diff --git a/Equipment/Armour/Tables/index.md b/Equipment/Armour/Tables/index.md
index 88d805ebd..8ca441121 100644
--- a/Equipment/Armour/Tables/index.md
+++ b/Equipment/Armour/Tables/index.md
@@ -6,21 +6,21 @@ nav_order: 3
---
# Armour Tables
-The armour tables show the cost, weight and other properties of the common types of armour worn in Arden. Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+The armour tables show the cost, weight and other properties of the common types of armour worn in Arden. Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
##### Light Armour
| Armour | Piece | DR | Max Dex | Strength | Properties | Weight | Cost |
|:-------|:-----:|:--:|:-------:|:--------:|:-----------|-------:|-----:|
-| Silk | Underlay | +1 | — | 5 | Clothing, soak | 4 lb. | 30 gp |
+| Silk | Underlay | +1 | — | 5 | Clothing, soak | 4 lb. | 30 gp |
| Padded | Underlay | +1 | +8 | 7 | Clothing, soak | 8 lb. | 5 gp |
-| Leather | Underlay | +2 | +6 | 7 | Clothing, soak | 10 lb. | 10 gp |
+| Leather | Underlay | +2 | +6 | 7 | Clothing, soak | 10 lb. | 10 gp |
| Brigandine | Arms | +1 | +5 | 9 | Clothing | 1 lb. | 5 gp |
| Brigandine | Torso | +1 | +5 | 9 | Clothing, coverage 14-16 | 10 lb. | 15 gp |
| Brigandine | Legs | +1 | +5 | 9 | Clothing | 2 lb. | 5 gp |
| Fur Cloak | Cloak | — | +4 | 9 | +1 DR vs , bulky, clothing | 5 lb. | 5 gp |
-| Overcoat | Cloak | — | +4 | 9 | +1 DR vs , bulky, clothing | 5 lb. | 5 gp |
-| Hide Cloak | Cloak | — | +4 | 9 | +1 DR vs , bulky, clothing | 5 lb. | 5 gp |
+| Overcoat | Cloak | — | +4 | 9 | +1 DR vs , bulky, clothing | 5 lb. | 5 gp |
+| Hide Cloak | Cloak | — | +4 | 9 | +1 DR vs , bulky, clothing | 5 lb. | 5 gp |
| Buckler | Shield | — | +4 | 9 | Bashing (1), finesse, light, non-lethal, parry, worn | 5 lb. | 5 gp |
##### Medium Armour
@@ -31,10 +31,10 @@ The armour tables show the cost, weight and other properties of the common types
| Hide | Torso | +2 | +4 | 9 | Clothing, coverage 14-16, soak | 7 lb. | 7 gp |
| Hide | Legs | +1 | +4 | 9 | Clothing | 3 lb. | 2 gp |
| Scale | Arms | +1 | +3 | 11 | Bulky, coverage 2, noisy | 5 lb. | 10 gp |
-| Scale | Torso | +3 | +3 | 11 | Bulky, coverage 11-16, noisy, soak | 15 lb. | 30 gp |
+| Scale | Torso | +3 | +3 | 11 | Bulky, coverage 11-16, noisy, soak | 15 lb. | 30 gp |
| Scale | Legs | +1 | +3 | 11 | Bulky, coverage 1, noisy | 10 lb. | 10 gp |
| Chain | Arms | +1 | +2 | 13 | Bulky, coverage 2, noisy | 5 lb. | 12 gp |
-| Chain Shirt | Torso | +4 | +2 | 13 | Concealed, coverage 11-16, shirt, soak | 25 lb. | 50 gp |
+| Chain Shirt | Torso | +4 | +2 | 13 | Concealed, coverage 11-16, shirt, soak | 25 lb. | 50 gp |
| Chain | Legs | +1 | +2 | 13 | Bulky, coverage 1, noisy | 10 lb. | 13 gp |
| Chain Coif | Head | — | — | 11 | Coverage 4 | 5 lb. | 15 gp |
| Shield, wooden | Shield | — | +3 | 11 | Bashing (1d4 ), non-lethal, shield 2 | 5 lb. | 3 gp |
@@ -59,7 +59,7 @@ The armour tables show the cost, weight and other properties of the common types
| Extra | Properties | Weight | Cost |
|:------|:-----------|-------:|-----:|
-| Armour spikes | +1 damage for unarmed strikes, worn | +10 lbs. | +50 gp |
+| Armour spikes | +1 damage for unarmed strikes, worn | +10 lbs. | +50 gp |
| Gauntlet, locked | Disadvantage to disarm locked weapon, action to remove | +5 lbs. | +8 gp |
| Shield spikes | Increase damage die size by one step, remove non-lethal | +5 lbs. | +10 gp |
| Shield, throwing | Thrown (1d6 , 20/60) | — | +50 gp |
diff --git a/Equipment/Weapons/Axes/index.md b/Equipment/Weapons/Axes/index.md
index c3f6f05ac..4716efa70 100644
--- a/Equipment/Weapons/Axes/index.md
+++ b/Equipment/Weapons/Axes/index.md
@@ -6,15 +6,15 @@ nav_order: 3
---
# Axes
-Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
| Name | Cost | Damage | Weight | Str/Dex | Properties |
|:-----|-----:|:-------|-------:|:-------:|:-----------|
-| Boarding Axe | 6 gp | 1d6 / | 1 lb. | 7 | Brutal 1, disarm, finesse, hooked, light |
-| Dwarven Maulaxe | 25 gp | 1d6 / | 1 lb. | 7 | Brutal 1, disarm, exotic, finesse, hooked, light, sunder 1, thrown (20/60) |
-| Waraxe | 10 gp | 1d8 | 1 lb. | 9 | Brutal 1, disarm, hooked |
-| Battleaxe | 10 gp | 1d8 | 2 lb. | 11 | Brutal 1, disarm, hooked, versatile |
-| Longaxe | 10 gp | 1d10 | 2 lb. | 11 | Brutal 1, disarm, hooked, trip, two-handed |
-| Greataxe | 30 gp | 1d12 | 3 lb. | 13 | Brutal 1, cleave, two-handed, unwieldy |
-| Orc Double Axe | 50 gp | 1d8 | 5 lb. | 15 | Brutal 1, cleave, double, exotic, hooked, two-handed, unwieldy |
-| Dwarven Urgrosh | 60 gp | 1d8 / | 5 lb. | 15 | Brace, brutal 1, disarm, double, exotic, hooked, two-handed, unwieldy |
+| Boarding Axe | 6 gp | 1d6 / | 1 lb. | 7 | Brutal 1, disarm, finesse, hooked, light |
+| Dwarven Maulaxe | 25 gp | 1d6 / | 1 lb. | 7 | Brutal 1, disarm, exotic, finesse, hooked, light, sunder 1, thrown (20/60) |
+| Waraxe | 10 gp | 1d8 | 1 lb. | 9 | Brutal 1, disarm, hooked |
+| Battleaxe | 10 gp | 1d8 | 2 lb. | 11 | Brutal 1, disarm, hooked, versatile |
+| Longaxe | 10 gp | 1d10 | 2 lb. | 11 | Brutal 1, disarm, hooked, trip, two-handed |
+| Greataxe | 30 gp | 1d12 | 3 lb. | 13 | Brutal 1, cleave, two-handed, unwieldy |
+| Orc Double Axe | 50 gp | 1d8 | 5 lb. | 15 | Brutal 1, cleave, double, exotic, hooked, two-handed, unwieldy |
+| Dwarven Urgrosh | 60 gp | 1d8 / | 5 lb. | 15 | Brace, brutal 1, disarm, double, exotic, hooked, two-handed, unwieldy |
diff --git a/Equipment/Weapons/Blades/index.md b/Equipment/Weapons/Blades/index.md
index b525e64e2..f447225a0 100644
--- a/Equipment/Weapons/Blades/index.md
+++ b/Equipment/Weapons/Blades/index.md
@@ -6,25 +6,25 @@ nav_order: 4
---
# Blades
-Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
| Name | Cost | Damage | Weight | Str/Dex | Properties |
|:-----|-----:|:-------|-------:|:-------:|:-----------|
-| Stiletto | 5 gp | 1d4 | ½ lb. | 5 | Brutal 1, close, concealed, finesse, light |
-| Swordbreaker | 12 gp | 1d4 / | 1 lb. | 5 | Close, disarm, finesse, light, parry |
-| Smallsword | 10 gp | 1d6 | 1 lb. | 7 | Finesse, light, parry |
-| Scimitar | 15 gp| 1d6 | 2 lb. | 7 | Finesse, light, mounted, parry |
-| Shortsword | 10 gp | 2d3 / | 2 lb. | 7 | Finesse, light, parry |
-| Falchion | 15 gp | 1d8 | 2 lb. | 9 | Critical, parry |
-| Cavalry Sabre | 15 gp | 1d8 | 3 lb. | 9 | Mounted, parry |
-| Rapier | 20 gp | 1d8 | 2 lb. | 9 | Critical, finesse, parry |
-| Sidesword | 15 gp | 2d4 / | 2 lb. | 9 | Finesse, parry |
-| Broadsword | 20 gp | 2d4 / | 3 lb. | 11 | Finesse, opportunistic, parry |
-| Arming Sword | 10 gp | 2d4 / | 2 lb. | 9 | Parry |
-| Estoc | 50 gp | 1d8 | 3 lb. | 11 | Critical, finesse, parry, sunder 1, versatile |
-| Katana | 50 gp | 1d8 / | 3 lb. | 11 | Critical, finesse, parry, versatile |
-| Bastard Sword | 15 gp | 2d4 / | 3 lb. | 11 | Parry, versatile |
-| Elven Curveblade | 80 gp | 1d10 / | 3 lb. | 11 | Critical, exotic, finesse, mounted, parry, two-handed |
-| Longsword | 15 gp | 2d5 / | 3 lb. | 11 | Opportunistic, parry, two-handed |
-| Greatsword | 50 gp | 3d4 / | 6 lb. | 13 | Bashing (1d4 ), long, parry, two-handed, unwieldy |
-| Double-Bladed Sword | 50 gp | 2d4 / | 4 lb. | 15 | Double, parry, two-handed, unwieldy |
+| Stiletto | 5 gp | 1d4 | ½ lb. | 5 | Brutal 1, close, concealed, finesse, light |
+| Swordbreaker | 12 gp | 1d4 / | 1 lb. | 5 | Close, disarm, finesse, light, parry |
+| Smallsword | 10 gp | 1d6 | 1 lb. | 7 | Finesse, light, parry |
+| Scimitar | 15 gp| 1d6 | 2 lb. | 7 | Finesse, light, mounted, parry |
+| Shortsword | 10 gp | 2d3 / | 2 lb. | 7 | Finesse, light, parry |
+| Falchion | 15 gp | 1d8 | 2 lb. | 9 | Critical, parry |
+| Cavalry Sabre | 15 gp | 1d8 | 3 lb. | 9 | Mounted, parry |
+| Rapier | 20 gp | 1d8 | 2 lb. | 9 | Critical, finesse, parry |
+| Sidesword | 15 gp | 2d4 / | 2 lb. | 9 | Finesse, parry |
+| Broadsword | 20 gp | 2d4 / | 3 lb. | 11 | Finesse, opportunistic, parry |
+| Arming Sword | 10 gp | 2d4 / | 2 lb. | 9 | Parry |
+| Estoc | 50 gp | 1d8 | 3 lb. | 11 | Critical, finesse, parry, sunder 1, versatile |
+| Katana | 50 gp | 1d8 / | 3 lb. | 11 | Critical, finesse, parry, versatile |
+| Bastard Sword | 15 gp | 2d4 / | 3 lb. | 11 | Parry, versatile |
+| Elven Curveblade | 80 gp | 1d10 / | 3 lb. | 11 | Critical, exotic, finesse, mounted, parry, two-handed |
+| Longsword | 15 gp | 2d5 / | 3 lb. | 11 | Opportunistic, parry, two-handed |
+| Greatsword | 50 gp | 3d4 / | 6 lb. | 13 | Bashing (1d4 ), long, parry, two-handed, unwieldy |
+| Double-Bladed Sword | 50 gp | 2d4 / | 4 lb. | 15 | Double, parry, two-handed, unwieldy |
diff --git a/Equipment/Weapons/Bows/index.md b/Equipment/Weapons/Bows/index.md
index 0009ed083..ff0ed7e24 100644
--- a/Equipment/Weapons/Bows/index.md
+++ b/Equipment/Weapons/Bows/index.md
@@ -6,17 +6,17 @@ nav_order: 5
---
# Bows
-Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
The 'longbows' presented here are consistent with the tabletop RPG concept of a longbow and represent 3 to 4-foot bows. A full sized, 6-foot english longbow is best treated as a greatbow.
| Name | Cost | Damage | Weight | Range | Properties |
|:-----|-----:|:-------|-------:|:-----:|:-----------|
-| Self Shortbow | 30 gp | 1d6 | 2 lb. | 90/360 | Ammunition, brutal 1, strength 7, two-handed |
-| Composite Shortbow | 75 gp | 1d8 | 2 lb. | 150/600 | Ammunition, brutal 1, strength 9, two-handed |
-| Recurve Composite Shortbow | 150 gp | 1d10 | 3 lb. | 300/1200 | Ammunition, brutal 1, strength 11, two-handed |
-| Self Longbow | 50 gp | 1d8 | 2 lb. | 150/600 | Ammunition, brutal 1, strength 9, tall, two-handed, unwieldy |
-| Composite Longbow | 100 gp | 1d10 | 3 lb. | 300/1200 | Ammunition, brutal 1, strength 11, tall, two-handed, unwieldy |
-| Recurve Composite Longbow | 200 gp | 1d12 | 3 lb. | 500/2000 | Ammunition, brutal 1, strength 13, tall, two-handed, unwieldy |
-| Greatbow | 150 gp | 1d12 | 3 lb.| 500/2000 | Ammunition, brutal 1, strength 13, tall, two-handed, unwieldy, volley |
-| Orc Hornbow | 130 gp | 2d6 | 3 lb. | 80/320 | Ammunition, brutal 1, strength 15, two-handed |
+| Self Shortbow | 30 gp | 1d6 | 2 lb. | 90/360 | Ammunition, brutal 1, strength 7, two-handed |
+| Composite Shortbow | 75 gp | 1d8 | 2 lb. | 150/600 | Ammunition, brutal 1, strength 9, two-handed |
+| Recurve Composite Shortbow | 150 gp | 1d10 | 3 lb. | 300/1200 | Ammunition, brutal 1, strength 11, two-handed |
+| Self Longbow | 50 gp | 1d8 | 2 lb. | 150/600 | Ammunition, brutal 1, strength 9, tall, two-handed, unwieldy |
+| Composite Longbow | 100 gp | 1d10 | 3 lb. | 300/1200 | Ammunition, brutal 1, strength 11, tall, two-handed, unwieldy |
+| Recurve Composite Longbow | 200 gp | 1d12 | 3 lb. | 500/2000 | Ammunition, brutal 1, strength 13, tall, two-handed, unwieldy |
+| Greatbow | 150 gp | 1d12 | 3 lb.| 500/2000 | Ammunition, brutal 1, strength 13, tall, two-handed, unwieldy, volley |
+| Orc Hornbow | 130 gp | 2d6 | 3 lb. | 80/320 | Ammunition, brutal 1, strength 15, two-handed |
diff --git a/Equipment/Weapons/Crossbows/index.md b/Equipment/Weapons/Crossbows/index.md
index f17e44702..df3d14905 100644
--- a/Equipment/Weapons/Crossbows/index.md
+++ b/Equipment/Weapons/Crossbows/index.md
@@ -6,17 +6,17 @@ nav_order: 6
---
# Crossbows
-Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
| Name | Cost | Damage | Weight | Range | Properties |
|:-----|-----:|:-------|-------:|:-----:|:-----------|
-| Blade Crossbow | 35 gp | 2d2 / | 4 lb. | 40/160 | Ammunition, caliber 2, load 1, stock, two-handed |
-| Pellet Crossbow | 20 gp | 1d6 / | 4 lb. | 40/160 | Ammunition, load, pellets, stock, two-handed |
-| Hand Crossbow | 75 gp | 1d6 | 2 lb. | 30/120 | Ammunition, light, load, point-blank |
-| Repeating Hand Crossbow | 600 gp | 1d6 | 3 lb. | 30/120 | Ammunition 5, light, load 2, point-blank |
-| Light Crossbow | 25 gp | 1d8 | 4 lb. | 80/320 | Ammunition, load 1, stock, two-handed |
-| Light Double Crossbow | 50 gp | 1d8 | 6 lb. | 80/320 | Ammunition 2, load 2, stock, two-handed |
-| Light Repeating Crossbow | 250 gp| 1d8 | 6 lb. | 80/320 | Ammunition 5, load 2, two-handed |
-| Heavy Crossbow | 50 gp | 1d10 | 8 lb. | 100/400 | Ammunition, load 2, stock, two-handed, unwieldy |
-| Heavy Double Crossbow | 100 gp | 1d10 | 12 lb. | 100/400 | Ammunition 2, load 4, stock, two-handed, unwieldy |
-| Heavy Repeating Crossbow | 400 gp | 1d10 | 12 lb. | 100/400 | Ammunition 5, load 2, two-handed, unwieldy |
+| Blade Crossbow | 35 gp | 2d2 / | 4 lb. | 40/160 | Ammunition, caliber 2, load 1, stock, two-handed |
+| Pellet Crossbow | 20 gp | 1d6 / | 4 lb. | 40/160 | Ammunition, load, pellets, stock, two-handed |
+| Hand Crossbow | 75 gp | 1d6 | 2 lb. | 30/120 | Ammunition, light, load, point-blank |
+| Repeating Hand Crossbow | 600 gp | 1d6 | 3 lb. | 30/120 | Ammunition 5, light, load 2, point-blank |
+| Light Crossbow | 25 gp | 1d8 | 4 lb. | 80/320 | Ammunition, load 1, stock, two-handed |
+| Light Double Crossbow | 50 gp | 1d8 | 6 lb. | 80/320 | Ammunition 2, load 2, stock, two-handed |
+| Light Repeating Crossbow | 250 gp| 1d8 | 6 lb. | 80/320 | Ammunition 5, load 2, two-handed |
+| Heavy Crossbow | 50 gp | 1d10 | 8 lb. | 100/400 | Ammunition, load 2, stock, two-handed, unwieldy |
+| Heavy Double Crossbow | 100 gp | 1d10 | 12 lb. | 100/400 | Ammunition 2, load 4, stock, two-handed, unwieldy |
+| Heavy Repeating Crossbow | 400 gp | 1d10 | 12 lb. | 100/400 | Ammunition 5, load 2, two-handed, unwieldy |
diff --git a/Equipment/Weapons/Firearms/index.md b/Equipment/Weapons/Firearms/index.md
index 2ddc070be..df338cd07 100644
--- a/Equipment/Weapons/Firearms/index.md
+++ b/Equipment/Weapons/Firearms/index.md
@@ -6,51 +6,51 @@ nav_order: 7
---
# Firearms
-Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
## Medieval Firearms
| Name | Cost | Damage | Weight | Range | Properties |
|:-----|-----:|-------:|-------:|:-----:|:-----------|
-| Handgonne | 240 gp | 2d12 | 7 lb. | 150/600 | Ammunition, load 4, misfire 2, sunder 3, two-handed |
-| Two-Faced Gonne | 370 gp | 2d12 | 11 lb. | 150/600 | Ammunition 2, load 8, misfire 2, sunder 3, two-handed, unwieldy |
-| Ten-Eyed Gonne | 920 gp | 2d12 | 27 lb. | 15/45 | Ammunition 2, shot 5, load 40, misfire 2, sunder 3, two-handed, unwieldy |
+| Handgonne | 240 gp | 2d12 | 7 lb. | 150/600 | Ammunition, load 4, misfire 2, sunder 3, two-handed |
+| Two-Faced Gonne | 370 gp | 2d12 | 11 lb. | 150/600 | Ammunition 2, load 8, misfire 2, sunder 3, two-handed, unwieldy |
+| Ten-Eyed Gonne | 920 gp | 2d12 | 27 lb. | 15/45 | Ammunition 2, shot 5, load 40, misfire 2, sunder 3, two-handed, unwieldy |
## Renaissance Firearms
| Name | Cost | Damage | Weight | Range | Properties |
|:-----|-----:|-------:|-------:|:-----:|:-----------|
-| Wheellock Pistol | 400 gp | 1d10 | 3 lb. | 200/800 | Ammunition, light, load 3, misfire 1, point-blank, velocity |
-| Pocket Pistol | 380 gp | 1d8 | ½ lb. | 80/320 | Ammunition, concealed, light, load 3, misfire 1, point-blank, velocity |
-| Flintlock Pistol | 400 gp | 2d10 | 3 lb. | 200/800 | Ammunition, light, load 2, misfire 1, point-blank, velocity |
-| Duck's Foot Pistol | 550 gp | 1d8 | 2 lb. | 30/90 | Ammunition, shot 4, light, load 12, misfire 1, point-blank, velocity |
-| Snaphaunce Pistol | 250 gp | 1d8 | 1 lb. | 125/500 | Ammunition, light, load 3, misfire 1, point-blank, velocity |
-| Tantsutsu | 350 gp | 1d12 | 5 lb. | 125/500 | Ammunition, light, load 7, misfire 1, point-blank, velocity |
-| Arquebus | 300 gp | 2d10 | 10 lb. | 200/800 | Ammunition, load 9, misire 1, stock, two-handed, velocity |
-| Caliver | 270 gp | 2d10 | 7 lb. | 250/1000 | Ammunition, caliber 1, load 9, misfire 1, stock, two-handed, velocity |
-| Carbine | 580 gp | 2d12 | 7 lb. | 250/1000 | Ammunition, caliber 1, load 6, misfire 1, stock, two-handed, velocity |
-| Flintlock Carbine | 490 gp | 2d12 | 4 lb. | 200/800 | Ammunition, load 6, misfire 1, stock, two-handed, velocity |
-| Fusil Ordinaire | 300 gp | 2d12 | 7 lb. | 200/800 | Ammunition, caliber 1, load 6, misfire 1, stock, two-handed, velocity |
-| Matchlock Musket | 350 gp | 2d12 | 21 lb. | 300/1000 | Ammunition, caliber 2, load 9, misfire 1, stock, two-handed, velocity |
-| Flintlock Musket | 400 gp | 2d12 | 13 lb. | 300/1000 | Ammunition, caliber 2, load 3, misfire 1, stock, two-handed, velocity |
-| Puckle Gun | 3600 gp | 2d12 | 90 lb. | 150/600 | Ammunition 9, load 14, misfire 1, tripod, two-handed, velocity |
-| Teppo | 340 gp | 1d10 | 9 lb. | 150/600 | Ammunition, load 9, misfire 1, stock, two-handed, velocity |
-| Wall Gun | 850 gp | 2d12 | 28 lb. | 300/1000 | Ammunition, caliber 3, load 6, misfire 1, tripod, two-handed, velocity |
-| Winged Tiger Gun | 440 gp | 2d10 | 7 lb. | 150/600 | Ammunition 3, load 27, misfire 1, stock, two-handed, velocity |
-| Breechloading Carbine | 540 gp | 2d10 | 9 lb. | 150/1500 | Ammunition, load 1, misfire 1, stock, two-handed, velocity |
-| Jäger Rifle | 600 gp | 2d10 | 11 lb. | 200/2000 | Ammunition, caliber 1, load 9, misfire 1, stock, two-handed, velocity |
-| Double Jäger Rifle | 1000 gp | 2d10 | 20 lb. | 200/2000 | Ammunition 2, caliber 1, load 18, misfire 1, stock, two-handed, velocity |
-| Blunderbuss | 330 gp | 2d8 | 11 lb. | 30/90 | Ammunition, shot 3, load 2, misfire 1, stock, two-handed, velocity |
-| Single Fowling Piece | 270 gp | 1d6 | 10 lb. | 30/90 | Ammunition, shot 5, load 6, misfire 1, stock, two-handed, velocity |
-| Double Fowling Piece | 340 gp | 1d6 | 17 lb. | 30/90 | Ammunition 2, shot 5, load 12, misfire 1, stock, two-handed, velocity |
+| Wheellock Pistol | 400 gp | 1d10 | 3 lb. | 200/800 | Ammunition, light, load 3, misfire 1, point-blank, velocity |
+| Pocket Pistol | 380 gp | 1d8 | ½ lb. | 80/320 | Ammunition, concealed, light, load 3, misfire 1, point-blank, velocity |
+| Flintlock Pistol | 400 gp | 2d10 | 3 lb. | 200/800 | Ammunition, light, load 2, misfire 1, point-blank, velocity |
+| Duck's Foot Pistol | 550 gp | 1d8 | 2 lb. | 30/90 | Ammunition, shot 4, light, load 12, misfire 1, point-blank, velocity |
+| Snaphaunce Pistol | 250 gp | 1d8 | 1 lb. | 125/500 | Ammunition, light, load 3, misfire 1, point-blank, velocity |
+| Tantsutsu | 350 gp | 1d12 | 5 lb. | 125/500 | Ammunition, light, load 7, misfire 1, point-blank, velocity |
+| Arquebus | 300 gp | 2d10 | 10 lb. | 200/800 | Ammunition, load 9, misire 1, stock, two-handed, velocity |
+| Caliver | 270 gp | 2d10 | 7 lb. | 250/1000 | Ammunition, caliber 1, load 9, misfire 1, stock, two-handed, velocity |
+| Carbine | 580 gp | 2d12 | 7 lb. | 250/1000 | Ammunition, caliber 1, load 6, misfire 1, stock, two-handed, velocity |
+| Flintlock Carbine | 490 gp | 2d12 | 4 lb. | 200/800 | Ammunition, load 6, misfire 1, stock, two-handed, velocity |
+| Fusil Ordinaire | 300 gp | 2d12 | 7 lb. | 200/800 | Ammunition, caliber 1, load 6, misfire 1, stock, two-handed, velocity |
+| Matchlock Musket | 350 gp | 2d12 | 21 lb. | 300/1000 | Ammunition, caliber 2, load 9, misfire 1, stock, two-handed, velocity |
+| Flintlock Musket | 400 gp | 2d12 | 13 lb. | 300/1000 | Ammunition, caliber 2, load 3, misfire 1, stock, two-handed, velocity |
+| Puckle Gun | 3600 gp | 2d12 | 90 lb. | 150/600 | Ammunition 9, load 14, misfire 1, tripod, two-handed, velocity |
+| Teppo | 340 gp | 1d10 | 9 lb. | 150/600 | Ammunition, load 9, misfire 1, stock, two-handed, velocity |
+| Wall Gun | 850 gp | 2d12 | 28 lb. | 300/1000 | Ammunition, caliber 3, load 6, misfire 1, tripod, two-handed, velocity |
+| Winged Tiger Gun | 440 gp | 2d10 | 7 lb. | 150/600 | Ammunition 3, load 27, misfire 1, stock, two-handed, velocity |
+| Breechloading Carbine | 540 gp | 2d10 | 9 lb. | 150/1500 | Ammunition, load 1, misfire 1, stock, two-handed, velocity |
+| Jäger Rifle | 600 gp | 2d10 | 11 lb. | 200/2000 | Ammunition, caliber 1, load 9, misfire 1, stock, two-handed, velocity |
+| Double Jäger Rifle | 1000 gp | 2d10 | 20 lb. | 200/2000 | Ammunition 2, caliber 1, load 18, misfire 1, stock, two-handed, velocity |
+| Blunderbuss | 330 gp | 2d8 | 11 lb. | 30/90 | Ammunition, shot 3, load 2, misfire 1, stock, two-handed, velocity |
+| Single Fowling Piece | 270 gp | 1d6 | 10 lb. | 30/90 | Ammunition, shot 5, load 6, misfire 1, stock, two-handed, velocity |
+| Double Fowling Piece | 340 gp | 1d6 | 17 lb. | 30/90 | Ammunition 2, shot 5, load 12, misfire 1, stock, two-handed, velocity |
## Industrial Firearms
| Name | Cost | Damage | Weight | Range | Properties |
|:-----|-----:|-------:|-------:|:-----:|:-----------|
-| Derringer | 400 gp | 1d10 | ½ lb. | 200/2000 | Ammunition 2, concealed, load 1, light, point-blank, velocity |
-| Revolver | 600 gp | 2d8 | 2½ lb. | 400/4000 | Ammunition 6, load 2, light, point-blank, velocity |
-| Rifle-Musket | 600 gp | 2d10 | 9 lb. | 2000/6000 | Ammunition, caliber 2, load 2, stock, two-handed, velocity |
-| Cartridge Rifle | 800 gp | 2d10 | 6 lb. | 2000/6000 | Ammunition, caliber 3, load, stock, two-handed, velocity |
-| Lever-Action Carbine | 2400 gp | 2d8 | 7 lb. | 1500/9000 | Ammunition 7, caliber 3, load 3, stock, two-handed, velocity |
-| Double Barrelled Shotgun | 1800 gp | 2d8 | 10 lb. | 30/90 | Ammunition 2, shot 5, load 1, stock, two-handed, unwieldy, velocity |
+| Derringer | 400 gp | 1d10 | ½ lb. | 200/2000 | Ammunition 2, concealed, load 1, light, point-blank, velocity |
+| Revolver | 600 gp | 2d8 | 2½ lb. | 400/4000 | Ammunition 6, load 2, light, point-blank, velocity |
+| Rifle-Musket | 600 gp | 2d10 | 9 lb. | 2000/6000 | Ammunition, caliber 2, load 2, stock, two-handed, velocity |
+| Cartridge Rifle | 800 gp | 2d10 | 6 lb. | 2000/6000 | Ammunition, caliber 3, load, stock, two-handed, velocity |
+| Lever-Action Carbine | 2400 gp | 2d8 | 7 lb. | 1500/9000 | Ammunition 7, caliber 3, load 3, stock, two-handed, velocity |
+| Double Barrelled Shotgun | 1800 gp | 2d8 | 10 lb. | 30/90 | Ammunition 2, shot 5, load 1, stock, two-handed, unwieldy, velocity |
diff --git a/Equipment/Weapons/Impact/index.md b/Equipment/Weapons/Impact/index.md
index 62b0914ac..23d92c985 100644
--- a/Equipment/Weapons/Impact/index.md
+++ b/Equipment/Weapons/Impact/index.md
@@ -6,19 +6,19 @@ nav_order: 8
---
# Impact Weapons
-Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
| Name | Cost | Damage | Weight | Str/Dex | Properties |
|:-----|-----:|:-------|-------:|:-------:|:-----------|
-| Light Pick | 4 gp | 1d4 | 2 lb. | 7 | Brutal 2, finesse, light, mounted, sunder 2 |
+| Light Pick | 4 gp | 1d4 | 2 lb. | 7 | Brutal 2, finesse, light, mounted, sunder 2 |
| Sap | 1 gp | 1d6 | 2 lb. | 7 | Close, concealed, finesse, light, non-lethal |
| Light Mace | 5 gp | 1d6 | 2 lb. | 7 | Finesse, light |
-| Warpick | 8 gp | 1d6 | 3 lb. | 9 | Brutal 2, mounted, sunder 2, versatile |
+| Warpick | 8 gp | 1d6 | 3 lb. | 9 | Brutal 2, mounted, sunder 2, versatile |
| Heavy Mace | 12 gp | 1d8 | 4 lb. | 9 | — |
| Morningstar | 8 gp | 1d8 | 3 lb. | 9 | Sharp 1, sunder 1, vicious |
| Warhammer | 12 gp | 1d8 | 2 lb. | 11 | Brutal 1, sunder 2, versatile |
| Ram Hammer | 25 gp | 1d8 | 2 lb. | 13 | Brutal 1, exotic (dwarf), sunder 2, thrown (20/60), versatile |
-| Heavy Pick | 5 gp | 1d8 | 4 lb. | 11 | Brutal 2, sunder 2, two-handed |
+| Heavy Pick | 5 gp | 1d8 | 4 lb. | 11 | Brutal 2, sunder 2, two-handed |
| Maul | 10 gp | 2d6 | 10 lb. | 13 | Brutal 2, sunder 2, two-handed, unwieldy |
> ### Historical Note
diff --git a/Equipment/Weapons/Polearms/index.md b/Equipment/Weapons/Polearms/index.md
index 6d229a3c2..7240aa061 100644
--- a/Equipment/Weapons/Polearms/index.md
+++ b/Equipment/Weapons/Polearms/index.md
@@ -6,27 +6,27 @@ nav_order: 9
---
# Polearms
-Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
| Name | Cost | Damage | Weight | Str/Dex | Properties |
|:-----|-----:|:-------|-------:|:-------:|:-----------|
-| Light Lance | 7 gp | 1d6 | 4 lb. | 9 | Brutal 1, finesse, long, mounted, two-handed |
-| Pincer Staff | 20 gp | 1d6 | 6 lb. | 9 | Long, preventing, two-handed |
-| Hooked Spear | 2 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, finesse, hooked, sharp 1, trip, versatile |
-| Talon Spear | 5 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, disarm, finesse, sharp 1, versatile |
-| Trident | 5 gp | 1d8 | 2 lb. | 11 | Brace, disarm, finesse, sharp 1, thrown (20/60), versatile |
-| Combat Lance | 10 gp | 1d8 | 6 lb. | 11 | Brutal 1, long, mounted, two-handed |
-| Ranseur | 10 gp | 1d8 | 6 lb. | 11 | Brace, brutal 1, disarm, long, sharp 1, two-handed, unwieldy |
-| War Scythe | 25 gp | 1d8 | 10 lb. | 11 | Brace, Brutal 1, long, two-handed, unwieldy |
-| Longspear | 5 gp | 2d4 | 4 lb. | 9 | Brace, brutal 1, long, mounted, sharp 1, shield, two-handed, unwieldy |
-| Great Lance | 20 gp | 1d10 | 10 lb. | 13 | Brutal 1, long, mounted, unwieldy, two-handed |
-| Glaive | 8 gp | 1d10 | 6 lb. | 11 | Brutal 1, cleave, reach, two-handed, unwieldy |
-| Pike | 5 gp | 1d10 | 10 lb. | 11 | Brace, brutal 1, long, sharp 1, two-handed, unwieldy |
-| Guisarme | 9 gp | 1d10 | 6 lb. | 11 | Brace, brutal 1, hooked, long, trip, two-handed, unwieldy |
-| Pollaxe | 5 gp | 1d10 / | 4 lb. | 11 | Brace, brutal 1, sharp 1, two-handed |
-| Halberd | 10 gp | 1d10 / | 8 lb. | 11 | Brace, brutal 1, long, sharp 1, two-handed, unwieldy |
-| Great Trident | 15 gp | 1d12 | 4 lb. | 13 | Brace, disarm, long, sharp 1, two-handed, unwieldy |
-| Longhammer | 15 gp | 2d6 / | 5 lb. | 13 | Brutal 1, long, sharp 1, sunder 1, two-handed, unwieldy |
-| Giant Sticker | 25 gp | 3d4 | 6 lb. | 15 | Brace, brutal 1, exotic (dwarf), long, sharp 1, two-handed, unwieldy |
-| Boarding gaff | 8 gp | 1d6 | 8 lb. | 11 | Double, hooked, long, trip, two-handed |
-| Weighted Spear | 10 gp | 2d3 / | 4 lb. | 11 | Brace, brutal 1, double, finesse, parry, sharp 1, two-handed |
+| Light Lance | 7 gp | 1d6 | 4 lb. | 9 | Brutal 1, finesse, long, mounted, two-handed |
+| Pincer Staff | 20 gp | 1d6 | 6 lb. | 9 | Long, preventing, two-handed |
+| Hooked Spear | 2 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, finesse, hooked, sharp 1, trip, versatile |
+| Talon Spear | 5 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, disarm, finesse, sharp 1, versatile |
+| Trident | 5 gp | 1d8 | 2 lb. | 11 | Brace, disarm, finesse, sharp 1, thrown (20/60), versatile |
+| Combat Lance | 10 gp | 1d8 | 6 lb. | 11 | Brutal 1, long, mounted, two-handed |
+| Ranseur | 10 gp | 1d8 | 6 lb. | 11 | Brace, brutal 1, disarm, long, sharp 1, two-handed, unwieldy |
+| War Scythe | 25 gp | 1d8 | 10 lb. | 11 | Brace, Brutal 1, long, two-handed, unwieldy |
+| Longspear | 5 gp | 2d4 | 4 lb. | 9 | Brace, brutal 1, long, mounted, sharp 1, shield, two-handed, unwieldy |
+| Great Lance | 20 gp | 1d10 | 10 lb. | 13 | Brutal 1, long, mounted, unwieldy, two-handed |
+| Glaive | 8 gp | 1d10 | 6 lb. | 11 | Brutal 1, cleave, reach, two-handed, unwieldy |
+| Pike | 5 gp | 1d10 | 10 lb. | 11 | Brace, brutal 1, long, sharp 1, two-handed, unwieldy |
+| Guisarme | 9 gp | 1d10 | 6 lb. | 11 | Brace, brutal 1, hooked, long, trip, two-handed, unwieldy |
+| Pollaxe | 5 gp | 1d10 / | 4 lb. | 11 | Brace, brutal 1, sharp 1, two-handed |
+| Halberd | 10 gp | 1d10 / | 8 lb. | 11 | Brace, brutal 1, long, sharp 1, two-handed, unwieldy |
+| Great Trident | 15 gp | 1d12 | 4 lb. | 13 | Brace, disarm, long, sharp 1, two-handed, unwieldy |
+| Longhammer | 15 gp | 2d6 / | 5 lb. | 13 | Brutal 1, long, sharp 1, sunder 1, two-handed, unwieldy |
+| Giant Sticker | 25 gp | 3d4 | 6 lb. | 15 | Brace, brutal 1, exotic (dwarf), long, sharp 1, two-handed, unwieldy |
+| Boarding gaff | 8 gp | 1d6 | 8 lb. | 11 | Double, hooked, long, trip, two-handed |
+| Weighted Spear | 10 gp | 2d3 / | 4 lb. | 11 | Brace, brutal 1, double, finesse, parry, sharp 1, two-handed |
diff --git a/Equipment/Weapons/Siege/index.md b/Equipment/Weapons/Siege/index.md
index 5ea5bdb3e..6d6933634 100644
--- a/Equipment/Weapons/Siege/index.md
+++ b/Equipment/Weapons/Siege/index.md
@@ -14,25 +14,25 @@ In a campaign where siege warfare is essential, the GM should introduce Siege We
| Name | Cost | DR/Integrity | Aim | Range | Damage | Crew | Load | Size | Weight |
|:-----|:----:|:-----:|:----|:-----:|-------:|-----:|-----:|-----:|-------:|
-| Ballista, 1-lb. | 1,960 gp | 10/50 | +10 | 750/900 | 4d10 | 1 | 2 | Medium | 1/2 |
-| Ballista, 2-lb. | 2,450 gp | 10/50 | +9 | 750/950 | 5d10 | 1 | 3 | Medium | 1/2 |
-| Ballista, 5-lb. | 2,940 gp | 10/50 | +9 | 800/1000 | 6d10 | 1 | 3 | Medium | 1 |
-| Ballista, 10-lb. | 3,430 gp | 10/50 | +8 | 850/1100 | 7d10 | 1 | 4 | Large | 1 |
-| Ballista, 15-lb. | 3,920 gp | 15/50 | +8 | 900/1100 | 8d10 | 1 | 6 | Large | 1 |
-| Ballista, 20-lb. | 4,410 gp | 15/50 | +8 | 900/1200 | 9d10 | 1 | 7 | Large | 1 |
-| Ballista, 30-lb. | 4,900 gp | 15/50 | +7 | 950/1250 | 10d10 | 2 | 18 | Large | 2 |
-| Ballista, 60-lb. | 5,880 gp | 20/50 | +7 | 950/1300 | 12d10 | 3 | 27 | Huge | 4 |
-| Ballista, 180-lb. | 7,840 gp | 20/50 | +6 | 1000/1300 | 16d10 | 6 | 66 | Huge | 12 |
-| Carroballista, .5-lb. | 1,470 gp | 10/50 | +10 | 650/800 | 3d8 | 1 | 1 | Large | 1/2 |
-| Gastraphetes, 1-lb. | 1,470 gp | 10/50 | +10 | 950/1200 | 3d8 | 1 | 3 | Compact | — |
-| Gastraphetes, 4-lb. | 2,450 gp | 10/50 | +7 | 900/1100 | 5d8 | 1 | 6 | Medium | 1/5 |
-| Scorpion, 27", .5-lb. | 1,470 gp | 10/50 | +10 | 650/850 | 3d8 | 1 | 1 | Medium | 1/3 |
-| Scorpion, 36", 1.2-lb. | 1,960 gp | 15/50 | +9 | 700/900 | 4d8 | 1 | 2 | Large | 1/2 |
-| Scorpion, 45", 2.25-lb. | 2,450 gp | 15/50 | +8 | 750/950 | 5d8 | 1 | 3 | Large | 1 |
-| Scorpion, 54" 4-lb. | 2,940 gp | 20/50 | +7 | 750/950 | 6d8 | 1 | 4 | Huge | 1 |
-| Scorpion, 72" 10-lb. | 3,430 gp | 20/50 | +6 | 800/1050 | 7d8 | 1 | 5 | Huge | 1 |
-| Arbalest, 0.5-lb. | 1,470 gp | 10/50 | +2 | 1100/1400 | 3d8 | 1 | 4 | Medium | 1/3 |
-| Springald 2-lb. | 2,450 gp | 10/50 | +5 | 250/350 | 5d8 | 1 | 3 | Medium | 1 |
+| Ballista, 1-lb. | 1,960 gp | 10/50 | +10 | 750/900 | 4d10 | 1 | 2 | Medium | 1/2 |
+| Ballista, 2-lb. | 2,450 gp | 10/50 | +9 | 750/950 | 5d10 | 1 | 3 | Medium | 1/2 |
+| Ballista, 5-lb. | 2,940 gp | 10/50 | +9 | 800/1000 | 6d10 | 1 | 3 | Medium | 1 |
+| Ballista, 10-lb. | 3,430 gp | 10/50 | +8 | 850/1100 | 7d10 | 1 | 4 | Large | 1 |
+| Ballista, 15-lb. | 3,920 gp | 15/50 | +8 | 900/1100 | 8d10 | 1 | 6 | Large | 1 |
+| Ballista, 20-lb. | 4,410 gp | 15/50 | +8 | 900/1200 | 9d10 | 1 | 7 | Large | 1 |
+| Ballista, 30-lb. | 4,900 gp | 15/50 | +7 | 950/1250 | 10d10 | 2 | 18 | Large | 2 |
+| Ballista, 60-lb. | 5,880 gp | 20/50 | +7 | 950/1300 | 12d10 | 3 | 27 | Huge | 4 |
+| Ballista, 180-lb. | 7,840 gp | 20/50 | +6 | 1000/1300 | 16d10 | 6 | 66 | Huge | 12 |
+| Carroballista, .5-lb. | 1,470 gp | 10/50 | +10 | 650/800 | 3d8 | 1 | 1 | Large | 1/2 |
+| Gastraphetes, 1-lb. | 1,470 gp | 10/50 | +10 | 950/1200 | 3d8 | 1 | 3 | Compact | — |
+| Gastraphetes, 4-lb. | 2,450 gp | 10/50 | +7 | 900/1100 | 5d8 | 1 | 6 | Medium | 1/5 |
+| Scorpion, 27", .5-lb. | 1,470 gp | 10/50 | +10 | 650/850 | 3d8 | 1 | 1 | Medium | 1/3 |
+| Scorpion, 36", 1.2-lb. | 1,960 gp | 15/50 | +9 | 700/900 | 4d8 | 1 | 2 | Large | 1/2 |
+| Scorpion, 45", 2.25-lb. | 2,450 gp | 15/50 | +8 | 750/950 | 5d8 | 1 | 3 | Large | 1 |
+| Scorpion, 54" 4-lb. | 2,940 gp | 20/50 | +7 | 750/950 | 6d8 | 1 | 4 | Huge | 1 |
+| Scorpion, 72" 10-lb. | 3,430 gp | 20/50 | +6 | 800/1050 | 7d8 | 1 | 5 | Huge | 1 |
+| Arbalest, 0.5-lb. | 1,470 gp | 10/50 | +2 | 1100/1400 | 3d8 | 1 | 4 | Medium | 1/3 |
+| Springald 2-lb. | 2,450 gp | 10/50 | +5 | 250/350 | 5d8 | 1 | 3 | Medium | 1 |
##### Medieval Indirect Firing Mechanical Artillery
@@ -56,32 +56,32 @@ In a campaign where siege warfare is essential, the GM should introduce Siege We
| Name | Cost | DR/Integrity | Aim | Range | Damage | Crew | Load | Size | Weight |
|:-----|-----:|:-----:|:----|:-----:|-------:|-----:|-----:|-----:|-------:|
-| Rocket, 1.2-lb. | 100 gp | —/25 | +4 | 0/2500 | 2d12 | 1 | 2 | Compact | — |
-| Bombard, 50-lb. | 5,850 gp | 15/75 | +1 | 250/1650 | 13d12 | 4 | 36 | Large | 1 |
-| Bombard, 430-lb. | 16,200 gp | 20/75 | +1 | 400/2200 | 36d12 | 4 | 36 | Huge | 8 |
-| Crapaudeau .12-lb. | 450 gp | 15/50 | +4 | 50/500 | 1d12 | 4 | 36 | Large | 1/5 |
-| Veuglaire 2.5-lb. | 1,800 gp | 15/50 | +4 | 150/1050 | 4d12 | 4 | 36 | Large | 1/3 |
+| Rocket, 1.2-lb. | 100 gp | —/25 | +4 | 0/2500 | 2d12 | 1 | 2 | Compact | — |
+| Bombard, 50-lb. | 5,850 gp | 15/75 | +1 | 250/1650 | 13d12 | 4 | 36 | Large | 1 |
+| Bombard, 430-lb. | 16,200 gp | 20/75 | +1 | 400/2200 | 36d12 | 4 | 36 | Huge | 8 |
+| Crapaudeau .12-lb. | 450 gp | 15/50 | +4 | 50/500 | 1d12 | 4 | 36 | Large | 1/5 |
+| Veuglaire 2.5-lb. | 1,800 gp | 15/50 | +4 | 150/1050 | 4d12 | 4 | 36 | Large | 1/3 |
##### Renaissance Gunpowder Artillery
| Name | Cost | DR/Integrity | Aim | Range | Damage | Crew | Load | Size | Weight |
|:-----|-----:|:-----:|:----|:-----:|-------:|-----:|-----:|-----:|-------:|
-| Rabinet, 0.6-lb. | 2,000 gp | 15/50 | +6 | 270/2550 | 5d12 | 1 | 9 | Large | 1/5 |
-| Falconet, 1.5-lb. | 2,800 gp | 15/150 | +5 | 350/3000 | 7d12 | 1 | 9 | Large | 1/4 |
-| Falcon, 3-lb. | 4,000 gp | 15/75 | +5 | 400/3900 | 10d12 | 1 | 9 | Large | 1/3 |
-| Saker, 10-lb. | 6,000 gp | 15/75 | +5 | 650/5700 | 15d12 | 3 | 27 | Large | 1 |
-| Culverin, 30-lb. | 9,600 gp | 15/75 | +4 | 900/6500 | 24d12 | 6 | 66 | Large | 2 |
-| Cannon, 80-lb. | 12,000 gp | 15/75 | +5 | 1050/7800 | 30d12 | 12 | 192 | Huge | 3 |
-| Field Cannon, support, 3-lb. | 5,600 gp | 15/100 | +6 | 600/5400 | 14d12 | 1 | 9 | Large | 1/2 |
-| Field Cannon, large, 12-lb. | 9,600 gp | 15/100 | +5 | 900/7200 | 24d12 | 5 | 45 | Huge | 2 |
-| Field Cannon, fort, 24-lb. | 12,000 gp | 20/150 | +4 | 1100/8100 | 30d12 | 7 | 77 | Huge | 4 |
-| Ship's Gun, 4-lb. | 7,200 gp | 15/100 | +6 | 810/6900 | 18d12 | 2 | 18 | Large | 1/2 |
-| Ship's Gun, 9-lb. | 9,600 gp | 15/100 | +5 | 900/7200 | 24d12 | 4 | 36 | Huge | 2 |
-| Ship's Gun, 18-lb. | 11,200 gp | 20/150 | +4 | 1000/7800 | 28d12 | 6 | 66 | Huge | 3 |
-| Ship's Gun, 42-lb. | 14,400 gp | 20/150 | +3 | 1100/8400 | 36d12 | 11 | 154 | Huge | 4 |
-| Swivel Gun, 2.5-lb. | 2,400 gp | 15/50 | +3 | 250/2700 | 6d12 | 1 | 3 | Large | 1/5 |
-| Crouching Tiger Gun, 1.2-lb. | 2,400 gp | 15/150 | +2 | 200/1650 | 6d12 | 4 | 36 | Large | 1/5 |
-| Long-Range Awe-Gun 3-lb. | 2,800 gp | 20/200 | +2 | 400/3600 | 7d12 | 4 | 36 | Large | 1/2 |
+| Rabinet, 0.6-lb. | 2,000 gp | 15/50 | +6 | 270/2550 | 5d12 | 1 | 9 | Large | 1/5 |
+| Falconet, 1.5-lb. | 2,800 gp | 15/150 | +5 | 350/3000 | 7d12 | 1 | 9 | Large | 1/4 |
+| Falcon, 3-lb. | 4,000 gp | 15/75 | +5 | 400/3900 | 10d12 | 1 | 9 | Large | 1/3 |
+| Saker, 10-lb. | 6,000 gp | 15/75 | +5 | 650/5700 | 15d12 | 3 | 27 | Large | 1 |
+| Culverin, 30-lb. | 9,600 gp | 15/75 | +4 | 900/6500 | 24d12 | 6 | 66 | Large | 2 |
+| Cannon, 80-lb. | 12,000 gp | 15/75 | +5 | 1050/7800 | 30d12 | 12 | 192 | Huge | 3 |
+| Field Cannon, support, 3-lb. | 5,600 gp | 15/100 | +6 | 600/5400 | 14d12 | 1 | 9 | Large | 1/2 |
+| Field Cannon, large, 12-lb. | 9,600 gp | 15/100 | +5 | 900/7200 | 24d12 | 5 | 45 | Huge | 2 |
+| Field Cannon, fort, 24-lb. | 12,000 gp | 20/150 | +4 | 1100/8100 | 30d12 | 7 | 77 | Huge | 4 |
+| Ship's Gun, 4-lb. | 7,200 gp | 15/100 | +6 | 810/6900 | 18d12 | 2 | 18 | Large | 1/2 |
+| Ship's Gun, 9-lb. | 9,600 gp | 15/100 | +5 | 900/7200 | 24d12 | 4 | 36 | Huge | 2 |
+| Ship's Gun, 18-lb. | 11,200 gp | 20/150 | +4 | 1000/7800 | 28d12 | 6 | 66 | Huge | 3 |
+| Ship's Gun, 42-lb. | 14,400 gp | 20/150 | +3 | 1100/8400 | 36d12 | 11 | 154 | Huge | 4 |
+| Swivel Gun, 2.5-lb. | 2,400 gp | 15/50 | +3 | 250/2700 | 6d12 | 1 | 3 | Large | 1/5 |
+| Crouching Tiger Gun, 1.2-lb. | 2,400 gp | 15/150 | +2 | 200/1650 | 6d12 | 4 | 36 | Large | 1/5 |
+| Long-Range Awe-Gun 3-lb. | 2,800 gp | 20/200 | +2 | 400/3600 | 7d12 | 4 | 36 | Large | 1/2 |
##### Siege Weapon Ammunition
diff --git a/Equipment/Weapons/Simple/index.md b/Equipment/Weapons/Simple/index.md
index a310c018f..f20930c89 100644
--- a/Equipment/Weapons/Simple/index.md
+++ b/Equipment/Weapons/Simple/index.md
@@ -6,41 +6,41 @@ nav_order: 2
---
# Simple Weapons
-Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
## Melee
| Name | Cost | Damage | Weight | Str/Dex | Properties |
|:-----|-----:|:-------|-------:|:-------:|:-----------|
| Armoured Glove | 2 gp | +1 | 1 lb. | — | Close, finesse, light, non-lethal, worn |
-| Boar Spear | 5 gp | 2d3 | 4 lb. | 9 | Brace, preventing, sharp (1), versatile |
+| Boar Spear | 5 gp | 2d3 | 4 lb. | 9 | Brace, preventing, sharp (1), versatile |
| Brass Knuckles | 1 gp | +1 | 1 lb. | — | Close, concealed, finesse, light, non-lethal, worn |
| Club | 1 sp | 1d6 | 3 lb. | 7 | Non-lethal |
| Crook | 1 gp | 1d6 | 5 lb. | 7 | Finesse, non-lethal, reach, trip, two-handed |
-| Dagger | 2 gp | 2d2 / | ½ lb. | 5 | Close, concealed, finesse, light, thrown 10 |
-| Garotte | 3 gp | 1d4 | 1 lb. | 9 | Finesse, light, suffocating, two-handed |
+| Dagger | 2 gp | 2d2 / | ½ lb. | 5 | Close, concealed, finesse, light, thrown 10 |
+| Garotte | 3 gp | 1d4 | 1 lb. | 9 | Finesse, light, suffocating, two-handed |
| Greatclub | 2 sp | 1d8 | 8 lb. | 11 | Non-lethal, two-handed, unwieldy |
-| Hatchet | 4 sp | 1d4 | 1 lb. | 7 | Finesse, light, thrown 10 |
-| Javelin | 5 sp | 1d6 | 2 lb. | 7 | Sharp 1, thrown 30 |
+| Hatchet | 4 sp | 1d4 | 1 lb. | 7 | Finesse, light, thrown 10 |
+| Javelin | 5 sp | 1d6 | 2 lb. | 7 | Sharp 1, thrown 30 |
| Light Hammer | 2 gp | 1d4 | 1 lb. | 5 | Finesse, light, thrown 20 |
-| Machete | gp | 1d6 | 1 lb. | - |
+| Machete | gp | 1d6 | 1 lb. | - |
| Peasant Flail | 8 gp | 1d8 | 5 lb. | 9 | Two-handed, unwieldy |
-| Plançon | 1 gp | 1d6 / | 4 lb. | 9 | Brace, sharp 1, versatile |
-| Prosthetic Hook | 10 gp | 1d4 | 1 lb. | — | Close, disarm, finesse, hooked, light, worn |
+| Plançon | 1 gp | 1d6 / | 4 lb. | 9 | Brace, sharp 1, versatile |
+| Prosthetic Hook | 10 gp | 1d4 | 1 lb. | — | Close, disarm, finesse, hooked, light, worn |
| Quarterstaff | 2 sp | 1d6 | 4 lb. | 7 | Double, finesse, non-lethal |
-| Scourge | 1 gp | 1d4 | 1 lb. | 7 | Finesse, non-lethal, tangle |
-| Scythe | 18 gp | 1d8 | 4 lb. | 9 | Brutal 2, trip, two-handed, unwieldy |
-| Sickle | 1 gp | 1d4 | 1 lb. | 7 | Finesse, hooked, light |
-| Spear | 1 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, finesse, mounted, sharp 1, thrown 20, versatile |
-| Splitting Axe | 5 sp | 1d6 | 2 lb. | 9 | Versatile |
+| Scourge | 1 gp | 1d4 | 1 lb. | 7 | Finesse, non-lethal, tangle |
+| Scythe | 18 gp | 1d8 | 4 lb. | 9 | Brutal 2, trip, two-handed, unwieldy |
+| Sickle | 1 gp | 1d4 | 1 lb. | 7 | Finesse, hooked, light |
+| Spear | 1 gp | 2d3 | 3 lb. | 9 | Brace, brutal 1, finesse, mounted, sharp 1, thrown 20, versatile |
+| Splitting Axe | 5 sp | 1d6 | 2 lb. | 9 | Versatile |
## Ranged
| Name | Cost | Damage | Weight | Range | Properties |
|:-----|-----:|:-------|-------:|:-----:|:-----------|
-| Blowgun | 10 gp | 1 | 1 lb. | 25 | Ammunition, load, non-lethal |
+| Blowgun | 10 gp | 1 | 1 lb. | 25 | Ammunition, load, non-lethal |
| Bolas | 5 gp | — | 2 lb. | 20 | Break, restraining (legs), thrown |
-| Dart | 5 cp | 1d4 | ¼ lb. | 20 | Light, non-lethal, thrown |
-| Hunting Bow | 25 gp | 1d6 | 2 lb.| 80 | Ammunition, two-handed |
-| Pellet Bow | 15 gp | 1d4 / | 2 lb. | 40 | Non-lethal, pellets, two-handed |
-| Sling | 1 sp | 1d4 / | — | 30 | Non-lethal, pellets |
+| Dart | 5 cp | 1d4 | ¼ lb. | 20 | Light, non-lethal, thrown |
+| Hunting Bow | 25 gp | 1d6 | 2 lb.| 80 | Ammunition, two-handed |
+| Pellet Bow | 15 gp | 1d4 / | 2 lb. | 40 | Non-lethal, pellets, two-handed |
+| Sling | 1 sp | 1d4 / | — | 30 | Non-lethal, pellets |
diff --git a/Equipment/Weapons/Tangling/index.md b/Equipment/Weapons/Tangling/index.md
index ff1e1ab9c..50352b829 100644
--- a/Equipment/Weapons/Tangling/index.md
+++ b/Equipment/Weapons/Tangling/index.md
@@ -6,15 +6,15 @@ nav_order: 10
---
# Tangling Weapons
-Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
| Name | Cost | Damage | Weight | Str/Dex | Properties |
|:-----|-----:|:-------|-------:|:-------:|:-----------|
| Lasso | 1 sp | — | 5 lb. | 9 | Break, finesse, restraining (body/legs), tangle, thrown 10 |
| Net | 1 gp | — | 3 lb. | 9 | Break, finesse, restraining (all/hand/legs), thrown 5 |
-| Whip | 1 gp | 1 | 2 lb. | 9 | Disarm, finesse, non-lethal, reach, restraining (hand/legs), tangle, trip |
-| Spiked Whip | 5 gp | 1d4 | 3 lb. | 9 | Disarm, finesse, reach, restraining (hand/legs), tangle, trip, vicious |
-| Barbed Net | 20 gp | 1d4 | 6 lb. | 9 | As the net, plus: ongoing (1), tangle, vicious |
+| Whip | 1 gp | 1 | 2 lb. | 9 | Disarm, finesse, non-lethal, reach, restraining (hand/legs), tangle, trip |
+| Spiked Whip | 5 gp | 1d4 | 3 lb. | 9 | Disarm, finesse, reach, restraining (hand/legs), tangle, trip, vicious |
+| Barbed Net | 20 gp | 1d4 | 6 lb. | 9 | As the net, plus: ongoing (1), tangle, vicious |
| Light Chain | 15 gp | 1d6 | 5 lb. | 9 | Break, disarm, finesse, reach, restraining (hand/body/legs), tangle, trip, two-handed |
| Spiked Chain | 25 gp | 1d8 | 10 lb. | 11 | Break, disarm, finesse, ongoing (1), reach, restraining (hand/body/legs), tangle, trip, two-handed, vicious |
| Flail | 8 gp | 1d8 | 2 lb. | 11 | Disarm, tangle, trip, versatile, vicious |
diff --git a/Equipment/Weapons/Unarmed/index.md b/Equipment/Weapons/Unarmed/index.md
index 0697c50e1..2fd8560c0 100644
--- a/Equipment/Weapons/Unarmed/index.md
+++ b/Equipment/Weapons/Unarmed/index.md
@@ -6,10 +6,10 @@ nav_order: 11
---
# Unarmed Weapons
-Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
+Damage types are represented by icons: for bludgeoning, for piercing and for slashing damage.
| Name | Cost | Damage | Weight | Str/Dex | Properties |
|:-----|-----:|:-------|-------:|:-------:|:-----------|
-| Dagger, punch | 2 gp | +1 | 1 lb. | — | Brutal, close, concealed, finesse, light |
-| Gauntlet, clawed | 5 gp | +1 | 1 lb. | — | Close, finesse, light, vicious, worn |
-| Unarmed strike | — | 1 | — | — | Non-lethal |
\ No newline at end of file
+| Dagger, punch | 2 gp | +1 | 1 lb. | — | Brutal, close, concealed, finesse, light |
+| Gauntlet, clawed | 5 gp | +1 | 1 lb. | — | Close, finesse, light, vicious, worn |
+| Unarmed strike | — | 1 | — | — | Non-lethal |