From 21dabe2c15ff6251303c8c909ad1add5fd4ca3c6 Mon Sep 17 00:00:00 2001
From: Greg Maken <122323863+Barlow04@users.noreply.github.com>
Date: Thu, 8 Jun 2023 19:41:58 -0400
Subject: [PATCH 1/3] Added Rage Powers.md
---
Talents/Barbarian/RagePowers/index.md | 18 ++++++++++++++++++
1 file changed, 18 insertions(+)
diff --git a/Talents/Barbarian/RagePowers/index.md b/Talents/Barbarian/RagePowers/index.md
index 479a9a4be..b6dbe948c 100644
--- a/Talents/Barbarian/RagePowers/index.md
+++ b/Talents/Barbarian/RagePowers/index.md
@@ -219,6 +219,15 @@ While raging, you ignores the miss chance for concealment and treat total concea
#### **Cost:** 5 Character Points
**Rage Point Cost:** 1 Point
You add your martial feat die to a single damage roll. This power is declared before the roll to hit is made and can only be used once per rage.
+## Primal Instinct
+
+
+
+#### **Cost:** 5 Character Points
**Rage Point Cost:** 2 Points
+*You shut out the world with a terrifying cry, reverting your mind to its most basic instincts*
+
+As an Action, you unleash a terrifying roar that numbs your higher reasoning, but allows you to perceive the world through primal instinct. For 1 minute, you have disadvantage on all Intelligence checks, but you become immune to conditions inflicted by enemy spells from the Charm and Illusion schools. Additionally, you gain a vague sense which can perceive [Invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/) creatures and illusions.
+
## Raging Skald
@@ -289,6 +298,15 @@ While raging, you see perfectly to any distance in darkness, including magical d
#### **Cost:** 10 Character Points
**Rage Point Cost:** 3 Points
Once per rage, you can attempt to sunder an ongoing spell effect by succeeding at a [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) action. For any effect other than one on a creature, you must make your [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) roll against a DC of 15 plus the spell's level. To sunder an effect on a creature, the melee attack must also hit the creature, ignoring any miss chance caused by a spell or spell-like ability. If successful, you suppress the effect for 1 round, or 2 rounds if you exceed the DC by 5 or more.
+## Tear the Veil of Shadows
+
+
+
+#### **Cost:** 10 Character Points
**Rage Point Cost:** 3 Points
+*Your Rage overflows and surges forth, creating a psychic tidal wave that dispels the works of creatures that skulk about unseen.*
+
+As an Action, you let loose a primal roar that affects all creatures within 30 feet. Make a Rage Power Attack against the Wisdom defense of any Aberration, Fey, Fiend, Undead in the area. On a hit, the target is [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/) of your for 1 minute. On a miss, the target is [Shaken](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Shaken/) for 1 round. Additionally, if there is any effect in the area caused by an affected Aberration, Fey, Fiend, or Undead that can be dispelled, use the result of your Rage Attack Roll as a check against the effect's DC to insantly remove the effect.
+
## Trample
From 5afbfbf665d4c8df4806877bf42fa111fe0bb232 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Mon, 11 Sep 2023 13:07:32 +0200
Subject: [PATCH 2/3] Capitalisation
---
Talents/Barbarian/RagePowers/index.md | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Talents/Barbarian/RagePowers/index.md b/Talents/Barbarian/RagePowers/index.md
index b6dbe948c..411ef59de 100644
--- a/Talents/Barbarian/RagePowers/index.md
+++ b/Talents/Barbarian/RagePowers/index.md
@@ -226,7 +226,7 @@ You add your martial feat die to a single damage roll. This power is declared be
#### **Cost:** 5 Character Points
**Rage Point Cost:** 2 Points
*You shut out the world with a terrifying cry, reverting your mind to its most basic instincts*
-As an Action, you unleash a terrifying roar that numbs your higher reasoning, but allows you to perceive the world through primal instinct. For 1 minute, you have disadvantage on all Intelligence checks, but you become immune to conditions inflicted by enemy spells from the Charm and Illusion schools. Additionally, you gain a vague sense which can perceive [Invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/) creatures and illusions.
+As an action, you unleash a terrifying roar that numbs your higher reasoning, but allows you to perceive the world through primal instinct. For 1 minute, you have disadvantage on all Intelligence checks, but you become immune to conditions inflicted by enemy spells from the Charm and Illusion schools. Additionally, you gain a vague sense which can perceive [Invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/) creatures and illusions.
## Raging Skald
@@ -303,9 +303,9 @@ Once per rage, you can attempt to sunder an ongoing spell effect by succeeding a
#### **Cost:** 10 Character Points
**Rage Point Cost:** 3 Points
-*Your Rage overflows and surges forth, creating a psychic tidal wave that dispels the works of creatures that skulk about unseen.*
+*Your rage overflows and surges forth, creating a psychic tidal wave that dispels the works of creatures that skulk about unseen.*
-As an Action, you let loose a primal roar that affects all creatures within 30 feet. Make a Rage Power Attack against the Wisdom defense of any Aberration, Fey, Fiend, Undead in the area. On a hit, the target is [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/) of your for 1 minute. On a miss, the target is [Shaken](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Shaken/) for 1 round. Additionally, if there is any effect in the area caused by an affected Aberration, Fey, Fiend, or Undead that can be dispelled, use the result of your Rage Attack Roll as a check against the effect's DC to insantly remove the effect.
+As an action, you let loose a primal roar that affects all creatures within 30 feet. Make a Rage Power Attack against the Wisdom defense of any Aberration, Fey, Fiend, Undead in the area. On a hit, the target is [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/) of your for 1 minute. On a miss, the target is [Shaken](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Shaken/) for 1 round. Additionally, if there is any effect in the area caused by an affected Aberration, Fey, Fiend, or Undead that can be dispelled, use the result of your Rage Attack Roll as a check against the effect's DC to insantly remove the effect.
## Trample
From 66f086ae50a5e4b7416d6e726b5322889f77c061 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Mon, 11 Sep 2023 15:01:08 +0200
Subject: [PATCH 3/3] Refined mechanics, action economy and costs
---
Talents/Barbarian/RagePowers/index.md | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/Talents/Barbarian/RagePowers/index.md b/Talents/Barbarian/RagePowers/index.md
index 411ef59de..fa2f56980 100644
--- a/Talents/Barbarian/RagePowers/index.md
+++ b/Talents/Barbarian/RagePowers/index.md
@@ -223,10 +223,10 @@ You add your martial feat die to a single damage roll. This power is declared be
-#### **Cost:** 5 Character Points
**Rage Point Cost:** 2 Points
+#### **Cost:** 10 Character Points
**Rage Point Cost:** 3 Points
**Actions** 1
*You shut out the world with a terrifying cry, reverting your mind to its most basic instincts*
-As an action, you unleash a terrifying roar that numbs your higher reasoning, but allows you to perceive the world through primal instinct. For 1 minute, you have disadvantage on all Intelligence checks, but you become immune to conditions inflicted by enemy spells from the Charm and Illusion schools. Additionally, you gain a vague sense which can perceive [Invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/) creatures and illusions.
+You unleash a terrifying roar that numbs your higher reasoning, but allows you to perceive the world through primal instinct. For 1 minute, you have -1d on all Intelligence checks, but +1d vs conditions inflicted by spells from the Charm and Illusion schools. Additionally, you gain a vague sense that can perceive [Invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/) creatures and illusions.
## Raging Skald
@@ -302,10 +302,10 @@ Once per rage, you can attempt to sunder an ongoing spell effect by succeeding a
-#### **Cost:** 10 Character Points
**Rage Point Cost:** 3 Points
+#### **Cost:** 10 Character Points
**Rage Point Cost:** 3 Points
**Actions:** 2
*Your rage overflows and surges forth, creating a psychic tidal wave that dispels the works of creatures that skulk about unseen.*
-As an action, you let loose a primal roar that affects all creatures within 30 feet. Make a Rage Power Attack against the Wisdom defense of any Aberration, Fey, Fiend, Undead in the area. On a hit, the target is [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/) of your for 1 minute. On a miss, the target is [Shaken](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Shaken/) for 1 round. Additionally, if there is any effect in the area caused by an affected Aberration, Fey, Fiend, or Undead that can be dispelled, use the result of your Rage Attack Roll as a check against the effect's DC to insantly remove the effect.
+You let loose a primal roar that affects all creatures within 30 feet. Make a Rage Power Attack against the Wisdom defense of any Aberration, Fey, Fiend, or Undead creature in the area. On a hit, the target is [Frightened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Frightened/) of your for 1 minute. On a miss, the target is [Shaken](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Shaken/) for 1 round. Additionally, if there is any effect in the area caused by an affected Aberration, Fey, Fiend, or Undead that can be dispelled, use the result of your Rage Attack Roll as a check against the effect's DC to insantly remove the effect.
## Trample