From cac6b445f58cac9d4bec12ce4ef67847e992d660 Mon Sep 17 00:00:00 2001 From: Kyle Date: Sat, 23 Sep 2023 23:07:23 +0200 Subject: [PATCH] Updated Spellcasting --- Creation/Attributes/Other/index.md | 3 + Talents/Magic/Arcane/index.md | 125 ++++++++++++++++++++++++ Talents/Magic/Divine/index.md | 127 ++++++++++++++++++++++++ Talents/Magic/Other/index.md | 9 +- Talents/Magic/Spellcasting/index.md | 143 ---------------------------- Talents/Sorcerer/index.md | 15 +-- Talents/Warlock/index.md | 18 +--- Talents/Wizard/index.md | 39 ++++---- 8 files changed, 282 insertions(+), 197 deletions(-) create mode 100644 Talents/Magic/Arcane/index.md create mode 100644 Talents/Magic/Divine/index.md delete mode 100644 Talents/Magic/Spellcasting/index.md diff --git a/Creation/Attributes/Other/index.md b/Creation/Attributes/Other/index.md index a5faf5047..dc55fe6d1 100644 --- a/Creation/Attributes/Other/index.md +++ b/Creation/Attributes/Other/index.md @@ -17,5 +17,8 @@ Prior to any attack roll, a martial feat, or feat for short, can be declared. Th The feat die determines the feat's success. This is a d4 and can be enlarged by taking talents from the martial feat talent tree. If the feat die meets a DC (typically 3, but higher at GM discretion) and the attack hits, then the feat succeeds. If the feat die is not equal to or higher than the DC, or the overall attack misses, then the feat fails as well. +### Mana +You have 3 mana with which to cast your spells of 1st level and higher. To cast one of these spells, you must expend an amount of mana equal to the spell’s level. You regain all expended mana when you finish a long rest. + ## Stamina Your character's stamina defines how tough your character is in combat and other dangerous situations. You start with stamina equal to your Constitution score. This is also your **stamina maximum**. diff --git a/Talents/Magic/Arcane/index.md b/Talents/Magic/Arcane/index.md new file mode 100644 index 000000000..33f5c9cc8 --- /dev/null +++ b/Talents/Magic/Arcane/index.md @@ -0,0 +1,125 @@ +--- +title: Arcane Spellcasting +parent: Magic Talents +grand_parent: Talents +nav_order: 1 +--- + +# Arcane Spellcasting Talents + +In order to cast a spell, your spellcasting attribute must be equal to, or higher than, 10 + the spell's level. + +| Talent | CP | Spell Level Prerequisite | Character Value Prerequisite | Spellcasting Attribute Prerequisite | +|:-------|:--:|:------------------------:|:----------------------------:|:-----------------------------------:| +| Arcane Spellcasting | 10 | - | - | 11 | +| 2nd Level Arcane Spells | 15 | 1st | 175 | 12 | +| 3rd Level Arcane Spells | 20 | 2nd | 210 | 13 | +| 4th Level Arcane Spells | 25 | 3rd | 255 | 14 | +| 5th Level Arcane Spells | 30 | 4th | 310 | 15 | +| 6th Level Arcane Spells | 35 | 5th | 375 | 16 | +| 7th Level Arcane Spells | 50 | 6th | 460 | 17 | +| 8th Level Arcane Spells | 65 | 7th | 575 | 18 | +| 9th Level Arcane Spells | 80 | 8th | 720 | 19 | +| 10th Level Arcane Spells | 100 | 9th | 900 | 20 | + +See [Spells Rules](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/) for the general rules of spellcasting. + +## Arcane Spellcasting + +
+ +#### **Cost:** 10 Character Points
**Prerequisite:** Spellcasting Attribute of 11 or Higher +Choose one of the three following traditions: +* Occultism: You have formed a pact with a higher power. +* Sorcery: Your spells harness the magic in your blood and project your will onto the world. +* Wizardry: You learn your spells through dedicated study and memorisation. + +### Spellcasting Attribute +You must choose an attribute to be your spellcasting attribute. The attributes that you may choose from depend on your tradition: +* Occultism: Intelligence, Wisdom, or Charisma +* Sorcery: Constitution or Charisma +* Wizardry: Intelligence or Wisdom + +You use your chosen ability whenever a spell refers to your spellcasting ability. In addition, you use the modifier of your chosen ability when making an attack roll with a spell that you cast. + +### Spells Known +You begin play knowing a number of spells from the [Arcane Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Arcane/) equal to your spellcasting attribute modifier. If your spellcasting attribute modifier ever changes, you learn new spells, or lose access to existing spells, depending on whether the modifier increases or decreases. + +Choose one sorcerer, warlock, or wizard talent tree branch that you have talent(s) from. You gain the bonus 1st level spells listed in that branch's bonus spells table. + +### Spellcasting Focus +You can use an arcane focus (see [Adventuring Gear](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/AdventuringGear/)) as a spellcasting focus for your arcane spells. + +### Cantrips +You may choose a number of cantrips from [Arcane Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Arcane/) equal to your spellcasting attribute modifier. If your spellcasting attribute modifier increases, then you learn additional cantrips of your choice. + +## 2nd Level Arcane Spells + +
+ +#### **Cost:** 15 Character Points
**Prerequisite:** Arcane Spellcasting, Spellcasting Attribute of 12 or Higher and Character Value 175 Points +You can prepare and cast 2nd level arcane spells. Your maximum mana increases to 6. + +Choose one sorcerer, warlock, or wizard talent tree branch that you have talent(s) from. You gain the bonus 2nd level spells listed in that branch's bonus spells table. + +## 3rd Level Arcane Spells + +
+ +#### **Cost:** 20 Character Points
**Prerequisite:** 2nd Level Arcane Spells, Spellcasting Attribute of 13 or Higher and Character Value 210 Points +You can prepare and cast 3rd level arcane spells. Your maximum mana increases to 9. + +Choose one sorcerer, warlock, or wizard talent tree branch that you have talent(s) from. You gain the bonus 3rd level spells listed in that branch's bonus spells table. + +## 4th Level Arcane Spells + +
+ +#### **Cost:** 25 Character Points
**Prerequisite:** 3rd Level Arcane Spells, Spellcasting Attribute of 14 or Higher and Character Value 255 Points +You can prepare and cast 4th level arcane spells. Your maximum mana increases to 13. + +Choose one sorcerer, warlock, or wizard talent tree branch that you have talent(s) from. You gain the bonus 4th level spells listed in that branch's bonus spells table. + +## 5th Level Arcane Spells + +
+ +#### **Cost:** 30 Character Points
**Prerequisite:** 4th Level Arcane Spells, Spellcasting Attribute of 15 or Higher and Character Value 310 Points +You can prepare and cast 5th level arcane spells. Your maximum mana increases to 21. + +Choose one sorcerer, warlock, or wizard talent tree branch that you have talent(s) from. You gain the bonus 5th level spells listed in that branch's bonus spells table. + +## 6th Level Arcane Spells + +
+ +#### **Cost:** 35 Character Points
**Prerequisite:** 5th Level Arcane Spells, Spellcasting Attribute of 16 or Higher and Character Value 375 Points +You can prepare and cast 6th level arcane spells. Your maximum mana increases to 22. + +## 7th Level Arcane Spells + +
+ +#### **Cost:** 50 Character Points
**Prerequisite:** 6th Level Arcane Spells, Spellcasting Attribute of 17 or Higher and Character Value 460 Points +You can prepare and cast 7th level arcane spells. Your maximum mana increases to 24. + +## 8th Level Arcane Spells + +
+ +#### **Cost:** 65 Character Points
**Prerequisite:** 7th Level Arcane Spells, Spellcasting Attribute of 18 or Higher and Character Value 575 Points +You can prepare and cast 8th level arcane spells. Your maximum mana increases to 27. + +## 9th Level Arcane Spells + +
+ +#### **Cost:** 80 Character Points
**Prerequisite:** 8th Level Arcane Spells, Spellcasting Attribute of 19 or Higher and Character Value 720 Points +You can prepare and cast 9th level arcane spells. Your maximum mana increases to 31. + +## 10th Level Arcane Spells + +
+ +#### **Cost:** 100 Character Points
**Prerequisite:** 9th Level Arcane Spells, Spellcasting Attribute of 20 or Higher and Character Value 900 Points +You can prepare and cast 10th level arcane spells. Your maximum mana increases to 38 and you can cast 6th level spells repeatedly without taking necrotic damage for overcasting. diff --git a/Talents/Magic/Divine/index.md b/Talents/Magic/Divine/index.md new file mode 100644 index 000000000..d6f0bfa6f --- /dev/null +++ b/Talents/Magic/Divine/index.md @@ -0,0 +1,127 @@ +--- +title: Divine Spellcasting +parent: Magic Talents +grand_parent: Talents +nav_order: 2 +--- + +# Divine Spellcasting Talents + +In order to cast a spell, your spellcasting attribute must be equal to, or higher than, 10 + the spell's level. + +| Talent | CP | Spell Level Prerequisite | Character Value Prerequisite | Spellcasting Attribute Prerequisite | +|:-------|:--:|:------------------------:|:----------------------------:|:-----------------------------------:| +| Divine Spellcasting | 10 | - | - | 11 | +| 2nd Level Divine Spells | 15 | 1st | 175 | 12 | +| 3rd Level Divine Spells | 20 | 2nd | 210 | 13 | +| 4th Level Divine Spells | 25 | 3rd | 255 | 14 | +| 5th Level Divine Spells | 30 | 4th | 310 | 15 | +| 6th Level Divine Spells | 35 | 5th | 375 | 16 | +| 7th Level Divine Spells | 50 | 6th | 460 | 17 | +| 8th Level Divine Spells | 65 | 7th | 575 | 18 | +| 9th Level Divine Spells | 80 | 8th | 720 | 19 | +| 10th Level Divine Spells | 100 | 9th | 900 | 20 | + +See [Spells Rules](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/) for the general rules of spellcasting. + +## Divine Spellcasting +The power of your spells comes from your devotion and attunement to a higher power. + +### Spellcasting Attribute +You must choose a mental attribute to be your spellcasting attribute: Intelligence, Wisdom or Charisma. + +You use your chosen ability whenever a spell refers to your spellcasting attribute. In addition, you use the modifier of your chosen attribute when making an attack roll with a spell that you cast. + +### Preparing Spells +You prepare the list of spells that are available for you to cast, choosing from the [Divine Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Divine/). When you do so, choose a number of 1st level divine spells equal to your spellcasting attribute modifier. For example, if you have a spellcasting attribute of 16, you can prepare a total of 3 1st level divine spells. Casting a spell does not remove it from your list of prepared spells. + +You can change your list of prepared spells when you finish a long rest. Preparing a new list of divine spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. + +### Spellcasting Focus +You can use a holy symbol or druidic focus (see [Adventuring Gear](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/AdventuringGear/)) as a spellcasting focus for your divine spells. + +### Cantrips +You may choose a number of cantrips from the [Divine Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Divine/) equal to your spellcasting attribute modifier. If your spellcasting attribute modifier increases, then you learn additional cantrips of your choice. + +## 2nd Level Divine Spells + +
+ +#### **Cost:** 15 Character Points
**Prerequisite:** Divine Spellcasting, Spellcasting Attribute of 12 or Higher and Character Value 175 Points +You can prepare and cast 2nd level spells. Your maximum mana increases to 6. + +You can prepare spells with a total number of levels equal to your 2× your spellcasting attribute modifier. For example, if you have a spellcasting attribute of 16, you can prepare a total of 6 spell levels worth of spells. This could be 3 2nd level spells, 6 1st level spells, or anything in between. + +Use the base level of each spell when you determine how many spell levels you must investing in preparing that spell, even if the spell can be upcast. For example, if you prepare a 1st-level spell, such as [Heal](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Restoration/#heal), you can nevertheless cast it at 1st or 2nd level (or higher, if you can cast higher level spells). + +## 3rd Level Divine Spells + +
+ +#### **Cost:** 20 Character Points
**Prerequisite:** 2nd Level Divine Spells, Spellcasting Attribute of 13 or Higher and Character Value 210 Points +You can prepare and cast 3rd level spells. Your maximum mana increases to 9. + +You can prepare spells with a total number of levels equal to your 3× your spellcasting attribute modifier. For example, if you have a spellcasting attribute of 16, you can prepare a total of 9 spell levels worth of spells. This could be 3 3rd level spells, 9 1st level spells, or anything in between. + +## 4th Level Divine Spells + +
+ +#### **Cost:** 25 Character Points
**Prerequisite:** 3rd Level Divine Spells, Spellcasting Attribute of 14 or Higher and Character Value 255 Points +You can prepare and cast 4th level spells. Your maximum mana increases to 13. + +You can prepare spells with a total number of levels equal to your 4× your spellcasting attribute modifier. For example, if you have a spellcasting attribute of 16, you can prepare a total of 12 spell levels worth of spells. This could be 3 4th level spells, 4 3rd level spells, 6 2nd level spells, 12 1st level spells, or anything in between. + +## 5th Level Divine Spells + +
+ +#### **Cost:** 30 Character Points
**Prerequisite:** 4th Level Divine Spells, Spellcasting Attribute of 15 or Higher and Character Value 310 Points +You can prepare and cast 5th level spells. Your maximum mana increases to 21. + +You can prepare spells with a total number of levels equal to your 5× your spellcasting attribute modifier. For example, if you have a spellcasting attribute of 16, you can prepare a total of 15 spell levels worth of spells. This could be 3 5th level spells, 5 3rd level spells, 15 1st level spells, or anything in between. + +## 6th Level Divine Spells + +
+ +#### **Cost:** 35 Character Points
**Prerequisite:** 5th Level Divine Spells, Spellcasting Attribute of 16 or Higher and Character Value 375 Points +You can prepare and cast 6th level spells. Your maximum mana increases to 22. + +The number of levels of spells that you can prepare does not increase. + +## 7th Level Divine Spells + +
+ +#### **Cost:** 50 Character Points
**Prerequisite:** 6th Level Divine Spells, Spellcasting Attribute of 17 or Higher and Character Value 460 Points +You can prepare and cast 7th level spells. Your maximum mana increases to 24. + +The number of levels of spells that you can prepare does not increase. + +## 8th Level Divine Spells + +
+ +#### **Cost:** 65 Character Points
**Prerequisite:** 7th Level Divine Spells, Spellcasting Attribute of 18 or Higher and Character Value 575 Points +You can prepare and cast 8th level spells. Your maximum mana increases to 27. + +The number of levels of spells that you can prepare does not increase. + +## 9th Level Divine Spells + +
+ +#### **Cost:** 80 Character Points
**Prerequisite:** 8th Level Divine Spells, Spellcasting Attribute of 19 or Higher and Character Value 720 Points +You can prepare and cast 9th level spells. Your maximum mana increases to 31. + +The number of levels of spells that you can prepare does not increase. + +## 10th Level Divine Spells + +
+ +#### **Cost:** 100 Character Points
**Prerequisite:** 9th Level Divine Spells, Spellcasting Attribute of 20 or Higher and Character Value 900 Points +You can prepare and cast 10th level spells. Your maximum mana increases to 38 and you can cast 6th level spells repeatedly without taking necrotic damage for overcasting. + +The number of levels of spells that you can prepare does not increase. diff --git a/Talents/Magic/Other/index.md b/Talents/Magic/Other/index.md index 571129156..ef36d6dfd 100644 --- a/Talents/Magic/Other/index.md +++ b/Talents/Magic/Other/index.md @@ -2,7 +2,7 @@ title: Other parent: Magic Talents grand_parent: Talents -nav_order: 2 +nav_order: 3 --- # Other Magic Talents @@ -44,6 +44,13 @@ When you cast a spell that targets only one creature and doesn't have a range of To be eligible, a spell must be incapable of targeting more than one creature at the spell’s current level. For example, magic missile and scorching ray aren't eligible, but ray of frost and chromatic orb are. +## Overcasting Master + +
+ +#### **Cost:** 100 Character Points
**Prerequisite:** 10th Level Spells (Arcane or Divine) +Your maximum mana increases to 42 and you can cast 7th level spells repeatedly without taking decay damage for overcasting. + ## War Caster
diff --git a/Talents/Magic/Spellcasting/index.md b/Talents/Magic/Spellcasting/index.md deleted file mode 100644 index 5659e65a6..000000000 --- a/Talents/Magic/Spellcasting/index.md +++ /dev/null @@ -1,143 +0,0 @@ ---- -title: Spellcasting -parent: Magic Talents -grand_parent: Talents -nav_order: 1 ---- - -# Spellcasting Talents - -In order to cast a spell, your spellcasting attribute must be equal to, or higher than, 10 + the spell's level. - -| Talent | CP | Spell Level Prerequisite | Character Value Prerequisite | Spellcasting Attribute Prerequisite | -|:-------|:--:|:------------------------:|:----------------------------:|:-----------------------------------:| -| 1st Level Spells | 10 | - | - | 11 | -| 2nd Level Spells | 15 | 1st | 175 | 12 | -| 3rd Level Spells | 20 | 2nd | 210 | 13 | -| 4th Level Spells | 25 | 3rd | 255 | 14 | -| 5th Level Spells | 30 | 4th | 310 | 15 | -| 6th Level Spells | 35 | 5th | 375 | 16 | -| 7th Level Spells | 50 | 6th | 460 | 17 | -| 8th Level Spells | 65 | 7th | 575 | 18 | -| 9th Level Spells | 80 | 8th | 720 | 19 | -| 10th Level Spells | 100 | 9th | 900 | 20 | - -See [Spells Rules](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/) for the general rules of spellcasting. - -## 1st Level Spells - -
- -#### **Cost:** 10 Character Points
**Prerequisite:** Spellcasting Attribute of 11 or Higher -Choose either arcane or divine spellcasting. Arcane spellcasters cast spells from the [Arcane Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Arcane/). Divine spellcasters cast spells from the [Divine Spell List](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Lists/Divine/). If you wish to learn both, then you must take this talent a second time. - -### Arcane Spellcasting -When you choose arcane spellcasting, you must also choose one of the three following traditions: -* Occultism -* Sorcery -* Wizardry - -#### Spellcasting Attribute -You must choose an attribute to be your spellcasting attribute. The attributes that you may choose from depend on your tradition: -* Occultism: Intelligence, Wisdom, or Charisma -* Sorcery: Constitution or Charisma -* Wizardry: Intelligence or Wisdom - -You use your chosen ability whenever a spell refers to your spellcasting ability. In addition, you use the modifier of your chosen ability when making an attack roll with a spell that you cast. - -#### Spellcasting Focus -You can use an arcane focus (see [Adventuring Gear](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/AdventuringGear/)) as a spellcasting focus for your arcane spells. - -### Divine Spellcasting -The power of your spells comes from your devotion and attunement to a higher power. - -#### Spellcasting Attribute -You must choose a mental attribute to be your spellcasting attribute: Intelligence, Wisdom or Charisma. - -You use your chosen ability whenever a spell refers to your spellcasting ability. In addition, you use the modifier of your chosen ability when making an attack roll with a spell that you cast. - -#### Preparing Spells -You prepare the list of spells that are available for you to cast, choosing from the divine spell list. When you do so, choose a number of disciple spells of each spell level that you can cast equal to your spellcasting ability modifer. - -For example, if you are a disciple with 3 talents, you have 15 mana. With a spellcasting ability of 16, your list of prepared spells can include 3 1st-level spells and 3 2nd-level spells. If you prepare the 1st-level spell cure wounds, you can cast it at 1st level or 2nd level. Casting the spell does not remove it from your list of prepared spells. - -You can change your list of prepared spells when you finish a long rest. Preparing a new list of disciple spells requires time spent in prayer and meditation: at least 1 minute per spell level for each spell on your list. - -#### Spellcasting Focus -You can use a holy symbol or druidic focus (see [Adventuring Gear](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/AdventuringGear/)) as a spellcasting focus for your disciple spells. - -### Cantrips -You may choose a number of cantrips from your spell list equal to your spellcasting attribute modifier. If your spellcasting attribute modifier increases, then you learn additional cantrips of your choice. - -### Mana -You have 3 mana with which to cast your spells of 1st level and higher. To cast one of these spells, you must expend an amount of mana equal to the spell’s level. You regain all expended mana when you finish a long rest. - -## 2nd Level Spells - -
- -#### **Cost:** 15 Character Points
**Prerequisite:** 1st Level Spells, Spellcasting Attribute of 12 or Higher and Character Value 175 Points -You can prepare and cast 2nd level spells. Your maximum mana increases to 6. - -## 3rd Level Spells - -
- -#### **Cost:** 20 Character Points
**Prerequisite:** 2nd Level Spells, Spellcasting Attribute of 13 or Higher and Character Value 210 Points -You can prepare and cast 3rd level spells. Your maximum mana increases to 9. - -## 4th Level Spells - -
- -#### **Cost:** 25 Character Points
**Prerequisite:** 3rd Level Spells, Spellcasting Attribute of 14 or Higher and Character Value 255 Points -You can prepare and cast 4th level spells. Your maximum mana increases to 13. - -## 5th Level Spells - -
- -#### **Cost:** 30 Character Points
**Prerequisite:** 4th Level Spells, Spellcasting Attribute of 15 or Higher and Character Value 310 Points -You can prepare and cast 5th level spells. Your maximum mana increases to 21. - -## 6th Level Spells - -
- -#### **Cost:** 35 Character Points
**Prerequisite:** 5th Level Spells, Spellcasting Attribute of 16 or Higher and Character Value 375 Points -You can prepare and cast 6th level spells. Your maximum mana increases to 22. - -## 7th Level Spells - -
- -#### **Cost:** 50 Character Points
**Prerequisite:** 6th Level Spells, Spellcasting Attribute of 17 or Higher and Character Value 460 Points -You can prepare and cast 7th level spells. Your maximum mana increases to 24. - -## 8th Level Spells - -
- -#### **Cost:** 65 Character Points
**Prerequisite:** 7th Level Spells, Spellcasting Attribute of 18 or Higher and Character Value 575 Points -You can prepare and cast 8th level spells. Your maximum mana increases to 27. - -## 9th Level Spells - -
- -#### **Cost:** 80 Character Points
**Prerequisite:** 8th Level Spells, Spellcasting Attribute of 19 or Higher and Character Value 720 Points -You can prepare and cast 9th level spells. Your maximum mana increases to 31. - -## 10th Level Spells - -
- -#### **Cost:** 100 Character Points
**Prerequisite:** 9th Level Spells, Spellcasting Attribute of 20 or Higher and Character Value 900 Points -You can prepare and cast 10th level spells. Your maximum mana increases to 38 and you can cast 6th level spells repeatedly without taking necrotic damage for overcasting. - -## Overcasting Master - -
- -#### **Cost:** 100 Character Points
**Prerequisite:** 10th Level Spells -Your maximum mana increases to 42 and you can cast 7th level spells repeatedly without taking necrotic damage for overcasting. diff --git a/Talents/Sorcerer/index.md b/Talents/Sorcerer/index.md index bd2eb7b1e..e430e0a00 100644 --- a/Talents/Sorcerer/index.md +++ b/Talents/Sorcerer/index.md @@ -7,24 +7,11 @@ has_children: true # Sorcerer Talent Tree Scions of innately magical bloodlines, the chosen of deities, the spawn of monsters, pawns of fate and destiny, or simply flukes of fickle magic, sorcerers look within themselves for arcane prowess and draw forth might few mortals can imagine. Emboldened by lives ever threatening to be consumed by their innate powers, these magic-touched souls endlessly indulge in and refine their mysterious abilities, gradually learning how to harness their birthright and coax forth ever greater arcane feats. Just as varied as these innately powerful spellcasters’ abilities and inspirations are the ways in which they choose to utilise their gifts. While some seek to control their abilities through meditation and discipline, becoming masters of their fantastic birthright, others give in to their magic, letting it rule their lives with often explosive results. Regardless, sorcerers live and breathe that which other spellcasters devote their lives to mastering, and for them magic is more than a boon or a field of study; it is life itself. -## Spellcasting -When you take your first sorcerer talent, your spellcasting class feature for the mage class is affected in the following ways. - -### Spellcasting Ability -Choose Constitution or Charisma as your spellcasting ability for your arcane spells. The power of your spells relies on your ability to harness the magic in your blood and project your will onto the world. You use use your chosen ability whenever a mage spell refers to your spellcasting ability. In addition, you use the modifier of your chosen ability when making an attack roll with a mage spell that you cast. - -### Spells Known of 1st Level and Higher -You know two 1st-level spells of your choice from the mage spell list. - -Each time that you gain the ability to cast spells of a higher spell level, you learn 2 additional mage spells of your choice. Each of these spells must be of a level that you can cast. For example, when you take the *2nd Level Spells* talent, you learn two new spells of 1st or 2nd level. - -Additionally, whenever you gain a sorcerer talent, you can choose one of the mage spells that you know and replace it with another spell from the mage spell list, which must also be of a level that you can cast. - ## Core Talents | Talent | CP | Prerequisites | |:-------|:--:|:--------------| -| Arcane Savant I | 5 | 1 Other Sorcerer Talent | +| Arcane Savant I | 5 | Arcane Spellcasting (Sorcery) | | Magical Guidance | 5 | 2nd Level Spells and 2 Other Sorcerer Talents | | Arcane Savant II | 25 | 5th Level Spells and 3 Other Sorcerer Talents | | Arcane Savant III | 65 | 8th Level Spells and 5 Other Sorcerer Talents | diff --git a/Talents/Warlock/index.md b/Talents/Warlock/index.md index 037bc37e9..356516a96 100644 --- a/Talents/Warlock/index.md +++ b/Talents/Warlock/index.md @@ -6,27 +6,11 @@ has_children: true # Warlock Talent Tree -## Spell School Proficiencies -If your first talent is a warlock talent, then you are trained in the following spell schools: Conjuration, Charms and three additional schools of your choice. - -## Spellcasting -When you take your first warlock talent, your spellcasting class feature for the mage class is affected in the following ways. - -### Spellcasting Ability -Choose Charisma, Intelligence or Wisdom as your spellcasting ability for your arcane spells. You use use your chosen ability whenever an arcane spell refers to your spellcasting ability. You also use the modifier of your chosen ability when making an attack roll with an arcane spell. - -### Spells Known of 1st Level and Higher -You know two 1st-level spells of your choice from the [arcane spell list](). - -Each time that you gain the ability to cast spells of a higher spell level, you learn 2 additional arcane spells of your choice. Each of these spells must be of a level that you can cast. For example, when you take the *2nd Level Spells* talent, you learn two new arcane spells of 1st or 2nd level. - -Additionally, whenever you gain a warlock talent, you can choose one of the arcane spells that you know and replace it with another spell from the arcane spell list, which must also be of a level that you can cast. - ## Core Talents | Talent | CP | Prerequisites | |:-------|:--:|:--------------| -| Eldritch Invocations | 5 | 1 Warlock Talent | +| Eldritch Invocations | 5 | Arcane Spellcasting (Occultism) | | Pact Boon | 5 | Eldritch Invocations | | Unchained | 100 | 10th Level Spells and 6 Warlock Talents | diff --git a/Talents/Wizard/index.md b/Talents/Wizard/index.md index 09755f76f..c992a5e41 100644 --- a/Talents/Wizard/index.md +++ b/Talents/Wizard/index.md @@ -7,14 +7,21 @@ has_children: true # Wizard Talent Tree Beyond the veil of the mundane hide the secrets of absolute power. The works of beings beyond mortals, the legends of realms where gods and spirits tread, the lore of creations both wondrous and terrible. Such mysteries call to those with the ambition and the intellect to rise above the common folk to grasp true might. Such is the path of the wizard. These shrewd magic-users seek, collect, and covet esoteric knowledge, drawing on cultic arts to work wonders beyond the abilities of mere mortals. While some might choose a particular field of magical study and become masters of such powers, others embrace versatility, revelling in the unbounded wonders of all magic. In either case, wizards prove a cunning and potent lot, capable of smiting their foes, empowering their allies, and shaping the world to their every desire. -## Spellcasting -When you take your first wizard talent, your spellcasting class feature for the mage class is affected in the following ways. +## Core Talents -### Spellcasting Ability -Choose Intelligence or Wisdom as your spellcasting ability for your mage spells. You learn your spells through dedicated study and memorization. You use use your chosen ability whenever a mage spell refers to your spellcasting ability. In addition, you use the modifier of your chosen ability when making an attack roll with a mage spell that you cast. +| Talent | CP | Prerequisites | +|:-------|:--:|:--------------| +| Spellbook | 5 | Arcane Spellcasting (Wizardry) | +| Spell Mastery | 80 | *9th Level Spells and 5 Wizard Talents* | +| Signature Spells | 50 | *10th Level Spells and 6 Wizard Talents* | +| Archmage | 50 | *10th Level Spells and 6 Wizard Talents* | ### Spellbook -You have a spellbook containing a number of cantrips equal to your spellcasting ability modifier cantrips and a number of 1st-level spells equal to 2 + your spellcasting ability modifier. These cantrips and spells must be from the mage spell list. Your spellbook is the repository of the wizard spells you know. + +
+ +#### **Cost:** 5 Character Points
**Prerequisite:** Arcane Spellcasting (Wizardry) +Your spellbook is the repository of the arcane spells that you know. On your adventures, you might find other spells that you can add to your spellbook. #### Copying a Spell into the Book When you find a spellbook or spell scroll containing a wizard spell, you can add it to your spellbook if it is of a level for which you have spell slots and if you can spare the time to decipher and copy it. For each level of the spell, the process takes 1 hour per spell level and costs the scribing cost listed in the table below. The cost represents the fine inks that you need to record it. Once you have spent this time and money, you can prepare the spell just like your other spells. @@ -35,26 +42,14 @@ When you find a spellbook or spell scroll containing a wizard spell, you can add #### Replacing the Book You can copy a spell from your own spellbook into another book (for example, if you want to make a backup copy of your spellbook). This is just like copying a new spell into your spellbook, but faster and easier, since you understand your own notation and already know how to cast the spell. You only need to spend 10 minutes for each level of the copied spell. The material cost is the same. -### Preparing Spells -You prepare the list of mage spells that are available for you to cast. To do so, choose a number of mage spells of each spell level that you can cast equal to your spellcasting ability modifer. - -For example, if you are a 2nd-level spellcaster, you have 6 mana. With a spellcasting ability of 16, your list of prepared spells can include 3 1st-level spells and 3 2nd-level spells, chosen from your spellbook. If you prepare the 1st-level spell *magic missile*, you can cast it at 1st level or 2nd level. Casting the spell does not remove it from your list of prepared spells. +#### Preparing Spells +You prepare the list of arcane spells that are available for you to cast. To do so, the sum of the spell levels of the arcane spells that you prepare may not exceed your maximum spell level (to a maximum of 5) + your spellcasting attribute modifier. Casting a spell does not remove it from your list of prepared spells. For example, if you are a 2nd-level spellcaster with a spellcasting ability of 16, your list of prepared spells can a total of 6 levels of spells chosen from your spellbook. This could be 3 2nd-level spells, 6 1st-level spells, or anything in between -You can change your list of prepared spells when you finish a long rest. Preparing a new list of mage spells requires time spent studying your spellbook and memorising the incantations and gestures that you must make to cast the spell: at least 1 minute per spell level for each spell on your list. +Use the base level of each spell when you determine how many spell levels you must investing in preparing that spell, even if the spell can be upcast. For example, if you prepare a 1st-level spell, such as *magic missile*, you can cast it at 1st level or 2nd level (or higher, if you can cast higher level spells). -### Learning Spells of 1st Level and Higher -Each time that you gain the ability to cast spells of a higher spell level, you add two additional mage spells of your choice to your spellbook for free. Additionally, at this time, you may pay the scribing cost for further spells to add them to your spellbook, representing the culmination of investing in additional spell research. Each of these spells must be of a level that you can cast. On your adventures, you might find other spells that you can add to your spellbook (see above). - -## Core Talents - -| Talent | CP | Prerequisites | -|:-------|:--:|:--------------| -| Arcane Recovery | 5 | *1 Wizard Talent* | -| Spell Mastery | 80 | *9th Level Spells and 5 Wizard Talents* | -| Signature Spells | 50 | *10th Level Spells and 6 Wizard Talents* | -| Archmage | 50 | *10th Level Spells and 6 Wizard Talents* | +You can change your list of prepared spells when you finish a long rest. Preparing a new list of arcane spells requires time spent studying your spellbook and memorising the incantations and gestures that you must make to cast the spell: at least 1 minute per spell level for each spell on your list. -### Arcane Recovery +### Arcane Recovery #### *Cost:* 5 Character Points #### *Prerequisite:* 1 Wizard Talent You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you may recover expended mana equal to the highest level of spells that you can cast.