From 3a82bfa0c26f46c2ea572055255a8a4b67d2dc07 Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Tue, 2 May 2023 11:35:39 -0500 Subject: [PATCH 01/13] update core Ranger --- Talents/Ranger/index.md | 159 ++++++++++++++++++++++++++++------------ 1 file changed, 111 insertions(+), 48 deletions(-) diff --git a/Talents/Ranger/index.md b/Talents/Ranger/index.md index 7d8d70795..120735e1e 100644 --- a/Talents/Ranger/index.md +++ b/Talents/Ranger/index.md @@ -10,72 +10,135 @@ For those who relish the thrill of the hunt, there are only predators and prey. **As long as at least half of your expert talents are from the ranger talent tree, your stamina increases to 4× your Constitution score and your recovery die increases to a d10.** -## Bonus Proficiencies -When you take your first ranger talent, you gain the following bonus proficiencies: -* **Armour:** Medium armour -* **Weapons:** 4 martial weapon groups - ## Core Talents | Talent | CP | Prerequisites | |:-------|:--:|:--------------| -| Favoured Enemy | 5 | - | -| Natural Explorer | 5 | - | -| Primeval Awareness | 5 | *2 Ranger Talents* | -| Extra Attack | 5 | *Primeval Awareness* | -| Greater Favoured Enemy | 5 | *Extra Attack* | -| Fleet of Foot | 5 | *Extra Attack* | -| Hide in Plain Sight | 25 | *Greater Favoured Enemy and 6 Other Ranger Talents* | -| Vanish | 50 | *Hide in Plain Sight and 9 Other Ranger Talents* | -| Feral Senses | 80 | *Vanish and 12 Other Ranger Talents* | -| Foe Slayer | 100 | *Feral Senses* | - -### Favoured Enemy -#### *Cost:* 5 Character Points -Content - -### Natural Explorer -#### *Cost:* 5 Character Points -Content +| Favoured Enemy I | 5 | - | +| Hunter's Mark | 5 | - | +| Exploration Knacks | 5 | 2 Other Ranger Talents | +| Primeval Awareness | 5 | 2 Other Ranger Talents | +| Extra Attack | 5 | Primeval Awareness | +| Favoured Enemy II | 5 | Extra Attack | +| Fleet of Foot | 5 | Extra Attack | +| Hide in Plain Sight | 25 | Greater Favoured Enemy and 6 Other Ranger Talents | +| Vanish | 50 | Hide in Plain Sight and 9 Other Ranger Talents | +| Feral Senses | 80 | Vanish and 12 Other Ranger Talents | +| Foe Slayer | 100 | Feral Senses | + +### Favoured Enemy I + +
+ +#### **Cost:** 5 Character Points +*You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds.* + +Choose a type of favoured enemy: beasts, fey, humanoids, monstrosities, or undead. You add a 1d4 to damage rolls with weapon attacks against creatures of the chosen type. + +You have +1d on Survival checks to track your favoured enemies, as well as on Intelligence checks to recall information about them and a number of additional skills equal to your wisdom modifier, when interacting with your favoured enemy. When you gain this feature, you also learn one language (broken) of your choice, typically one spoken by your favoured enemy or creatures associated with it. However, you are free to learn any language. + +### Hunter's Mark + +
+ +#### **Cost:** 5 Character Points
**Actions:** 1 +*You focus your senses on a specific enemy* + +Using 1 action, you choose a creature that you can see within 90 feet to mark as your quarry. For 1 hour, you are focused on this creature. You gain a bounus to damage rolls with weapon attacks against this creature equal to your Martial Feat die. In addition,you have +1d on Perception and Survival checks you make to find and track it. If the creature drops to 0 Stamina before the hour ends, you can use 1 action to mark a new creture. + +You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a short or long rest. + +### Exploration Knacks + +
+ +#### **Cost:** 5 Character Points
**Prerequisite:** 2 Other Ranger Talents +*For rangers, exploration isn't just something that happens between destinations - it's a way of life. You learn various techniques to make travel safer for you and your companions.* + +Choose a [Ranger Knack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/) of your choice. As you gain Character Points, you may purchase additional [Knacks](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/). If an [Knack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/) has prerequisites, then you must meet them to learn it. You can learn the [Knack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/) at the same time that you meet its prerequisites. ### Primeval Awareness -#### *Cost:* 5 Character Points -#### *Prerequisite:* 3 Ranger Talents -Content + +
+ +#### **Cost:** 5 Character Points
**Prerequisites:** 2 Other Ranger Talents +*You can establish a powerful link to beasts and the land around you.* + +You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Using 2 actions, you can communicate simple ideas to a beast through sounds and gestures, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack. You cannot use this ability against a creature you have attacked in the past 10 minutes. + +Additionally, you can attune your senses to determine if any of your favoured enemies lurk nearby. After performing a 1 minute ritual, you can sense whether any of your favoured enemies are present within 5 miles of you. This feature reveals which of your favoured enemies are present, the sum of their HD, and the creatures' general direction and distance (in miles) from you. If there are multiple groups of your favoured enemies within range, you learn this information for each group. + +You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a short or long rest. ### Extra Attack -#### *Cost:* 5 Character Points -#### *Prerequisite:* Primeval Awareness -Content -### Greater Favoured Enemy -#### *Cost:* 5 Character Points -#### *Prerequisite:* Extra Attack -Content +
+ +#### **Cost:** 5 Character Points
**Prerequisites:** Primeval Awareness +Each turn, the first [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) that you take does not count for the purposes of calculating your multiattack penalty. + +### Favoured Enemy II + +
+ +#### **Cost:** 5 Character Points
**Prerequisites:** Extra Attack +*You are ready to hunt even deadlier game.* + +Choose a type of favoured enemy from Favored Enemy I, or from the following list: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favoured enemy, including an additional language. + +Additionally, you have +1d on defence checks against the spells and abilities used by all your favoured enemies. ### Fleet of Foot -#### *Cost:* 5 Character Points -#### *Prerequisite:* Extra Attack -Content + +
+ +#### **Cost:** 5 Character Points
**Prerequisites:** Extra Attack
**Actions:** 1 +*You move with greater agility as you dance among your foes.* + +Using an action, for 1 minute your movement does not provoke attacks of opportunity. You can choose to end this effect early to either double your movement speed once when you take the [Stride](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Stride/) or gain +1d on a weapon attack. + +You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a short or long rest. ### Hide in Plain Sight -#### *Cost:* 25 Character Points -#### *Prerequisite:* Greater Favoured Enemy and 7 Other Ranger Talents -Content + +
+ +#### **Cost:** 25 Character Points
**Prerequisites:** Favoured Enemy II and 6 Other Ranger Talents +*You can remain perfectly still for long periods of time to set up ambushes.* + +When you attempt to [Hide](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Hide/) on your turn, you can opt to not move on that turn. If you avoid moving, creatures that attempt to detect you take -2d to their [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Specific/Perception/) checks until the start of your next turn. You lose this benefit if you move or fall prone, either voluntarily or because of some external effect. You are still automatically detected if any effect or action causes you to no longer be hidden. + +If you are still hidden on your next turn, you can continue to remain motionless and gain this benefit until you are detected. ### Vanish -#### *Cost:* 50 Character Points -#### *Prerequisite:* Hide in Plain Sight and 10 Other Ranger Talents -Content + +
+ +#### **Cost:** 50 Character Points
**Prerequisites:** Hide in Plain Sight and 9 Other Ranger Talents +*You can quickly hide from your enemies.* + +When you [Take Cover](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Moves/Cover/), you can also attempt to [Hide](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Hide/) as part of the same action. Also, you can't be tracked by nonmagical means, unless you choose to leave a trail. ### Feral Senses -#### *Cost:* 80 Character Points -#### *Prerequisite:* TBD -Vanish and 13 Other Ranger Talents + +
+ +#### **Cost:** 80 Character Points
**Prerequisite:** Vanish and 12 Other Ranger Talents +*You gain preternatural senses that help you fight creatures you can’t see.* + +When you attack a creature you can’t see, your inability to see it doesn't impose -1d on your attack rolls against it. + +You are also aware of the location of any invisible creature within 30 feet of you, provided that the creature isn’t hidden from you and you aren't [Blinded](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Blinded/) or [Deafened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Deafened/). ### Foe Slayer -#### *Cost:* 100 Character Points -#### *Prerequisite:* Feral Senses -Content + +
+ +#### **Cost:** 100 Character Points
**Prerequisite:** Feral Senses +*You become an unparalleled hunter.* + +Your Strength or Dexterity score increases by 2, and your Wisdom score increases by 2. Your maximum for those scores also increases by 2. + +Additionally, once on each of your turns, you can add your Wisdom modifier to the attack roll or the damage roll of an attack you make. You can choose to use this feature before or after the roll, but before any effects of the roll are applied. ## Ranger Talent Tree Branches From ec02304b7262eb73458357a3acdb0405ff1600c0 Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Tue, 2 May 2023 11:36:58 -0500 Subject: [PATCH 02/13] create Exploration Knacks --- Talents/Ranger/Knacks/index.md | 79 ++++++++++++++++++++++++++++++++++ 1 file changed, 79 insertions(+) create mode 100644 Talents/Ranger/Knacks/index.md diff --git a/Talents/Ranger/Knacks/index.md b/Talents/Ranger/Knacks/index.md new file mode 100644 index 000000000..55cf562b1 --- /dev/null +++ b/Talents/Ranger/Knacks/index.md @@ -0,0 +1,79 @@ +--- +title: Exploration Knacks +parent: Ranger +nav_order: 1 +--- +# Exploration Knacks + +| Talent | CP | Prerequisites | +|:-------|:--:|:--------------| +| Ear to the Ground | 5 | - | +| Expert Foraging | 5 | - | +| Healing Salves | 5 | - | +| Hunter's Reflexes | 5 | - | +| Monster Mimic | 5 | - | +| Natural Explorer | 5 | - | +| Poisons and Antidotes | 5 | - | +| Snare | 5 | - | + +# Exploration Knack Desriptions + +## Ear to the Ground + +
+ +#### **Cost:** 5 Character Points +By remaining still for 1 minute, using sound and vibrations alone you are able to deduce information up to 30 feet in every direction, as if using blindsight or tremorsense. + +## Expert Foraging + +
+ +#### **Cost:** 5 Character Points +As part of a long rest, you can spend 10 minutes to collect a number of edible, non-poisonous plants or grubs equal to two times your Wisdom modifier. A creature can use 1 action to consume up to 5 plants or grubs, each of which restores 1 Stamina. The plants or grubs spoil if not consumed withing 24 hours of being collected. + +## Healing Salves + +
+ +#### **Cost:** 5 Character Points +As part of a long rest, you can spend 1 hour to collect natural ingredients and concoct an ointment that speeds healing. This salve is potent for 24 hours and has a number of uses equal to 1 + your Wisdom modifier. Using 1 action, you can use the salve to restore 1d4 Stamina to a creature within reach. + +## Monster Mimic + +
+ +#### **Cost:** 5 Character Points +By imitating how a beast or Favored Enemy sounds, looks and moves, you gain +1d on Depception and Imitation checks made to convince a creature that it is seeing or hearing that beast or Favored Enemy. + +## Natural Explorer + +
+ +#### **Cost:** 5 Character Points +You gain the following benefits: +* You ignore difficult terrain. + +In addition, you gain the following benefits when traveling for an hour more: +* Difficult terrain doesn't slow your group’s travel. +* Your group can't become lost except by magical means. +* Even when you are engaged in another activity while traveling (such as foraging, navigating, or tracking), you remain alert to danger. +* If you are traveling alone, you can move stealthily at a normal pace. +* When you forage, you find twice as much food as you normally would. +* While tracking other creatures, you also learn their exact number, their sizes, and how long ago they passed through the area. + +## Poisons and Antidotes + +
+ +#### **Cost:** 5 Character Points +Spending 1 hour and a successful DC 10 Survival check, you forage for poisonous plants in your area. With these plants you can spend 10 minutes as part of a short or long rest to extract 3 doses of liquid poison (when ingested, a creature makes a Constitution defence check vs your Wisdom skill, on a failure it is (Poisoned)[https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/] for 1 hour). Alternatively, using the same plants you can spend an hour making 1 dose of (antitoxin)[https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Gear/Descriptions/#antitoxin]. + +## Snare + +
+ +#### **Cost:** 5 Character Points +Using a 25-foot length of rope, you spend 1 minute to create a snare trap on the ground using other available materials to camoflauge the trap. This trap is nearly invisible, requiring a successful [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) check vs your Survial skill to be perceived. + +The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity defence check vs your Survial skill or be hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is [Restrained](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Restrained/) there until it is freed. A [Restrained](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Restrained/) creature can make a Dexterity defence check vs your Survial skill at the end of each of its turns, free itself from the trap on a success. From 9220151e0b7b40fecaa6ce20f71f6b411a98e9d4 Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Tue, 2 May 2023 11:38:23 -0500 Subject: [PATCH 03/13] edit links --- Talents/Ranger/Knacks/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Talents/Ranger/Knacks/index.md b/Talents/Ranger/Knacks/index.md index 55cf562b1..e96c3e6db 100644 --- a/Talents/Ranger/Knacks/index.md +++ b/Talents/Ranger/Knacks/index.md @@ -67,7 +67,7 @@ In addition, you gain the following benefits when traveling for an hour more:
#### **Cost:** 5 Character Points -Spending 1 hour and a successful DC 10 Survival check, you forage for poisonous plants in your area. With these plants you can spend 10 minutes as part of a short or long rest to extract 3 doses of liquid poison (when ingested, a creature makes a Constitution defence check vs your Wisdom skill, on a failure it is (Poisoned)[https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/] for 1 hour). Alternatively, using the same plants you can spend an hour making 1 dose of (antitoxin)[https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Gear/Descriptions/#antitoxin]. +Spending 1 hour and a successful DC 10 Survival check, you forage for poisonous plants in your area. With these plants you can spend 10 minutes as part of a short or long rest to extract 3 doses of liquid poison (when ingested, a creature makes a Constitution defence check vs your Wisdom skill, on a failure it is [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/) for 1 hour). Alternatively, using the same plants you can spend an hour making 1 dose of [antitoxin](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Gear/Descriptions/#antitoxin). ## Snare From 31ef91fda8a3139fe4f5981d32982547102a3371 Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Tue, 2 May 2023 12:52:50 -0500 Subject: [PATCH 04/13] add hunter's intuition --- Talents/Ranger/index.md | 10 ++++++++++ 1 file changed, 10 insertions(+) diff --git a/Talents/Ranger/index.md b/Talents/Ranger/index.md index 120735e1e..4a8b885a5 100644 --- a/Talents/Ranger/index.md +++ b/Talents/Ranger/index.md @@ -19,6 +19,7 @@ For those who relish the thrill of the hunt, there are only predators and prey. | Exploration Knacks | 5 | 2 Other Ranger Talents | | Primeval Awareness | 5 | 2 Other Ranger Talents | | Extra Attack | 5 | Primeval Awareness | +| Hunter's Intuition | 5 | Primeval Awareness | | Favoured Enemy II | 5 | Extra Attack | | Fleet of Foot | 5 | Extra Attack | | Hide in Plain Sight | 25 | Greater Favoured Enemy and 6 Other Ranger Talents | @@ -77,6 +78,15 @@ You can use this ability a number of times equal to your Wisdom modifier. You re #### **Cost:** 5 Character Points
**Prerequisites:** Primeval Awareness Each turn, the first [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) that you take does not count for the purposes of calculating your multiattack penalty. +### Hunter's Intuition + +
+ +#### **Cost:** 5 Character Points
**Prerequisites:** Primeval Awareness +*You are always alert and react with swift and decisive action when attacked. + +You gain a bonus to your initiative eqaul to your Wisdom modifier. Additionally, on your first turn during combat, you have +1d on attack rolls against creatures that have not yet acted. + ### Favoured Enemy II
From ff0ed112d4b17705cc1279a37d628a22a878e6e2 Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Wed, 3 May 2023 08:13:22 -0500 Subject: [PATCH 05/13] title correction --- Talents/Fighter/Commander/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Talents/Fighter/Commander/index.md b/Talents/Fighter/Commander/index.md index 0d074b0f1..40a0c9080 100644 --- a/Talents/Fighter/Commander/index.md +++ b/Talents/Fighter/Commander/index.md @@ -1,5 +1,5 @@ --- -title: Mirror Knight +title: Commander parent: Fighter Talent Tree grand_parent: Talents --- From f55123d6305dd4cfb88e8a3db2531d797536d9dd Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Wed, 3 May 2023 09:33:40 -0500 Subject: [PATCH 06/13] prereq correction --- Talents/Ranger/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Talents/Ranger/index.md b/Talents/Ranger/index.md index 4a8b885a5..4fa2adc89 100644 --- a/Talents/Ranger/index.md +++ b/Talents/Ranger/index.md @@ -22,7 +22,7 @@ For those who relish the thrill of the hunt, there are only predators and prey. | Hunter's Intuition | 5 | Primeval Awareness | | Favoured Enemy II | 5 | Extra Attack | | Fleet of Foot | 5 | Extra Attack | -| Hide in Plain Sight | 25 | Greater Favoured Enemy and 6 Other Ranger Talents | +| Hide in Plain Sight | 25 | Favoured Enemy II and 6 Other Ranger Talents | | Vanish | 50 | Hide in Plain Sight and 9 Other Ranger Talents | | Feral Senses | 80 | Vanish and 12 Other Ranger Talents | | Foe Slayer | 100 | Feral Senses | From 69322dd43b850555d2f65b2a1dc42ae7dac013c8 Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Wed, 3 May 2023 12:00:43 -0500 Subject: [PATCH 07/13] credit Dan --- Introduction/Credits/index.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/Introduction/Credits/index.md b/Introduction/Credits/index.md index 50d3e1809..68f4632a3 100644 --- a/Introduction/Credits/index.md +++ b/Introduction/Credits/index.md @@ -21,4 +21,6 @@ Many thanks to all of my dedicated patrons and the members of the Stormchaser Ro * RisenZed - Playtesting * SansaSnark - Playtesting * Sphynxy - Playtesting -* Trent - Cleric, Druid, Sorcerer and Warlock Talent Branches, Spells, Playtesting +* Trent - Cleric, Druid, Rangerm Sorcerer and Warlock Talent Branches, Spells, Playtesting + +* Daniel Duane Harcourt (August 1978 — December 2021). The Witcher archetype was written in collaboration with and is dedicated to our friend, fellow player, games master and brewer... We miss you, Dan. Rest in peace. From bf45fe470cd7701bda060fd03f9a7ed507336433 Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Wed, 3 May 2023 12:01:39 -0500 Subject: [PATCH 08/13] Update index.md --- Introduction/Credits/index.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Introduction/Credits/index.md b/Introduction/Credits/index.md index 68f4632a3..678998720 100644 --- a/Introduction/Credits/index.md +++ b/Introduction/Credits/index.md @@ -21,6 +21,6 @@ Many thanks to all of my dedicated patrons and the members of the Stormchaser Ro * RisenZed - Playtesting * SansaSnark - Playtesting * Sphynxy - Playtesting -* Trent - Cleric, Druid, Rangerm Sorcerer and Warlock Talent Branches, Spells, Playtesting +* Trent - Cleric, Druid, Ranger, Sorcerer and Warlock Talent Branches, Spells, Playtesting * Daniel Duane Harcourt (August 1978 — December 2021). The Witcher archetype was written in collaboration with and is dedicated to our friend, fellow player, games master and brewer... We miss you, Dan. Rest in peace. From a789b6e126440aa85895104ef86554c77df145f4 Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 5 May 2023 22:03:36 +0200 Subject: [PATCH 09/13] Added grand parent --- Talents/Ranger/Knacks/index.md | 1 + 1 file changed, 1 insertion(+) diff --git a/Talents/Ranger/Knacks/index.md b/Talents/Ranger/Knacks/index.md index e96c3e6db..bf88f0384 100644 --- a/Talents/Ranger/Knacks/index.md +++ b/Talents/Ranger/Knacks/index.md @@ -1,6 +1,7 @@ --- title: Exploration Knacks parent: Ranger +grand_parent: Talents nav_order: 1 --- # Exploration Knacks From 7e77ff228a8a733d63ba0591aa1e6adc63c83746 Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 5 May 2023 22:11:51 +0200 Subject: [PATCH 10/13] Reviewed --- Talents/Ranger/Knacks/index.md | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) diff --git a/Talents/Ranger/Knacks/index.md b/Talents/Ranger/Knacks/index.md index bf88f0384..f6997c8dc 100644 --- a/Talents/Ranger/Knacks/index.md +++ b/Talents/Ranger/Knacks/index.md @@ -24,7 +24,7 @@ nav_order: 1
#### **Cost:** 5 Character Points -By remaining still for 1 minute, using sound and vibrations alone you are able to deduce information up to 30 feet in every direction, as if using blindsight or tremorsense. +By remaining still for 1 minute, using sound and vibrations alone you are able to sense your surroundings. You gain [tremorsense](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/Special/#tremorsense) as a precise sense with a range of 30 feet. ## Expert Foraging @@ -45,7 +45,7 @@ As part of a long rest, you can spend 1 hour to collect natural ingredients and
#### **Cost:** 5 Character Points -By imitating how a beast or Favored Enemy sounds, looks and moves, you gain +1d on Depception and Imitation checks made to convince a creature that it is seeing or hearing that beast or Favored Enemy. +By imitating how a beast or Favoured Enemy sounds, looks and moves, you gain +1d on Depception and Imitation checks made to convince a creature that it is seeing or hearing that beast or Favoured Enemy. ## Natural Explorer @@ -68,13 +68,13 @@ In addition, you gain the following benefits when traveling for an hour more:
#### **Cost:** 5 Character Points -Spending 1 hour and a successful DC 10 Survival check, you forage for poisonous plants in your area. With these plants you can spend 10 minutes as part of a short or long rest to extract 3 doses of liquid poison (when ingested, a creature makes a Constitution defence check vs your Wisdom skill, on a failure it is [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/) for 1 hour). Alternatively, using the same plants you can spend an hour making 1 dose of [antitoxin](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Gear/Descriptions/#antitoxin). +Spending 1 hour and a successful DC 10 [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) check, you forage for poisonous plants in your area. With these plants you can spend 10 minutes as part of a short or long rest to extract 3 doses of liquid poison (when ingested, a creature makes a Constitution defence check vs your poisoner's kit skill, on a failure it is [Poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/) for 1 hour. Alternatively, using the same plants you can spend an hour making 1 dose of [antitoxin](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Gear/Descriptions/#antitoxin). ## Snare
#### **Cost:** 5 Character Points -Using a 25-foot length of rope, you spend 1 minute to create a snare trap on the ground using other available materials to camoflauge the trap. This trap is nearly invisible, requiring a successful [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) check vs your Survial skill to be perceived. +Using a 25-foot length of rope, you spend 1 minute to create a snare trap on the ground using other available materials to camoflauge the trap. This trap is nearly invisible, requiring a successful [Investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) check vs your [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) skill to be perceived. -The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity defence check vs your Survial skill or be hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is [Restrained](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Restrained/) there until it is freed. A [Restrained](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Restrained/) creature can make a Dexterity defence check vs your Survial skill at the end of each of its turns, free itself from the trap on a success. +The trap triggers when a Small, Medium, or Large creature moves onto the ground or the floor in the spell’s radius. That creature must succeed on a Dexterity defence check vs your Survival skill or be hoisted into the air, leaving it hanging upside down 3 feet above the ground or the floor. The creature is [Restrained](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Restrained/) there until it is freed. A [Restrained](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Restrained/) creature can make a Dexterity defence check vs your [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) skill at the end of each of its turns. On a success, it frees itself from the trap. From 3ff2bc9b329cd356f5e17b4906593fea3c704e17 Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Fri, 5 May 2023 15:25:14 -0500 Subject: [PATCH 11/13] remove snare from arcane list --- Spells/Lists/Arcane/index.md | 1 - 1 file changed, 1 deletion(-) diff --git a/Spells/Lists/Arcane/index.md b/Spells/Lists/Arcane/index.md index 58f2cd114..956baa8c0 100644 --- a/Spells/Lists/Arcane/index.md +++ b/Spells/Lists/Arcane/index.md @@ -88,7 +88,6 @@ grand_parent: Spells * [Silent Image]() * [Silvery Barbs]() * [Sleep]() -* [Snare]() * [Thunderwave]() * [Unseen Servant]() * [Winter's Ward]() From e1aaf9ff7427b28792ca6036ed117862f7b9f888 Mon Sep 17 00:00:00 2001 From: Lorekeeper <69066156+twclifton77@users.noreply.github.com> Date: Fri, 5 May 2023 15:25:48 -0500 Subject: [PATCH 12/13] remove snare from divine list --- Spells/Lists/Divine/index.md | 1 - 1 file changed, 1 deletion(-) diff --git a/Spells/Lists/Divine/index.md b/Spells/Lists/Divine/index.md index 63b712fa7..547c9ef29 100644 --- a/Spells/Lists/Divine/index.md +++ b/Spells/Lists/Divine/index.md @@ -65,7 +65,6 @@ grand_parent: Spells * [Sanctuary]() * [Searing Smite]() * [Shield of Faith]() -* [Snare]() * [Speak with Animals]() * [Thunderous Smite]() * [Thunderwave]() From 74ec743b3140abdc5996026089291c9e54624b1d Mon Sep 17 00:00:00 2001 From: Kyle Date: Fri, 5 May 2023 22:40:29 +0200 Subject: [PATCH 13/13] Reviewed --- Talents/Ranger/index.md | 42 +++++++++++++++++------------------------ 1 file changed, 17 insertions(+), 25 deletions(-) diff --git a/Talents/Ranger/index.md b/Talents/Ranger/index.md index 4fa2adc89..549385daf 100644 --- a/Talents/Ranger/index.md +++ b/Talents/Ranger/index.md @@ -16,12 +16,11 @@ For those who relish the thrill of the hunt, there are only predators and prey. |:-------|:--:|:--------------| | Favoured Enemy I | 5 | - | | Hunter's Mark | 5 | - | -| Exploration Knacks | 5 | 2 Other Ranger Talents | -| Primeval Awareness | 5 | 2 Other Ranger Talents | -| Extra Attack | 5 | Primeval Awareness | -| Hunter's Intuition | 5 | Primeval Awareness | -| Favoured Enemy II | 5 | Extra Attack | -| Fleet of Foot | 5 | Extra Attack | +| Exploration Knacks | 5 | - | +| Primeval Awareness | 5 | - | +| Fleet of Foot | 5 | - | +| Hunter's Intuition | 5 | - | +| Favoured Enemy II | 5 | Favoured Enemy and 3 Other Ranger Talents | | Hide in Plain Sight | 25 | Favoured Enemy II and 6 Other Ranger Talents | | Vanish | 50 | Hide in Plain Sight and 9 Other Ranger Talents | | Feral Senses | 80 | Vanish and 12 Other Ranger Talents | @@ -34,9 +33,9 @@ For those who relish the thrill of the hunt, there are only predators and prey. #### **Cost:** 5 Character Points *You have significant experience studying, tracking, hunting, and even talking to a certain type of enemy commonly encountered in the wilds.* -Choose a type of favoured enemy: beasts, fey, humanoids, monstrosities, or undead. You add a 1d4 to damage rolls with weapon attacks against creatures of the chosen type. +Choose a type of favoured enemy: beasts, fey, humanoids, monstrosities, or undead. You add your martial feat die to damage rolls with weapon attacks against creatures of the chosen type. -You have +1d on Survival checks to track your favoured enemies, as well as on Intelligence checks to recall information about them and a number of additional skills equal to your wisdom modifier, when interacting with your favoured enemy. When you gain this feature, you also learn one language (broken) of your choice, typically one spoken by your favoured enemy or creatures associated with it. However, you are free to learn any language. +You have +1d on Survival checks to track your favoured enemies, as well as on checks to recall information about them and a number of additional skills equal to your wisdom modifier, when interacting with your favoured enemy. ### Hunter's Mark @@ -45,7 +44,7 @@ You have +1d on Survival checks to track your favoured enemies, as well as on In #### **Cost:** 5 Character Points
**Actions:** 1 *You focus your senses on a specific enemy* -Using 1 action, you choose a creature that you can see within 90 feet to mark as your quarry. For 1 hour, you are focused on this creature. You gain a bounus to damage rolls with weapon attacks against this creature equal to your Martial Feat die. In addition,you have +1d on Perception and Survival checks you make to find and track it. If the creature drops to 0 Stamina before the hour ends, you can use 1 action to mark a new creture. +Using 1 action, you choose a creature that you can see within 90 feet to mark as your quarry. For 1 hour, you are focused on this creature. You gain a bounus to damage rolls with weapon attacks against this creature equal to your martial feat die. In addition,you have +1d on [Perception](https://stormchaserroleplaying.com/stormchaserRPG/General/Perception/) and [Survival](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Survival/) checks you make to find and track it. If the creature drops to 0 Stamina before the hour ends, you can use 1 action to mark a new creture. You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a short or long rest. @@ -53,7 +52,7 @@ You can use this ability a number of times equal to your Wisdom modifier. You re
-#### **Cost:** 5 Character Points
**Prerequisite:** 2 Other Ranger Talents +#### **Cost:** 5 Character Points *For rangers, exploration isn't just something that happens between destinations - it's a way of life. You learn various techniques to make travel safer for you and your companions.* Choose a [Ranger Knack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/) of your choice. As you gain Character Points, you may purchase additional [Knacks](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/). If an [Knack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/) has prerequisites, then you must meet them to learn it. You can learn the [Knack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Ranger/Knacks/) at the same time that you meet its prerequisites. @@ -62,30 +61,23 @@ Choose a [Ranger Knack](https://stormchaserroleplaying.com/stormchaserRPG/Talent
-#### **Cost:** 5 Character Points
**Prerequisites:** 2 Other Ranger Talents +#### **Cost:** 5 Character Points *You can establish a powerful link to beasts and the land around you.* -You have an innate ability to communicate with beasts, and they recognize you as a kindred spirit. Using 2 actions, you can communicate simple ideas to a beast through sounds and gestures, and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short term needs (such as food or safety), and actions you can take (if any) to persuade it to not attack. You cannot use this ability against a creature you have attacked in the past 10 minutes. +You have an innate ability to communicate with beasts and they recognise you as a kindred spirit. Using 2 actions, you can communicate simple ideas to a beast through sounds and gestures and can read its basic mood and intent. You learn its emotional state, whether it is affected by magic of any sort, its short term needs (such as food or safety) and actions that you can take (if any) to persuade it to not attack. You cannot use this ability against a creature that you have attacked in the past 10 minutes. -Additionally, you can attune your senses to determine if any of your favoured enemies lurk nearby. After performing a 1 minute ritual, you can sense whether any of your favoured enemies are present within 5 miles of you. This feature reveals which of your favoured enemies are present, the sum of their HD, and the creatures' general direction and distance (in miles) from you. If there are multiple groups of your favoured enemies within range, you learn this information for each group. +Additionally, you can attune your senses to determine if any of your favoured enemies lurk nearby. After performing a 1 minute ritual, you can sense whether any of your favoured enemies are present within 5 miles of you. This feature reveals which of your favoured enemies are present and the creatures' general direction and distance (in miles) from you. If there are multiple groups of your favoured enemies within range, you learn this information for each group. You can use this ability a number of times equal to your Wisdom modifier. You regain all expended uses when you finish a short or long rest. -### Extra Attack - -
- -#### **Cost:** 5 Character Points
**Prerequisites:** Primeval Awareness -Each turn, the first [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) that you take does not count for the purposes of calculating your multiattack penalty. - ### Hunter's Intuition
-#### **Cost:** 5 Character Points
**Prerequisites:** Primeval Awareness +#### **Cost:** 5 Character Points< *You are always alert and react with swift and decisive action when attacked. -You gain a bonus to your initiative eqaul to your Wisdom modifier. Additionally, on your first turn during combat, you have +1d on attack rolls against creatures that have not yet acted. +You have +1d to initiative and, on your first turn during combat, +1d on attack rolls against creatures that have not yet acted. ### Favoured Enemy II @@ -94,15 +86,15 @@ You gain a bonus to your initiative eqaul to your Wisdom modifier. Additionally, #### **Cost:** 5 Character Points
**Prerequisites:** Extra Attack *You are ready to hunt even deadlier game.* -Choose a type of favoured enemy from Favored Enemy I, or from the following list: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favoured enemy, including an additional language. +Choose a type of favoured enemy from Favoured Enemy I, or from the following list: aberrations, celestials, constructs, dragons, elementals, fiends, or giants. You gain all the benefits against this chosen enemy that you normally gain against your favoured enemy, including an additional language. -Additionally, you have +1d on defence checks against the spells and abilities used by all your favoured enemies. +Additionally, you have +1d on defence checks against the spells and abilities used by all of your favoured enemies. ### Fleet of Foot
-#### **Cost:** 5 Character Points
**Prerequisites:** Extra Attack
**Actions:** 1 +#### **Cost:** 5 Character Points
**Actions:** 1 *You move with greater agility as you dance among your foes.* Using an action, for 1 minute your movement does not provoke attacks of opportunity. You can choose to end this effect early to either double your movement speed once when you take the [Stride](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Stride/) or gain +1d on a weapon attack.