diff --git a/Equipment/Armour/Tables/index.md b/Equipment/Armour/Tables/index.md index 88d805ebd..8ca441121 100644 --- a/Equipment/Armour/Tables/index.md +++ b/Equipment/Armour/Tables/index.md @@ -6,21 +6,21 @@ nav_order: 3 --- # Armour Tables -The armour tables show the cost, weight and other properties of the common types of armour worn in Arden. Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +The armour tables show the cost, weight and other properties of the common types of armour worn in Arden. Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. ##### Light Armour | Armour | Piece | DR | Max Dex | Strength | Properties | Weight | Cost | |:-------|:-----:|:--:|:-------:|:--------:|:-----------|-------:|-----:| -| Silk | Underlay | +1 | — | 5 | Clothing, soak | 4 lb. | 30 gp | +| Silk | Underlay | +1 | — | 5 | Clothing, soak | 4 lb. | 30 gp | | Padded | Underlay | +1 | +8 | 7 | Clothing, soak | 8 lb. | 5 gp | -| Leather | Underlay | +2 | +6 | 7 | Clothing, soak | 10 lb. | 10 gp | +| Leather | Underlay | +2 | +6 | 7 | Clothing, soak | 10 lb. | 10 gp | | Brigandine | Arms | +1 | +5 | 9 | Clothing | 1 lb. | 5 gp | | Brigandine | Torso | +1 | +5 | 9 | Clothing, coverage 14-16 | 10 lb. | 15 gp | | Brigandine | Legs | +1 | +5 | 9 | Clothing | 2 lb. | 5 gp | | Fur Cloak | Cloak | — | +4 | 9 | +1 DR vs , bulky, clothing | 5 lb. | 5 gp | -| Overcoat | Cloak | — | +4 | 9 | +1 DR vs , bulky, clothing | 5 lb. | 5 gp | -| Hide Cloak | Cloak | — | +4 | 9 | +1 DR vs , bulky, clothing | 5 lb. | 5 gp | +| Overcoat | Cloak | — | +4 | 9 | +1 DR vs , bulky, clothing | 5 lb. | 5 gp | +| Hide Cloak | Cloak | — | +4 | 9 | +1 DR vs , bulky, clothing | 5 lb. | 5 gp | | Buckler | Shield | — | +4 | 9 | Bashing (1), finesse, light, non-lethal, parry, worn | 5 lb. | 5 gp | ##### Medium Armour @@ -31,10 +31,10 @@ The armour tables show the cost, weight and other properties of the common types | Hide | Torso | +2 | +4 | 9 | Clothing, coverage 14-16, soak | 7 lb. | 7 gp | | Hide | Legs | +1 | +4 | 9 | Clothing | 3 lb. | 2 gp | | Scale | Arms | +1 | +3 | 11 | Bulky, coverage 2, noisy | 5 lb. | 10 gp | -| Scale | Torso | +3 | +3 | 11 | Bulky, coverage 11-16, noisy, soak | 15 lb. | 30 gp | +| Scale | Torso | +3 | +3 | 11 | Bulky, coverage 11-16, noisy, soak | 15 lb. | 30 gp | | Scale | Legs | +1 | +3 | 11 | Bulky, coverage 1, noisy | 10 lb. | 10 gp | | Chain | Arms | +1 | +2 | 13 | Bulky, coverage 2, noisy | 5 lb. | 12 gp | -| Chain Shirt | Torso | +4 | +2 | 13 | Concealed, coverage 11-16, shirt, soak | 25 lb. | 50 gp | +| Chain Shirt | Torso | +4 | +2 | 13 | Concealed, coverage 11-16, shirt, soak | 25 lb. | 50 gp | | Chain | Legs | +1 | +2 | 13 | Bulky, coverage 1, noisy | 10 lb. | 13 gp | | Chain Coif | Head | — | — | 11 | Coverage 4 | 5 lb. | 15 gp | | Shield, wooden | Shield | — | +3 | 11 | Bashing (1d4 ), non-lethal, shield 2 | 5 lb. | 3 gp | @@ -59,7 +59,7 @@ The armour tables show the cost, weight and other properties of the common types | Extra | Properties | Weight | Cost | |:------|:-----------|-------:|-----:| -| Armour spikes | +1 damage for unarmed strikes, worn | +10 lbs. | +50 gp | +| Armour spikes | +1 damage for unarmed strikes, worn | +10 lbs. | +50 gp | | Gauntlet, locked | Disadvantage to disarm locked weapon, action to remove | +5 lbs. | +8 gp | | Shield spikes | Increase damage die size by one step, remove non-lethal | +5 lbs. | +10 gp | | Shield, throwing | Thrown (1d6 , 20/60) | — | +50 gp | diff --git a/Equipment/Weapons/Axes/index.md b/Equipment/Weapons/Axes/index.md index c3f6f05ac..4716efa70 100644 --- a/Equipment/Weapons/Axes/index.md +++ b/Equipment/Weapons/Axes/index.md @@ -6,15 +6,15 @@ nav_order: 3 --- # Axes -Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. | Name | Cost | Damage | Weight | Str/Dex | Properties | |:-----|-----:|:-------|-------:|:-------:|:-----------| -| Boarding Axe | 6 gp | 1d6 / | 1 lb. | 7 | Brutal 1, disarm, finesse, hooked, light | -| Dwarven Maulaxe | 25 gp | 1d6 / | 1 lb. | 7 | Brutal 1, disarm, exotic, finesse, hooked, light, sunder 1, thrown (20/60) | -| Waraxe | 10 gp | 1d8 | 1 lb. | 9 | Brutal 1, disarm, hooked | -| Battleaxe | 10 gp | 1d8 | 2 lb. | 11 | Brutal 1, disarm, hooked, versatile | -| Longaxe | 10 gp | 1d10 | 2 lb. | 11 | Brutal 1, disarm, hooked, trip, two-handed | -| Greataxe | 30 gp | 1d12 | 3 lb. | 13 | Brutal 1, cleave, two-handed, unwieldy | -| Orc Double Axe | 50 gp | 1d8 | 5 lb. | 15 | Brutal 1, cleave, double, exotic, hooked, two-handed, unwieldy | -| Dwarven Urgrosh | 60 gp | 1d8 / | 5 lb. | 15 | Brace, brutal 1, disarm, double, exotic, hooked, two-handed, unwieldy | +| Boarding Axe | 6 gp | 1d6 / | 1 lb. | 7 | Brutal 1, disarm, finesse, hooked, light | +| Dwarven Maulaxe | 25 gp | 1d6 / | 1 lb. | 7 | Brutal 1, disarm, exotic, finesse, hooked, light, sunder 1, thrown (20/60) | +| Waraxe | 10 gp | 1d8 | 1 lb. | 9 | Brutal 1, disarm, hooked | +| Battleaxe | 10 gp | 1d8 | 2 lb. | 11 | Brutal 1, disarm, hooked, versatile | +| Longaxe | 10 gp | 1d10 | 2 lb. | 11 | Brutal 1, disarm, hooked, trip, two-handed | +| Greataxe | 30 gp | 1d12 | 3 lb. | 13 | Brutal 1, cleave, two-handed, unwieldy | +| Orc Double Axe | 50 gp | 1d8 | 5 lb. | 15 | Brutal 1, cleave, double, exotic, hooked, two-handed, unwieldy | +| Dwarven Urgrosh | 60 gp | 1d8 / | 5 lb. | 15 | Brace, brutal 1, disarm, double, exotic, hooked, two-handed, unwieldy | diff --git a/Equipment/Weapons/Blades/index.md b/Equipment/Weapons/Blades/index.md index b525e64e2..f447225a0 100644 --- a/Equipment/Weapons/Blades/index.md +++ b/Equipment/Weapons/Blades/index.md @@ -6,25 +6,25 @@ nav_order: 4 --- # Blades -Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. | Name | Cost | Damage | Weight | Str/Dex | Properties | |:-----|-----:|:-------|-------:|:-------:|:-----------| -| Stiletto | 5 gp | 1d4 | ½ lb. | 5 | Brutal 1, close, concealed, finesse, light | -| Swordbreaker | 12 gp | 1d4 / | 1 lb. | 5 | Close, disarm, finesse, light, parry | -| Smallsword | 10 gp | 1d6 | 1 lb. | 7 | Finesse, light, parry | -| Scimitar | 15 gp| 1d6 | 2 lb. | 7 | Finesse, light, mounted, parry | -| Shortsword | 10 gp | 2d3 / | 2 lb. | 7 | Finesse, light, parry | -| Falchion | 15 gp | 1d8 | 2 lb. | 9 | Critical, parry | -| Cavalry Sabre | 15 gp | 1d8 | 3 lb. | 9 | Mounted, parry | -| Rapier | 20 gp | 1d8 | 2 lb. | 9 | Critical, finesse, parry | -| Sidesword | 15 gp | 2d4 / | 2 lb. | 9 | Finesse, parry | -| Broadsword | 20 gp | 2d4 / | 3 lb. | 11 | Finesse, opportunistic, parry | -| Arming Sword | 10 gp | 2d4 / | 2 lb. | 9 | Parry | -| Estoc | 50 gp | 1d8 | 3 lb. | 11 | Critical, finesse, parry, sunder 1, versatile | -| Katana | 50 gp | 1d8 / | 3 lb. | 11 | Critical, finesse, parry, versatile | -| Bastard Sword | 15 gp | 2d4 / | 3 lb. | 11 | Parry, versatile | -| Elven Curveblade | 80 gp | 1d10 / | 3 lb. | 11 | Critical, exotic, finesse, mounted, parry, two-handed | -| Longsword | 15 gp | 2d5 / | 3 lb. | 11 | Opportunistic, parry, two-handed | -| Greatsword | 50 gp | 3d4 / | 6 lb. | 13 | Bashing (1d4 ), long, parry, two-handed, unwieldy | -| Double-Bladed Sword | 50 gp | 2d4 / | 4 lb. | 15 | Double, parry, two-handed, unwieldy | +| Stiletto | 5 gp | 1d4 | ½ lb. | 5 | Brutal 1, close, concealed, finesse, light | +| Swordbreaker | 12 gp | 1d4 / | 1 lb. | 5 | Close, disarm, finesse, light, parry | +| Smallsword | 10 gp | 1d6 | 1 lb. | 7 | Finesse, light, parry | +| Scimitar | 15 gp| 1d6 | 2 lb. | 7 | Finesse, light, mounted, parry | +| Shortsword | 10 gp | 2d3 / | 2 lb. | 7 | Finesse, light, parry | +| Falchion | 15 gp | 1d8 | 2 lb. | 9 | Critical, parry | +| Cavalry Sabre | 15 gp | 1d8 | 3 lb. | 9 | Mounted, parry | +| Rapier | 20 gp | 1d8 | 2 lb. | 9 | Critical, finesse, parry | +| Sidesword | 15 gp | 2d4 / | 2 lb. | 9 | Finesse, parry | +| Broadsword | 20 gp | 2d4 / | 3 lb. | 11 | Finesse, opportunistic, parry | +| Arming Sword | 10 gp | 2d4 / | 2 lb. | 9 | Parry | +| Estoc | 50 gp | 1d8 | 3 lb. | 11 | Critical, finesse, parry, sunder 1, versatile | +| Katana | 50 gp | 1d8 / | 3 lb. | 11 | Critical, finesse, parry, versatile | +| Bastard Sword | 15 gp | 2d4 / | 3 lb. | 11 | Parry, versatile | +| Elven Curveblade | 80 gp | 1d10 / | 3 lb. | 11 | Critical, exotic, finesse, mounted, parry, two-handed | +| Longsword | 15 gp | 2d5 / | 3 lb. | 11 | Opportunistic, parry, two-handed | +| Greatsword | 50 gp | 3d4 / | 6 lb. | 13 | Bashing (1d4 ), long, parry, two-handed, unwieldy | +| Double-Bladed Sword | 50 gp | 2d4 / | 4 lb. | 15 | Double, parry, two-handed, unwieldy | diff --git a/Equipment/Weapons/Bows/index.md b/Equipment/Weapons/Bows/index.md index 0009ed083..ff0ed7e24 100644 --- a/Equipment/Weapons/Bows/index.md +++ b/Equipment/Weapons/Bows/index.md @@ -6,17 +6,17 @@ nav_order: 5 --- # Bows -Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. The 'longbows' presented here are consistent with the tabletop RPG concept of a longbow and represent 3 to 4-foot bows. A full sized, 6-foot english longbow is best treated as a greatbow. | Name | Cost | Damage | Weight | Range | Properties | |:-----|-----:|:-------|-------:|:-----:|:-----------| -| Self Shortbow | 30 gp | 1d6 | 2 lb. | 90/360 | Ammunition, brutal 1, strength 7, two-handed | -| Composite Shortbow | 75 gp | 1d8 | 2 lb. | 150/600 | Ammunition, brutal 1, strength 9, two-handed | -| Recurve Composite Shortbow | 150 gp | 1d10 | 3 lb. | 300/1200 | Ammunition, brutal 1, strength 11, two-handed | -| Self Longbow | 50 gp | 1d8 | 2 lb. | 150/600 | Ammunition, brutal 1, strength 9, tall, two-handed, unwieldy | -| Composite Longbow | 100 gp | 1d10 | 3 lb. | 300/1200 | Ammunition, brutal 1, strength 11, tall, two-handed, unwieldy | -| Recurve Composite Longbow | 200 gp | 1d12 | 3 lb. | 500/2000 | Ammunition, brutal 1, strength 13, tall, two-handed, unwieldy | -| Greatbow | 150 gp | 1d12 | 3 lb.| 500/2000 | Ammunition, brutal 1, strength 13, tall, two-handed, unwieldy, volley | -| Orc Hornbow | 130 gp | 2d6 | 3 lb. | 80/320 | Ammunition, brutal 1, strength 15, two-handed | +| Self Shortbow | 30 gp | 1d6 | 2 lb. | 90/360 | Ammunition, brutal 1, strength 7, two-handed | +| Composite Shortbow | 75 gp | 1d8 | 2 lb. | 150/600 | Ammunition, brutal 1, strength 9, two-handed | +| Recurve Composite Shortbow | 150 gp | 1d10 | 3 lb. | 300/1200 | Ammunition, brutal 1, strength 11, two-handed | +| Self Longbow | 50 gp | 1d8 | 2 lb. | 150/600 | Ammunition, brutal 1, strength 9, tall, two-handed, unwieldy | +| Composite Longbow | 100 gp | 1d10 | 3 lb. | 300/1200 | Ammunition, brutal 1, strength 11, tall, two-handed, unwieldy | +| Recurve Composite Longbow | 200 gp | 1d12 | 3 lb. | 500/2000 | Ammunition, brutal 1, strength 13, tall, two-handed, unwieldy | +| Greatbow | 150 gp | 1d12 | 3 lb.| 500/2000 | Ammunition, brutal 1, strength 13, tall, two-handed, unwieldy, volley | +| Orc Hornbow | 130 gp | 2d6 | 3 lb. | 80/320 | Ammunition, brutal 1, strength 15, two-handed | diff --git a/Equipment/Weapons/Crossbows/index.md b/Equipment/Weapons/Crossbows/index.md index f17e44702..df3d14905 100644 --- a/Equipment/Weapons/Crossbows/index.md +++ b/Equipment/Weapons/Crossbows/index.md @@ -6,17 +6,17 @@ nav_order: 6 --- # Crossbows -Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. | Name | Cost | Damage | Weight | Range | Properties | |:-----|-----:|:-------|-------:|:-----:|:-----------| -| Blade Crossbow | 35 gp | 2d2 / | 4 lb. | 40/160 | Ammunition, caliber 2, load 1, stock, two-handed | -| Pellet Crossbow | 20 gp | 1d6 / | 4 lb. | 40/160 | Ammunition, load, pellets, stock, two-handed | -| Hand Crossbow | 75 gp | 1d6 | 2 lb. | 30/120 | Ammunition, light, load, point-blank | -| Repeating Hand Crossbow | 600 gp | 1d6 | 3 lb. | 30/120 | Ammunition 5, light, load 2, point-blank | -| Light Crossbow | 25 gp | 1d8 | 4 lb. | 80/320 | Ammunition, load 1, stock, two-handed | -| Light Double Crossbow | 50 gp | 1d8 | 6 lb. | 80/320 | Ammunition 2, load 2, stock, two-handed | -| Light Repeating Crossbow | 250 gp| 1d8 | 6 lb. | 80/320 | Ammunition 5, load 2, two-handed | -| Heavy Crossbow | 50 gp | 1d10 | 8 lb. | 100/400 | Ammunition, load 2, stock, two-handed, unwieldy | -| Heavy Double Crossbow | 100 gp | 1d10 | 12 lb. | 100/400 | Ammunition 2, load 4, stock, two-handed, unwieldy | -| Heavy Repeating Crossbow | 400 gp | 1d10 | 12 lb. | 100/400 | Ammunition 5, load 2, two-handed, unwieldy | +| Blade Crossbow | 35 gp | 2d2 / | 4 lb. | 40/160 | Ammunition, caliber 2, load 1, stock, two-handed | +| Pellet Crossbow | 20 gp | 1d6 / | 4 lb. | 40/160 | Ammunition, load, pellets, stock, two-handed | +| Hand Crossbow | 75 gp | 1d6 | 2 lb. | 30/120 | Ammunition, light, load, point-blank | +| Repeating Hand Crossbow | 600 gp | 1d6 | 3 lb. | 30/120 | Ammunition 5, light, load 2, point-blank | +| Light Crossbow | 25 gp | 1d8 | 4 lb. | 80/320 | Ammunition, load 1, stock, two-handed | +| Light Double Crossbow | 50 gp | 1d8 | 6 lb. | 80/320 | Ammunition 2, load 2, stock, two-handed | +| Light Repeating Crossbow | 250 gp| 1d8 | 6 lb. | 80/320 | Ammunition 5, load 2, two-handed | +| Heavy Crossbow | 50 gp | 1d10 | 8 lb. | 100/400 | Ammunition, load 2, stock, two-handed, unwieldy | +| Heavy Double Crossbow | 100 gp | 1d10 | 12 lb. | 100/400 | Ammunition 2, load 4, stock, two-handed, unwieldy | +| Heavy Repeating Crossbow | 400 gp | 1d10 | 12 lb. | 100/400 | Ammunition 5, load 2, two-handed, unwieldy | diff --git a/Equipment/Weapons/Firearms/index.md b/Equipment/Weapons/Firearms/index.md index 2ddc070be..df338cd07 100644 --- a/Equipment/Weapons/Firearms/index.md +++ b/Equipment/Weapons/Firearms/index.md @@ -6,51 +6,51 @@ nav_order: 7 --- # Firearms -Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. ## Medieval Firearms | Name | Cost | Damage | Weight | Range | Properties | |:-----|-----:|-------:|-------:|:-----:|:-----------| -| Handgonne | 240 gp | 2d12 | 7 lb. | 150/600 | Ammunition, load 4, misfire 2, sunder 3, two-handed | -| Two-Faced Gonne | 370 gp | 2d12 | 11 lb. | 150/600 | Ammunition 2, load 8, misfire 2, sunder 3, two-handed, unwieldy | -| Ten-Eyed Gonne | 920 gp | 2d12 | 27 lb. | 15/45 | Ammunition 2, shot 5, load 40, misfire 2, sunder 3, two-handed, unwieldy | +| Handgonne | 240 gp | 2d12 | 7 lb. | 150/600 | Ammunition, load 4, misfire 2, sunder 3, two-handed | +| Two-Faced Gonne | 370 gp | 2d12 | 11 lb. | 150/600 | Ammunition 2, load 8, misfire 2, sunder 3, two-handed, unwieldy | +| Ten-Eyed Gonne | 920 gp | 2d12 | 27 lb. | 15/45 | Ammunition 2, shot 5, load 40, misfire 2, sunder 3, two-handed, unwieldy | ## Renaissance Firearms | Name | Cost | Damage | Weight | Range | Properties | |:-----|-----:|-------:|-------:|:-----:|:-----------| -| Wheellock Pistol | 400 gp | 1d10 | 3 lb. | 200/800 | Ammunition, light, load 3, misfire 1, point-blank, velocity | -| Pocket Pistol | 380 gp | 1d8 | ½ lb. | 80/320 | Ammunition, concealed, light, load 3, misfire 1, point-blank, velocity | -| Flintlock Pistol | 400 gp | 2d10 | 3 lb. | 200/800 | Ammunition, light, load 2, misfire 1, point-blank, velocity | -| Duck's Foot Pistol | 550 gp | 1d8 | 2 lb. | 30/90 | Ammunition, shot 4, light, load 12, misfire 1, point-blank, velocity | -| Snaphaunce Pistol | 250 gp | 1d8 | 1 lb. | 125/500 | Ammunition, light, load 3, misfire 1, point-blank, velocity | -| Tantsutsu | 350 gp | 1d12 | 5 lb. | 125/500 | Ammunition, light, load 7, misfire 1, point-blank, velocity | -| Arquebus | 300 gp | 2d10 | 10 lb. | 200/800 | Ammunition, load 9, misire 1, stock, two-handed, velocity | -| Caliver | 270 gp | 2d10 | 7 lb. | 250/1000 | Ammunition, caliber 1, load 9, misfire 1, stock, two-handed, velocity | -| Carbine | 580 gp | 2d12 | 7 lb. | 250/1000 | Ammunition, caliber 1, load 6, misfire 1, stock, two-handed, velocity | -| Flintlock Carbine | 490 gp | 2d12 | 4 lb. | 200/800 | Ammunition, load 6, misfire 1, stock, two-handed, velocity | -| Fusil Ordinaire | 300 gp | 2d12 | 7 lb. | 200/800 | Ammunition, caliber 1, load 6, misfire 1, stock, two-handed, velocity | -| Matchlock Musket | 350 gp | 2d12 | 21 lb. | 300/1000 | Ammunition, caliber 2, load 9, misfire 1, stock, two-handed, velocity | -| Flintlock Musket | 400 gp | 2d12 | 13 lb. | 300/1000 | Ammunition, caliber 2, load 3, misfire 1, stock, two-handed, velocity | -| Puckle Gun | 3600 gp | 2d12 | 90 lb. | 150/600 | Ammunition 9, load 14, misfire 1, tripod, two-handed, velocity | -| Teppo | 340 gp | 1d10 | 9 lb. | 150/600 | Ammunition, load 9, misfire 1, stock, two-handed, velocity | -| Wall Gun | 850 gp | 2d12 | 28 lb. | 300/1000 | Ammunition, caliber 3, load 6, misfire 1, tripod, two-handed, velocity | -| Winged Tiger Gun | 440 gp | 2d10 | 7 lb. | 150/600 | Ammunition 3, load 27, misfire 1, stock, two-handed, velocity | -| Breechloading Carbine | 540 gp | 2d10 | 9 lb. | 150/1500 | Ammunition, load 1, misfire 1, stock, two-handed, velocity | -| Jäger Rifle | 600 gp | 2d10 | 11 lb. | 200/2000 | Ammunition, caliber 1, load 9, misfire 1, stock, two-handed, velocity | -| Double Jäger Rifle | 1000 gp | 2d10 | 20 lb. | 200/2000 | Ammunition 2, caliber 1, load 18, misfire 1, stock, two-handed, velocity | -| Blunderbuss | 330 gp | 2d8 | 11 lb. | 30/90 | Ammunition, shot 3, load 2, misfire 1, stock, two-handed, velocity | -| Single Fowling Piece | 270 gp | 1d6 | 10 lb. | 30/90 | Ammunition, shot 5, load 6, misfire 1, stock, two-handed, velocity | -| Double Fowling Piece | 340 gp | 1d6 | 17 lb. | 30/90 | Ammunition 2, shot 5, load 12, misfire 1, stock, two-handed, velocity | +| Wheellock Pistol | 400 gp | 1d10 | 3 lb. | 200/800 | Ammunition, light, load 3, misfire 1, point-blank, velocity | +| Pocket Pistol | 380 gp | 1d8 | ½ lb. | 80/320 | Ammunition, concealed, light, load 3, misfire 1, point-blank, velocity | +| Flintlock Pistol | 400 gp | 2d10 | 3 lb. | 200/800 | Ammunition, light, load 2, misfire 1, point-blank, velocity | +| Duck's Foot Pistol | 550 gp | 1d8 | 2 lb. | 30/90 | Ammunition, shot 4, light, load 12, misfire 1, point-blank, velocity | +| Snaphaunce Pistol | 250 gp | 1d8 | 1 lb. | 125/500 | Ammunition, light, load 3, misfire 1, point-blank, velocity | +| Tantsutsu | 350 gp | 1d12 | 5 lb. | 125/500 | Ammunition, light, load 7, misfire 1, point-blank, velocity | +| Arquebus | 300 gp | 2d10 | 10 lb. | 200/800 | Ammunition, load 9, misire 1, stock, two-handed, velocity | +| Caliver | 270 gp | 2d10 | 7 lb. | 250/1000 | Ammunition, caliber 1, load 9, misfire 1, stock, two-handed, velocity | +| Carbine | 580 gp | 2d12 | 7 lb. | 250/1000 | Ammunition, caliber 1, load 6, misfire 1, stock, two-handed, velocity | +| Flintlock Carbine | 490 gp | 2d12 | 4 lb. | 200/800 | Ammunition, load 6, misfire 1, stock, two-handed, velocity | +| Fusil Ordinaire | 300 gp | 2d12 | 7 lb. | 200/800 | Ammunition, caliber 1, load 6, misfire 1, stock, two-handed, velocity | +| Matchlock Musket | 350 gp | 2d12 | 21 lb. | 300/1000 | Ammunition, caliber 2, load 9, misfire 1, stock, two-handed, velocity | +| Flintlock Musket | 400 gp | 2d12 | 13 lb. | 300/1000 | Ammunition, caliber 2, load 3, misfire 1, stock, two-handed, velocity | +| Puckle Gun | 3600 gp | 2d12 | 90 lb. | 150/600 | Ammunition 9, load 14, misfire 1, tripod, two-handed, velocity | +| Teppo | 340 gp | 1d10 | 9 lb. | 150/600 | Ammunition, load 9, misfire 1, stock, two-handed, velocity | +| Wall Gun | 850 gp | 2d12 | 28 lb. | 300/1000 | Ammunition, caliber 3, load 6, misfire 1, tripod, two-handed, velocity | +| Winged Tiger Gun | 440 gp | 2d10 | 7 lb. | 150/600 | Ammunition 3, load 27, misfire 1, stock, two-handed, velocity | +| Breechloading Carbine | 540 gp | 2d10 | 9 lb. | 150/1500 | Ammunition, load 1, misfire 1, stock, two-handed, velocity | +| Jäger Rifle | 600 gp | 2d10 | 11 lb. | 200/2000 | Ammunition, caliber 1, load 9, misfire 1, stock, two-handed, velocity | +| Double Jäger Rifle | 1000 gp | 2d10 | 20 lb. | 200/2000 | Ammunition 2, caliber 1, load 18, misfire 1, stock, two-handed, velocity | +| Blunderbuss | 330 gp | 2d8 | 11 lb. | 30/90 | Ammunition, shot 3, load 2, misfire 1, stock, two-handed, velocity | +| Single Fowling Piece | 270 gp | 1d6 | 10 lb. | 30/90 | Ammunition, shot 5, load 6, misfire 1, stock, two-handed, velocity | +| Double Fowling Piece | 340 gp | 1d6 | 17 lb. | 30/90 | Ammunition 2, shot 5, load 12, misfire 1, stock, two-handed, velocity | ## Industrial Firearms | Name | Cost | Damage | Weight | Range | Properties | |:-----|-----:|-------:|-------:|:-----:|:-----------| -| Derringer | 400 gp | 1d10 | ½ lb. | 200/2000 | Ammunition 2, concealed, load 1, light, point-blank, velocity | -| Revolver | 600 gp | 2d8 | 2½ lb. | 400/4000 | Ammunition 6, load 2, light, point-blank, velocity | -| Rifle-Musket | 600 gp | 2d10 | 9 lb. | 2000/6000 | Ammunition, caliber 2, load 2, stock, two-handed, velocity | -| Cartridge Rifle | 800 gp | 2d10 | 6 lb. | 2000/6000 | Ammunition, caliber 3, load, stock, two-handed, velocity | -| Lever-Action Carbine | 2400 gp | 2d8 | 7 lb. | 1500/9000 | Ammunition 7, caliber 3, load 3, stock, two-handed, velocity | -| Double Barrelled Shotgun | 1800 gp | 2d8 | 10 lb. | 30/90 | Ammunition 2, shot 5, load 1, stock, two-handed, unwieldy, velocity | +| Derringer | 400 gp | 1d10 | ½ lb. | 200/2000 | Ammunition 2, concealed, load 1, light, point-blank, velocity | +| Revolver | 600 gp | 2d8 | 2½ lb. | 400/4000 | Ammunition 6, load 2, light, point-blank, velocity | +| Rifle-Musket | 600 gp | 2d10 | 9 lb. | 2000/6000 | Ammunition, caliber 2, load 2, stock, two-handed, velocity | +| Cartridge Rifle | 800 gp | 2d10 | 6 lb. | 2000/6000 | Ammunition, caliber 3, load, stock, two-handed, velocity | +| Lever-Action Carbine | 2400 gp | 2d8 | 7 lb. | 1500/9000 | Ammunition 7, caliber 3, load 3, stock, two-handed, velocity | +| Double Barrelled Shotgun | 1800 gp | 2d8 | 10 lb. | 30/90 | Ammunition 2, shot 5, load 1, stock, two-handed, unwieldy, velocity | diff --git a/Equipment/Weapons/Impact/index.md b/Equipment/Weapons/Impact/index.md index 62b0914ac..23d92c985 100644 --- a/Equipment/Weapons/Impact/index.md +++ b/Equipment/Weapons/Impact/index.md @@ -6,19 +6,19 @@ nav_order: 8 --- # Impact Weapons -Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. | Name | Cost | Damage | Weight | Str/Dex | Properties | |:-----|-----:|:-------|-------:|:-------:|:-----------| -| Light Pick | 4 gp | 1d4 | 2 lb. | 7 | Brutal 2, finesse, light, mounted, sunder 2 | +| Light Pick | 4 gp | 1d4 | 2 lb. | 7 | Brutal 2, finesse, light, mounted, sunder 2 | | Sap | 1 gp | 1d6 | 2 lb. | 7 | Close, concealed, finesse, light, non-lethal | | Light Mace | 5 gp | 1d6 | 2 lb. | 7 | Finesse, light | -| Warpick | 8 gp | 1d6 | 3 lb. | 9 | Brutal 2, mounted, sunder 2, versatile | +| Warpick | 8 gp | 1d6 | 3 lb. | 9 | Brutal 2, mounted, sunder 2, versatile | | Heavy Mace | 12 gp | 1d8 | 4 lb. | 9 | — | | Morningstar | 8 gp | 1d8 | 3 lb. | 9 | Sharp 1, sunder 1, vicious | | Warhammer | 12 gp | 1d8 | 2 lb. | 11 | Brutal 1, sunder 2, versatile | | Ram Hammer | 25 gp | 1d8 | 2 lb. | 13 | Brutal 1, exotic (dwarf), sunder 2, thrown (20/60), versatile | -| Heavy Pick | 5 gp | 1d8 | 4 lb. | 11 | Brutal 2, sunder 2, two-handed | +| Heavy Pick | 5 gp | 1d8 | 4 lb. | 11 | Brutal 2, sunder 2, two-handed | | Maul | 10 gp | 2d6 | 10 lb. | 13 | Brutal 2, sunder 2, two-handed, unwieldy | > ### Historical Note diff --git a/Equipment/Weapons/Polearms/index.md b/Equipment/Weapons/Polearms/index.md index 6d229a3c2..7240aa061 100644 --- a/Equipment/Weapons/Polearms/index.md +++ b/Equipment/Weapons/Polearms/index.md @@ -6,27 +6,27 @@ nav_order: 9 --- # Polearms -Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. | Name | Cost | Damage | Weight | Str/Dex | Properties | |:-----|-----:|:-------|-------:|:-------:|:-----------| -| Light Lance | 7 gp | 1d6 | 4 lb. | 9 | Brutal 1, finesse, long, mounted, two-handed | -| Pincer Staff | 20 gp | 1d6 | 6 lb. | 9 | Long, preventing, two-handed | -| Hooked Spear | 2 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, finesse, hooked, sharp 1, trip, versatile | -| Talon Spear | 5 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, disarm, finesse, sharp 1, versatile | -| Trident | 5 gp | 1d8 | 2 lb. | 11 | Brace, disarm, finesse, sharp 1, thrown (20/60), versatile | -| Combat Lance | 10 gp | 1d8 | 6 lb. | 11 | Brutal 1, long, mounted, two-handed | -| Ranseur | 10 gp | 1d8 | 6 lb. | 11 | Brace, brutal 1, disarm, long, sharp 1, two-handed, unwieldy | -| War Scythe | 25 gp | 1d8 | 10 lb. | 11 | Brace, Brutal 1, long, two-handed, unwieldy | -| Longspear | 5 gp | 2d4 | 4 lb. | 9 | Brace, brutal 1, long, mounted, sharp 1, shield, two-handed, unwieldy | -| Great Lance | 20 gp | 1d10 | 10 lb. | 13 | Brutal 1, long, mounted, unwieldy, two-handed | -| Glaive | 8 gp | 1d10 | 6 lb. | 11 | Brutal 1, cleave, reach, two-handed, unwieldy | -| Pike | 5 gp | 1d10 | 10 lb. | 11 | Brace, brutal 1, long, sharp 1, two-handed, unwieldy | -| Guisarme | 9 gp | 1d10 | 6 lb. | 11 | Brace, brutal 1, hooked, long, trip, two-handed, unwieldy | -| Pollaxe | 5 gp | 1d10 / | 4 lb. | 11 | Brace, brutal 1, sharp 1, two-handed | -| Halberd | 10 gp | 1d10 / | 8 lb. | 11 | Brace, brutal 1, long, sharp 1, two-handed, unwieldy | -| Great Trident | 15 gp | 1d12 | 4 lb. | 13 | Brace, disarm, long, sharp 1, two-handed, unwieldy | -| Longhammer | 15 gp | 2d6 / | 5 lb. | 13 | Brutal 1, long, sharp 1, sunder 1, two-handed, unwieldy | -| Giant Sticker | 25 gp | 3d4 | 6 lb. | 15 | Brace, brutal 1, exotic (dwarf), long, sharp 1, two-handed, unwieldy | -| Boarding gaff | 8 gp | 1d6 | 8 lb. | 11 | Double, hooked, long, trip, two-handed | -| Weighted Spear | 10 gp | 2d3 / | 4 lb. | 11 | Brace, brutal 1, double, finesse, parry, sharp 1, two-handed | +| Light Lance | 7 gp | 1d6 | 4 lb. | 9 | Brutal 1, finesse, long, mounted, two-handed | +| Pincer Staff | 20 gp | 1d6 | 6 lb. | 9 | Long, preventing, two-handed | +| Hooked Spear | 2 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, finesse, hooked, sharp 1, trip, versatile | +| Talon Spear | 5 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, disarm, finesse, sharp 1, versatile | +| Trident | 5 gp | 1d8 | 2 lb. | 11 | Brace, disarm, finesse, sharp 1, thrown (20/60), versatile | +| Combat Lance | 10 gp | 1d8 | 6 lb. | 11 | Brutal 1, long, mounted, two-handed | +| Ranseur | 10 gp | 1d8 | 6 lb. | 11 | Brace, brutal 1, disarm, long, sharp 1, two-handed, unwieldy | +| War Scythe | 25 gp | 1d8 | 10 lb. | 11 | Brace, Brutal 1, long, two-handed, unwieldy | +| Longspear | 5 gp | 2d4 | 4 lb. | 9 | Brace, brutal 1, long, mounted, sharp 1, shield, two-handed, unwieldy | +| Great Lance | 20 gp | 1d10 | 10 lb. | 13 | Brutal 1, long, mounted, unwieldy, two-handed | +| Glaive | 8 gp | 1d10 | 6 lb. | 11 | Brutal 1, cleave, reach, two-handed, unwieldy | +| Pike | 5 gp | 1d10 | 10 lb. | 11 | Brace, brutal 1, long, sharp 1, two-handed, unwieldy | +| Guisarme | 9 gp | 1d10 | 6 lb. | 11 | Brace, brutal 1, hooked, long, trip, two-handed, unwieldy | +| Pollaxe | 5 gp | 1d10 / | 4 lb. | 11 | Brace, brutal 1, sharp 1, two-handed | +| Halberd | 10 gp | 1d10 / | 8 lb. | 11 | Brace, brutal 1, long, sharp 1, two-handed, unwieldy | +| Great Trident | 15 gp | 1d12 | 4 lb. | 13 | Brace, disarm, long, sharp 1, two-handed, unwieldy | +| Longhammer | 15 gp | 2d6 / | 5 lb. | 13 | Brutal 1, long, sharp 1, sunder 1, two-handed, unwieldy | +| Giant Sticker | 25 gp | 3d4 | 6 lb. | 15 | Brace, brutal 1, exotic (dwarf), long, sharp 1, two-handed, unwieldy | +| Boarding gaff | 8 gp | 1d6 | 8 lb. | 11 | Double, hooked, long, trip, two-handed | +| Weighted Spear | 10 gp | 2d3 / | 4 lb. | 11 | Brace, brutal 1, double, finesse, parry, sharp 1, two-handed | diff --git a/Equipment/Weapons/Siege/index.md b/Equipment/Weapons/Siege/index.md index 5ea5bdb3e..6d6933634 100644 --- a/Equipment/Weapons/Siege/index.md +++ b/Equipment/Weapons/Siege/index.md @@ -14,25 +14,25 @@ In a campaign where siege warfare is essential, the GM should introduce Siege We | Name | Cost | DR/Integrity | Aim | Range | Damage | Crew | Load | Size | Weight | |:-----|:----:|:-----:|:----|:-----:|-------:|-----:|-----:|-----:|-------:| -| Ballista, 1-lb. | 1,960 gp | 10/50 | +10 | 750/900 | 4d10 | 1 | 2 | Medium | 1/2 | -| Ballista, 2-lb. | 2,450 gp | 10/50 | +9 | 750/950 | 5d10 | 1 | 3 | Medium | 1/2 | -| Ballista, 5-lb. | 2,940 gp | 10/50 | +9 | 800/1000 | 6d10 | 1 | 3 | Medium | 1 | -| Ballista, 10-lb. | 3,430 gp | 10/50 | +8 | 850/1100 | 7d10 | 1 | 4 | Large | 1 | -| Ballista, 15-lb. | 3,920 gp | 15/50 | +8 | 900/1100 | 8d10 | 1 | 6 | Large | 1 | -| Ballista, 20-lb. | 4,410 gp | 15/50 | +8 | 900/1200 | 9d10 | 1 | 7 | Large | 1 | -| Ballista, 30-lb. | 4,900 gp | 15/50 | +7 | 950/1250 | 10d10 | 2 | 18 | Large | 2 | -| Ballista, 60-lb. | 5,880 gp | 20/50 | +7 | 950/1300 | 12d10 | 3 | 27 | Huge | 4 | -| Ballista, 180-lb. | 7,840 gp | 20/50 | +6 | 1000/1300 | 16d10 | 6 | 66 | Huge | 12 | -| Carroballista, .5-lb. | 1,470 gp | 10/50 | +10 | 650/800 | 3d8 | 1 | 1 | Large | 1/2 | -| Gastraphetes, 1-lb. | 1,470 gp | 10/50 | +10 | 950/1200 | 3d8 | 1 | 3 | Compact | — | -| Gastraphetes, 4-lb. | 2,450 gp | 10/50 | +7 | 900/1100 | 5d8 | 1 | 6 | Medium | 1/5 | -| Scorpion, 27", .5-lb. | 1,470 gp | 10/50 | +10 | 650/850 | 3d8 | 1 | 1 | Medium | 1/3 | -| Scorpion, 36", 1.2-lb. | 1,960 gp | 15/50 | +9 | 700/900 | 4d8 | 1 | 2 | Large | 1/2 | -| Scorpion, 45", 2.25-lb. | 2,450 gp | 15/50 | +8 | 750/950 | 5d8 | 1 | 3 | Large | 1 | -| Scorpion, 54" 4-lb. | 2,940 gp | 20/50 | +7 | 750/950 | 6d8 | 1 | 4 | Huge | 1 | -| Scorpion, 72" 10-lb. | 3,430 gp | 20/50 | +6 | 800/1050 | 7d8 | 1 | 5 | Huge | 1 | -| Arbalest, 0.5-lb. | 1,470 gp | 10/50 | +2 | 1100/1400 | 3d8 | 1 | 4 | Medium | 1/3 | -| Springald 2-lb. | 2,450 gp | 10/50 | +5 | 250/350 | 5d8 | 1 | 3 | Medium | 1 | +| Ballista, 1-lb. | 1,960 gp | 10/50 | +10 | 750/900 | 4d10 | 1 | 2 | Medium | 1/2 | +| Ballista, 2-lb. | 2,450 gp | 10/50 | +9 | 750/950 | 5d10 | 1 | 3 | Medium | 1/2 | +| Ballista, 5-lb. | 2,940 gp | 10/50 | +9 | 800/1000 | 6d10 | 1 | 3 | Medium | 1 | +| Ballista, 10-lb. | 3,430 gp | 10/50 | +8 | 850/1100 | 7d10 | 1 | 4 | Large | 1 | +| Ballista, 15-lb. | 3,920 gp | 15/50 | +8 | 900/1100 | 8d10 | 1 | 6 | Large | 1 | +| Ballista, 20-lb. | 4,410 gp | 15/50 | +8 | 900/1200 | 9d10 | 1 | 7 | Large | 1 | +| Ballista, 30-lb. | 4,900 gp | 15/50 | +7 | 950/1250 | 10d10 | 2 | 18 | Large | 2 | +| Ballista, 60-lb. | 5,880 gp | 20/50 | +7 | 950/1300 | 12d10 | 3 | 27 | Huge | 4 | +| Ballista, 180-lb. | 7,840 gp | 20/50 | +6 | 1000/1300 | 16d10 | 6 | 66 | Huge | 12 | +| Carroballista, .5-lb. | 1,470 gp | 10/50 | +10 | 650/800 | 3d8 | 1 | 1 | Large | 1/2 | +| Gastraphetes, 1-lb. | 1,470 gp | 10/50 | +10 | 950/1200 | 3d8 | 1 | 3 | Compact | — | +| Gastraphetes, 4-lb. | 2,450 gp | 10/50 | +7 | 900/1100 | 5d8 | 1 | 6 | Medium | 1/5 | +| Scorpion, 27", .5-lb. | 1,470 gp | 10/50 | +10 | 650/850 | 3d8 | 1 | 1 | Medium | 1/3 | +| Scorpion, 36", 1.2-lb. | 1,960 gp | 15/50 | +9 | 700/900 | 4d8 | 1 | 2 | Large | 1/2 | +| Scorpion, 45", 2.25-lb. | 2,450 gp | 15/50 | +8 | 750/950 | 5d8 | 1 | 3 | Large | 1 | +| Scorpion, 54" 4-lb. | 2,940 gp | 20/50 | +7 | 750/950 | 6d8 | 1 | 4 | Huge | 1 | +| Scorpion, 72" 10-lb. | 3,430 gp | 20/50 | +6 | 800/1050 | 7d8 | 1 | 5 | Huge | 1 | +| Arbalest, 0.5-lb. | 1,470 gp | 10/50 | +2 | 1100/1400 | 3d8 | 1 | 4 | Medium | 1/3 | +| Springald 2-lb. | 2,450 gp | 10/50 | +5 | 250/350 | 5d8 | 1 | 3 | Medium | 1 | ##### Medieval Indirect Firing Mechanical Artillery @@ -56,32 +56,32 @@ In a campaign where siege warfare is essential, the GM should introduce Siege We | Name | Cost | DR/Integrity | Aim | Range | Damage | Crew | Load | Size | Weight | |:-----|-----:|:-----:|:----|:-----:|-------:|-----:|-----:|-----:|-------:| -| Rocket, 1.2-lb. | 100 gp | —/25 | +4 | 0/2500 | 2d12 | 1 | 2 | Compact | — | -| Bombard, 50-lb. | 5,850 gp | 15/75 | +1 | 250/1650 | 13d12 | 4 | 36 | Large | 1 | -| Bombard, 430-lb. | 16,200 gp | 20/75 | +1 | 400/2200 | 36d12 | 4 | 36 | Huge | 8 | -| Crapaudeau .12-lb. | 450 gp | 15/50 | +4 | 50/500 | 1d12 | 4 | 36 | Large | 1/5 | -| Veuglaire 2.5-lb. | 1,800 gp | 15/50 | +4 | 150/1050 | 4d12 | 4 | 36 | Large | 1/3 | +| Rocket, 1.2-lb. | 100 gp | —/25 | +4 | 0/2500 | 2d12 | 1 | 2 | Compact | — | +| Bombard, 50-lb. | 5,850 gp | 15/75 | +1 | 250/1650 | 13d12 | 4 | 36 | Large | 1 | +| Bombard, 430-lb. | 16,200 gp | 20/75 | +1 | 400/2200 | 36d12 | 4 | 36 | Huge | 8 | +| Crapaudeau .12-lb. | 450 gp | 15/50 | +4 | 50/500 | 1d12 | 4 | 36 | Large | 1/5 | +| Veuglaire 2.5-lb. | 1,800 gp | 15/50 | +4 | 150/1050 | 4d12 | 4 | 36 | Large | 1/3 | ##### Renaissance Gunpowder Artillery | Name | Cost | DR/Integrity | Aim | Range | Damage | Crew | Load | Size | Weight | |:-----|-----:|:-----:|:----|:-----:|-------:|-----:|-----:|-----:|-------:| -| Rabinet, 0.6-lb. | 2,000 gp | 15/50 | +6 | 270/2550 | 5d12 | 1 | 9 | Large | 1/5 | -| Falconet, 1.5-lb. | 2,800 gp | 15/150 | +5 | 350/3000 | 7d12 | 1 | 9 | Large | 1/4 | -| Falcon, 3-lb. | 4,000 gp | 15/75 | +5 | 400/3900 | 10d12 | 1 | 9 | Large | 1/3 | -| Saker, 10-lb. | 6,000 gp | 15/75 | +5 | 650/5700 | 15d12 | 3 | 27 | Large | 1 | -| Culverin, 30-lb. | 9,600 gp | 15/75 | +4 | 900/6500 | 24d12 | 6 | 66 | Large | 2 | -| Cannon, 80-lb. | 12,000 gp | 15/75 | +5 | 1050/7800 | 30d12 | 12 | 192 | Huge | 3 | -| Field Cannon, support, 3-lb. | 5,600 gp | 15/100 | +6 | 600/5400 | 14d12 | 1 | 9 | Large | 1/2 | -| Field Cannon, large, 12-lb. | 9,600 gp | 15/100 | +5 | 900/7200 | 24d12 | 5 | 45 | Huge | 2 | -| Field Cannon, fort, 24-lb. | 12,000 gp | 20/150 | +4 | 1100/8100 | 30d12 | 7 | 77 | Huge | 4 | -| Ship's Gun, 4-lb. | 7,200 gp | 15/100 | +6 | 810/6900 | 18d12 | 2 | 18 | Large | 1/2 | -| Ship's Gun, 9-lb. | 9,600 gp | 15/100 | +5 | 900/7200 | 24d12 | 4 | 36 | Huge | 2 | -| Ship's Gun, 18-lb. | 11,200 gp | 20/150 | +4 | 1000/7800 | 28d12 | 6 | 66 | Huge | 3 | -| Ship's Gun, 42-lb. | 14,400 gp | 20/150 | +3 | 1100/8400 | 36d12 | 11 | 154 | Huge | 4 | -| Swivel Gun, 2.5-lb. | 2,400 gp | 15/50 | +3 | 250/2700 | 6d12 | 1 | 3 | Large | 1/5 | -| Crouching Tiger Gun, 1.2-lb. | 2,400 gp | 15/150 | +2 | 200/1650 | 6d12 | 4 | 36 | Large | 1/5 | -| Long-Range Awe-Gun 3-lb. | 2,800 gp | 20/200 | +2 | 400/3600 | 7d12 | 4 | 36 | Large | 1/2 | +| Rabinet, 0.6-lb. | 2,000 gp | 15/50 | +6 | 270/2550 | 5d12 | 1 | 9 | Large | 1/5 | +| Falconet, 1.5-lb. | 2,800 gp | 15/150 | +5 | 350/3000 | 7d12 | 1 | 9 | Large | 1/4 | +| Falcon, 3-lb. | 4,000 gp | 15/75 | +5 | 400/3900 | 10d12 | 1 | 9 | Large | 1/3 | +| Saker, 10-lb. | 6,000 gp | 15/75 | +5 | 650/5700 | 15d12 | 3 | 27 | Large | 1 | +| Culverin, 30-lb. | 9,600 gp | 15/75 | +4 | 900/6500 | 24d12 | 6 | 66 | Large | 2 | +| Cannon, 80-lb. | 12,000 gp | 15/75 | +5 | 1050/7800 | 30d12 | 12 | 192 | Huge | 3 | +| Field Cannon, support, 3-lb. | 5,600 gp | 15/100 | +6 | 600/5400 | 14d12 | 1 | 9 | Large | 1/2 | +| Field Cannon, large, 12-lb. | 9,600 gp | 15/100 | +5 | 900/7200 | 24d12 | 5 | 45 | Huge | 2 | +| Field Cannon, fort, 24-lb. | 12,000 gp | 20/150 | +4 | 1100/8100 | 30d12 | 7 | 77 | Huge | 4 | +| Ship's Gun, 4-lb. | 7,200 gp | 15/100 | +6 | 810/6900 | 18d12 | 2 | 18 | Large | 1/2 | +| Ship's Gun, 9-lb. | 9,600 gp | 15/100 | +5 | 900/7200 | 24d12 | 4 | 36 | Huge | 2 | +| Ship's Gun, 18-lb. | 11,200 gp | 20/150 | +4 | 1000/7800 | 28d12 | 6 | 66 | Huge | 3 | +| Ship's Gun, 42-lb. | 14,400 gp | 20/150 | +3 | 1100/8400 | 36d12 | 11 | 154 | Huge | 4 | +| Swivel Gun, 2.5-lb. | 2,400 gp | 15/50 | +3 | 250/2700 | 6d12 | 1 | 3 | Large | 1/5 | +| Crouching Tiger Gun, 1.2-lb. | 2,400 gp | 15/150 | +2 | 200/1650 | 6d12 | 4 | 36 | Large | 1/5 | +| Long-Range Awe-Gun 3-lb. | 2,800 gp | 20/200 | +2 | 400/3600 | 7d12 | 4 | 36 | Large | 1/2 | ##### Siege Weapon Ammunition diff --git a/Equipment/Weapons/Simple/index.md b/Equipment/Weapons/Simple/index.md index a310c018f..f20930c89 100644 --- a/Equipment/Weapons/Simple/index.md +++ b/Equipment/Weapons/Simple/index.md @@ -6,41 +6,41 @@ nav_order: 2 --- # Simple Weapons -Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. ## Melee | Name | Cost | Damage | Weight | Str/Dex | Properties | |:-----|-----:|:-------|-------:|:-------:|:-----------| | Armoured Glove | 2 gp | +1 | 1 lb. | — | Close, finesse, light, non-lethal, worn | -| Boar Spear | 5 gp | 2d3 | 4 lb. | 9 | Brace, preventing, sharp (1), versatile | +| Boar Spear | 5 gp | 2d3 | 4 lb. | 9 | Brace, preventing, sharp (1), versatile | | Brass Knuckles | 1 gp | +1 | 1 lb. | — | Close, concealed, finesse, light, non-lethal, worn | | Club | 1 sp | 1d6 | 3 lb. | 7 | Non-lethal | | Crook | 1 gp | 1d6 | 5 lb. | 7 | Finesse, non-lethal, reach, trip, two-handed | -| Dagger | 2 gp | 2d2 / | ½ lb. | 5 | Close, concealed, finesse, light, thrown 10 | -| Garotte | 3 gp | 1d4 | 1 lb. | 9 | Finesse, light, suffocating, two-handed | +| Dagger | 2 gp | 2d2 / | ½ lb. | 5 | Close, concealed, finesse, light, thrown 10 | +| Garotte | 3 gp | 1d4 | 1 lb. | 9 | Finesse, light, suffocating, two-handed | | Greatclub | 2 sp | 1d8 | 8 lb. | 11 | Non-lethal, two-handed, unwieldy | -| Hatchet | 4 sp | 1d4 | 1 lb. | 7 | Finesse, light, thrown 10 | -| Javelin | 5 sp | 1d6 | 2 lb. | 7 | Sharp 1, thrown 30 | +| Hatchet | 4 sp | 1d4 | 1 lb. | 7 | Finesse, light, thrown 10 | +| Javelin | 5 sp | 1d6 | 2 lb. | 7 | Sharp 1, thrown 30 | | Light Hammer | 2 gp | 1d4 | 1 lb. | 5 | Finesse, light, thrown 20 | -| Machete | gp | 1d6 | 1 lb. | - | +| Machete | gp | 1d6 | 1 lb. | - | | Peasant Flail | 8 gp | 1d8 | 5 lb. | 9 | Two-handed, unwieldy | -| Plançon | 1 gp | 1d6 / | 4 lb. | 9 | Brace, sharp 1, versatile | -| Prosthetic Hook | 10 gp | 1d4 | 1 lb. | — | Close, disarm, finesse, hooked, light, worn | +| Plançon | 1 gp | 1d6 / | 4 lb. | 9 | Brace, sharp 1, versatile | +| Prosthetic Hook | 10 gp | 1d4 | 1 lb. | — | Close, disarm, finesse, hooked, light, worn | | Quarterstaff | 2 sp | 1d6 | 4 lb. | 7 | Double, finesse, non-lethal | -| Scourge | 1 gp | 1d4 | 1 lb. | 7 | Finesse, non-lethal, tangle | -| Scythe | 18 gp | 1d8 | 4 lb. | 9 | Brutal 2, trip, two-handed, unwieldy | -| Sickle | 1 gp | 1d4 | 1 lb. | 7 | Finesse, hooked, light | -| Spear | 1 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, finesse, mounted, sharp 1, thrown 20, versatile | -| Splitting Axe | 5 sp | 1d6 | 2 lb. | 9 | Versatile | +| Scourge | 1 gp | 1d4 | 1 lb. | 7 | Finesse, non-lethal, tangle | +| Scythe | 18 gp | 1d8 | 4 lb. | 9 | Brutal 2, trip, two-handed, unwieldy | +| Sickle | 1 gp | 1d4 | 1 lb. | 7 | Finesse, hooked, light | +| Spear | 1 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, finesse, mounted, sharp 1, thrown 20, versatile | +| Splitting Axe | 5 sp | 1d6 | 2 lb. | 9 | Versatile | ## Ranged | Name | Cost | Damage | Weight | Range | Properties | |:-----|-----:|:-------|-------:|:-----:|:-----------| -| Blowgun | 10 gp | 1 | 1 lb. | 25 | Ammunition, load, non-lethal | +| Blowgun | 10 gp | 1 | 1 lb. | 25 | Ammunition, load, non-lethal | | Bolas | 5 gp | — | 2 lb. | 20 | Break, restraining (legs), thrown | -| Dart | 5 cp | 1d4 | ¼ lb. | 20 | Light, non-lethal, thrown | -| Hunting Bow | 25 gp | 1d6 | 2 lb.| 80 | Ammunition, two-handed | -| Pellet Bow | 15 gp | 1d4 / | 2 lb. | 40 | Non-lethal, pellets, two-handed | -| Sling | 1 sp | 1d4 / | — | 30 | Non-lethal, pellets | +| Dart | 5 cp | 1d4 | ¼ lb. | 20 | Light, non-lethal, thrown | +| Hunting Bow | 25 gp | 1d6 | 2 lb.| 80 | Ammunition, two-handed | +| Pellet Bow | 15 gp | 1d4 / | 2 lb. | 40 | Non-lethal, pellets, two-handed | +| Sling | 1 sp | 1d4 / | — | 30 | Non-lethal, pellets | diff --git a/Equipment/Weapons/Tangling/index.md b/Equipment/Weapons/Tangling/index.md index ff1e1ab9c..50352b829 100644 --- a/Equipment/Weapons/Tangling/index.md +++ b/Equipment/Weapons/Tangling/index.md @@ -6,15 +6,15 @@ nav_order: 10 --- # Tangling Weapons -Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. | Name | Cost | Damage | Weight | Str/Dex | Properties | |:-----|-----:|:-------|-------:|:-------:|:-----------| | Lasso | 1 sp | — | 5 lb. | 9 | Break, finesse, restraining (body/legs), tangle, thrown 10 | | Net | 1 gp | — | 3 lb. | 9 | Break, finesse, restraining (all/hand/legs), thrown 5 | -| Whip | 1 gp | 1 | 2 lb. | 9 | Disarm, finesse, non-lethal, reach, restraining (hand/legs), tangle, trip | -| Spiked Whip | 5 gp | 1d4 | 3 lb. | 9 | Disarm, finesse, reach, restraining (hand/legs), tangle, trip, vicious | -| Barbed Net | 20 gp | 1d4 | 6 lb. | 9 | As the net, plus: ongoing (1), tangle, vicious | +| Whip | 1 gp | 1 | 2 lb. | 9 | Disarm, finesse, non-lethal, reach, restraining (hand/legs), tangle, trip | +| Spiked Whip | 5 gp | 1d4 | 3 lb. | 9 | Disarm, finesse, reach, restraining (hand/legs), tangle, trip, vicious | +| Barbed Net | 20 gp | 1d4 | 6 lb. | 9 | As the net, plus: ongoing (1), tangle, vicious | | Light Chain | 15 gp | 1d6 | 5 lb. | 9 | Break, disarm, finesse, reach, restraining (hand/body/legs), tangle, trip, two-handed | | Spiked Chain | 25 gp | 1d8 | 10 lb. | 11 | Break, disarm, finesse, ongoing (1), reach, restraining (hand/body/legs), tangle, trip, two-handed, vicious | | Flail | 8 gp | 1d8 | 2 lb. | 11 | Disarm, tangle, trip, versatile, vicious | diff --git a/Equipment/Weapons/Unarmed/index.md b/Equipment/Weapons/Unarmed/index.md index 0697c50e1..2fd8560c0 100644 --- a/Equipment/Weapons/Unarmed/index.md +++ b/Equipment/Weapons/Unarmed/index.md @@ -6,10 +6,10 @@ nav_order: 11 --- # Unarmed Weapons -Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. +Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage. | Name | Cost | Damage | Weight | Str/Dex | Properties | |:-----|-----:|:-------|-------:|:-------:|:-----------| -| Dagger, punch | 2 gp | +1 | 1 lb. | — | Brutal, close, concealed, finesse, light | -| Gauntlet, clawed | 5 gp | +1 | 1 lb. | — | Close, finesse, light, vicious, worn | -| Unarmed strike | — | 1 | — | — | Non-lethal | \ No newline at end of file +| Dagger, punch | 2 gp | +1 | 1 lb. | — | Brutal, close, concealed, finesse, light | +| Gauntlet, clawed | 5 gp | +1 | 1 lb. | — | Close, finesse, light, vicious, worn | +| Unarmed strike | — | 1 | — | — | Non-lethal |