title: Weapon Talents parent: Talents +has_children: true --- -# Weapon Foci - -## Blade Specialist -You master blade-type weapons. You gain the following benefits while wielding any of these weapons, if you are proficient with it: -* You gain a +1 bonus to the weapon’s attack rolls. -* As a bonus action, you can take a parrying stance. While you are in this stance and you aren’t wielding a shield, you gain a bonus to Strength or Dexterity defence equal to half your proficiency bonus (rounded up) until the start of your next turn. -* You score a critical hit on a roll of 19 or 20. - -## Bludgeoning Weapon Specialist -You master the bludgeoning-type weapons. You gain the following benefits while wielding any of these weapons, if you are proficient with it: -* You gain a +1 bonus to the weapon’s attack rolls. -* Whenever you have advantage on an attack roll and hit, and the lower of the two d20 rolls would also hit, you can attempt to knock the target prone. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), make a Strength (Athletics) check vs. the higher of the target’s Strength or Dexterity defence. On a hit, the target is knocked prone. -* Each round, the first time that you make an opportunity attack, the target has disadvantage on their check to avoid it. - -## Crossbow Specialist -Thanks to extensive practice with the crossbow, you gain the following benefits: -* When reloading a crossbow, you can expend your bonus action to reduce the time it takes to load a crossbow by 1 attack. -* Being within 5 feet of a hostile creature doesn't impose disadvantage on your ranged attack rolls. -* When you use the Attack action and attack with a one-handed weapon, you can use a bonus action to attack with a hand crossbow you are holding. - -## Firearm Specialist -You are an expert in the way of the gun. -* When reloading a firearm, you can expend your bonus action to reduce the time it takes to load a gun by 1 attack. -* If your gun has the caliber property, the distance is extended to 30 feet and the defence threshold for the additional damage die is reduced to 2. -* You are proficient in the sacred art of hitting someone with your gun if they get too close. One-handed Firearms gain Bashing (1d4 bludgeoning) and two-handed firearms gain bashing (1d8 bludgeoning), but both still face the Misfire chance on the attack roll. - -## Grappling Specialist -You've developed the skills necessary to hold your own in close-quarters grappling. You gain the following benefits: -* You have advantage on attack rolls against a creature you are grappling. -* Failed grapple checks do not result in loss of the grapple or opportunity attacks. -* While you are grappling an opponent, you can choose not to roll one of your attacks and deal damage equal to your Strength ability modifier. Each round, the first time that an opponent that you are grappling an opponent, attempts to escape your grapple and fails, you deal damage to them equal to your Strength ability modifier. - -## Polearm Specialist -You master polearm-type weapons. You gain the following benefits while wielding any of these weapons, if you are proficient with it: -* You gain a +1 bonus to the weapon’s attack rolls. -* When you take the Attack action, you can use a bonus action to make a melee attack with the opposite end of the weapon. This attack uses the same ability modifier as the primary attack. The weapon’s damage die for this attack is a d4, and the attack deals bludgeoning damage. If the weapon has the reach property, the bonus action attack does not benefit from this property. -* When you take the Attack action, you can choose to forgo one of your attacks. If you do so, your reach increases by 5 feet until the start of your next turn. - -## Rifle Specialist -You master the use of firearms with the two-handed property. You gain the following benefits while wielding any of these weapons, if you are proficient with it: -* You gain a +1 bonus to the weapon’s attack rolls. -* Whenever you have advantage on an attack roll and hit, and the lower of the two d20 rolls would also hit, you can attempt to snare the target. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), you may make a Dexterity attack roll vs its Dexterity defence. On a hit, its movement speed is reduced by half until the end of it's next turn. If it's speed was already reduced by half, it is instead reduced to 5 feet. -* Each round, the first time that a creature that you can see misses you with a melee attack roll, you disengage as a free action and move up to half your speed directly away from them. If you encounter an obstacle or hazard, you take the shortest route around it. If this is not possible then you stop. - -## Sidearm Specialist -You master weapons with the point-blank property. You gain the following benefits while wielding any of these weapons, if you are proficient with it: -* You gain a +1 bonus to the weapon’s attack rolls. -* You learn to load and fire your weapon more efficiently. You can now reload these weapons using your object interaction. You must have one free hand to reload. -* Whenever you score a critical hit against a living creature that has a head, you can attempt to daze the target. If the target is no more than one size larger than you (your size or smaller if your weapon has the light property), you may make a Dexterity attack roll vs its Constitution defence. On a hit, it is stunned until the end of its next turn. - -## Trip Weapon Specialist -You master weapons with the tripping property. You gain the following benefits while wielding any of these weapons: -* You gain a +1 bonus to the weapon’s attack rolls. -* As a bonus action on your turn, you can extend your weapon to sweep around and pull down an opponent’s shield. Until the end of that creature’s next turn, it gains no benefit from its shield. -* When you score a critical hit with the weapon or hit with an opportunity attack using the weapon, you can attempt to trip the opponent as well. If the target is no more than one size larger (your size or smaller if your weapon has the light property), you may make a Strength or Dexterity attack roll vs its Strength defence. On a hit, it is knocked prone. +# Weapon Talents From 2ec46b5fe8f05528fe88e2733991c5aacb6fc30d Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 15:58:54 +0200 Subject: [PATCH 13/20] Added skill proficiency talents --- Talents/Skill/Other/index.md | 61 +++++++++++++++ Talents/Skill/Proficiency/index.md | 29 ++++++++ Talents/Skill/index.md | 111 +--------------------------- Talents/Tool/Proficiency/index.md | 6 +- Talents/Tool/index.md | 1 + Talents/Weapon/Proficiency/index.md | 6 +- 6 files changed, 99 insertions(+), 115 deletions(-) create mode 100644 Talents/Skill/Other/index.md create mode 100644 Talents/Skill/Proficiency/index.md diff --git a/Talents/Skill/Other/index.md b/Talents/Skill/Other/index.md new file mode 100644 index 000000000..5db5fe303 --- /dev/null +++ b/Talents/Skill/Other/index.md @@ -0,0 +1,61 @@ +--- +title: Other Skill Talents +parent: Skill Talents +grand_parent: Talents +--- + +# Other Skill Talents + +## Acrobat +You become more nimble. As an action, you can make a DC 15 [Athletics](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Athletics/) check. If you succeed, difficult terrain doesn't cost you extra movement until the end of the current turn. + +## Animal Handler +You master the techniques needed to train and handle animals. You can use an action on your turn to command one friendly beast within 60 feet of you that can hear you and that isn’t currently following the command of someone else. You decide now what action the beast will take and where it will move during its next turn, or you issue a general command that lasts for 1 minute, such as to guard a particular area. + +## Arcanist +You master the theory and practice of magic. You can cast the [Detect Magic](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Divination/#detect-magic) spell as a ritual. + +## Brawny +You become stronger and count as if you were one size larger for the purpose of determining your carrying capacity. + +## Charming Persona +You've master the art of charming those around you. If you spend 1 minute talking to someone who can understand what you say, you can make a [Persuasion](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Persuasion/) check vs the creature’s passive [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/). If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. + +## Empathic +You possess keen insight into how other people think and feel. You can use an action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Make an [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/) check vs the target’s passive [Deception](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Deception/) check. On a success, you have +1d on attack rolls and ability checks against the target until the end of your next turn. + +## Investigator +You have an eye for detail and can pick out the smallest clues. You can take the Seek action as a free action. + +## Loremaster +When you take the [Aid](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Aid/) action to support another creature’s ability check, you can make a DC 15 [History](https://stormchaserroleplaying.com/stormchaserRPG/Skills/History/) check. On a success, that creature’s check gains +1d, as you share pertinent advice and historical examples. To receive this bonus, the creature must be able to understand what you're saying. + +## Medic +You master the physician’s arts. During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 [Medicine](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Medicine/) check for each creature. On a success, if a creature rolls a recovery die during this rest, then that creature can forgo the roll and instead regain the maximum number of stamina that the die can restore. A creature can do so only once per rest. + +## Naturalist +Your extensive study of nature allow you to cast the [Detect Poison and Disease](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Divination/#detect-poison-and-disease) spell as a ritual. + +## Perceptive +You hone your senses until they become razor sharp. Being in a lightly obscured area doesn't impose -1d on your [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) checks, if you can both see and hear. + +## Performer +You master performance so that you can command any stage. While performing, you can try to distract one humanoid you can see who can see and hear you. Make a [Performance](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Performance/) check vs the humanoid’s passive [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/) check. If your check succeeds, you grab the humanoid’s attention enough that it makes [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) and [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) checks with -1d until you stop performing. + +## Quick-Fingered +Your nimble fingers and agility let you perform sleight of hand. As an action, you can make a [Sleight of Hand](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/) check to plant something on someone else, conceal an object on a creature, lift a purse, or take something from a pocket. + +## Silver-Tongued +You develop your conversational skill to better deceive others. As an action, you can attempt to deceive one humanoid that you can see within 30 feet of you, provided that it can also see and hear you. Make a [Deception](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Deception/) check vs the target's passive [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/). On a success, your movement doesn't provoke opportunity attacks from the target and your attack rolls against it have +1d; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, then the target can’t be deceived by you in this way for 1 hour. + +## Stealthy +You know how best to hide. If you are hidden, you can move up to 10 feet in the open without revealing yourself, if you end the move in a position where you’re not clearly visible. + +## Survivalist +You master wilderness lore. You learn the [Alarm](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Warding/#alarm) spell. You can cast it once per long rest. + +## Theologian +You master the theory and practice of theology. You can cast the [Ceremony](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Warding/#ceremony) spell as a ritual. + +## Threatening +You become fearsome to others. As an action, you can attempt to demoralise one humanoid that you can see within 30 feet of you, provided that it can also see and hear you. Make an [Intimidation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Intimidation/) check vs the target's passive [Insight](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Insight/). On a success, the target is [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/) until the end of your next turn. If your check fails, the target can’t be [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/) by you in this way for 1 hour. diff --git a/Talents/Skill/Proficiency/index.md b/Talents/Skill/Proficiency/index.md new file mode 100644 index 000000000..007c69810 --- /dev/null +++ b/Talents/Skill/Proficiency/index.md @@ -0,0 +1,29 @@ +--- +title: Skill Proficiency Talents +parent: Skill Talents +grand_parent: Talents +nav_order: 1 +--- + +# Skill Proficiency Talents + +## Skill Training + +
+ +#### **Cost:** 2 Character Points +Choose one [skill](https://stormchaserroleplaying.com/stormchaserRPG/Skills/). You are considered to be **trained** in this skill. You add +1d to checks made using your chosen skill. + +## Skill Expertise + +
+ +#### **Cost:** 10 Character Points
**Prerequisite:** Skill Training +Choose one [skill](https://stormchaserroleplaying.com/stormchaserRPG/Skills/) in which you are trained. You are considered to be an **expert** in this skill. You add an additional +1d to checks made using your chosen skill, for a total of +2d. + +## Skill Mastery + +
+ +#### **Cost:** 25 Character Points
**Prerequisite:** Skill Expertise +Choose one [skill](https://stormchaserroleplaying.com/stormchaserRPG/Skills/) in which you are an expert. You are considered to be a **master** of this skill. You add an additional +1d to checks made using your chosen skill, for a total of +3d. diff --git a/Talents/Skill/index.md b/Talents/Skill/index.md index 8ac6af378..9c5bfe159 100644 --- a/Talents/Skill/index.md +++ b/Talents/Skill/index.md @@ -1,114 +1,7 @@ --- title: Skill Talents parent: Talents +has_children: true --- -# Skill Talentsᴮᴳ - -## Acrobat -You become more nimble, gaining the following benefits: -* Increase your Dexterity score by 1, to a maximum of 20. -* You gain proficiency in the Athletics skill. If you are already proficient in it, you instead gain expertise in it. -* As a bonus action, you can make a DC 15 Dexterity (Athletics) check. If you succeed, difficult terrain doesn't cost you extra movement until the end of the current turn. - -## Animal Handler -You master the techniques needed to train and handle animals. You gain the following benefits: -* Increase your Wisdom score by 1, to a maximum of 20. -* You gain proficiency in the Animal Handling skill. If you are already proficient in it, you instead gain expertise in it. -* You can use a bonus action on your turn to command one friendly beast within 60 feet of you that can hear you and that isn’t currently following the command of someone else. You decide now what action the beast will take and where it will move during its next turn, or you issue a general command that lasts for 1 minute, such as to guard a particular area. - -## Arcanist -You master the theory and practice of magic, gaining the following benefits: -* Increase your Intelligence score by 1, to a maximum of 20. -* You gain proficiency in the Arcana skill. If you are already proficient in it, you instead gain expertise in it. -* You can cast Detect Magic spell as a ritual. - -## Brawny -You become stronger, gaining the following benefits: -* Increase your Strength, Dexterity or Constitution score by 1, to a maximum of 20. -* You gain proficiency in the Athletics skill. If you are already proficient in it, you instead gain expertise in it. -* You count as if you were one size larger for the purpose of determining your carrying capacity. - -## Charming Persona -You've master the art of charming those around you, gaining the following benefits: -* Increase your Charisma score by 1, to a maximum of 20. -* You gain proficiency in the Persuasion skill. If you are already proficient in it, you instead gain expertise in it. -* If you spend 1 minute talking to someone who can understand what you say, you can make a Charisma (Persuasion) check vs the creature’s passive Wisdom (Insight). If you or your companions are fighting the creature, your check automatically fails. If your check succeeds, the target is charmed by you as long as it remains within 60 feet of you and for 1 minute thereafter. - -## Empathic -You possess keen insight into how other people think and feel. You gain the following benefits: -* Increase your Wisdom score by 1, to a maximum of 20. -* You gain proficiency in the Insight skill. If you are already proficient in it, you instead gain expertise in it. -* You can use your action to try to get uncanny insight about one humanoid you can see within 30 feet of you. Make a Wisdom (Insight) check contested by the target’s Charisma (Deception) check. On a success, you have advantage on attack rolls and ability checks against the target until the end of your next turn. - -## Investigator -You have an eye for detail and can pick out the smallest clues. You gain the following benefits: -* Increase your Intelligence score by 1, to a maximum of 20. -* You gain proficiency in the Investigation skill. If you are already proficient in it, you instead gain expertise in it. -* You can take the Search action as a bonus action. - -## Loremaster -Your study of history rewards you with the following benefits: -* Increase your Intelligence score by 1, to a maximum of 20. -* You gain proficiency in the History skill. If you are already proficient in it, you instead gain expertise in it. -* When you take the Help action to aid another creature’s ability check, you can make a DC 15 Intelligence (History) check. On a success, that creature’s check gains a bonus equal to your proficiency bonus, as you share pertinent advice and historical examples. To receive this bonus, the creature must be able to understand what you're saying. - -## Medic -You master the physician’s arts, gaining the following benefits: -* Increase your Wisdom score by 1, to a maximum of 20. -* You gain proficiency in the Medicine skill. If you are already proficient in it, you instead gain expertise in it. -* During a short rest, you can clean and bind the wounds of up to six willing beasts and humanoids. Make a DC 15 Wisdom (Medicine) check for each creature. On a success, if a creature rolls a recovery die during this rest, then that creature can forgo the roll and instead regain the maximum number of stamina that the die can restore. A creature can do so only once per rest. - -## Naturalist -Your extensive study of nature rewards you with the following benefits: -* Increase your Intelligence score by 1, to a maximum of 20. -* You gain proficiency in the Nature skill. If you are already proficient in it, you instead gain expertise in it. -* You can cast the Detect Poison and Disease spell as a ritual. - -## Perceptive -You hone your senses until they become razor sharp. You gain the following benefits: -* Increase your Wisdom score by 1, to a maximum of 20. -* You gain proficiency in the Perception skill. If you are already proficient in it, you instead gain expertise in it. -* Being in a lightly obscured area doesn't impose disadvantage on your Wisdom (Perception) checks if you can both see and hear. - -## Performer -You master performance so that you can command any stage. You gain the following benefits: -* Increase your Charisma score by 1, to a maximum of 20. -* You gain proficiency in the Performance skill. If you are already proficient in it, you instead gain expertise in it. -* While performing, you can try to distract one humanoid you can see who can see and hear you. Make a Charisma (Performance) check contested by the humanoid’s Wisdom (Insight) check. If your check succeeds, you grab the humanoid’s attention enough that it makes Wisdom (Perception) and Intelligence (Investigation) checks with disadvantage until you stop performing. - -## Quick-Fingered -Your nimble fingers and agility let you perform sleight of hand. You gain the following benefits: -* Increase your Dexterity score by 1, to a maximum of 20. -* You gain proficiency in the Sleight of Hand skill. If you are already proficient in it, you instead gain expertise in it. -* As a bonus action, you can make a Dexterity (Sleight of Hand) check to plant something on someone else, conceal an object on a creature, lift a purse, or take something from a pocket. - -## Silver-Tongued -You develop your conversational skill to better deceive others. You gain the following benefits: -* Increase your Charisma score by 1, to a maximum of 20. -* You gain proficiency in the Deception skill. If you are already proficient in it, you instead gain expertise in it. -* When you take the Attack action, you can replace one attack with an attempt to deceive one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Deception) check vs the target's passive Wisdom (Insight). If your check succeeds, your movement doesn't provoke opportunity attacks from the target and your attack rolls against it have advantage; both benefits last until the end of your next turn or until you use this ability on a different target. If your check fails, the target can’t be deceived by you in this way for 1 hour. - -## Stealthy -You know how best to hide. You gain the following benefits: -* Increase your Dexterity score by 1, to a maximum of 20. -* You gain proficiency in the Stealth skill. If you are already proficient in it, you instead gain expertise in it. -* If you are hidden, you can move up to 10 feet in the open without revealing yourself if you end the move in a position where you’re not clearly visible. - -## Survivalist -You master wilderness lore, gaining the following benefits: -* Increase your Wisdom score by 1, to a maximum of 20. -* You gain proficiency in the Survival skill. If you are already proficient in it, you instead gain expertise in it. -* You learn the Alarm spell. You can cast it once per long rest. - -## Theologian -You master the theory and practice of theology, gaining the following benefits: -* Increase your Intelligence or Wisdom score by 1, to a maximum of 20. -* You gain proficiency in the Theology skill. If you are already proficient in it, you instead gain expertise in it. -* You can cast the Ceremony spell as a ritual. - -## Threatening -You become fearsome to others, gaining the following benefits: -* Increase your Charisma score by 1, to a maximum of 20. -* You gain proficiency in the Intimidation skill. If you are already proficient in it, you instead gain expertise in it. -* When you take the Attack action, you can replace one attack with an attempt to demoralize one humanoid you can see within 30 feet of you that can see and hear you. Make a Charisma (Intimidation) check vs by the target's passive Wisdom (Insight). If your check succeeds, the target is frightened until the end of your next turn. If your check fails, the target can’t be frightened by you in this way for 1 hour. +# Skill Talents diff --git a/Talents/Tool/Proficiency/index.md b/Talents/Tool/Proficiency/index.md index 893eaef64..257720215 100644 --- a/Talents/Tool/Proficiency/index.md +++ b/Talents/Tool/Proficiency/index.md @@ -11,19 +11,19 @@ nav_order: 1
-#### *Cost:* 1 Character Points +#### **Cost:** 1 Character Points Choose one [tool](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Tools/). You are considered to be **trained** in the use of this tool. You add +1d to checks made using your chosen tool. ## Tool Expertise
-#### *Cost:* 5 Character Points
#### *Prerequisite:* Tool Training +#### **Cost:** 5 Character Points
**Prerequisite:** Tool Training Choose one [tool](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Tools/) in the use of which you are trained. You are considered to be an **expert** with this tool. You add an additional +1d to checks made using your chosen tool, for a total of +2d. ## Tool Mastery
-#### *Cost:* 10 Character Points
#### *Prerequisite:* Tool Expertise +#### **Cost:** 10 Character Points
**Prerequisite:** Tool Expertise Choose one [tool](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Tools/) with which you are an expert. You are considered to be a **master** of this tool. You add an additional +1d to checks made using your chosen tool, for a total of +3d. diff --git a/Talents/Tool/index.md b/Talents/Tool/index.md index 4d757f913..2e577cfed 100644 --- a/Talents/Tool/index.md +++ b/Talents/Tool/index.md @@ -1,6 +1,7 @@ --- title: Tool Talents parent: Talents +has_children: true --- # Tool Talents diff --git a/Talents/Weapon/Proficiency/index.md b/Talents/Weapon/Proficiency/index.md index 43ec80196..620fd9200 100644 --- a/Talents/Weapon/Proficiency/index.md +++ b/Talents/Weapon/Proficiency/index.md @@ -11,19 +11,19 @@ nav_order: 1
-#### *Cost:* 2 Character Points +#### **Cost:** 2 Character Points Choose one [weapon group](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Proficiency/). You are considered to be **trained** in the use of this weapon group. You add +1d to your attack rolls and weapon skill when wielding a weapon from your chosen weapon group. ## Weapon Expertise
-#### *Cost:* 10 Character Points
#### *Prerequisite:* Weapon Training +#### **Cost:** 10 Character Points
**Prerequisite:** Weapon Training Choose one [weapon group](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Proficiency/) in the use of which you are trained. You are considered to be an **expert** with this weapon group. You add an additional +1d to your attack rolls and weapon skill when wielding a weapon from your chosen weapon group, for a total of +2d. ## Weapon Mastery
-#### *Cost:* 25 Character Points
#### *Prerequisite:* Weapon Expertise +#### **Cost:** 25 Character Points
**Prerequisite:** Weapon Expertise Choose one [weapon group](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Proficiency/) with which you are an expert. You are considered to be a **master** of this weapon group. You add an additional +1d to your attack rolls and weapon skill when wielding a weapon from your chosen weapon group, for a total of +3d. From 8dc7e571f1ed9c014d522ff43f2a284e8f0ddc4f Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 16:08:22 +0200 Subject: [PATCH 14/20] Adjusted navigation bar names --- Talents/Skill/Other/index.md | 2 +- Talents/Skill/Proficiency/index.md | 2 +- Talents/Tool/Other/index.md | 2 +- Talents/Tool/Proficiency/index.md | 2 +- Talents/Weapon/Focus/index.md | 2 +- Talents/Weapon/Proficiency/index.md | 2 +- 6 files changed, 6 insertions(+), 6 deletions(-) diff --git a/Talents/Skill/Other/index.md b/Talents/Skill/Other/index.md index 5db5fe303..9de126958 100644 --- a/Talents/Skill/Other/index.md +++ b/Talents/Skill/Other/index.md @@ -1,5 +1,5 @@ --- -title: Other Skill Talents +title: Other parent: Skill Talents grand_parent: Talents --- diff --git a/Talents/Skill/Proficiency/index.md b/Talents/Skill/Proficiency/index.md index 007c69810..1951d0532 100644 --- a/Talents/Skill/Proficiency/index.md +++ b/Talents/Skill/Proficiency/index.md @@ -1,5 +1,5 @@ --- -title: Skill Proficiency Talents +title: Proficiency parent: Skill Talents grand_parent: Talents nav_order: 1 diff --git a/Talents/Tool/Other/index.md b/Talents/Tool/Other/index.md index 694b3cace..9c5a210d2 100644 --- a/Talents/Tool/Other/index.md +++ b/Talents/Tool/Other/index.md @@ -1,5 +1,5 @@ --- -title: Other Tool Talents +title: Other parent: Tool Talents grand_parent: Talents --- diff --git a/Talents/Tool/Proficiency/index.md b/Talents/Tool/Proficiency/index.md index 257720215..587b42d91 100644 --- a/Talents/Tool/Proficiency/index.md +++ b/Talents/Tool/Proficiency/index.md @@ -1,5 +1,5 @@ --- -title: Tool Proficiency Talents +title: Proficiency parent: Tool Talents grand_parent: Talents nav_order: 1 diff --git a/Talents/Weapon/Focus/index.md b/Talents/Weapon/Focus/index.md index 33796241a..4c6809331 100644 --- a/Talents/Weapon/Focus/index.md +++ b/Talents/Weapon/Focus/index.md @@ -1,5 +1,5 @@ --- -title: Weapon Focus Talents +title: Weapon Focus parent: Weapon Talents grand_parent: Talents --- diff --git a/Talents/Weapon/Proficiency/index.md b/Talents/Weapon/Proficiency/index.md index 620fd9200..d47e1e807 100644 --- a/Talents/Weapon/Proficiency/index.md +++ b/Talents/Weapon/Proficiency/index.md @@ -1,5 +1,5 @@ --- -title: Weapon Proficiency Talents +title: Proficiency parent: Weapon Talents grand_parent: Talents nav_order: 1 From fafb716c731f64816cc66c93bc8af93e2a19d05f Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 16:26:43 +0200 Subject: [PATCH 15/20] Fixing talent tree subpages --- Talents/Barbarian/Barbed/index.md | 2 +- Talents/Barbarian/Bloodrager/index.md | 2 +- Talents/Barbarian/Bruiser/index.md | 2 +- Talents/Barbarian/Elemental/index.md | 2 +- Talents/Barbarian/Fanatic/index.md | 2 +- Talents/Barbarian/FeralSoul/index.md | 2 +- Talents/Barbarian/Frenzy/index.md | 2 +- Talents/Barbarian/GuardianAncestor/index.md | 2 +- Talents/Barbarian/Primal/index.md | 2 +- Talents/Barbarian/RagePowers/index.md | 2 +- Talents/Barbarian/Totem/index.md | 2 +- Talents/Barbarian/WildMagic/index.md | 2 +- Talents/Barbarian/index.md | 40 +++++++++++++-------- Talents/Bard/Charm/index.md | 2 +- Talents/Bard/Creation/index.md | 2 +- Talents/Bard/Eloquence/index.md | 2 +- Talents/Bard/Glamour/index.md | 2 +- Talents/Bard/Performances/index.md | 2 +- Talents/Bard/Spirits/index.md | 2 +- Talents/Bard/Valour/index.md | 2 +- Talents/Bard/Whispers/index.md | 2 +- Talents/Class/index.md | 18 ---------- Talents/Cleric/Arcana/index.md | 2 +- Talents/Cleric/Death/index.md | 2 +- Talents/Cleric/Forge/index.md | 2 +- Talents/Cleric/Grave/index.md | 2 +- Talents/Cleric/Knowledge/index.md | 2 +- Talents/Cleric/Life/index.md | 2 +- Talents/Cleric/Light/index.md | 2 +- Talents/Cleric/Nature/index.md | 2 +- Talents/Cleric/Order/index.md | 2 +- Talents/Cleric/Peace/index.md | 2 +- Talents/Cleric/Tempest/index.md | 2 +- Talents/Cleric/Trickery/index.md | 2 +- Talents/Cleric/Twilight/index.md | 2 +- Talents/Cleric/War/index.md | 2 +- Talents/Druid/Dream/index.md | 2 +- Talents/Druid/Firethorn/index.md | 2 +- Talents/Druid/Land/index.md | 2 +- Talents/Druid/Menhir/index.md | 2 +- Talents/Druid/Primal/index.md | 2 +- Talents/Druid/Spores/index.md | 2 +- Talents/Druid/Stargazer/index.md | 2 +- Talents/Druid/Warden/index.md | 2 +- Talents/Druid/Wildfire/index.md | 2 +- Talents/Warlock/Invocations/index.md | 2 +- Talents/Warlock/index.md | 9 +++++ 47 files changed, 79 insertions(+), 76 deletions(-) delete mode 100644 Talents/Class/index.md diff --git a/Talents/Barbarian/Barbed/index.md b/Talents/Barbarian/Barbed/index.md index 098676998..287256175 100644 --- a/Talents/Barbarian/Barbed/index.md +++ b/Talents/Barbarian/Barbed/index.md @@ -1,6 +1,6 @@ --- title: Barbed -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/Bloodrager/index.md b/Talents/Barbarian/Bloodrager/index.md index 7c8d409bf..6a66450d8 100644 --- a/Talents/Barbarian/Bloodrager/index.md +++ b/Talents/Barbarian/Bloodrager/index.md @@ -1,6 +1,6 @@ --- title: Bloodrager -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/Bruiser/index.md b/Talents/Barbarian/Bruiser/index.md index 90af962a2..2f85c33c8 100644 --- a/Talents/Barbarian/Bruiser/index.md +++ b/Talents/Barbarian/Bruiser/index.md @@ -1,6 +1,6 @@ --- title: Bruiser -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/Elemental/index.md b/Talents/Barbarian/Elemental/index.md index 581698ae3..d9b61acdc 100644 --- a/Talents/Barbarian/Elemental/index.md +++ b/Talents/Barbarian/Elemental/index.md @@ -1,6 +1,6 @@ --- title: Elemental Storm -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/Fanatic/index.md b/Talents/Barbarian/Fanatic/index.md index 3b1921540..51fe507b3 100644 --- a/Talents/Barbarian/Fanatic/index.md +++ b/Talents/Barbarian/Fanatic/index.md @@ -1,6 +1,6 @@ --- title: Fanatic -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/FeralSoul/index.md b/Talents/Barbarian/FeralSoul/index.md index 8dd416761..4b59c1d89 100644 --- a/Talents/Barbarian/FeralSoul/index.md +++ b/Talents/Barbarian/FeralSoul/index.md @@ -1,6 +1,6 @@ --- title: Feral Soul -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/Frenzy/index.md b/Talents/Barbarian/Frenzy/index.md index 6f3661395..354692953 100644 --- a/Talents/Barbarian/Frenzy/index.md +++ b/Talents/Barbarian/Frenzy/index.md @@ -1,6 +1,6 @@ --- title: Frenzy -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/GuardianAncestor/index.md b/Talents/Barbarian/GuardianAncestor/index.md index c3a273f4f..802f2335d 100644 --- a/Talents/Barbarian/GuardianAncestor/index.md +++ b/Talents/Barbarian/GuardianAncestor/index.md @@ -1,6 +1,6 @@ --- title: Guardian Ancestor -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/Primal/index.md b/Talents/Barbarian/Primal/index.md index b76d8cb95..335ea5471 100644 --- a/Talents/Barbarian/Primal/index.md +++ b/Talents/Barbarian/Primal/index.md @@ -1,6 +1,6 @@ --- title: Primal -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/RagePowers/index.md b/Talents/Barbarian/RagePowers/index.md index fa2f56980..b9d6fbcaa 100644 --- a/Talents/Barbarian/RagePowers/index.md +++ b/Talents/Barbarian/RagePowers/index.md @@ -1,6 +1,6 @@ --- title: Rage Powers -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents nav_order: 1 --- diff --git a/Talents/Barbarian/Totem/index.md b/Talents/Barbarian/Totem/index.md index 6b0aeed2b..b113051c3 100644 --- a/Talents/Barbarian/Totem/index.md +++ b/Talents/Barbarian/Totem/index.md @@ -1,6 +1,6 @@ --- title: Totem Warrior -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/WildMagic/index.md b/Talents/Barbarian/WildMagic/index.md index 713bacf2f..46a3fa759 100644 --- a/Talents/Barbarian/WildMagic/index.md +++ b/Talents/Barbarian/WildMagic/index.md @@ -1,6 +1,6 @@ --- title: Wild Magic -parent: Barbarian Talent Tree +parent: Barbarian Talents grand_parent: Talents --- diff --git a/Talents/Barbarian/index.md b/Talents/Barbarian/index.md index 1ef087f89..6a741b8b9 100644 --- a/Talents/Barbarian/index.md +++ b/Talents/Barbarian/index.md @@ -32,7 +32,7 @@ For some, there is only rage. In the ways of their people, in the fury of their
-#### *Cost:* 5 Character Points +#### **Cost:** 5 Character Points You fight with a primal ferocity; you have a number of rage points equal to your Constitution modifier. These rage points can be spent to trigger [rage powers](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Barbarian/RagePowers/). Once you have spent a rage point, it is unavailable to you until you finish a short or long rest, at the end of which your number of rage points is reset to equal your Constitution modifier. You also gain 1 rage point whenever: * You hit a hostile creature with an attack for the first time that round. * You are hit by an attack for the first time that round. @@ -63,28 +63,40 @@ Some [rage powers](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Bar
-#### *Cost:* 5 Character Points +#### **Cost:** 5 Character Points You have innate Damage Reduction equal to your Constitution modifier. This DR does not stack with armour, but when wearing armour you may use the better of your Constitution modifier or the armour's DR. Additionally, you gain an uncanny sense of when things nearby aren’t as they should be, giving you an edge when you dodge away from danger. Attack rolls for effects that you can see, such as traps and spells, that target your Dexterity defence have disadvantage. You also have advantage on Dexterity defence checks against such effects. To gain this benefit, you can’t be [blinded](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Blinded/), [deafened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Deafened/), or [incapacitated](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Incapacitated/). +### Rimehand + +
+ +#### **Cost: 10 Character Points**
**Prerequisite:** 1 Barbarian Talent +When you rage, you gain the following benefits: +* You gain resistance to cold damage. +* Your defences gain +1d vs extreme cold and effects that deal cold damage. +* Your melee attacks deal additional cold damage equal to your Constitution modifier. + ### Reckless Attack
-#### *Cost:* 5 Character Points
#### *Prerequisite:* Rage +#### **Cost:** 5 Character Points
**Prerequisite:** Rage You can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls during this turn, but attack rolls against you have advantage until your next turn. ### Fast Movement
-#### *Cost:* 5 Character Points
#### *Prerequisite:* Reckless Attack +#### **Cost:** 5 Character Points
**Prerequisite:** Reckless Attack Your speed increases by 10 feet while you aren’t wearing heavy armour. ### Feral Instinct -#### *Cost:* 10 Character Points -#### *Prerequisite:* Natural Resilience + +
+ +#### **Cost:** 10 Character Points
**Prerequisite:** Natural Resilience Your instincts are so honed that you have +1d on initiative rolls. Additionally, if you are surprised at the beginning of combat and aren’t [incapacitated](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Incapacitated/), you can act normally on your first turn, but only if you enter your rage before doing anything else on that turn. @@ -93,21 +105,21 @@ Additionally, if you are surprised at the beginning of combat and aren’t [inca
-#### *Cost:* 5 Character Points
#### *Prerequisite:* Fast Movement +#### **Cost:** 5 Character Points
**Prerequisite:** Fast Movement As part of the bonus action that you take to enter your rage, you can move up to half your speed. ### Brutal Critical
-#### 20 Character Points
#### *Prerequisite:* Instinctive Pounce +#### **Cost:** 20 Character Points
**Prerequisite:** Instinctive Pounce You can roll one additional weapon damage die when determining the extra damage for a critical hit with a melee attack. ### Relentless Rage
-#### *Cost:* 35 Character Points
#### *Prerequisite:* Rage and Feral Instinct +#### **Cost:** 35 Character Points
**Prerequisite:** Rage and Feral Instinct Your rage can keep you fighting despite grievous wounds. If you drop to 0 hit points while you’re raging and don’t die outright, you can make a DC 10 Constitution defence check at the start of your next turn. If you succeed, you drop to 1 hit point instead. Each time you use this talent after the first, the DC increases by 5. When you finish a short or long rest, the DC resets to 10. @@ -116,35 +128,35 @@ Each time you use this talent after the first, the DC increases by 5. When you f
-#### *Cost:* 30 Character Points
#### *Prerequisite:* Brutal Critical and Relentless Rage +#### **Cost:** 30 Character Points
**Prerequisite:** Brutal Critical and Relentless Rage You can now roll two additional weapon damage die when determining the extra damage for a critical hit with a melee attack. ### Persistent Rage
-#### *Cost:* 65 Character Points
#### *Prerequisite:* Relentless Rage +#### **Cost:** 65 Character Points
**Prerequisite:** Relentless Rage Your rage is so fierce that it ends early only if you fall unconscious or if you choose to end it. ### Brutal Critical III
-#### *Cost:* 40 Character Points
#### *Prerequisite:* Brutal Critical II and Persistent Rage +#### **Cost:** 40 Character Points
**Prerequisite:** Brutal Critical II and Persistent Rage You can now roll three additional weapon damage die when determining the extra damage for a critical hit with a melee attack. ### Indomitable Might
-#### *Cost:* 80 Character Points
#### *Prerequisite:* Brutal Critical III +#### **Cost:** 80 Character Points
**Prerequisite:** Brutal Critical III If your total for a Strength check is less than your Strength score, you can use that score in place of the total. ### Primal Champion
-#### *Cost:* 100 Character Points
#### *Prerequisite:* 15 Other Barbarian Talents +#### **Cost:** 100 Character Points
**Prerequisite:** 15 Other Barbarian Talents You embody the power of the wilds. Your Strength and Constitution scores increase by 4. Your maximum for those scores is now 24. ## Barbarian Talent Tree Branches diff --git a/Talents/Bard/Charm/index.md b/Talents/Bard/Charm/index.md index e54070e40..6278bb964 100644 --- a/Talents/Bard/Charm/index.md +++ b/Talents/Bard/Charm/index.md @@ -1,6 +1,6 @@ --- title: Charm -parent: Bard Talent Tree +parent: Bard Talents grand_parent: Talents --- diff --git a/Talents/Bard/Creation/index.md b/Talents/Bard/Creation/index.md index 5da8e4ac9..3c0129794 100644 --- a/Talents/Bard/Creation/index.md +++ b/Talents/Bard/Creation/index.md @@ -1,6 +1,6 @@ --- title: Creation -parent: Bard Talent Tree +parent: Bard Talents grand_parent: Talents --- diff --git a/Talents/Bard/Eloquence/index.md b/Talents/Bard/Eloquence/index.md index c8388a40e..3f5dcc3c6 100644 --- a/Talents/Bard/Eloquence/index.md +++ b/Talents/Bard/Eloquence/index.md @@ -1,6 +1,6 @@ --- title: Eloquence -parent: Bard Talent Tree +parent: Bard Talents grand_parent: Talents --- diff --git a/Talents/Bard/Glamour/index.md b/Talents/Bard/Glamour/index.md index f0f9572bc..095495e3b 100644 --- a/Talents/Bard/Glamour/index.md +++ b/Talents/Bard/Glamour/index.md @@ -1,6 +1,6 @@ --- title: Glamour -parent: Bard Talent Tree +parent: Bard Talents grand_parent: Talents --- diff --git a/Talents/Bard/Performances/index.md b/Talents/Bard/Performances/index.md index 818c26cef..2b7207c05 100644 --- a/Talents/Bard/Performances/index.md +++ b/Talents/Bard/Performances/index.md @@ -1,6 +1,6 @@ --- title: Bardic Performances -parent: Bard Talent Tree +parent: Bard Talents grand_parent: Talents nav_order: 1 --- diff --git a/Talents/Bard/Spirits/index.md b/Talents/Bard/Spirits/index.md index a1628fdc3..3e0a9019f 100644 --- a/Talents/Bard/Spirits/index.md +++ b/Talents/Bard/Spirits/index.md @@ -1,6 +1,6 @@ --- title: Spirits -parent: Bard Talent Tree +parent: Bard Talents grand_parent: Talents --- diff --git a/Talents/Bard/Valour/index.md b/Talents/Bard/Valour/index.md index 333dbdf2e..2de01563d 100644 --- a/Talents/Bard/Valour/index.md +++ b/Talents/Bard/Valour/index.md @@ -1,6 +1,6 @@ --- title: Valour -parent: Bard Talent Tree +parent: Bard Talents grand_parent: Talents --- diff --git a/Talents/Bard/Whispers/index.md b/Talents/Bard/Whispers/index.md index 4cb0fa4dd..9ac7769ed 100644 --- a/Talents/Bard/Whispers/index.md +++ b/Talents/Bard/Whispers/index.md @@ -1,6 +1,6 @@ --- title: Whispers -parent: Bard Talent Tree +parent: Bard Talents grand_parent: Talents --- diff --git a/Talents/Class/index.md b/Talents/Class/index.md deleted file mode 100644 index 3591530ef..000000000 --- a/Talents/Class/index.md +++ /dev/null @@ -1,18 +0,0 @@ ---- -title: Class Talents -parent: Talents ---- - -# Class Talents - -## Extra Invocation -*Prerequisite: Warlock Invocation talent*
-* Increase your Intelligence, Wisdom, or Charisma score by 1, to a maximum of 20. -* Choose one Invocation option. - -## Rimehand -*Prerequisite: At least 1 Barbarian talent*
-Increase your Strength or Constitution score by 1, to a maximum of 20. When you rage, you gain the following benefits: -- You have resistance against cold damage. -- Extreme cold and effects that deal cold damage have disadvantage to hit you. -- Your melee attacks deal additional cold damage equal to your constitution modifier. diff --git a/Talents/Cleric/Arcana/index.md b/Talents/Cleric/Arcana/index.md index e37f8d827..763c6ee29 100644 --- a/Talents/Cleric/Arcana/index.md +++ b/Talents/Cleric/Arcana/index.md @@ -1,6 +1,6 @@ --- Title: Arcana -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Death/index.md b/Talents/Cleric/Death/index.md index 2675aedff..8325aa06f 100644 --- a/Talents/Cleric/Death/index.md +++ b/Talents/Cleric/Death/index.md @@ -1,6 +1,6 @@ --- Title: Death -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Forge/index.md b/Talents/Cleric/Forge/index.md index 4630d7c65..4f8d6acd6 100644 --- a/Talents/Cleric/Forge/index.md +++ b/Talents/Cleric/Forge/index.md @@ -1,6 +1,6 @@ --- title: Forge -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Grave/index.md b/Talents/Cleric/Grave/index.md index 9c2805dcf..c7b8c4734 100644 --- a/Talents/Cleric/Grave/index.md +++ b/Talents/Cleric/Grave/index.md @@ -1,6 +1,6 @@ --- title: Grave -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Knowledge/index.md b/Talents/Cleric/Knowledge/index.md index c15b33d96..081d878d9 100644 --- a/Talents/Cleric/Knowledge/index.md +++ b/Talents/Cleric/Knowledge/index.md @@ -1,6 +1,6 @@ --- Title: Knowledge -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Life/index.md b/Talents/Cleric/Life/index.md index e433617e5..e6a295ea7 100644 --- a/Talents/Cleric/Life/index.md +++ b/Talents/Cleric/Life/index.md @@ -1,6 +1,6 @@ --- Title: Life -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Light/index.md b/Talents/Cleric/Light/index.md index ff930e422..cf62809af 100644 --- a/Talents/Cleric/Light/index.md +++ b/Talents/Cleric/Light/index.md @@ -1,6 +1,6 @@ --- Title: Light -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Nature/index.md b/Talents/Cleric/Nature/index.md index 71cb4698e..d2b24f2fb 100644 --- a/Talents/Cleric/Nature/index.md +++ b/Talents/Cleric/Nature/index.md @@ -1,6 +1,6 @@ --- Title: Nature -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Order/index.md b/Talents/Cleric/Order/index.md index 51a695f7e..9155d6379 100644 --- a/Talents/Cleric/Order/index.md +++ b/Talents/Cleric/Order/index.md @@ -1,6 +1,6 @@ --- Title: Order -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Peace/index.md b/Talents/Cleric/Peace/index.md index 0c4e7330b..d88265ba9 100644 --- a/Talents/Cleric/Peace/index.md +++ b/Talents/Cleric/Peace/index.md @@ -1,6 +1,6 @@ --- Title: Peace -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Tempest/index.md b/Talents/Cleric/Tempest/index.md index acb24d78e..2daccaed5 100644 --- a/Talents/Cleric/Tempest/index.md +++ b/Talents/Cleric/Tempest/index.md @@ -1,6 +1,6 @@ --- title: Tempest -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Trickery/index.md b/Talents/Cleric/Trickery/index.md index d11f99de8..3437c19dd 100644 --- a/Talents/Cleric/Trickery/index.md +++ b/Talents/Cleric/Trickery/index.md @@ -1,6 +1,6 @@ --- Title: Trickery -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/Twilight/index.md b/Talents/Cleric/Twilight/index.md index 08c0fe908..7e8b04bd9 100644 --- a/Talents/Cleric/Twilight/index.md +++ b/Talents/Cleric/Twilight/index.md @@ -1,6 +1,6 @@ --- Title: Twilight -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Cleric/War/index.md b/Talents/Cleric/War/index.md index b63c829d7..64a6caa0d 100644 --- a/Talents/Cleric/War/index.md +++ b/Talents/Cleric/War/index.md @@ -1,6 +1,6 @@ --- Title: War -parent: Cleric Talent Tree +parent: Cleric Talents grand_parent: Talents --- diff --git a/Talents/Druid/Dream/index.md b/Talents/Druid/Dream/index.md index 69229eba2..d523fa67f 100644 --- a/Talents/Druid/Dream/index.md +++ b/Talents/Druid/Dream/index.md @@ -1,6 +1,6 @@ --- Title: Dreams -parent: Druid Talent Tree +parent: Druid Talents grand_parent: Talents --- diff --git a/Talents/Druid/Firethorn/index.md b/Talents/Druid/Firethorn/index.md index be02e0520..e7f29a4f7 100644 --- a/Talents/Druid/Firethorn/index.md +++ b/Talents/Druid/Firethorn/index.md @@ -1,6 +1,6 @@ --- title: Firethorn -parent: Druid Talent Tree +parent: Druid Talents grand_parent: Talents --- diff --git a/Talents/Druid/Land/index.md b/Talents/Druid/Land/index.md index 71e28bb67..c9c90f333 100644 --- a/Talents/Druid/Land/index.md +++ b/Talents/Druid/Land/index.md @@ -1,6 +1,6 @@ --- Title: Land -parent: Druid Talent Tree +parent: Druid Talents grand_parent: Talents --- diff --git a/Talents/Druid/Menhir/index.md b/Talents/Druid/Menhir/index.md index ac96fe338..7c22c2f52 100644 --- a/Talents/Druid/Menhir/index.md +++ b/Talents/Druid/Menhir/index.md @@ -1,6 +1,6 @@ --- title: Menhir -parent: Druid Talent Tree +parent: Druid Talents grand_parent: Talents --- diff --git a/Talents/Druid/Primal/index.md b/Talents/Druid/Primal/index.md index 0a69eb691..d33cc46db 100644 --- a/Talents/Druid/Primal/index.md +++ b/Talents/Druid/Primal/index.md @@ -1,6 +1,6 @@ --- Title: Primal -parent: Druid Talent Tree +parent: Druid Talents grand_parent: Talents --- diff --git a/Talents/Druid/Spores/index.md b/Talents/Druid/Spores/index.md index e65083bf5..1646a531d 100644 --- a/Talents/Druid/Spores/index.md +++ b/Talents/Druid/Spores/index.md @@ -1,6 +1,6 @@ --- Title: Spores -parent: Druid Talent Tree +parent: Druid Talents grand_parent: Talents --- diff --git a/Talents/Druid/Stargazer/index.md b/Talents/Druid/Stargazer/index.md index 78092d9fd..b1b0f7d2c 100644 --- a/Talents/Druid/Stargazer/index.md +++ b/Talents/Druid/Stargazer/index.md @@ -1,6 +1,6 @@ --- Title: Stargazer -parent: Druid Talent Tree +parent: Druid Talents grand_parent: Talents --- diff --git a/Talents/Druid/Warden/index.md b/Talents/Druid/Warden/index.md index 3b99b7fb1..d59031043 100644 --- a/Talents/Druid/Warden/index.md +++ b/Talents/Druid/Warden/index.md @@ -1,6 +1,6 @@ --- Title: Warden -parent: Druid Talent Tree +parent: Druid Talents grand_parent: Talents --- diff --git a/Talents/Druid/Wildfire/index.md b/Talents/Druid/Wildfire/index.md index 29d11d9be..708653cf2 100644 --- a/Talents/Druid/Wildfire/index.md +++ b/Talents/Druid/Wildfire/index.md @@ -1,6 +1,6 @@ --- Title: Wildfire -parent: Druid Talent Tree +parent: Druid Talents grand_parent: Talents --- diff --git a/Talents/Warlock/Invocations/index.md b/Talents/Warlock/Invocations/index.md index c5b6ba868..eb2d7ea02 100644 --- a/Talents/Warlock/Invocations/index.md +++ b/Talents/Warlock/Invocations/index.md @@ -1,6 +1,6 @@ --- Title: Eldritch Invocations -parent: Warlock Talent Tree +parent: Warlock Talents grand_parent: Talents --- diff --git a/Talents/Warlock/index.md b/Talents/Warlock/index.md index bf2d228e9..71531bd34 100644 --- a/Talents/Warlock/index.md +++ b/Talents/Warlock/index.md @@ -32,6 +32,9 @@ Additionally, whenever you gain a warlock talent, you can choose one of the arca | Unchained | 100 | 10th Level Spells and 6 Warlock Talents | ### Eldritch Invocations + +
+ #### **Cost:** 5 Character Points
**Prerequisite:** 1 Warlock Talent *In your study of occult lore, you have unearthed eldritch invocations, fragments of forbidden knowledge that imbue you with an abiding magical ability.* @@ -40,6 +43,9 @@ You gain an [Eldritch Invocation](https://stormchaserroleplaying.com/stormchaser Additionally, when you gain a new talent in this class or a spellcasting talent, you can choose one of the [Invocations](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Warlock/Invocations/) that you know and replace it with another [Invocation](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Warlock/Invocations/) that you could learn, provided that they share the same Character Point cost. ### Pact Boon + +
+ #### **Cost:** 5 Character Points
**Prerequisite:** Eldritch Invocations *Your otherworldly patron bestows a gift upon you for your loyal service.* @@ -68,6 +74,9 @@ Your patron gives you a grimoire called a Book of Shadows. When you gain this fe If you lose your Book of Shadows, you can perform a 1-hour ceremony to receive a replacement from your patron. This ceremony can be performed during a short or long rest, and it destroys the previous book. The book turns to ash when you die. ### Unchained + +
+ #### **Cost:** 100 Character Points
**Prerequisite:** 10th Level Spells and 6 Warlock Talents You have grown beyond mortal limits. Your spellcasting ability score increases by 4, and your maximum for this score also increases by 4. From e29abcbe2a30b0d75d7cd3a7ee32acd7bd9b785e Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 16:36:14 +0200 Subject: [PATCH 16/20] Fixing talent tree children --- Talents/Fighter/BattleMaster/index.md | 2 +- Talents/Fighter/Brawler/index.md | 2 +- Talents/Fighter/Cavalier/index.md | 2 +- Talents/Fighter/Champion/index.md | 2 +- Talents/Fighter/Commander/index.md | 2 +- Talents/Fighter/Maneuvers/index.md | 5 +++-- Talents/Fighter/MirrorKnight/index.md | 2 +- Talents/Fighter/Noble/index.md | 2 +- Talents/Fighter/PsionicWarrior/index.md | 2 +- Talents/Fighter/RunicWarrior/index.md | 2 +- Talents/Fighter/Spellblade/index.md | 2 +- Talents/Monk/Astral/index.md | 2 +- Talents/Monk/Dragon/index.md | 2 +- Talents/Monk/Drunken/index.md | 2 +- Talents/Monk/Elements/index.md | 2 +- Talents/Monk/Hand/index.md | 2 +- Talents/Monk/Kensei/index.md | 2 +- Talents/Monk/LongDeath/index.md | 2 +- Talents/Monk/Mercy/index.md | 2 +- Talents/Monk/Shadow/index.md | 2 +- Talents/Monk/SunSoul/index.md | 2 +- Talents/Paladin/Ancients/index.md | 2 +- Talents/Paladin/Conquest/index.md | 2 +- Talents/Paladin/Crown/index.md | 2 +- Talents/Paladin/Devotion/index.md | 2 +- Talents/Paladin/Glory/index.md | 2 +- Talents/Paladin/Hunter/index.md | 2 +- Talents/Paladin/Oathbreaker/index.md | 2 +- Talents/Paladin/Redemption/index.md | 2 +- Talents/Paladin/Thunder/index.md | 2 +- Talents/Paladin/Vengeance/index.md | 2 +- Talents/Paladin/Watchers/index.md | 2 +- 32 files changed, 34 insertions(+), 33 deletions(-) diff --git a/Talents/Fighter/BattleMaster/index.md b/Talents/Fighter/BattleMaster/index.md index 49fed57ef..5f87265ab 100644 --- a/Talents/Fighter/BattleMaster/index.md +++ b/Talents/Fighter/BattleMaster/index.md @@ -1,6 +1,6 @@ --- title: Battle Master -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents --- diff --git a/Talents/Fighter/Brawler/index.md b/Talents/Fighter/Brawler/index.md index 4079009ac..878703e4f 100644 --- a/Talents/Fighter/Brawler/index.md +++ b/Talents/Fighter/Brawler/index.md @@ -1,6 +1,6 @@ --- title: Brawler -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents --- diff --git a/Talents/Fighter/Cavalier/index.md b/Talents/Fighter/Cavalier/index.md index 7bf7c3f09..df6174e61 100644 --- a/Talents/Fighter/Cavalier/index.md +++ b/Talents/Fighter/Cavalier/index.md @@ -1,6 +1,6 @@ --- title: Cavalier -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents --- diff --git a/Talents/Fighter/Champion/index.md b/Talents/Fighter/Champion/index.md index 76380f805..9547e9da8 100644 --- a/Talents/Fighter/Champion/index.md +++ b/Talents/Fighter/Champion/index.md @@ -1,6 +1,6 @@ --- title: Champion -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents --- diff --git a/Talents/Fighter/Commander/index.md b/Talents/Fighter/Commander/index.md index 40a0c9080..6e6cc2729 100644 --- a/Talents/Fighter/Commander/index.md +++ b/Talents/Fighter/Commander/index.md @@ -1,6 +1,6 @@ --- title: Commander -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents --- diff --git a/Talents/Fighter/Maneuvers/index.md b/Talents/Fighter/Maneuvers/index.md index 682abc14f..e063aa88d 100644 --- a/Talents/Fighter/Maneuvers/index.md +++ b/Talents/Fighter/Maneuvers/index.md @@ -1,10 +1,11 @@ --- title: Maneuvers -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents +nav_order: 1 --- -# Maneuvers ([Fighter](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Fighter)) +# Maneuvers Maneuvers are used by the [Fighter Talent Tree](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Fighter) and presented in alphabetical order. You may only use one maneuver once per turn. ## Commander's Strike diff --git a/Talents/Fighter/MirrorKnight/index.md b/Talents/Fighter/MirrorKnight/index.md index 4c38a7c95..15d5e506f 100644 --- a/Talents/Fighter/MirrorKnight/index.md +++ b/Talents/Fighter/MirrorKnight/index.md @@ -1,6 +1,6 @@ --- title: Mirror Knight -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents --- diff --git a/Talents/Fighter/Noble/index.md b/Talents/Fighter/Noble/index.md index 3f850fc33..b51131b63 100644 --- a/Talents/Fighter/Noble/index.md +++ b/Talents/Fighter/Noble/index.md @@ -1,6 +1,6 @@ --- title: Noble Warrior -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents --- diff --git a/Talents/Fighter/PsionicWarrior/index.md b/Talents/Fighter/PsionicWarrior/index.md index 5be2e1c7c..69f9f166b 100644 --- a/Talents/Fighter/PsionicWarrior/index.md +++ b/Talents/Fighter/PsionicWarrior/index.md @@ -1,6 +1,6 @@ --- title: Psionic Warrior -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents --- diff --git a/Talents/Fighter/RunicWarrior/index.md b/Talents/Fighter/RunicWarrior/index.md index b16532685..5fa4d0a46 100644 --- a/Talents/Fighter/RunicWarrior/index.md +++ b/Talents/Fighter/RunicWarrior/index.md @@ -1,6 +1,6 @@ --- title: Runic Warrior -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents --- diff --git a/Talents/Fighter/Spellblade/index.md b/Talents/Fighter/Spellblade/index.md index 25a4689a8..a9eb33e70 100644 --- a/Talents/Fighter/Spellblade/index.md +++ b/Talents/Fighter/Spellblade/index.md @@ -1,6 +1,6 @@ --- title: Spellblade -parent: Fighter Talent Tree +parent: Fighter Talents grand_parent: Talents --- diff --git a/Talents/Monk/Astral/index.md b/Talents/Monk/Astral/index.md index d31f6f4ae..92eb879f0 100644 --- a/Talents/Monk/Astral/index.md +++ b/Talents/Monk/Astral/index.md @@ -1,6 +1,6 @@ --- title: Astral Self -parent: Monk Talent Tree +parent: Monk Talents grand_parent: Talents --- diff --git a/Talents/Monk/Dragon/index.md b/Talents/Monk/Dragon/index.md index 0f17e0912..76fbf56dd 100644 --- a/Talents/Monk/Dragon/index.md +++ b/Talents/Monk/Dragon/index.md @@ -1,6 +1,6 @@ --- title: Ascendant Dragon -parent: Monk Talent Tree +parent: Monk Talents grand_parent: Talents --- diff --git a/Talents/Monk/Drunken/index.md b/Talents/Monk/Drunken/index.md index 624092db4..13118d089 100644 --- a/Talents/Monk/Drunken/index.md +++ b/Talents/Monk/Drunken/index.md @@ -1,6 +1,6 @@ --- title: Dunken Master -parent: Monk Talent Tree +parent: Monk Talents grand_parent: Talents --- diff --git a/Talents/Monk/Elements/index.md b/Talents/Monk/Elements/index.md index 57c5d06c7..a44c8f4fe 100644 --- a/Talents/Monk/Elements/index.md +++ b/Talents/Monk/Elements/index.md @@ -1,6 +1,6 @@ --- title: Four Elements -parent: Monk Talent Tree +parent: Monk Talents grand_parent: Talents --- diff --git a/Talents/Monk/Hand/index.md b/Talents/Monk/Hand/index.md index 104cc4650..f6905e4ef 100644 --- a/Talents/Monk/Hand/index.md +++ b/Talents/Monk/Hand/index.md @@ -1,6 +1,6 @@ --- title: Open Hand -parent: Monk Talent Tree +parent: Monk Talents grand_parent: Talents --- diff --git a/Talents/Monk/Kensei/index.md b/Talents/Monk/Kensei/index.md index 2a5d3ae7d..451e88888 100644 --- a/Talents/Monk/Kensei/index.md +++ b/Talents/Monk/Kensei/index.md @@ -1,6 +1,6 @@ --- title: Kensei -parent: Monk Talent Tree +parent: Monk Talents grand_parent: Talents --- diff --git a/Talents/Monk/LongDeath/index.md b/Talents/Monk/LongDeath/index.md index 75f03f034..3e8c73b69 100644 --- a/Talents/Monk/LongDeath/index.md +++ b/Talents/Monk/LongDeath/index.md @@ -1,6 +1,6 @@ --- title: Long Death -parent: Monk Talent Tree +parent: Monk Talents grand_parent: Talents --- diff --git a/Talents/Monk/Mercy/index.md b/Talents/Monk/Mercy/index.md index 1f895755e..1e66c3b44 100644 --- a/Talents/Monk/Mercy/index.md +++ b/Talents/Monk/Mercy/index.md @@ -1,6 +1,6 @@ --- title: Mercy -parent: Monk Talent Tree +parent: Monk Talents grand_parent: Talents --- diff --git a/Talents/Monk/Shadow/index.md b/Talents/Monk/Shadow/index.md index 9c308453c..df5f9e069 100644 --- a/Talents/Monk/Shadow/index.md +++ b/Talents/Monk/Shadow/index.md @@ -1,6 +1,6 @@ --- title: Shadow -parent: Monk Talent Tree +parent: Monk Talents grand_parent: Talents --- diff --git a/Talents/Monk/SunSoul/index.md b/Talents/Monk/SunSoul/index.md index 23dcd95ca..f59fd7407 100644 --- a/Talents/Monk/SunSoul/index.md +++ b/Talents/Monk/SunSoul/index.md @@ -1,6 +1,6 @@ --- title: Sun Soul -parent: Monk Talent Tree +parent: Monk Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Ancients/index.md b/Talents/Paladin/Ancients/index.md index b7c212a63..e4ad16243 100644 --- a/Talents/Paladin/Ancients/index.md +++ b/Talents/Paladin/Ancients/index.md @@ -1,6 +1,6 @@ --- title: Ancients -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Conquest/index.md b/Talents/Paladin/Conquest/index.md index 02b0ce89f..f7caab3ee 100644 --- a/Talents/Paladin/Conquest/index.md +++ b/Talents/Paladin/Conquest/index.md @@ -1,6 +1,6 @@ --- title: Conquest -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Crown/index.md b/Talents/Paladin/Crown/index.md index 11fbca241..813a439ef 100644 --- a/Talents/Paladin/Crown/index.md +++ b/Talents/Paladin/Crown/index.md @@ -1,6 +1,6 @@ --- title: Crown -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Devotion/index.md b/Talents/Paladin/Devotion/index.md index c16c96127..d2b6f3cb7 100644 --- a/Talents/Paladin/Devotion/index.md +++ b/Talents/Paladin/Devotion/index.md @@ -1,6 +1,6 @@ --- title: Devotion -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Glory/index.md b/Talents/Paladin/Glory/index.md index dec419bc7..135aa939c 100644 --- a/Talents/Paladin/Glory/index.md +++ b/Talents/Paladin/Glory/index.md @@ -1,6 +1,6 @@ --- title: Glory -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Hunter/index.md b/Talents/Paladin/Hunter/index.md index 981e4efad..93fce1813 100644 --- a/Talents/Paladin/Hunter/index.md +++ b/Talents/Paladin/Hunter/index.md @@ -1,6 +1,6 @@ --- title: Hunter -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Oathbreaker/index.md b/Talents/Paladin/Oathbreaker/index.md index 635cc8bd1..7b755fa96 100644 --- a/Talents/Paladin/Oathbreaker/index.md +++ b/Talents/Paladin/Oathbreaker/index.md @@ -1,6 +1,6 @@ --- title: Oathbreaker -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Redemption/index.md b/Talents/Paladin/Redemption/index.md index 80168b984..f37174b8f 100644 --- a/Talents/Paladin/Redemption/index.md +++ b/Talents/Paladin/Redemption/index.md @@ -1,6 +1,6 @@ --- title: Redemption -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Thunder/index.md b/Talents/Paladin/Thunder/index.md index fc49f7ac3..6843433c3 100644 --- a/Talents/Paladin/Thunder/index.md +++ b/Talents/Paladin/Thunder/index.md @@ -1,6 +1,6 @@ --- title: Thunder -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Vengeance/index.md b/Talents/Paladin/Vengeance/index.md index 6a5ffa137..086c50e50 100644 --- a/Talents/Paladin/Vengeance/index.md +++ b/Talents/Paladin/Vengeance/index.md @@ -1,6 +1,6 @@ --- title: Vengeance -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- diff --git a/Talents/Paladin/Watchers/index.md b/Talents/Paladin/Watchers/index.md index d5f7a2596..331b6af7a 100644 --- a/Talents/Paladin/Watchers/index.md +++ b/Talents/Paladin/Watchers/index.md @@ -1,6 +1,6 @@ --- title: Watchers -parent: Paladin Talent Tree +parent: Paladin Talents grand_parent: Talents --- From f226b634828987c82d517a4320eea30194cfce48 Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 16:43:00 +0200 Subject: [PATCH 17/20] Fixing talent tree children --- Talents/Ranger/Knacks/index.md | 2 +- Talents/Ranger/Witcher/index.md | 2 +- Talents/Rogue/Assassin/index.md | 2 +- Talents/Rogue/Scout/index.md | 2 +- Talents/Rogue/Thief/index.md | 2 +- Talents/Sorcerer/Aberrant/index.md | 2 +- Talents/Sorcerer/Chaos/index.md | 2 +- Talents/Sorcerer/Divine/index.md | 2 +- Talents/Sorcerer/Draconic/index.md | 2 +- Talents/Sorcerer/Lunar/index.md | 2 +- Talents/Sorcerer/Order/index.md | 2 +- Talents/Sorcerer/Shadow/index.md | 2 +- Talents/Sorcerer/Storm/index.md | 2 +- Talents/Warlock/Archfey/index.md | 2 +- Talents/Warlock/Celestial/index.md | 2 +- Talents/Warlock/Djinn/index.md | 2 +- Talents/Warlock/Fathomless/index.md | 2 +- Talents/Warlock/Fiend/index.md | 2 +- Talents/Warlock/Hexblade/index.md | 2 +- Talents/Warlock/OldOne/index.md | 2 +- Talents/Warlock/Undead/index.md | 2 +- Talents/Warlock/Undying/index.md | 2 +- Talents/Wizard/Bladedancer/index.md | 2 +- Talents/Wizard/Marksman/index.md | 2 +- 24 files changed, 24 insertions(+), 24 deletions(-) diff --git a/Talents/Ranger/Knacks/index.md b/Talents/Ranger/Knacks/index.md index f6997c8dc..506166f58 100644 --- a/Talents/Ranger/Knacks/index.md +++ b/Talents/Ranger/Knacks/index.md @@ -1,6 +1,6 @@ --- title: Exploration Knacks -parent: Ranger +parent: Ranger Talents grand_parent: Talents nav_order: 1 --- diff --git a/Talents/Ranger/Witcher/index.md b/Talents/Ranger/Witcher/index.md index 40ea96adb..5370429fe 100644 --- a/Talents/Ranger/Witcher/index.md +++ b/Talents/Ranger/Witcher/index.md @@ -1,6 +1,6 @@ --- Title: Witcher -parent: Ranger Talent Tree +parent: Ranger Talents grand_parent: Talents --- diff --git a/Talents/Rogue/Assassin/index.md b/Talents/Rogue/Assassin/index.md index 810f7e31e..331fbb371 100644 --- a/Talents/Rogue/Assassin/index.md +++ b/Talents/Rogue/Assassin/index.md @@ -1,6 +1,6 @@ --- title: Assassin -parent: Rogue Talent Tree +parent: Rogue Talents grand_parent: Talents --- diff --git a/Talents/Rogue/Scout/index.md b/Talents/Rogue/Scout/index.md index 3d6d9822b..2375989a2 100644 --- a/Talents/Rogue/Scout/index.md +++ b/Talents/Rogue/Scout/index.md @@ -1,6 +1,6 @@ --- title: Scout -parent: Rogue Talent Tree +parent: Rogue Talents grand_parent: Talents --- diff --git a/Talents/Rogue/Thief/index.md b/Talents/Rogue/Thief/index.md index 77a947035..a1eb1476f 100644 --- a/Talents/Rogue/Thief/index.md +++ b/Talents/Rogue/Thief/index.md @@ -1,6 +1,6 @@ --- title: Thief -parent: Rogue Talent Tree +parent: Rogue Talents grand_parent: Talents --- diff --git a/Talents/Sorcerer/Aberrant/index.md b/Talents/Sorcerer/Aberrant/index.md index ae4d93c09..516e45cf9 100644 --- a/Talents/Sorcerer/Aberrant/index.md +++ b/Talents/Sorcerer/Aberrant/index.md @@ -1,6 +1,6 @@ --- Title: Aberrant Mind -parent: Sorcerer Talent Tree +parent: Sorcerer Talents grand_parent: Talents --- diff --git a/Talents/Sorcerer/Chaos/index.md b/Talents/Sorcerer/Chaos/index.md index 18e3bf3c2..25e67b37c 100644 --- a/Talents/Sorcerer/Chaos/index.md +++ b/Talents/Sorcerer/Chaos/index.md @@ -1,6 +1,6 @@ --- Title: Chaos Bloodline -parent: Sorcerer Talent Tree +parent: Sorcerer Talents grand_parent: Talents --- diff --git a/Talents/Sorcerer/Divine/index.md b/Talents/Sorcerer/Divine/index.md index 5bbe9e8fc..c3aa05b5f 100644 --- a/Talents/Sorcerer/Divine/index.md +++ b/Talents/Sorcerer/Divine/index.md @@ -1,6 +1,6 @@ --- Title: Divine Soul -parent: Sorcerer Talent Tree +parent: Sorcerer Talents grand_parent: Talents --- diff --git a/Talents/Sorcerer/Draconic/index.md b/Talents/Sorcerer/Draconic/index.md index e691143ab..8ed135336 100644 --- a/Talents/Sorcerer/Draconic/index.md +++ b/Talents/Sorcerer/Draconic/index.md @@ -1,6 +1,6 @@ --- Title: Draconic Bloodline -parent: Sorcerer Talent Tree +parent: Sorcerer Talents grand_parent: Talents --- diff --git a/Talents/Sorcerer/Lunar/index.md b/Talents/Sorcerer/Lunar/index.md index bc769349a..8765bd4b7 100644 --- a/Talents/Sorcerer/Lunar/index.md +++ b/Talents/Sorcerer/Lunar/index.md @@ -1,6 +1,6 @@ --- Title: Lunar Sorcery -parent: Sorcerer Talent Tree +parent: Sorcerer Talents grand_parent: Talents --- diff --git a/Talents/Sorcerer/Order/index.md b/Talents/Sorcerer/Order/index.md index 58b230609..8acea1dc4 100644 --- a/Talents/Sorcerer/Order/index.md +++ b/Talents/Sorcerer/Order/index.md @@ -1,6 +1,6 @@ --- Title: Order Bloodline -parent: Sorcerer Talent Tree +parent: Sorcerer Talents grand_parent: Talents --- diff --git a/Talents/Sorcerer/Shadow/index.md b/Talents/Sorcerer/Shadow/index.md index a2334f101..ef41a7aaf 100644 --- a/Talents/Sorcerer/Shadow/index.md +++ b/Talents/Sorcerer/Shadow/index.md @@ -1,6 +1,6 @@ --- Title: Shadow Magic -parent: Sorcerer Talent Tree +parent: Sorcerer Talents grand_parent: Talents --- diff --git a/Talents/Sorcerer/Storm/index.md b/Talents/Sorcerer/Storm/index.md index 2402cfcda..265777591 100644 --- a/Talents/Sorcerer/Storm/index.md +++ b/Talents/Sorcerer/Storm/index.md @@ -1,6 +1,6 @@ --- Title: Storm Sorcery -parent: Sorcerer Talent Tree +parent: Sorcerer Talents grand_parent: Talents --- diff --git a/Talents/Warlock/Archfey/index.md b/Talents/Warlock/Archfey/index.md index 6353342fd..d3ec6cf65 100644 --- a/Talents/Warlock/Archfey/index.md +++ b/Talents/Warlock/Archfey/index.md @@ -1,6 +1,6 @@ --- Title: Archfey -parent: Warlock Talent Tree +parent: Warlock Talents grand_parent: Talents --- diff --git a/Talents/Warlock/Celestial/index.md b/Talents/Warlock/Celestial/index.md index 60c90ad18..f377de08d 100644 --- a/Talents/Warlock/Celestial/index.md +++ b/Talents/Warlock/Celestial/index.md @@ -1,6 +1,6 @@ --- Title: Celestial -parent: Warlock Talent Tree +parent: Warlock Talents grand_parent: Talents --- diff --git a/Talents/Warlock/Djinn/index.md b/Talents/Warlock/Djinn/index.md index d1f351c3e..c06f3e0f1 100644 --- a/Talents/Warlock/Djinn/index.md +++ b/Talents/Warlock/Djinn/index.md @@ -1,6 +1,6 @@ --- Title: Genie -parent: Warlock Talent Tree +parent: Warlock Talents grand_parent: Talents --- diff --git a/Talents/Warlock/Fathomless/index.md b/Talents/Warlock/Fathomless/index.md index ee71609d1..1b050cb2c 100644 --- a/Talents/Warlock/Fathomless/index.md +++ b/Talents/Warlock/Fathomless/index.md @@ -1,6 +1,6 @@ --- Title: Fathomless -parent: Warlock Talent Tree +parent: Warlock Talents grand_parent: Talents --- diff --git a/Talents/Warlock/Fiend/index.md b/Talents/Warlock/Fiend/index.md index fa56e6109..1561b651c 100644 --- a/Talents/Warlock/Fiend/index.md +++ b/Talents/Warlock/Fiend/index.md @@ -1,6 +1,6 @@ --- Title: Fiend -parent: Warlock Talent Tree +parent: Warlock Talents grand_parent: Talents --- diff --git a/Talents/Warlock/Hexblade/index.md b/Talents/Warlock/Hexblade/index.md index 16c6dbd66..5359c2be1 100644 --- a/Talents/Warlock/Hexblade/index.md +++ b/Talents/Warlock/Hexblade/index.md @@ -1,6 +1,6 @@ --- Title: Hexblade -parent: Warlock Talent Tree +parent: Warlock Talents grand_parent: Talents --- diff --git a/Talents/Warlock/OldOne/index.md b/Talents/Warlock/OldOne/index.md index 8bc6e5dfb..f5a7cf397 100644 --- a/Talents/Warlock/OldOne/index.md +++ b/Talents/Warlock/OldOne/index.md @@ -1,6 +1,6 @@ --- Title: Great Old One -parent: Warlock Talent Tree +parent: Warlock Talents grand_parent: Talents --- diff --git a/Talents/Warlock/Undead/index.md b/Talents/Warlock/Undead/index.md index 229cf9d7f..0b1bd3ebe 100644 --- a/Talents/Warlock/Undead/index.md +++ b/Talents/Warlock/Undead/index.md @@ -1,6 +1,6 @@ --- Title: Undead -parent: Warlock Talent Tree +parent: Warlock Talents grand_parent: Talents --- diff --git a/Talents/Warlock/Undying/index.md b/Talents/Warlock/Undying/index.md index 0a9b3167a..d576af568 100644 --- a/Talents/Warlock/Undying/index.md +++ b/Talents/Warlock/Undying/index.md @@ -1,6 +1,6 @@ --- Title: Undying -parent: Warlock Talent Tree +parent: Warlock Talents grand_parent: Talents --- diff --git a/Talents/Wizard/Bladedancer/index.md b/Talents/Wizard/Bladedancer/index.md index af8a0984b..f46dc71e6 100644 --- a/Talents/Wizard/Bladedancer/index.md +++ b/Talents/Wizard/Bladedancer/index.md @@ -1,6 +1,6 @@ --- title: Bladedancer -parent: Wizard Talent Tree +parent: Wizard Talents grand_parent: Talents --- diff --git a/Talents/Wizard/Marksman/index.md b/Talents/Wizard/Marksman/index.md index 6f05a6d09..9722457e4 100644 --- a/Talents/Wizard/Marksman/index.md +++ b/Talents/Wizard/Marksman/index.md @@ -1,6 +1,6 @@ --- title: Arcane Marksman -parent: Wizard Talent Tree +parent: Wizard Talents grand_parent: Talents --- From f979ef7b7ea2fa7f59ae949c0979e41b3a78e294 Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 17:02:47 +0200 Subject: [PATCH 18/20] Started separating fighting styles --- Equipment/Weapons/Proficiency/index.md | 1 + Talents/Fighting/Berserk/index.md | 28 +++++++++++ Talents/Fighting/Brawling/index.md | 27 ++++++++++ Talents/Fighting/Covert/index.md | 27 ++++++++++ Talents/Fighting/Defence/index.md | 26 ++++++++++ Talents/Fighting/index.md | 68 -------------------------- 6 files changed, 109 insertions(+), 68 deletions(-) create mode 100644 Talents/Fighting/Berserk/index.md create mode 100644 Talents/Fighting/Brawling/index.md create mode 100644 Talents/Fighting/Covert/index.md create mode 100644 Talents/Fighting/Defence/index.md diff --git a/Equipment/Weapons/Proficiency/index.md b/Equipment/Weapons/Proficiency/index.md index 8e4e01d9b..723791578 100644 --- a/Equipment/Weapons/Proficiency/index.md +++ b/Equipment/Weapons/Proficiency/index.md @@ -27,6 +27,7 @@ For the purposes of more advanced talents, such as weapon foci and specialisatio | Firearms, renaissance | ✗ | ✓ | | Firearms, industrial | ✗ | ✓ | | Flexible | ✓ | ✓ | +| Improvised | ✓ | ✗ | | Muscle-Powered | ✓ | ✗ | | Polearms | ✓ | ✓ | | Unarmed | ✓ | ✓ | diff --git a/Talents/Fighting/Berserk/index.md b/Talents/Fighting/Berserk/index.md new file mode 100644 index 000000000..ce093652e --- /dev/null +++ b/Talents/Fighting/Berserk/index.md @@ -0,0 +1,28 @@ +--- +title: Berserk +parent: Fighting Styles +grand_parent: Talents +--- + +# Berserk Fighting Style + +## Style + +
+ +#### **Cost:** 5 Character Points +You are skilled at returning pain to those who deliver it. While you are wielding a melee weapon with which you are proficient, you gain the following benefit: +* When you deal damage to a creature that includes your Strength modifier, you add twice your Strength modifier if that creature dealt damage to you since the start of your last turn. +* When you choose to let an attack hit you, the creature rolls the damage as normal instead of choosing the maximum. + + (Normally, you can choose to allow a miss to hit you. If you do so, the attacker chooses the maximum amount of damage instead of rolling.) + +## Mastery + +
+ +#### **Cost:** 10 Character Points
**Prerequisite:** Berserk Fighting Style +You've mastered returning pain to those who deliver it, becoming a scourge on the battlefield. While you are wielding a melee weapon with which you are proficient, you gain the following benefits: +* When a creature deals damage to you with a melee weapon, it provokes an opportunity attack from you. On a hit, your weapon dice deal maxiumum damage. +* When a creature scores a critical hit against you, you have +1d on the first attack you make against that creature before the end of your next turn. +* You have +1d to your defences vs effects that would force you to act against your will, be frightened, or prevent you from attacking a creature. diff --git a/Talents/Fighting/Brawling/index.md b/Talents/Fighting/Brawling/index.md new file mode 100644 index 000000000..b348983d9 --- /dev/null +++ b/Talents/Fighting/Brawling/index.md @@ -0,0 +1,27 @@ +--- +title: Brawling +parent: Fighting Styles +grand_parent: Talents +--- + +# Brawling Fighting Style + +## Style + +
+ +#### **Cost:** 5 Character Points +You are skilled at using your weight to your advantage. Your unarmed strike and improvised weapon damage die increases by one step (e.g. from 1 to 1d4). + +> The damage die size increases from brawling fighting style and brawling mastery **do** apply to the damage die of natural weapons. For example, the damage die of a longtooth shifter's fangs increases from 1d6 to 1d8. +> +> If you use your martial feat die for your unarmed damage die, then the increased damage die size from brawling fighting style and brawling mastery **do not** apply. For example, a warrior with a martial feat die of 1d6, brawling fighting style and the martial arts talent from the monk talent tree deals 1d6 damage with their unarmed strikes, not 1d8. + +## Mastery + +
+ +#### **Cost:** 10 Character Points
**Prerequisite:** Brawling Fighting Style +You've mastered using your weight to your advantage, easily wrangling targets around. You gain the following benefits: +* Your unarmed strike and improvised weapon damage die increases by one step (e.g. from 1d4 to 1d6) and improvised weapons wielded by you have the [versatile](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Glossary/#versatile) weapon property. +* Your speed isn't halved by carrying a grappled creature who is the same size category as you or smaller. diff --git a/Talents/Fighting/Covert/index.md b/Talents/Fighting/Covert/index.md new file mode 100644 index 000000000..f98a01fa7 --- /dev/null +++ b/Talents/Fighting/Covert/index.md @@ -0,0 +1,27 @@ +--- +title: Covert +parent: Fighting Styles +grand_parent: Talents +--- + +# Covert Fighting Style + +## Style + +
+ +#### **Cost:** 5 Character Points +You are skilled at fighting from unseen angles. You gain the following benefits: +* Once per turn, you can take the Hide action as a free action. +* Creatures that you've dealt damage to since the start of your last turn have -1d on [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) checks made to find you. + +## Mastery + +
+ +#### **Cost:** 10 Character Points
**Prerequisite:** Covert Fighting Style +You've mastered fighting from unseen angles, gaining an advantage over your foes. You gain the following benefits: +* You can try to hide when you are lightly obscured from the creature from which you are hiding. +* Dim light doesn't impose -1d on your [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) checks that rely on sight. +* When you are hidden from a creature and miss it with an unarmed strike or weapon attack, making the attack doesn't automatically reveal your position. +* Once per turn, when you deal damage to a creature with an unarmed strike or weapon attack while hidden from it, your weapon dice deal maximum damage. diff --git a/Talents/Fighting/Defence/index.md b/Talents/Fighting/Defence/index.md new file mode 100644 index 000000000..0592205cd --- /dev/null +++ b/Talents/Fighting/Defence/index.md @@ -0,0 +1,26 @@ +--- +title: Defence +parent: Fighting Styles +grand_parent: Talents +--- + +# Defence Fighting Style + +## Style + +
+ +#### **Cost:** 5 Character Points +You are skilled in the art of defending yourself. While you are wearing medium or heavy armour with which you are proficient, you gain the following benefits: +* You can use an action to mark a target within 30 feet that you can see until the end of your next turn. When you do so, damage dealt to you by the target is reduced by an amount equal to half your Strength or Constitution modifier (your choice, rounded up, minimum of +1) while marked. You can only have one creature marked in this way at a time. +* You have +1d to avoid being moved. + +## Mastery + +
+ +#### **Cost:** 10 Character Points
**Prerequisite:** Defence Fighting Style +You've mastered the art of defending yourself, treating your armour as a second skin. While you are wearing medium or heavy armour with which you are proficient, you gain the following benefits: +* When you are hit by a melee or ranged attack, the damage roll has -1d. +* Once per round, when a creature makes a melee attack against you while within your reach, whether the attack hits or misses, the creature must make a Strength defence check vs your passive [Athletics](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Athletics/) skill, or be shoved up to 10 feet directly away from you. +* The time that it takes for you to don and doff armour is reduced by half. diff --git a/Talents/Fighting/index.md b/Talents/Fighting/index.md index 03e348f90..d57d99f8a 100644 --- a/Talents/Fighting/index.md +++ b/Talents/Fighting/index.md @@ -5,74 +5,6 @@ parent: Talents # Fighting Styles -## Berserk - -### Style -You are skilled at returning pain to those who deliver it. While you are wielding a melee weapon with which you are proficient, you gain the following benefit: -- When you deal damage to a creature that includes your Strength modifier, you add twice your Strength modifier if that creature dealt damage to you since the start of your last turn. -- When you choose to let an attack hit you, the creature rolls the damage as normal instead of choosing the maximum. - - (Normally, you can choose to allow a miss to hit you. If you do so, the attacker chooses the maximum amount of damage instead of rolling.) - -### Mastery -You've mastered returning pain to those who deliver it, becoming a scourge on the battlefield. While you are wielding a melee weapon with which you are proficient, you gain the following benefits: -- When a creature deals damage to you with a melee weapon, it provokes an opportunity attack from you. On a hit, your weapon dice deal maxiumum damage. -- When a creature scores a critical hit against you, you have advantage on the first attack you make against that creature before the end of your next turn. -- Effects that would force you to act against your will, be frightened, or prevent you from attacking a creature have disadvantage. - -## Brawling - -### Style - -
- -#### **Cost:** 5 Character Points -You are skilled at using your weight to your advantage. You gain the following benefits: -- You are proficient with improvised weapons. -- Your unarmed strike and improvised weapon damage die increases by one step (e.g. from 1 to 1d4). -- When you take the Attack action and attempt to grapple, shove, or trip a creature, or make an attack against a creature with an unarmed strike or a weapon wielded in one hand on your turn, you can use your bonus action to make an unarmed strike, grapple, shove, or trip against the same creature. - -> The damage die size increases from brawling fighting style and brawling mastery **do** apply to the damage die of natural weapons. For example, the damage die of a longtooth shifter's fangs increases from 1d6 to 1d8. -> -> If you use your martial feat die for your unarmed damage die, then the increased damage die size from brawling fighting style and brawling mastery **do not** apply. For example, a warrior with a martial feat die of 1d6, brawling fighting style and the martial arts talent from the monk talent tree deals 1d6 damage with their unarmed strikes, not 1d8. - -### Mastery - -
- -#### **Cost:** 10 Character Points
**Prerequisite:** Brawling Fighting Style -You've mastered using your weight to your advantage, easily wrangling targets around. You gain the following benefits: -- Your unarmed strike and improvised weapon damage die increases by one step (e.g. from 1d4 to 1d6) and improvised weapons wielded by you have the [versatile](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Glossary/#versatile) weapon property. -- Your speed isn't halved by carrying a grappled creature who is the same size category as you or smaller. -- Once per turn, when you hit a creature with an unarmed strike or a weapon wielded in one hand on your turn, as a free action you can make an additional unarmed strike against the same target with -1d. - -## Covert - -### Style -You are skilled at fighting from unseen angles. You gain the following benefits: -- You can take the Hide action as a bonus action. If you could already take the Hide action as a bonus action, you can once per turn instead take it as a free action on your turn. -- Creatures you've dealt damage to since the start of your last turn have disadvantage on Wisdom (Perception) checks made to find you. - -### Mastery -You've mastered fighting from unseen angles, gaining an advantage over your foes. You gain the following benefits: -- You can try to hide when you are lightly obscured from the creature from which you are hiding. -- Dim light doesn't impose disadvantage on your Wisdom (Perception) checks that rely on sight. -- When you are hidden from a creature and miss it with an unarmed strike or weapon attack, making the attack doesn't automatically reveal your position. -- Once per turn, when you deal damage to a creature with an unarmed strike or weapon attack while hidden from it, your weapon dice deal maximum damage. - -## Defence - -### Style -You are skilled at the art of defending yourself. While you are wearing medium or heavy armour with which you are proficient, you gain the following benefits: -- You can use your bonus action to mark a target within 30 feet that you can see until the end of your next turn. When you do so, damage dealt to you by the target is reduced by an amount equal to half your Strength or Constitution modifier (your choice, rounded up, minimum of +1) while marked. You can only have one creature marked in this way at a time. -- You have advantage on Strength checks to avoid being moved. Effects that would physically move you have disadvantage on their attack roll vs Strength defence. - -### Mastery -You've mastered the art of defending yourself, treating your armour as a second skin. While you are wearing medium or heavy armour with which you are proficient, you gain the following benefits: -- When you are hit by a melee or ranged attack, the damage roll has disadvantage. -- Once per round, when a creature makes a melee attack against you while within your reach, whether the attack hits or misses, the creature must make a Strength defence check vs your passive Strength (Athletics) skill or be shoved up to 10 feet directly away from you. -- The time that it takes for you to don and doff armour is reduced by half. - ## Disruption ### Style From 383884630f862aa344d652cd4815b43a7f54ec51 Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 18:31:58 +0200 Subject: [PATCH 19/20] Separated disruption style --- Talents/Fighting/Disruption/index.md | 27 +++++++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 Talents/Fighting/Disruption/index.md diff --git a/Talents/Fighting/Disruption/index.md b/Talents/Fighting/Disruption/index.md new file mode 100644 index 000000000..4aa9d5dda --- /dev/null +++ b/Talents/Fighting/Disruption/index.md @@ -0,0 +1,27 @@ +--- +title: Disruption +parent: Fighting Styles +grand_parent: Talents +--- + +# Disruption Fighting Style + +## Style + +
+ +#### **Cost:** 5 Character Points +You are skilled at fighting and interfering with spellcasters. You gain the following benefits: +* When you roll vs a creature's Constitution defence to break their concentration and miss, you can use an action to reroll. You must use the new roll. +* Once per round, when a hostile creature attempts to cast a spell while within 5 feet of you, they must first make a Constitution defence check of DC = 10 + the spell's level. On a failure, the spell isn't cast and any mana is wasted. + + +## Mastery + +
+ +#### **Cost:** 10 Character Points
**Prerequisite:** Disruption Fighting Style +You've mastered fighting and interfering with spellcasters, confounding their concentration. You gain the following benefits: +* When a creature within 30 feet of you that you can see casts a spell, they provoke an opportunity attack from you. +* You have +1d whenever you roll vs a creature's Constitution defence to make them break their concentration. +* If you've dealt damage to a spellcaster since the start of your last turn and can see that spellcaster, then you have +1d to your defences vs spells cast by that creature. From 31a917b9f622c87b506db5facb022fa454d2def0 Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 15 Sep 2023 18:51:19 +0200 Subject: [PATCH 20/20] Added the parry action --- Combat/Melee/Parry/index.md | 16 ++++++++++++++++ Combat/Melee/Raise/index.md | 4 ++-- Equipment/Weapons/Glossary/index.md | 8 ++++---- Talents/Fighting/Disruption/index.md | 1 - Talents/Fighting/Dual/index.md | 25 +++++++++++++++++++++++++ Talents/Fighting/index.md | 27 --------------------------- 6 files changed, 47 insertions(+), 34 deletions(-) create mode 100644 Combat/Melee/Parry/index.md create mode 100644 Talents/Fighting/Dual/index.md diff --git a/Combat/Melee/Parry/index.md b/Combat/Melee/Parry/index.md new file mode 100644 index 000000000..9208a0b6f --- /dev/null +++ b/Combat/Melee/Parry/index.md @@ -0,0 +1,16 @@ +--- +title: Parry +parent: Melee Actions +grand_parent: Combat +--- + +# Parry +**Actions:** 1
+**Requirements:** You are wielding a weapon with the parry property. + +You position your weapon to protect yourself. When you parry, you gain a circumstance bonus to Strength defence vs melee attacks until the start of your next turn, as described on the table below: + +| Weapon Wielded In | Bonus to Strength Defence | +|:-----------------:|:-------------------------:| +| One Hand | +1 | +| Two Hands | +2 | diff --git a/Combat/Melee/Raise/index.md b/Combat/Melee/Raise/index.md index 23054eb8e..b7666ea07 100644 --- a/Combat/Melee/Raise/index.md +++ b/Combat/Melee/Raise/index.md @@ -6,6 +6,6 @@ grand_parent: Combat # Raise Shield **Actions:** 1
-**Requirements:** You are wielding a shield. +**Requirements:** You are wielding an item with the shield property. -You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to Strength and Dexterity defence vs melee and ranged attacks. Your shield remains raised until the start of your next turn. +You position your shield to protect yourself. When you have raised a shield, you gain its listed circumstance bonus to Strength and Dexterity defence vs melee and ranged attacks. Your shield remains raised until the start of your next turn. diff --git a/Equipment/Weapons/Glossary/index.md b/Equipment/Weapons/Glossary/index.md index eff994875..41ee13e07 100644 --- a/Equipment/Weapons/Glossary/index.md +++ b/Equipment/Weapons/Glossary/index.md @@ -134,14 +134,14 @@ Non-lethal weapons are designed to incapacitate a target without killing it. Wea Defence checks to avoid being hit by an opportunity attack made with an opportunistic weapon are made at disadvantage. ### Parry -When wielding a parry weapon, you gain a bonus to your Strength defence vs melee attacks. This bonus is defined by how the weapon is wielded: +When wielding a parry weapon, you may use the [Parry](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Raise/) action, which grants you a bonus to your Strength defence vs melee attacks. This bonus is defined by how the weapon is wielded: -| Weapon Wielded In | Maximum Bonus to Strength Defence | -|:-----------------:|:---------------------------------:| +| Weapon Wielded In | Bonus to Strength Defence | +|:-----------------:|:-------------------------:| | One Hand | +1 | | Two Hands | +2 | -If you are wielding a finesse weapon and blocking an attack from a weapon the is being wielded in one hand, then you may use your Dexterity to calculate your Strength defence. +If you are wielding a finesse weapon and blocking an attack from a weapon that is being wielded in one hand, then you may use your Dexterity to calculate your Strength defence. If you are wielding an unwieldy parry weapon and use all of your attacks when taking the attack action on your turn, then you do not benefit from the weapon's parry bonus to Strength defence until the end of your next turn. diff --git a/Talents/Fighting/Disruption/index.md b/Talents/Fighting/Disruption/index.md index 4aa9d5dda..b963ee11a 100644 --- a/Talents/Fighting/Disruption/index.md +++ b/Talents/Fighting/Disruption/index.md @@ -15,7 +15,6 @@ You are skilled at fighting and interfering with spellcasters. You gain the foll * When you roll vs a creature's Constitution defence to break their concentration and miss, you can use an action to reroll. You must use the new roll. * Once per round, when a hostile creature attempts to cast a spell while within 5 feet of you, they must first make a Constitution defence check of DC = 10 + the spell's level. On a failure, the spell isn't cast and any mana is wasted. - ## Mastery
diff --git a/Talents/Fighting/Dual/index.md b/Talents/Fighting/Dual/index.md new file mode 100644 index 000000000..23e283fcb --- /dev/null +++ b/Talents/Fighting/Dual/index.md @@ -0,0 +1,25 @@ +--- +title: Dual Wielding +parent: Fighting Styles +grand_parent: Talents +--- + +# Dual Wielding Fighting Style + +## Style + +
+ +#### **Cost:** 5 Character Points +You are skilled at fighting with two weapons. While you are wielding separate weapons with which you are proficient in each hand, you gain the following benefits: +* When you [Dual Wield](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Dual/), you can add your ability modifier to the damage of your Two-Weapon Fighting attack as long as it doesn't already include that modifier. +* When you [Dual Wield](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Dual/), if you are wielding two weapons with the parry property, then you may apply both of their parry bonuses to your Strength defence vs melee attacks. + +## Mastery + +
+ +#### **Cost:** 10 Character Points
**Prerequisite:** Dual Wielding Fighting Style +You've mastered fighting with two weapons, becoming a flurry of motion. While you are wielding separate weapons in each hand with which you are proficient, you gain the following benefits: +* You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't finesse or light. Instead, these weapons may not be unwieldy or versatile. +* When you make an opportunity attack, you can attack with both of your weapons. diff --git a/Talents/Fighting/index.md b/Talents/Fighting/index.md index d57d99f8a..b2113a2d4 100644 --- a/Talents/Fighting/index.md +++ b/Talents/Fighting/index.md @@ -5,33 +5,6 @@ parent: Talents # Fighting Styles -## Disruption - -### Style -You are skilled at fighting and interfering with spellcasters. You gain the following benefits: -- When you roll vs a creature's Constitution defence to break their concentration and miss, you can use your bonus action to reroll. You must use the new roll. -- Once per round, when a hostile creature attempts to cast a spell while within 5 feet of you, they must first make a Constitution defence check of DC = 10 + the spell's level. On a failure, the spell isn't cast and any points are wasted. - -### Mastery -You've mastered fighting and interfering with spellcasters, confounding their concentration. You gain the following benefits: -- When a creature within 30 feet of you that you can see casts a spell, they provoke an opportunity attack from you. -- Whenever you roll vs a creature's Constitution defence to make them break their concentration, you are considered to be proficient in this roll. -- Spells cast by creatures that you can see have disadvantage to hit you if you've dealt damage to the spellcaster since the start of your last turn. - -## Dual Wielding - -### Style -You are skilled at fighting with two weapons. While you are wielding separate weapons in each hand with which you are proficient, you gain the following benefits: -- When you engage in Two-Weapon Fighting, you can add your ability modifier to the damage of your Two-Weapon Fighting attack as long as it doesn't already include that modifier. -- When you engage in Two-Weapon Fighting, if you are wielding two weapons with the parry property, then you may apply both of their parry bonuses to your Strength defence vs melee attacks. -- When you make an opportunity attack, you can attack with both of your weapons. - -### Mastery -You've mastered fighting with two weapons, becoming a flurry of motion. While you are wielding separate weapons in each hand with which you are proficient, you gain the following benefits: -- When you engage in Two-Weapon Fighting, you may forgo a number of attacks. For each attack that you forgo, you gain a +1 bonus to Strength defence vs melee attacks until the start of your next turn. -- You can use two-weapon fighting even when the one-handed melee weapons you are wielding aren't finesse or light. Instead, these weapons may not be unwieldy or versatile. -- When you use your bonus action to attack with a weapon, you can choose to forgo your proficiency die. If you do so, you can make an additional attack with that weapon, also without your proficiency die. - ## Duelist ### Style