From 10b2fa535aa0d1d635d085a87cd5c461ebaf10a0 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Mon, 8 Jan 2024 15:02:33 -0600
Subject: [PATCH 01/58] update core rogue
---
Talents/Rogue/index.md | 29 ++++++++++++++++++++++++-----
1 file changed, 24 insertions(+), 5 deletions(-)
diff --git a/Talents/Rogue/index.md b/Talents/Rogue/index.md
index 57745bbf9..d866b8b53 100644
--- a/Talents/Rogue/index.md
+++ b/Talents/Rogue/index.md
@@ -14,6 +14,7 @@ Life is an endless adventure for those who live by their wits. Ever just one ste
| Sneak Attack | 5 | - |
| Cunning Action | 10 | 5 CP spent in Rogue talents |
| Bad Feeling | 10 | 5 CP spent in Rogue talents |
+| Hard to Hold | 15 | 10 CP spent in Rogue talents |
| Evasion | 25 | 20 CP spent in Rogue talents |
| Reliable Skill | 35 | 75 CP spent in Rogue talents |
| Blindsense | 50 | 150 CP spent in Rogue talents |
@@ -48,12 +49,23 @@ You have a wary eye, bordering on paranoia. When you roll for initiative, you ca
Once you’ve used this feature, you can’t use it again until you finish a long rest.
+### Hard to Hold
+
+
+
+#### **Cost:** 15 Character Points
**Prerequisite:** 10 CP spent in Rogue talents
+*You know how to twist, contort and leverge your limbs to find the way out of the grasp of someone.*
+
+You gain +1d to unarmed attacks when you [Escape](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Escape/).
+
### Evasion
#### **Cost:** 25 Character Points
**Prerequisite:** 20 CP spent in Rogue talents
-Content
+*You can quickly dip, duck, dive and dodge out of the way of effects that , like the fiery breath of a dragon.*
+
+If an attack vs your Dexterity defence that is neither melee nor ranged misses you and you would still take half damage, you instead take no damage, and only half damage if it hits.
### Reliable Skill
@@ -69,28 +81,35 @@ Whenever you make a skill check with proficiency and the highest d20 roll is a 9
#### **Cost:** 50 Character Points
**Prerequisite:** 150 CP spent in Rogue talents
-Content
+*Your keen ears make it hard for invisible creatures sneak up on you.*
+
+Hearing is a precise sense to a range of 10 feet while you are not [deafened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Deafened).
### Slippery Mind
#### **Cost:** 65 Character Points
**Prerequisite:** 200 CP spent in Rogue talents
-Content
+*Your mind becomes as quick as your body.*
+
+You gain +1d to you Wisdom defence.
### Elusive
#### **Cost:** 80 Character Points
**Prerequisite:** 350 CP spent in Rogue talents
-Content
+*It's never over when you opponent has the high ground.*
+
+While you are not [incapacitated](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Incapacitated/), melee and ranged attacks against you can only apply their proficiency to the roll (environmental sources to gain +1d do not apply).
### Stroke of Luck
#### **Cost:** 100 Character Points
**Prerequisite:** 450 CP spent in Rogue talents
+*In pivotal moments you know how to make your efforts count.*
-Content
+If your melee or ranged attack misses a target within range, you can turn it into a hit. Alternatively, if you fail a check, you can choose to take 20 on the roll. Once you use this feature, you cannot use it again until you finish a short or long rest.
## Rogue Talent Tree Branches
From 28e1a94effa8507c866a2bbe89239b65d08a8c0f Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Mon, 8 Jan 2024 15:03:25 -0600
Subject: [PATCH 02/58] remove escapology from athletics
---
Skills/Athletics/index.md | 3 ---
1 file changed, 3 deletions(-)
diff --git a/Skills/Athletics/index.md b/Skills/Athletics/index.md
index 0b568cc78..79a5e8a99 100644
--- a/Skills/Athletics/index.md
+++ b/Skills/Athletics/index.md
@@ -58,9 +58,6 @@ Crossing narrow bridges, riding choppy seas, or running across ice, most players
#### Diving
Sometimes a belly flop is fine, but most players want to avoid taking damage when falling into water. Slipping unnoticed into water to evade a dock guard might come in handy for port rogues.
-#### Escapology
-Between spider webs and bounty hunter manacles, a quick Escape is sometimes the better part of valor.
-
#### Tumbling
Avoiding damage from a big fall or sliding through an opponents legs, mobile characters often need to tumble.
From b1c80998255e6a8e66450d14334c59135ad80235 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Mon, 8 Jan 2024 15:03:51 -0600
Subject: [PATCH 03/58] escapology added to sleight of hand
---
Skills/SleightofHand/index.md | 3 +++
1 file changed, 3 insertions(+)
diff --git a/Skills/SleightofHand/index.md b/Skills/SleightofHand/index.md
index 5c78e38cf..c8e6b3754 100644
--- a/Skills/SleightofHand/index.md
+++ b/Skills/SleightofHand/index.md
@@ -21,6 +21,9 @@ Sleight of hand is a **Dexterity**-based skill for whenever you attempt an act o
### Concealment
While pickpocketing is great for liberating things from less observant targets, Concealment is great for making sure perceptive individuals aren't going to notice objects you've hidden. The GM should set the DC based on the size of the object and how difficult it would be to hide.
+#### Escapology
+Between spider webs and bounty hunter manacles, a quick Escape is sometimes the better part of valor.
+
### Juggling
Whether catching something to prevent it from falling or entertaining a crowd, it's not an uncommon skill for those with quick reflexes to pick up.
From 01836ba45880b776c572712d7507ecc2aba9b4d1 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Mon, 8 Jan 2024 15:15:25 -0600
Subject: [PATCH 04/58] phrasing and typos
---
Talents/Rogue/index.md | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/Talents/Rogue/index.md b/Talents/Rogue/index.md
index d866b8b53..5a01ab2b3 100644
--- a/Talents/Rogue/index.md
+++ b/Talents/Rogue/index.md
@@ -54,7 +54,7 @@ Once you’ve used this feature, you can’t use it again until you finish a lon
#### **Cost:** 15 Character Points
**Prerequisite:** 10 CP spent in Rogue talents
-*You know how to twist, contort and leverge your limbs to find the way out of the grasp of someone.*
+*You know how to contort and leverge your limbs to find a way out of the grasp of someone.*
You gain +1d to unarmed attacks when you [Escape](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Escape/).
@@ -63,7 +63,7 @@ You gain +1d to unarmed attacks when you [Escape](https://stormchaserroleplaying
#### **Cost:** 25 Character Points
**Prerequisite:** 20 CP spent in Rogue talents
-*You can quickly dip, duck, dive and dodge out of the way of effects that , like the fiery breath of a dragon.*
+*You can quickly dodge, duck, dip and dive out of the way of effects that cover large areas, like the fiery breath of a dragon.*
If an attack vs your Dexterity defence that is neither melee nor ranged misses you and you would still take half damage, you instead take no damage, and only half damage if it hits.
@@ -92,14 +92,14 @@ Hearing is a precise sense to a range of 10 feet while you are not [deafened](ht
#### **Cost:** 65 Character Points
**Prerequisite:** 200 CP spent in Rogue talents
*Your mind becomes as quick as your body.*
-You gain +1d to you Wisdom defence.
+You gain +1d to your Wisdom defence.
### Elusive
#### **Cost:** 80 Character Points
**Prerequisite:** 350 CP spent in Rogue talents
-*It's never over when you opponent has the high ground.*
+*It's never over when your opponent has the high ground.*
While you are not [incapacitated](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Incapacitated/), melee and ranged attacks against you can only apply their proficiency to the roll (environmental sources to gain +1d do not apply).
From d905a01b618f8361dd593ac0cc06a683fbe3bc2f Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Mon, 8 Jan 2024 15:37:45 -0600
Subject: [PATCH 05/58] adjust range blindsense
---
Talents/Rogue/index.md | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Talents/Rogue/index.md b/Talents/Rogue/index.md
index 5a01ab2b3..44d3de3bb 100644
--- a/Talents/Rogue/index.md
+++ b/Talents/Rogue/index.md
@@ -14,7 +14,7 @@ Life is an endless adventure for those who live by their wits. Ever just one ste
| Sneak Attack | 5 | - |
| Cunning Action | 10 | 5 CP spent in Rogue talents |
| Bad Feeling | 10 | 5 CP spent in Rogue talents |
-| Hard to Hold | 15 | 10 CP spent in Rogue talents |
+| Hard to Hold | 15 | 15 CP spent in Rogue talents |
| Evasion | 25 | 20 CP spent in Rogue talents |
| Reliable Skill | 35 | 75 CP spent in Rogue talents |
| Blindsense | 50 | 150 CP spent in Rogue talents |
@@ -53,7 +53,7 @@ Once you’ve used this feature, you can’t use it again until you finish a lon
-#### **Cost:** 15 Character Points
**Prerequisite:** 10 CP spent in Rogue talents
+#### **Cost:** 15 Character Points
**Prerequisite:** 15 CP spent in Rogue talents
*You know how to contort and leverge your limbs to find a way out of the grasp of someone.*
You gain +1d to unarmed attacks when you [Escape](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Escape/).
@@ -83,7 +83,7 @@ Whenever you make a skill check with proficiency and the highest d20 roll is a 9
#### **Cost:** 50 Character Points
**Prerequisite:** 150 CP spent in Rogue talents
*Your keen ears make it hard for invisible creatures sneak up on you.*
-Hearing is a precise sense to a range of 10 feet while you are not [deafened](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Deafened).
+Hearing is a precise sense to a range of 30 feet.
### Slippery Mind
From c0ac391a4babd8b537c115159fb6e613314af1bf Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Mon, 8 Jan 2024 15:43:14 -0600
Subject: [PATCH 06/58] thief CP prereqs added
---
Talents/Rogue/Thief/index.md | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/Talents/Rogue/Thief/index.md b/Talents/Rogue/Thief/index.md
index a1eb1476f..40837d457 100644
--- a/Talents/Rogue/Thief/index.md
+++ b/Talents/Rogue/Thief/index.md
@@ -11,16 +11,16 @@ You hone your skills in the larcenous arts. Burglars, bandits, cutpurses and oth
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
-| Cat Burglar | 5 | Cunning Action |
-| Supreme Sneak | 20 | Cat Burglar and 6 other Rogue Talents |
-| Use Magic Device | 30 | Supreme Sneak and 8 other Rogue Talents |
-| Thief's Reflexes | 40 | Use Magic Device and 11 other Rogue Talents |
+| Cat Burglar | 5 | 5 CP spent in Rogue talents |
+| Supreme Sneak | 20 | 40 CP spent in Rogue talents |
+| Use Magic Device | 30 | 100 CP spent in Rogue talents |
+| Thief's Reflexes | 40 | 250 CP spent in Rogue talents |
### Cat Burglar
-#### **Cost:** 5 Character Points
**Prerequisite:** Cunning Action
+#### **Cost:** 5 Character Points
**Prerequisite:** 5 CP spent in Rogue talents
*Professional Thieves are adept at working in areas commonly overlooked by the common watchmen.*
You can use the free action granted by Cunning Action to make a Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the [Interact](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Interact/) action.
@@ -31,19 +31,19 @@ You also gain the ability to climb faster than normal; climbing no longer costs
-#### **Cost:** 15 Character Points
**Prerequisite:** Cat Burglar and 6 other Rogue Talents
+#### **Cost:** 15 Character Points
**Prerequisite:** 40 CP spent in Rogue talents
You gain +1d on Dexterity (Stealth) checks if you move no more than half your speed on the same turn.
### Use Magic Device
-#### **Cost:** 30 Character Points
**Prerequisite:** Supreme Sneak and 8 other Rogue Talents
+#### **Cost:** 30 Character Points
**Prerequisite:** 100 CP spent in Rogue talents
You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.
### Thief's Reflexes
-#### **Cost:** 40 Character Points
**Prerequisite:** Use Magic Device and 11 other Rogue Talents
+#### **Cost:** 40 Character Points
**Prerequisite:** 250 CP spent in Rogue talents
You have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are [Surprised]().
From 09e3610bfd5d53416733ef46d78b957de4f475a9 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Mon, 8 Jan 2024 15:51:27 -0600
Subject: [PATCH 07/58] scout CP prereqs added
---
Talents/Rogue/Scout/index.md | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/Talents/Rogue/Scout/index.md b/Talents/Rogue/Scout/index.md
index 2375989a2..e245d6558 100644
--- a/Talents/Rogue/Scout/index.md
+++ b/Talents/Rogue/Scout/index.md
@@ -11,35 +11,35 @@ You are skilled in stealth and surviving far from the streets of a city, allowin
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
-| Skirmisher | 5 | - |
-| Superior Mobility | 20 | Skirmisher and 6 other Rogue Talents |
-| Ambush Master | 30 | Superior Mobility and 8 other Rogue Talents |
-| Sudden Strike | 40 | Ambush Master and 11 other Rogue Talents |
+| Skirmisher | 5 | 5 CP spent in Rogue talents |
+| Superior Mobility | 20 | 40 CP spent in Rogue talents |
+| Ambush Master | 30 | 100 CP spent in Rogue talents |
+| Sudden Strike | 40 | 250 CP spent in Rogue talents |
### Skirmisher
-#### **Cost:** 5 Character Points
+#### **Cost:** 5 Character Points
**Prerequisite:** 5 CP spent in Rogue talents
You are difficult to pin down during a fight. When an enemy ends its turn within 5 feet of you, you automatically move away up to half your movement, avoiding damage and difficult terrain as much as possible. This movement doesn't provoke opportunity attacks.
### Superior Mobility
-#### **Cost:** 20 Character Points
**Prerequisite:** Skirmisher and 6 other Rogue Talents
+#### **Cost:** 20 Character Points
**Prerequisite:** 40 CP spent in Rogue talents
All of your movement speeds increase by 10 feet.
### Ambush Master
-#### **Cost:** 30 Character Points
**Prerequisite:** Superior Mobility and 8 other Rogue Talents
+#### **Cost:** 30 Character Points
**Prerequisite:** 100 CP spent in Rogue talents
You gain +1d on initiative rolls. In addition, any creature that you hit during combat that has not acted yet becomes easier for you and others to strike; attack rolls against an affected target gain +1d until the start of your next turn.
### Sudden Strike
-#### **Cost:** 40 Character Points
**Prerequisite:** Ambush Master and 11 other Rogue Talents
+#### **Cost:** 40 Character Points
**Prerequisite:** 250 CP spent in Rogue talents
You can strike with deadly speed. If you take the [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) action on your turn, your next [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) on the same turn does not suffer from multiple attack penalty. This second attack can benefit from your Sneak Attack even if you have already used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn.
From 17ecdd5acae2c992508074ee99205291fe8dfad2 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Mon, 8 Jan 2024 16:05:45 -0600
Subject: [PATCH 08/58] assassing update, prereqs and phrasing
---
Talents/Rogue/Assassin/index.md | 26 +++++++++++++-------------
1 file changed, 13 insertions(+), 13 deletions(-)
diff --git a/Talents/Rogue/Assassin/index.md b/Talents/Rogue/Assassin/index.md
index 331fbb371..bd204489a 100644
--- a/Talents/Rogue/Assassin/index.md
+++ b/Talents/Rogue/Assassin/index.md
@@ -14,25 +14,25 @@ When you take your first talent from this branch, you gain proficiency with the
## Talents
-| Talent | CP | Prerequisites | Rogue Talents Required |
-|:------:|:--:|:-------------:|:----------------------:|
-| Assassinate | 5 | - | - |
-| Infiltration Expertise | 20 | Assassinate and 5 Other Rogue Talents | 6 |
-| Impostor | 30 | Infiltration Expertise and 7 other Rogue Talents | 8 |
-| Death Strike | 40 | Impostor and 10 Other Rogue Talents | 11 |
+| Talent | CP | Prerequisites |
+|:------:|:--:|:-------------:|
+| Assassinate | 5 | 5 CP spent in Rogue talents |
+| Infiltration Expertise | 20 | 40 CP spent in Rogue talentss |
+| Impostor | 30 | 100 CP spent in Rogue talents |
+| Death Strike | 40 | 250 CP spent in Rogue talents |
### Assassinate
-#### **Cost:** 5 Character Points
-You are at your deadliest when you get the drop on your enemies. You have advantage on attack rolls against any creature that hasn’t taken a turn in the combat yet. In addition, whenever you attack and hit a creature that is surprised, also compare the attack roll to the creature's Constitution defence and treat the attack as a [coup de grace](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Attack/Melee/#coup-de-grace-).
+#### **Cost:** 5 Character Points
**Prerequisite:** 5 CP spent in Rogue talents
+You are at your deadliest when you get the drop on your enemies. Any creature that hasn’t taken a turn in the combat yet is considered [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/) for you. In addition, any time that you attack and hit a creature that is [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/), you may add 1dM to you Sneak Attack damage.
### Infiltration Expertise
-#### **Cost:** 20 Character Points
**Prerequisite:** Assassinate and 5 Other Rogue Talents
+#### **Cost:** 20 Character Points
**Prerequisite:** 40 CP spent in Rogue talents
You can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. You can’t establish an identity that belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you can insinuate yourself into the company of other wealthy merchants.
Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.
@@ -41,14 +41,14 @@ Thereafter, if you adopt the new identity as a disguise, other creatures believe
-#### **Cost:** 30 Character Points
**Prerequisite:** Infiltration Expertise and 7 Other Rogue Talents
+#### **Cost:** 30 Character Points
**Prerequisite:** 100 CP spent in Rogue talents
You gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the person’s behavior, listening to speech, examining handwriting, and observing mannerisms.
-Your ruse is indiscernible to the casual observer. If a wary creature suspects something is amiss, you have advantage on any deception check that you make to avoid detection.
+Your ruse is indiscernible to the casual observer. If a wary creature suspects something is amiss, you have +1d on any [Deception](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Deception/) check that you make to avoid detection.
### Death Strike
-#### **Cost:** 40 Character Points
**Prerequisite:** Impostor and 10 Other Rogue Talents
-You become a master of instant death. When you attack and hit a creature that is surprised, also compare the attack roll to the creature's Constitution defence. On a hit, the creature immediately dies.
+#### **Cost:** 40 Character Points
**Prerequisite:** 250 CP spent in Rogue talents
+You become a master of instant death. When you attack and hit a creature that is [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/), also compare the attack roll to the creature's Constitution defence, as if you have performed a [Coup de Grace](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Coup/).
From 33c5eb8525b435084affc006402de1cfde508a07 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Mon, 8 Jan 2024 16:13:02 -0600
Subject: [PATCH 09/58] scout phrasing
---
Talents/Rogue/Scout/index.md | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Talents/Rogue/Scout/index.md b/Talents/Rogue/Scout/index.md
index e245d6558..0dbaa569d 100644
--- a/Talents/Rogue/Scout/index.md
+++ b/Talents/Rogue/Scout/index.md
@@ -21,14 +21,14 @@ You are skilled in stealth and surviving far from the streets of a city, allowin
#### **Cost:** 5 Character Points
**Prerequisite:** 5 CP spent in Rogue talents
-You are difficult to pin down during a fight. When an enemy ends its turn within 5 feet of you, you automatically move away up to half your movement, avoiding damage and difficult terrain as much as possible. This movement doesn't provoke opportunity attacks.
+You are difficult to pin down during a fight. At the beginning of your turn, if an enemy is its turn within 5 feet of you, you can [Stride](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Moves/Stride/) up to half your speed, avoiding damage and difficult terrain as much as possible. This movement doesn't provoke opportunity attacks.
### Superior Mobility
#### **Cost:** 20 Character Points
**Prerequisite:** 40 CP spent in Rogue talents
-All of your movement speeds increase by 10 feet.
+Your speed increases by 10 feet.
### Ambush Master
From d0773dd548dc03d251d41b13c6d16efa70c8b3fd Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Mon, 8 Jan 2024 16:22:38 -0600
Subject: [PATCH 10/58] thief phrasing
---
Talents/Rogue/Thief/index.md | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/Talents/Rogue/Thief/index.md b/Talents/Rogue/Thief/index.md
index 40837d457..320f75cf9 100644
--- a/Talents/Rogue/Thief/index.md
+++ b/Talents/Rogue/Thief/index.md
@@ -23,16 +23,16 @@ You hone your skills in the larcenous arts. Burglars, bandits, cutpurses and oth
#### **Cost:** 5 Character Points
**Prerequisite:** 5 CP spent in Rogue talents
*Professional Thieves are adept at working in areas commonly overlooked by the common watchmen.*
-You can use the free action granted by Cunning Action to make a Sleight of Hand check, use your thieves' tools to disarm a trap or open a lock, or take the [Interact](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Interact/) action.
+You can use your Cunning Action to make a [Sleight of Hand](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/) check to, for example, [Steal](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/Steal/) or [Pick a Lock](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/PickLock/), or take the [Interact](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Interact/) action.
-You also gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
+You also gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a [long jump](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Athletics/Jump/#long-jump), the distance you cover increases by a number of feet equal to your Dexterity modifier.
### Supreme Sneak
#### **Cost:** 15 Character Points
**Prerequisite:** 40 CP spent in Rogue talents
-You gain +1d on Dexterity (Stealth) checks if you move no more than half your speed on the same turn.
+You gain +1d on Stealth checks if you move no more than half your speed on the same turn.
### Use Magic Device
@@ -46,4 +46,4 @@ You have learned enough about the workings of magic that you can improvise the u
#### **Cost:** 40 Character Points
**Prerequisite:** 250 CP spent in Rogue talents
-You have become adept at laying ambushes and quickly escaping danger. You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature when you are [Surprised]().
+You have become adept at laying ambushes and quickly escaping danger. You gain one addititional action during the first round of any combat. You can't use this feature when you are [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/).
From 0d7baf534ed261e83a82660d1af71a5d8ee5e859 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Tue, 9 Jan 2024 23:02:10 +0100
Subject: [PATCH 11/58] Revised Assassin Rogue
---
Talents/Rogue/Assassin/index.md | 28 +++++++++++++++++-----------
1 file changed, 17 insertions(+), 11 deletions(-)
diff --git a/Talents/Rogue/Assassin/index.md b/Talents/Rogue/Assassin/index.md
index bd204489a..5a4a57665 100644
--- a/Talents/Rogue/Assassin/index.md
+++ b/Talents/Rogue/Assassin/index.md
@@ -16,23 +16,27 @@ When you take your first talent from this branch, you gain proficiency with the
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
-| Assassinate | 5 | 5 CP spent in Rogue talents |
-| Infiltration Expertise | 20 | 40 CP spent in Rogue talentss |
-| Impostor | 30 | 100 CP spent in Rogue talents |
-| Death Strike | 40 | 250 CP spent in Rogue talents |
+| Assassinate | 5 | - |
+| Infiltration Expertise | 30 | Assassinate and 40 CP spent in Rogue talentss |
+| Impostor | 50 | Infiltration Expertise and 100 CP spent in Rogue talents |
+| Death Strike | 80 | Imposter and 250 CP spent in Rogue talents |
### Assassinate
-#### **Cost:** 5 Character Points
**Prerequisite:** 5 CP spent in Rogue talents
-You are at your deadliest when you get the drop on your enemies. Any creature that hasn’t taken a turn in the combat yet is considered [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/) for you. In addition, any time that you attack and hit a creature that is [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/), you may add 1dM to you Sneak Attack damage.
+#### **Cost:** 5 Character Points
+*You are at your deadliest when you get the drop on your enemies.*
+
+Any creature that hasn’t yet taken a turn in the combat is [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/) towards you.
+
+Additionally, any hit that you score against a creature to which you are [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected) is treated as though you had rolled a natural 20.
### Infiltration Expertise
-#### **Cost:** 20 Character Points
**Prerequisite:** 40 CP spent in Rogue talents
+#### **Cost:** 30 Character Points
**Prerequisite:** Assassinate and 40 CP spent in Rogue talents
You can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. You can’t establish an identity that belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you can insinuate yourself into the company of other wealthy merchants.
Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.
@@ -41,14 +45,16 @@ Thereafter, if you adopt the new identity as a disguise, other creatures believe
-#### **Cost:** 30 Character Points
**Prerequisite:** 100 CP spent in Rogue talents
+#### **Cost:** 50 Character Points
**Prerequisite:** Infiltration Expertise and 100 CP spent in Rogue talents
You gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the person’s behavior, listening to speech, examining handwriting, and observing mannerisms.
-Your ruse is indiscernible to the casual observer. If a wary creature suspects something is amiss, you have +1d on any [Deception](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Deception/) check that you make to avoid detection.
+Your ruse is indiscernible to the casual observer. If a wary creature suspects that something is amiss, you have +1d on any [deception](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Deception/) check that you make to avoid detection.
### Death Strike
-#### **Cost:** 40 Character Points
**Prerequisite:** 250 CP spent in Rogue talents
-You become a master of instant death. When you attack and hit a creature that is [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/), also compare the attack roll to the creature's Constitution defence, as if you have performed a [Coup de Grace](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Coup/).
+#### **Cost:** 80 Character Points
**Prerequisite:** Imposter and 250 CP spent in Rogue talents
+*You become a master of instant death.*
+
+You may [coup de grace](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Coup/) creatures to which you are [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected), provided that you hit the creature with a melee or ranged attack roll.
From 9027f5dda6e7155d9f0ff0d37dbf7bf441b0f5a6 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Wed, 10 Jan 2024 10:01:35 +0100
Subject: [PATCH 12/58] Rephrased Sneak Attack
---
Talents/Rogue/index.md | 11 ++++++++---
1 file changed, 8 insertions(+), 3 deletions(-)
diff --git a/Talents/Rogue/index.md b/Talents/Rogue/index.md
index 44d3de3bb..e72d5daaf 100644
--- a/Talents/Rogue/index.md
+++ b/Talents/Rogue/index.md
@@ -27,11 +27,16 @@ Life is an endless adventure for those who live by their wits. Ever just one ste
#### **Cost:** 5 Character Points
-You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an additional 3dM damage to one creature you hit with an attack if you have +1d on the attack roll. The source of the +1d must be environmental (proficiency does not count). The attack may not use a weapon with the slow property.
+*You know how to strike subtly and exploit a foe's distraction.*
-You don't need +1d on the attack roll if another enemy of the target is within 5 feet of it and that enemy isn't incapacitated.
+Once per turn, if you have +1d on an attack roll, you can deal an additional 3dM damage to one creature you hit with that attack, with the following conditions:
+* The source of the +1d must be environmental (proficiency does not count).
+* The attack may not use a weapon with the [unwieldy](https://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/Glossary/#unwieldy) property.
+* These dice are not multiplied on a [critical hit](https://stormchaserroleplaying.com/stormchaserRPG/General/Damage/Roll/#critical-hits).
-Additionally, you can forego your Sneak Attack damage to force your target to roll on the [injury table](https://stormchaserroleplaying.com/stormchaserRPG/Combat/DamageandHealing/Injuries/) instead of taking stamina damage.
+If another enemy of the target is within 5 feet of it and that enemy isn't [incapacitated](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Incapacitated/), then you don't need +1d on the attack roll.
+
+Additionally, you can forego your sneak attack damage to force your target to roll on the [injury table](https://stormchaserroleplaying.com/stormchaserRPG/Combat/DamageandHealing/Injuries/) instead of taking stamina damage.
### Cunning Action
From e4d033294cf2d3ac03808ab8a76b6cac17e260b5 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Wed, 10 Jan 2024 10:36:50 +0100
Subject: [PATCH 13/58] Revised Assassin Coup de Grace Interaction
---
Talents/Rogue/Assassin/index.md | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Talents/Rogue/Assassin/index.md b/Talents/Rogue/Assassin/index.md
index 5a4a57665..ae201a5d2 100644
--- a/Talents/Rogue/Assassin/index.md
+++ b/Talents/Rogue/Assassin/index.md
@@ -30,7 +30,7 @@ When you take your first talent from this branch, you gain proficiency with the
Any creature that hasn’t yet taken a turn in the combat is [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/) towards you.
-Additionally, any hit that you score against a creature to which you are [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected) is treated as though you had rolled a natural 20.
+You may [coup de grace](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Coup/) creatures to which you are [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected), provided that you hit the creature with a melee or ranged attack roll.
### Infiltration Expertise
@@ -57,4 +57,4 @@ Your ruse is indiscernible to the casual observer. If a wary creature suspects t
#### **Cost:** 80 Character Points
**Prerequisite:** Imposter and 250 CP spent in Rogue talents
*You become a master of instant death.*
-You may [coup de grace](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Coup/) creatures to which you are [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected), provided that you hit the creature with a melee or ranged attack roll.
+You may [coup de grace](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Coup/) as a single action.
From 535a642dd58746dd173ec2093fbc83cdae1953c9 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Thu, 11 Jan 2024 09:27:31 -0600
Subject: [PATCH 14/58] fix links in Stealth skill
---
Skills/Stealth/index.md | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/Skills/Stealth/index.md b/Skills/Stealth/index.md
index edeb04814..6973494d0 100644
--- a/Skills/Stealth/index.md
+++ b/Skills/Stealth/index.md
@@ -8,12 +8,12 @@ has_children: true
Stealth is a **Dexterity**-based skill for when you attempt to conceal yourself from enemies, slink past guards, slip away without being noticed, or sneak up on someone without being seen or heard.
## Untrained Actions
-* Hide(https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Hide/)
-* Conceal an Object(https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Conceal/)
-* Distraction(https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Distraction/)
+* [Hide](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Hide/)
+* [Conceal an Object](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Conceal/)
+* [Distraction](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Distraction/)
## Trained Actions
-* Move Silently(https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Move/)
+* [Move Silently](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Move/)
## Subskills
From f7969f8e4390c3a83803ce5b6e2ac84c52baa258 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:41:59 -0600
Subject: [PATCH 15/58] correct front matter
---
Bestiary/Abilities/Burn/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Burn/index.md b/Bestiary/Abilities/Burn/index.md
index b7e5e0c80..894552715 100644
--- a/Bestiary/Abilities/Burn/index.md
+++ b/Bestiary/Abilities/Burn/index.md
@@ -1,6 +1,6 @@
---
title: Burn
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From 73a688832fe042454f981e57e1990fffb9c4aec1 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:42:21 -0600
Subject: [PATCH 16/58] fix front matter
---
Bestiary/Abilities/Constrict/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Constrict/index.md b/Bestiary/Abilities/Constrict/index.md
index b0962e597..3558c92f7 100644
--- a/Bestiary/Abilities/Constrict/index.md
+++ b/Bestiary/Abilities/Constrict/index.md
@@ -1,6 +1,6 @@
---
title: Constrict
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From 253eb65e14cc52840cb8e6852f493605668a22e8 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:42:54 -0600
Subject: [PATCH 17/58] fix front matter
---
Bestiary/Abilities/Earth/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Earth/index.md b/Bestiary/Abilities/Earth/index.md
index 2651743e7..dcd8bfcb1 100644
--- a/Bestiary/Abilities/Earth/index.md
+++ b/Bestiary/Abilities/Earth/index.md
@@ -1,6 +1,6 @@
---
title: Earth Glide
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From b4e2e9eeb53131931b4eb09648947213c75b18a4 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:43:18 -0600
Subject: [PATCH 18/58] fix front matter
---
Bestiary/Abilities/Grab/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Grab/index.md b/Bestiary/Abilities/Grab/index.md
index d67a923ea..204bd4bba 100644
--- a/Bestiary/Abilities/Grab/index.md
+++ b/Bestiary/Abilities/Grab/index.md
@@ -1,6 +1,6 @@
---
title: Grab
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From ca1b9c8a40e4fc8234607e302cfcc2b64c5375d6 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:43:38 -0600
Subject: [PATCH 19/58] fix front matter
---
Bestiary/Abilities/Pack/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Pack/index.md b/Bestiary/Abilities/Pack/index.md
index d44d92995..572af7b2b 100644
--- a/Bestiary/Abilities/Pack/index.md
+++ b/Bestiary/Abilities/Pack/index.md
@@ -1,6 +1,6 @@
---
title: Pack Tactics
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From 671b183975f041c9b9a7498ac64753007e63eefe Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:44:01 -0600
Subject: [PATCH 20/58] fix front matter
---
Bestiary/Abilities/Poisonous/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Poisonous/index.md b/Bestiary/Abilities/Poisonous/index.md
index b4d904d98..d4f9ed591 100644
--- a/Bestiary/Abilities/Poisonous/index.md
+++ b/Bestiary/Abilities/Poisonous/index.md
@@ -1,6 +1,6 @@
---
title: Poisonous
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From 9ef9d7de6dc97f4f34cf1f1ca89d63d2dd2850bb Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:44:21 -0600
Subject: [PATCH 21/58] fix front matter
---
Bestiary/Abilities/Rake/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Rake/index.md b/Bestiary/Abilities/Rake/index.md
index 66e291c50..ae1b21448 100644
--- a/Bestiary/Abilities/Rake/index.md
+++ b/Bestiary/Abilities/Rake/index.md
@@ -1,6 +1,6 @@
---
title: Rake
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From db49897fafb38ee26fd4ec25a459a34387a1262c Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:44:38 -0600
Subject: [PATCH 22/58] fix front matter
---
Bestiary/Abilities/Rend/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Rend/index.md b/Bestiary/Abilities/Rend/index.md
index a533c8668..16f99ba85 100644
--- a/Bestiary/Abilities/Rend/index.md
+++ b/Bestiary/Abilities/Rend/index.md
@@ -1,6 +1,6 @@
---
title: Rend
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From b4c72a59c3b7d4fb15756cf716ad37b7c12f53b6 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:45:14 -0600
Subject: [PATCH 23/58] fix front matter
---
Bestiary/Abilities/Rush/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Rush/index.md b/Bestiary/Abilities/Rush/index.md
index 07c469ac4..8f4defbbb 100644
--- a/Bestiary/Abilities/Rush/index.md
+++ b/Bestiary/Abilities/Rush/index.md
@@ -1,6 +1,6 @@
---
title: Rush
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From 281742b62ec2875e829d64bb8b46412a86c48248 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:45:35 -0600
Subject: [PATCH 24/58] fix front matter
---
Bestiary/Abilities/Trample/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Trample/index.md b/Bestiary/Abilities/Trample/index.md
index d1f29ee8b..d618a4f56 100644
--- a/Bestiary/Abilities/Trample/index.md
+++ b/Bestiary/Abilities/Trample/index.md
@@ -1,6 +1,6 @@
---
title: Trample
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From 5ec025f88b40f4a863b6d56affc39ae9b2f96c1a Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:45:54 -0600
Subject: [PATCH 25/58] fix front matter
---
Bestiary/Abilities/Whelm/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Whelm/index.md b/Bestiary/Abilities/Whelm/index.md
index e5cdc56e8..4be62112d 100644
--- a/Bestiary/Abilities/Whelm/index.md
+++ b/Bestiary/Abilities/Whelm/index.md
@@ -1,6 +1,6 @@
---
title: Whelm
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From 46bad96ad94a412645bf997292bb386b70d48568 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 12 Jan 2024 13:46:12 -0600
Subject: [PATCH 26/58] fix front matter
---
Bestiary/Abilities/Whirlwind/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Bestiary/Abilities/Whirlwind/index.md b/Bestiary/Abilities/Whirlwind/index.md
index 2ad4dcf6e..c495503f1 100644
--- a/Bestiary/Abilities/Whirlwind/index.md
+++ b/Bestiary/Abilities/Whirlwind/index.md
@@ -1,6 +1,6 @@
---
title: Whirlwind
-parent: Abilities
+parent: Monster Abilities
grand_parent: Bestiary
---
From 4c4caff14f7a278453e98db49402e1a2379186d1 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Fri, 12 Jan 2024 22:44:07 +0100
Subject: [PATCH 27/58] Reviewed and edited scout
---
Talents/Rogue/Scout/index.md | 24 ++++++++++++++----------
1 file changed, 14 insertions(+), 10 deletions(-)
diff --git a/Talents/Rogue/Scout/index.md b/Talents/Rogue/Scout/index.md
index 0dbaa569d..f4ad60820 100644
--- a/Talents/Rogue/Scout/index.md
+++ b/Talents/Rogue/Scout/index.md
@@ -11,35 +11,39 @@ You are skilled in stealth and surviving far from the streets of a city, allowin
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
-| Skirmisher | 5 | 5 CP spent in Rogue talents |
-| Superior Mobility | 20 | 40 CP spent in Rogue talents |
-| Ambush Master | 30 | 100 CP spent in Rogue talents |
-| Sudden Strike | 40 | 250 CP spent in Rogue talents |
+| Skirmisher | 5 | - |
+| Superior Mobility | 30 | Skrmisher and 40 CP spent in Rogue talents |
+| Ambush Master | 50 | Superior Mobility and 100 CP spent in Rogue talents |
+| Sudden Strike | 80 | Ambush Master and 250 CP spent in Rogue talents |
### Skirmisher
-#### **Cost:** 5 Character Points
**Prerequisite:** 5 CP spent in Rogue talents
-You are difficult to pin down during a fight. At the beginning of your turn, if an enemy is its turn within 5 feet of you, you can [Stride](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Moves/Stride/) up to half your speed, avoiding damage and difficult terrain as much as possible. This movement doesn't provoke opportunity attacks.
+#### **Cost:** 5 Character Points
+*You are difficult to pin down during a fight.*
+
+At the beginning of your turn, if an enemy is within 5 feet of you, you can [stride](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Moves/Stride/) up to half your speed, avoiding damage and difficult terrain as much as possible. This movement doesn't provoke opportunity attacks.
### Superior Mobility
-#### **Cost:** 20 Character Points
**Prerequisite:** 40 CP spent in Rogue talents
+#### **Cost:** 30 Character Points
**Prerequisite:** Skirmisher and 40 CP spent in Rogue talents
Your speed increases by 10 feet.
### Ambush Master
-#### **Cost:** 30 Character Points
**Prerequisite:** 100 CP spent in Rogue talents
+#### **Cost:** 50 Character Points
**Prerequisite:** Superior Mobility and 100 CP spent in Rogue talents
You gain +1d on initiative rolls. In addition, any creature that you hit during combat that has not acted yet becomes easier for you and others to strike; attack rolls against an affected target gain +1d until the start of your next turn.
### Sudden Strike
-#### **Cost:** 40 Character Points
**Prerequisite:** 250 CP spent in Rogue talents
-You can strike with deadly speed. If you take the [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) action on your turn, your next [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) on the same turn does not suffer from multiple attack penalty. This second attack can benefit from your Sneak Attack even if you have already used it this turn, but you can't use your Sneak Attack against the same target more than once in a turn.
+#### **Cost:** 80 Character Points
**Prerequisite:** Ambush Master and 250 CP spent in Rogue talents
+*You can strike with deadly speed.*
+
+If you take the [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) action on your turn, your next [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) on the same turn does not suffer from multiple attack penalty. This second attack can benefit from your [sneak attack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Rogue/#sneak-attack) even if you have already used it this turn, but you can't use your [sneak attack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Rogue/#sneak-attack) against the same target more than once in a turn.
From b1fa189ac03c082640f013da17cdaf31b189db7f Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 16:16:53 +0100
Subject: [PATCH 28/58] Reviewed and Revised Thief
---
Talents/Rogue/Thief/index.md | 28 ++++++++++++++++------------
1 file changed, 16 insertions(+), 12 deletions(-)
diff --git a/Talents/Rogue/Thief/index.md b/Talents/Rogue/Thief/index.md
index 320f75cf9..338856daa 100644
--- a/Talents/Rogue/Thief/index.md
+++ b/Talents/Rogue/Thief/index.md
@@ -11,39 +11,43 @@ You hone your skills in the larcenous arts. Burglars, bandits, cutpurses and oth
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
-| Cat Burglar | 5 | 5 CP spent in Rogue talents |
-| Supreme Sneak | 20 | 40 CP spent in Rogue talents |
-| Use Magic Device | 30 | 100 CP spent in Rogue talents |
-| Thief's Reflexes | 40 | 250 CP spent in Rogue talents |
+| Cat Burglar | 5 | Cunning Action |
+| Supreme Sneak | 30 | Cat Burglar and 40 CP spent in Rogue talents |
+| Use Magic Device | 50 | Supreme Sneak and 100 CP spent in Rogue talents |
+| Thief's Reflexes | 80 | Use Magic Device and 250 CP spent in Rogue talents |
### Cat Burglar
-#### **Cost:** 5 Character Points
**Prerequisite:** 5 CP spent in Rogue talents
+#### **Cost:** 5 Character Points
**Prerequisite:** Cunning Action
*Professional Thieves are adept at working in areas commonly overlooked by the common watchmen.*
You can use your Cunning Action to make a [Sleight of Hand](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/) check to, for example, [Steal](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/Steal/) or [Pick a Lock](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/PickLock/), or take the [Interact](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Interact/) action.
-You also gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a [long jump](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Athletics/Jump/#long-jump), the distance you cover increases by a number of feet equal to your Dexterity modifier.
+You also gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a [long jump](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Athletics/Jump/#long-jump), the distance that you cover increases by a number of feet equal to your Dexterity modifier.
### Supreme Sneak
-#### **Cost:** 15 Character Points
**Prerequisite:** 40 CP spent in Rogue talents
-You gain +1d on Stealth checks if you move no more than half your speed on the same turn.
+#### **Cost:** 30 Character Points
**Prerequisite:** Cat Burglar and 40 CP spent in Rogue talents
+You gain +1d on [stealth](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/) checks if you move no more than half your speed on the same turn.
### Use Magic Device
-#### **Cost:** 30 Character Points
**Prerequisite:** 100 CP spent in Rogue talents
-You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you. You ignore all class, race, and level requirements on the use of magic items.
+#### **Cost:** 50 Character Points
**Prerequisite:** Supreme Sneak and 100 CP spent in Rogue talents
+*You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you.*
+
+You ignore all class, species and culture requirements on the use of magic items.
### Thief's Reflexes
-#### **Cost:** 40 Character Points
**Prerequisite:** 250 CP spent in Rogue talents
-You have become adept at laying ambushes and quickly escaping danger. You gain one addititional action during the first round of any combat. You can't use this feature when you are [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/).
+#### **Cost:** 80 Character Points
**Prerequisite:** Use Magic Device and 250 CP spent in Rogue talents
+*You have become adept at laying ambushes and quickly escaping danger.*
+
+You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature unless you have [noticed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#unnoticed) a foe.
From 54da2cd9eaaf596d297e48aa7fbd151056e464db Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 16:23:30 +0100
Subject: [PATCH 29/58] Capitalisation
---
Talents/Rogue/Thief/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Talents/Rogue/Thief/index.md b/Talents/Rogue/Thief/index.md
index 338856daa..ecee4217d 100644
--- a/Talents/Rogue/Thief/index.md
+++ b/Talents/Rogue/Thief/index.md
@@ -23,7 +23,7 @@ You hone your skills in the larcenous arts. Burglars, bandits, cutpurses and oth
#### **Cost:** 5 Character Points
**Prerequisite:** Cunning Action
*Professional Thieves are adept at working in areas commonly overlooked by the common watchmen.*
-You can use your Cunning Action to make a [Sleight of Hand](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/) check to, for example, [Steal](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/Steal/) or [Pick a Lock](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/PickLock/), or take the [Interact](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Interact/) action.
+You can use your [cunning action](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Rogue/#cunning-action) to make a [sleight of hand](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/) check such as [steal](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/Steal/) or [pick a lock](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/PickLock/), or to take the [interact](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Interact/) action.
You also gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a [long jump](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Athletics/Jump/#long-jump), the distance that you cover increases by a number of feet equal to your Dexterity modifier.
From 020198b5c11e577eb6694974bedc26011a1fa938 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 18:54:09 +0100
Subject: [PATCH 30/58] Edited rogue table
---
Talents/Rogue/index.md | 18 +++++++++---------
1 file changed, 9 insertions(+), 9 deletions(-)
diff --git a/Talents/Rogue/index.md b/Talents/Rogue/index.md
index e72d5daaf..938ef17fd 100644
--- a/Talents/Rogue/index.md
+++ b/Talents/Rogue/index.md
@@ -12,15 +12,15 @@ Life is an endless adventure for those who live by their wits. Ever just one ste
| Talent | CP | Prerequisites |
|:-------|:--:|:--------------|
| Sneak Attack | 5 | - |
-| Cunning Action | 10 | 5 CP spent in Rogue talents |
-| Bad Feeling | 10 | 5 CP spent in Rogue talents |
-| Hard to Hold | 15 | 15 CP spent in Rogue talents |
-| Evasion | 25 | 20 CP spent in Rogue talents |
-| Reliable Skill | 35 | 75 CP spent in Rogue talents |
-| Blindsense | 50 | 150 CP spent in Rogue talents |
-| Slippery Mind | 65 | 200 CP spent in Rogue talents|
-| Elusive | 80 | 350 CP spent in Rogue talents |
-| Stroke of Luck | 100 | 450 CP spent in Rogue talents |
+| Cunning Action | 5 | 5 CP spent in Rogue talents |
+| Bad Feeling | 5 | 5 CP spent in Rogue talents |
+| Hard to Hold | 20 | 25 CP spent in Rogue talents |
+| Evasion | 25 | 40 CP spent in Rogue talents |
+| Reliable Skill | 35 | 100 CP spent in Rogue talents |
+| Blindsense | 50 | 175 CP spent in Rogue talents |
+| Slippery Mind | 65 | 225 CP spent in Rogue talents|
+| Elusive | 80 | 375 CP spent in Rogue talents |
+| Stroke of Luck | 100 | 475 CP spent in Rogue talents |
### Sneak Attack
From a05f4ae5f06567d87d1112e1510723c7af8acab4 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 18:55:34 +0100
Subject: [PATCH 31/58] Edited assassin talent costs and prereqs
---
Talents/Rogue/Assassin/index.md | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/Talents/Rogue/Assassin/index.md b/Talents/Rogue/Assassin/index.md
index ae201a5d2..cb54fc893 100644
--- a/Talents/Rogue/Assassin/index.md
+++ b/Talents/Rogue/Assassin/index.md
@@ -16,16 +16,16 @@ When you take your first talent from this branch, you gain proficiency with the
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
-| Assassinate | 5 | - |
-| Infiltration Expertise | 30 | Assassinate and 40 CP spent in Rogue talentss |
-| Impostor | 50 | Infiltration Expertise and 100 CP spent in Rogue talents |
-| Death Strike | 80 | Imposter and 250 CP spent in Rogue talents |
+| Assassinate | 15 | - |
+| Infiltration Expertise | 30 | Assassinate and 70 CP spent in Rogue talentss |
+| Impostor | 50 | Infiltration Expertise and 125 CP spent in Rogue talents |
+| Death Strike | 80 | Imposter and 300 CP spent in Rogue talents |
### Assassinate
-#### **Cost:** 5 Character Points
+#### **Cost:** 15 Character Points
*You are at your deadliest when you get the drop on your enemies.*
Any creature that hasn’t yet taken a turn in the combat is [flat-footed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Flatfooted/) towards you.
@@ -36,7 +36,7 @@ You may [coup de grace](https://stormchaserroleplaying.com/stormchaserRPG/Combat
-#### **Cost:** 30 Character Points
**Prerequisite:** Assassinate and 40 CP spent in Rogue talents
+#### **Cost:** 30 Character Points
**Prerequisite:** Assassinate and 70 CP spent in Rogue talents
You can unfailingly create false identities for yourself. You must spend seven days and 25 gp to establish the history, profession, and affiliations for an identity. You can’t establish an identity that belongs to someone else. For example, you might acquire appropriate clothing, letters of introduction, and official-looking certification to establish yourself as a member of a trading house from a remote city so you can insinuate yourself into the company of other wealthy merchants.
Thereafter, if you adopt the new identity as a disguise, other creatures believe you to be that person until given an obvious reason not to.
@@ -45,7 +45,7 @@ Thereafter, if you adopt the new identity as a disguise, other creatures believe
-#### **Cost:** 50 Character Points
**Prerequisite:** Infiltration Expertise and 100 CP spent in Rogue talents
+#### **Cost:** 50 Character Points
**Prerequisite:** Infiltration Expertise and 125 CP spent in Rogue talents
You gain the ability to unerringly mimic another person’s speech, writing, and behavior. You must spend at least three hours studying these three components of the person’s behavior, listening to speech, examining handwriting, and observing mannerisms.
Your ruse is indiscernible to the casual observer. If a wary creature suspects that something is amiss, you have +1d on any [deception](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Deception/) check that you make to avoid detection.
@@ -54,7 +54,7 @@ Your ruse is indiscernible to the casual observer. If a wary creature suspects t
-#### **Cost:** 80 Character Points
**Prerequisite:** Imposter and 250 CP spent in Rogue talents
+#### **Cost:** 80 Character Points
**Prerequisite:** Imposter and 300 CP spent in Rogue talents
*You become a master of instant death.*
You may [coup de grace](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Coup/) as a single action.
From fab9289935dd386f260ac190976f165f1457ffd9 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 18:56:27 +0100
Subject: [PATCH 32/58] Edited scout talent costs and prereqs
---
Talents/Rogue/Scout/index.md | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/Talents/Rogue/Scout/index.md b/Talents/Rogue/Scout/index.md
index f4ad60820..9f7285cf6 100644
--- a/Talents/Rogue/Scout/index.md
+++ b/Talents/Rogue/Scout/index.md
@@ -11,16 +11,16 @@ You are skilled in stealth and surviving far from the streets of a city, allowin
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
-| Skirmisher | 5 | - |
-| Superior Mobility | 30 | Skrmisher and 40 CP spent in Rogue talents |
-| Ambush Master | 50 | Superior Mobility and 100 CP spent in Rogue talents |
-| Sudden Strike | 80 | Ambush Master and 250 CP spent in Rogue talents |
+| Skirmisher | 15 | - |
+| Superior Mobility | 30 | Skrmisher and 70 CP spent in Rogue talents |
+| Ambush Master | 50 | Superior Mobility and 125 CP spent in Rogue talents |
+| Sudden Strike | 80 | Ambush Master and 300 CP spent in Rogue talents |
### Skirmisher
-#### **Cost:** 5 Character Points
+#### **Cost:** 15 Character Points
*You are difficult to pin down during a fight.*
At the beginning of your turn, if an enemy is within 5 feet of you, you can [stride](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Moves/Stride/) up to half your speed, avoiding damage and difficult terrain as much as possible. This movement doesn't provoke opportunity attacks.
@@ -29,21 +29,21 @@ At the beginning of your turn, if an enemy is within 5 feet of you, you can [str
-#### **Cost:** 30 Character Points
**Prerequisite:** Skirmisher and 40 CP spent in Rogue talents
+#### **Cost:** 30 Character Points
**Prerequisite:** Skirmisher and 70 CP spent in Rogue talents
Your speed increases by 10 feet.
### Ambush Master
-#### **Cost:** 50 Character Points
**Prerequisite:** Superior Mobility and 100 CP spent in Rogue talents
+#### **Cost:** 50 Character Points
**Prerequisite:** Superior Mobility and 125 CP spent in Rogue talents
You gain +1d on initiative rolls. In addition, any creature that you hit during combat that has not acted yet becomes easier for you and others to strike; attack rolls against an affected target gain +1d until the start of your next turn.
### Sudden Strike
-#### **Cost:** 80 Character Points
**Prerequisite:** Ambush Master and 250 CP spent in Rogue talents
+#### **Cost:** 80 Character Points
**Prerequisite:** Ambush Master and 300 CP spent in Rogue talents
*You can strike with deadly speed.*
If you take the [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) action on your turn, your next [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) on the same turn does not suffer from multiple attack penalty. This second attack can benefit from your [sneak attack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Rogue/#sneak-attack) even if you have already used it this turn, but you can't use your [sneak attack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Rogue/#sneak-attack) against the same target more than once in a turn.
From 1cb04fb5451473c854e0f55b5a2510a5a99ae275 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 18:56:44 +0100
Subject: [PATCH 33/58] Typo
---
Talents/Rogue/Assassin/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Talents/Rogue/Assassin/index.md b/Talents/Rogue/Assassin/index.md
index cb54fc893..d9d9d37ce 100644
--- a/Talents/Rogue/Assassin/index.md
+++ b/Talents/Rogue/Assassin/index.md
@@ -16,7 +16,7 @@ When you take your first talent from this branch, you gain proficiency with the
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
-| Assassinate | 15 | - |
+| Assassinate | 15 | - |
| Infiltration Expertise | 30 | Assassinate and 70 CP spent in Rogue talentss |
| Impostor | 50 | Infiltration Expertise and 125 CP spent in Rogue talents |
| Death Strike | 80 | Imposter and 300 CP spent in Rogue talents |
From 4cb9e668c0116506c57bc774b99eabe95b19a5bd Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 18:57:04 +0100
Subject: [PATCH 34/58] Typo
---
Talents/Rogue/Scout/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Talents/Rogue/Scout/index.md b/Talents/Rogue/Scout/index.md
index 9f7285cf6..2abfff727 100644
--- a/Talents/Rogue/Scout/index.md
+++ b/Talents/Rogue/Scout/index.md
@@ -11,7 +11,7 @@ You are skilled in stealth and surviving far from the streets of a city, allowin
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
-| Skirmisher | 15 | - |
+| Skirmisher | 15 | - |
| Superior Mobility | 30 | Skrmisher and 70 CP spent in Rogue talents |
| Ambush Master | 50 | Superior Mobility and 125 CP spent in Rogue talents |
| Sudden Strike | 80 | Ambush Master and 300 CP spent in Rogue talents |
From 9d6bc66267e683d7d53e42c7108673bf905113f2 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 18:58:02 +0100
Subject: [PATCH 35/58] Edited thief talent costs and prereqs
---
Talents/Rogue/Thief/index.md | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/Talents/Rogue/Thief/index.md b/Talents/Rogue/Thief/index.md
index ecee4217d..d130fa609 100644
--- a/Talents/Rogue/Thief/index.md
+++ b/Talents/Rogue/Thief/index.md
@@ -11,16 +11,16 @@ You hone your skills in the larcenous arts. Burglars, bandits, cutpurses and oth
| Talent | CP | Prerequisites |
|:------:|:--:|:-------------:|
-| Cat Burglar | 5 | Cunning Action |
-| Supreme Sneak | 30 | Cat Burglar and 40 CP spent in Rogue talents |
-| Use Magic Device | 50 | Supreme Sneak and 100 CP spent in Rogue talents |
-| Thief's Reflexes | 80 | Use Magic Device and 250 CP spent in Rogue talents |
+| Cat Burglar | 15 | Cunning Action |
+| Supreme Sneak | 30 | Cat Burglar and 70 CP spent in Rogue talents |
+| Use Magic Device | 50 | Supreme Sneak and 125 CP spent in Rogue talents |
+| Thief's Reflexes | 80 | Use Magic Device and 300 CP spent in Rogue talents |
### Cat Burglar
-#### **Cost:** 5 Character Points
**Prerequisite:** Cunning Action
+#### **Cost:** 15 Character Points
**Prerequisite:** Cunning Action
*Professional Thieves are adept at working in areas commonly overlooked by the common watchmen.*
You can use your [cunning action](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Rogue/#cunning-action) to make a [sleight of hand](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/) check such as [steal](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/Steal/) or [pick a lock](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/PickLock/), or to take the [interact](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Interact/) action.
@@ -31,14 +31,14 @@ You also gain the ability to climb faster than normal; climbing no longer costs
-#### **Cost:** 30 Character Points
**Prerequisite:** Cat Burglar and 40 CP spent in Rogue talents
+#### **Cost:** 30 Character Points
**Prerequisite:** Cat Burglar and 70 CP spent in Rogue talents
You gain +1d on [stealth](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/) checks if you move no more than half your speed on the same turn.
### Use Magic Device
-#### **Cost:** 50 Character Points
**Prerequisite:** Supreme Sneak and 100 CP spent in Rogue talents
+#### **Cost:** 50 Character Points
**Prerequisite:** Supreme Sneak and 125 CP spent in Rogue talents
*You have learned enough about the workings of magic that you can improvise the use of items even when they are not intended for you.*
You ignore all class, species and culture requirements on the use of magic items.
@@ -47,7 +47,7 @@ You ignore all class, species and culture requirements on the use of magic items
-#### **Cost:** 80 Character Points
**Prerequisite:** Use Magic Device and 250 CP spent in Rogue talents
+#### **Cost:** 80 Character Points
**Prerequisite:** Use Magic Device and 300 CP spent in Rogue talents
*You have become adept at laying ambushes and quickly escaping danger.*
You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature unless you have [noticed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#unnoticed) a foe.
From 08b9e8c018f826d7818e08ccc6838cd0068940c2 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 21:41:14 +0100
Subject: [PATCH 36/58] Removed Slippery Mind
---
Talents/Rogue/index.md | 32 ++++++++++++--------------------
1 file changed, 12 insertions(+), 20 deletions(-)
diff --git a/Talents/Rogue/index.md b/Talents/Rogue/index.md
index 938ef17fd..d4eeb28e2 100644
--- a/Talents/Rogue/index.md
+++ b/Talents/Rogue/index.md
@@ -18,9 +18,8 @@ Life is an endless adventure for those who live by their wits. Ever just one ste
| Evasion | 25 | 40 CP spent in Rogue talents |
| Reliable Skill | 35 | 100 CP spent in Rogue talents |
| Blindsense | 50 | 175 CP spent in Rogue talents |
-| Slippery Mind | 65 | 225 CP spent in Rogue talents|
-| Elusive | 80 | 375 CP spent in Rogue talents |
-| Stroke of Luck | 100 | 475 CP spent in Rogue talents |
+| Elusive | 80 | 300 CP spent in Rogue talents |
+| Stroke of Luck | 100 | 375 CP spent in Rogue talents |
### Sneak Attack
@@ -58,16 +57,16 @@ Once you’ve used this feature, you can’t use it again until you finish a lon
-#### **Cost:** 15 Character Points
**Prerequisite:** 15 CP spent in Rogue talents
+#### **Cost:** 20 Character Points
**Prerequisite:** 25 CP spent in Rogue talents
*You know how to contort and leverge your limbs to find a way out of the grasp of someone.*
-You gain +1d to unarmed attacks when you [Escape](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Escape/).
+You gain +1d to unarmed attacks when you [escape](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Escape/).
### Evasion
-#### **Cost:** 25 Character Points
**Prerequisite:** 20 CP spent in Rogue talents
+#### **Cost:** 25 Character Points
**Prerequisite:** 40 CP spent in Rogue talents
*You can quickly dodge, duck, dip and dive out of the way of effects that cover large areas, like the fiery breath of a dragon.*
If an attack vs your Dexterity defence that is neither melee nor ranged misses you and you would still take half damage, you instead take no damage, and only half damage if it hits.
@@ -76,7 +75,7 @@ If an attack vs your Dexterity defence that is neither melee nor ranged misses y
-#### **Cost:** 35 Character Points
**Prerequisite:** 75 CP spent in Rogue talents
+#### **Cost:** 35 Character Points
**Prerequisite:** 100 CP spent in Rogue talents
*You have refined your chosen skills until they approach perfection.*
Whenever you make a skill check with proficiency and the highest d20 roll is a 9 or lower, you can treat that roll as a 10.
@@ -85,25 +84,16 @@ Whenever you make a skill check with proficiency and the highest d20 roll is a 9
-#### **Cost:** 50 Character Points
**Prerequisite:** 150 CP spent in Rogue talents
+#### **Cost:** 50 Character Points
**Prerequisite:** 175 CP spent in Rogue talents
*Your keen ears make it hard for invisible creatures sneak up on you.*
Hearing is a precise sense to a range of 30 feet.
-### Slippery Mind
-
-
-
-#### **Cost:** 65 Character Points
**Prerequisite:** 200 CP spent in Rogue talents
-*Your mind becomes as quick as your body.*
-
-You gain +1d to your Wisdom defence.
-
### Elusive
-#### **Cost:** 80 Character Points
**Prerequisite:** 350 CP spent in Rogue talents
+#### **Cost:** 80 Character Points
**Prerequisite:** 300 CP spent in Rogue talents
*It's never over when your opponent has the high ground.*
While you are not [incapacitated](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Incapacitated/), melee and ranged attacks against you can only apply their proficiency to the roll (environmental sources to gain +1d do not apply).
@@ -112,9 +102,11 @@ While you are not [incapacitated](https://stormchaserroleplaying.com/stormchaser
-#### **Cost:** 100 Character Points
**Prerequisite:** 450 CP spent in Rogue talents
+#### **Cost:** 100 Character Points
**Prerequisite:** 375 CP spent in Rogue talents
*In pivotal moments you know how to make your efforts count.*
-If your melee or ranged attack misses a target within range, you can turn it into a hit. Alternatively, if you fail a check, you can choose to take 20 on the roll. Once you use this feature, you cannot use it again until you finish a short or long rest.
+If your melee or ranged attack misses a target within range, you can turn it into a hit. Alternatively, if you fail a check, you can choose to take 20 on the roll.
+
+Once you use this feature, you cannot use it again until you finish a short or long rest.
## Rogue Talent Tree Branches
From 55a1d089a4fdf16847d5d135a480c1948a01b3bb Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 21:42:24 +0100
Subject: [PATCH 37/58] Adjusted branch 4 prereq
---
Talents/Rogue/Assassin/index.md | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Talents/Rogue/Assassin/index.md b/Talents/Rogue/Assassin/index.md
index d9d9d37ce..5583134de 100644
--- a/Talents/Rogue/Assassin/index.md
+++ b/Talents/Rogue/Assassin/index.md
@@ -19,7 +19,7 @@ When you take your first talent from this branch, you gain proficiency with the
| Assassinate | 15 | - |
| Infiltration Expertise | 30 | Assassinate and 70 CP spent in Rogue talentss |
| Impostor | 50 | Infiltration Expertise and 125 CP spent in Rogue talents |
-| Death Strike | 80 | Imposter and 300 CP spent in Rogue talents |
+| Death Strike | 80 | Imposter and 225 CP spent in Rogue talents |
### Assassinate
@@ -54,7 +54,7 @@ Your ruse is indiscernible to the casual observer. If a wary creature suspects t
-#### **Cost:** 80 Character Points
**Prerequisite:** Imposter and 300 CP spent in Rogue talents
+#### **Cost:** 80 Character Points
**Prerequisite:** Imposter and 225 CP spent in Rogue talents
*You become a master of instant death.*
You may [coup de grace](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Melee/Coup/) as a single action.
From 38a2f528c4fac1737bfde18700db441026e32ec2 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 21:43:00 +0100
Subject: [PATCH 38/58] Adjusted branch 4 prereq
---
Talents/Rogue/Scout/index.md | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Talents/Rogue/Scout/index.md b/Talents/Rogue/Scout/index.md
index 2abfff727..47019fcba 100644
--- a/Talents/Rogue/Scout/index.md
+++ b/Talents/Rogue/Scout/index.md
@@ -14,7 +14,7 @@ You are skilled in stealth and surviving far from the streets of a city, allowin
| Skirmisher | 15 | - |
| Superior Mobility | 30 | Skrmisher and 70 CP spent in Rogue talents |
| Ambush Master | 50 | Superior Mobility and 125 CP spent in Rogue talents |
-| Sudden Strike | 80 | Ambush Master and 300 CP spent in Rogue talents |
+| Sudden Strike | 80 | Ambush Master and 225 CP spent in Rogue talents |
### Skirmisher
@@ -43,7 +43,7 @@ You gain +1d on initiative rolls. In addition, any creature that you hit during
-#### **Cost:** 80 Character Points
**Prerequisite:** Ambush Master and 300 CP spent in Rogue talents
+#### **Cost:** 80 Character Points
**Prerequisite:** Ambush Master and 225 CP spent in Rogue talents
*You can strike with deadly speed.*
If you take the [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) action on your turn, your next [Strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) on the same turn does not suffer from multiple attack penalty. This second attack can benefit from your [sneak attack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Rogue/#sneak-attack) even if you have already used it this turn, but you can't use your [sneak attack](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Rogue/#sneak-attack) against the same target more than once in a turn.
From 1adec5200a958effcfcc63bb83b61e7714508b3b Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sat, 13 Jan 2024 21:43:35 +0100
Subject: [PATCH 39/58] Adjusted branch 4 prereq
---
Talents/Rogue/Thief/index.md | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Talents/Rogue/Thief/index.md b/Talents/Rogue/Thief/index.md
index d130fa609..e7fe1800c 100644
--- a/Talents/Rogue/Thief/index.md
+++ b/Talents/Rogue/Thief/index.md
@@ -14,7 +14,7 @@ You hone your skills in the larcenous arts. Burglars, bandits, cutpurses and oth
| Cat Burglar | 15 | Cunning Action |
| Supreme Sneak | 30 | Cat Burglar and 70 CP spent in Rogue talents |
| Use Magic Device | 50 | Supreme Sneak and 125 CP spent in Rogue talents |
-| Thief's Reflexes | 80 | Use Magic Device and 300 CP spent in Rogue talents |
+| Thief's Reflexes | 80 | Use Magic Device and 225 CP spent in Rogue talents |
### Cat Burglar
@@ -47,7 +47,7 @@ You ignore all class, species and culture requirements on the use of magic items
-#### **Cost:** 80 Character Points
**Prerequisite:** Use Magic Device and 300 CP spent in Rogue talents
+#### **Cost:** 80 Character Points
**Prerequisite:** Use Magic Device and 225 CP spent in Rogue talents
*You have become adept at laying ambushes and quickly escaping danger.*
You can take two turns during the first round of any combat. You take your first turn at your normal initiative and your second turn at your initiative minus 10. You can't use this feature unless you have [noticed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#unnoticed) a foe.
From 9904b30f475d15e68ed21adeab672ded39cf4d84 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Mon, 15 Jan 2024 15:56:53 +0100
Subject: [PATCH 40/58] Updated celestial and infernal legacies
---
Species/Lineages/Celestial/index.md | 19 ++++++++++---------
Species/Lineages/Infernal/index.md | 12 ++++++++----
2 files changed, 18 insertions(+), 13 deletions(-)
diff --git a/Species/Lineages/Celestial/index.md b/Species/Lineages/Celestial/index.md
index 3ad2e2c3a..3c067a874 100644
--- a/Species/Lineages/Celestial/index.md
+++ b/Species/Lineages/Celestial/index.md
@@ -13,20 +13,21 @@ See [the Arden campaign setting](https://stormchaserroleplaying.com/Arden/Specie
-#### **Cost:** 5 Character Points
+#### **Cost:** 10 Character Points
Your character has the following features.
-### Darkvision
-Blessed with a radiant soul, your vision can easily cut through darkness. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern colour in darkness, only shades of gray.
+### Celestial Legacy
+You know the [Light](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Evocation/#light) cantrip and the [Heal](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Restoration/#heal) spell. Charisma is your spellcasting ability for these spells.
-### Celestial Resistance
-You have resistance to sacred damage.
+### Low-Light Vision
+*Blessed with a radiant soul, your vision can easily cut through darkness.*
+
+You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.
-### Healing Hands
-As an action, you can touch a creature and cause it to regain a number of hit points equal to your level. Once you use this ability, you can’t use it again until you finish a long rest.
+If your species already grants you [low-light vision](https://stormchaserroleplaying.com/stormchaserRPG/Species/Common/Elf/#low-light-vision), you instead gain [infravision](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Special/#infravision).
-### Light Bearer
-You know the light cantrip. Charisma is your spellcasting ability for it.
+### Heavenly Resistance
+You have resistance to sacred damage.
## Phenotypes
Four celestial phenotypes exist: fallen, herald, protector and scourge. Choose one of them for your character.
diff --git a/Species/Lineages/Infernal/index.md b/Species/Lineages/Infernal/index.md
index 03644aa6c..65371474e 100644
--- a/Species/Lineages/Infernal/index.md
+++ b/Species/Lineages/Infernal/index.md
@@ -13,17 +13,21 @@ See [the Arden campaign setting](https://stormchaserroleplaying.com/Arden/Specie
-#### **Cost:** 5 Character Points
+#### **Cost:** 10 Character Points
Those with infernal lineage share certain features as a result of their fiendish descent.
-### Darkvision
-Thanks to your infernal heritage, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
+### Low-Light Vision
+*Thanks to your infernal heritage, you have superior vision in dark and dim conditions.*
+
+You can see in dim light as though it were bright light, so you ignore the concealed condition due to dim light.
+
+If your species already grants you [low-light vision](https://stormchaserroleplaying.com/stormchaserRPG/Species/Common/Elf/#low-light-vision), you instead gain [infravision](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Special/#infravision).
### Hellish Resistance
You have resistance to fire damage.
### Infernal Legacy
-You know the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip and can cast the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell once per long rest. Charisma is your spellcasting ability for these spells.
+You know the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip and the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell. Charisma is your spellcasting ability for these spells.
## Phenotypes
Numerous bloodlines descended from a variety of different kinds of fiends have resulted in numerous phenotypes that exhibit various magical powers.
From 1d6964ae761627bf1caa25becc1ddc1aa6c70aa7 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Mon, 15 Jan 2024 16:02:06 +0100
Subject: [PATCH 41/58] Fixed links for tiefling phenotypes
---
Species/Lineages/Infernal/index.md | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/Species/Lineages/Infernal/index.md b/Species/Lineages/Infernal/index.md
index 65371474e..e4187fc9a 100644
--- a/Species/Lineages/Infernal/index.md
+++ b/Species/Lineages/Infernal/index.md
@@ -36,22 +36,22 @@ Numerous bloodlines descended from a variety of different kinds of fiends have r
Those who's lineage can be traced to the second circle of hell replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Searing Smite](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#searing-smite).
### Second Circle
-Those who's lineage can be traced to the second circle of hell replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Disguise Self]().
+Those who's lineage can be traced to the second circle of hell replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Disguise Self](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Illusion/#disguise-self).
### Third Circle
-Those who's lineage can be traced to the third circle of hell replace the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip from their Infernal Legacy with the [Mage Hand](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Conjuration/#mage-hand) cantrip. Additionally, they replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Floating Disc]().
+Those who's lineage can be traced to the third circle of hell replace the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip from their Infernal Legacy with the [Mage Hand](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Conjuration/#mage-hand) cantrip. Additionally, they replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Floating Disc](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Conjuration/#floating-disc).
### Fourth Circle
-Those who's lineage can be traced to the fourth circle of hell replace the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip from their Infernal Legacy with the [Friends](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Charms/#friends) cantrip. Additionally, they replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Charm Person]().
+Those who's lineage can be traced to the fourth circle of hell replace the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip from their Infernal Legacy with the [Friends](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Charms/#friends) cantrip. Additionally, they replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Charm Person](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Charms/#charm-person).
### Fifth Circle
Those who's lineage can be traced to the fifth circle of hell replace the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip from their Infernal Legacy with the [Ray of Frost](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Evocation/#ray-of-frost) cantrip. Additionally, they replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Winter's Ward](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Warding/#winters-ward).
### Sixth Circle
-Those who's lineage can be traced to the sixth circle of hell replace the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip from their Infernal Legacy with the [Minor Illusion](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Illusion/#minor-illusion) cantrip. Additionally, they replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Disguise Self]().
+Those who's lineage can be traced to the sixth circle of hell replace the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip from their Infernal Legacy with the [Minor Illusion](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Illusion/#minor-illusion) cantrip. Additionally, they replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Disguise Self](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Illusion/#disguise-self).
### Seventh Circle
-Those who's lineage can be traced to the seventh circle of hell replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Ray of Sickness]().
+Those who's lineage can be traced to the seventh circle of hell replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Ray of Sickness](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Necromancy/#ray-of-sickness).
### Eighth Circle
-Those who's lineage can be traced to the eighth circle of hell replace the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip from their Infernal Legacy with the [Mage Hand](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Conjuration/#mage-hand) cantrip. Additionally, they replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Burning Hands]().
+Those who's lineage can be traced to the eighth circle of hell replace the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip from their Infernal Legacy with the [Mage Hand](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Conjuration/#mage-hand) cantrip. Additionally, they replace the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell from their Infernal Legacy with [Burning Hands](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#burning-hands).
From c6ecc92008b05bcf6ae7bc0cae46c99c1e3b2235 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Mon, 15 Jan 2024 16:21:04 +0100
Subject: [PATCH 42/58] Removed BG terminology from species talents
---
Talents/Species/Aasimar/index.md | 2 +-
Talents/Species/Dragonkin/index.md | 2 +-
Talents/Species/Elf/index.md | 2 +-
Talents/Species/Kobold/index.md | 14 --------------
Talents/Species/Tiefling/index.md | 2 +-
Talents/Species/index.md | 9 ++++++++-
6 files changed, 12 insertions(+), 19 deletions(-)
delete mode 100644 Talents/Species/Kobold/index.md
diff --git a/Talents/Species/Aasimar/index.md b/Talents/Species/Aasimar/index.md
index bcc19989c..9557d9854 100644
--- a/Talents/Species/Aasimar/index.md
+++ b/Talents/Species/Aasimar/index.md
@@ -4,7 +4,7 @@ parent: Species Talents
grand_parent: Talents
---
-# Aasimar Talentsᴮᴳ
+# Aasimar Talents
## Celestial Legacy
diff --git a/Talents/Species/Dragonkin/index.md b/Talents/Species/Dragonkin/index.md
index fe848fa87..0d10d544c 100644
--- a/Talents/Species/Dragonkin/index.md
+++ b/Talents/Species/Dragonkin/index.md
@@ -4,7 +4,7 @@ parent: Species Talents
grand_parent: Talents
---
-# Dragonkin Talentsᴮᴳ
+# Dragonkin Talents
## Earth Dragon
diff --git a/Talents/Species/Elf/index.md b/Talents/Species/Elf/index.md
index d2ae9d637..cc6111a4a 100644
--- a/Talents/Species/Elf/index.md
+++ b/Talents/Species/Elf/index.md
@@ -4,7 +4,7 @@ parent: Species Talents
grand_parent: Talents
---
-# Elf Talentsᴮᴳ
+# Elf Talents
## Blessing of the Raven Queen
diff --git a/Talents/Species/Kobold/index.md b/Talents/Species/Kobold/index.md
deleted file mode 100644
index 8ae16bc60..000000000
--- a/Talents/Species/Kobold/index.md
+++ /dev/null
@@ -1,14 +0,0 @@
----
-title: Kobold Talents
-parent: Species Talents
-grand_parent: Talents
----
-
-# Kobold Talentsᴮᴳ
-
-## Prehensile Tail
-
-
-
-#### **Cost:** 5 Character Points
**Prerequisite:** Kobold
-Your tail is especially flexible and strong, so you’ve learned to use it for both movement and simple tricks. You can use your tail to draw items and make unarmed strikes, which can also be equipped with special weapons (see [Melee Weapons](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/MeleeWeaponTables/)).
diff --git a/Talents/Species/Tiefling/index.md b/Talents/Species/Tiefling/index.md
index 70ead8579..ecc898d70 100644
--- a/Talents/Species/Tiefling/index.md
+++ b/Talents/Species/Tiefling/index.md
@@ -4,7 +4,7 @@ parent: Species Talents
grand_parent: Talents
---
-# Tiefling Talentsᴮᴳ
+# Tiefling Talents
## Greater Infernal Legacy
diff --git a/Talents/Species/index.md b/Talents/Species/index.md
index 925de0286..733ee8fe4 100644
--- a/Talents/Species/index.md
+++ b/Talents/Species/index.md
@@ -4,7 +4,14 @@ parent: Talents
has_children: true
---
-# Species Talentsᴮᴳ
+# Species Talents
+
+## Prehensile Tail
+
+
+
+#### **Cost:** 5 Character Points
**Prerequisite:** Kobold
+Your tail is especially flexible and strong, so you’ve learned to use it for both movement and simple tricks. You can use your tail to draw items and make unarmed strikes, which can also be equipped with special weapons (see [Melee Weapons](http://stormchaserroleplaying.com/stormchaserRPG/Equipment/Weapons/MeleeWeaponTables/)).
## Tinker
From cb39e3c0af03d68b349c3734d1ad7676a00582df Mon Sep 17 00:00:00 2001
From: Kyle
Date: Mon, 15 Jan 2024 16:57:58 +0100
Subject: [PATCH 43/58] Changed infernal resistance to profane
---
Species/Lineages/Infernal/index.md | 4 +-
.../Species/{Aasimar => Celestial}/index.md | 14 +++---
Talents/Species/Infernal/index.md | 44 +++++++++++++++++++
Talents/Species/Tiefling/index.md | 31 -------------
4 files changed, 53 insertions(+), 40 deletions(-)
rename Talents/Species/{Aasimar => Celestial}/index.md (88%)
create mode 100644 Talents/Species/Infernal/index.md
delete mode 100644 Talents/Species/Tiefling/index.md
diff --git a/Species/Lineages/Infernal/index.md b/Species/Lineages/Infernal/index.md
index e4187fc9a..550d8dd57 100644
--- a/Species/Lineages/Infernal/index.md
+++ b/Species/Lineages/Infernal/index.md
@@ -23,8 +23,8 @@ You can see in dim light as though it were bright light, so you ignore the conce
If your species already grants you [low-light vision](https://stormchaserroleplaying.com/stormchaserRPG/Species/Common/Elf/#low-light-vision), you instead gain [infravision](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Special/#infravision).
-### Hellish Resistance
-You have resistance to fire damage.
+### Infernal Resistance
+You have resistance to profane damage.
### Infernal Legacy
You know the [Thaumaturgy](https://stormchaserroleplaying.com/stormchaserRPG/Spells/Cantrips/Transmutation/#thaumaturgy) cantrip and the [Hellish Rebuke](https://stormchaserroleplaying.com/stormchaserRPG/Spells/1/Evocation/#hellish-rebuke) spell. Charisma is your spellcasting ability for these spells.
diff --git a/Talents/Species/Aasimar/index.md b/Talents/Species/Celestial/index.md
similarity index 88%
rename from Talents/Species/Aasimar/index.md
rename to Talents/Species/Celestial/index.md
index 9557d9854..6033452b4 100644
--- a/Talents/Species/Aasimar/index.md
+++ b/Talents/Species/Celestial/index.md
@@ -1,16 +1,16 @@
---
-title: Aasimar Talents
+title: Celestial Talents
parent: Species Talents
grand_parent: Talents
---
-# Aasimar Talents
+# Celestial Talents
## Celestial Legacy
-#### **Cost:** 5 Character Points
**Prerequisite:** Aasimar Phenotype Talent
+#### **Cost:** 5 Character Points
**Prerequisite:** Celestial Lineage Phenotype Talent
*Divine blood flows bright in your veins.*
Your phenotype ability improves:
@@ -23,7 +23,7 @@ Your phenotype ability improves:
-#### **Cost:** 5 Character Points
**Prerequisite:** Fallen Aasimar
**Actions:** 1
+#### **Cost:** 5 Character Points
**Prerequisite:** Fallen Celestial Lineage Phenotype
**Actions:** 1
*You unleash the divine energy within yourself, causing your eyes to turn into pools of darkness and two skeletal, ghostly, flightless wings to sprout from your back.*
The instant that you transform, make a trained Charisma attack roll vs the Charisma defence of other creatures within 10 feet of you that can see you. On a hit, they become frightened of you until the end of your next turn.
@@ -36,7 +36,7 @@ Once you use this trait, you can't use it again until you finish a long rest.
-#### **Cost:** 5 Character Points
**Prerequisite:** Scourge Aasimar
**Actions:** 1
+#### **Cost:** 5 Character Points
**Prerequisite:** Scourge Celestial Lineage Phenotype
**Actions:** 1
*You unleash the divine energy within yourself, causing a searing light to radiate from you, pouring out of your eyes and mouth and threatening to char you.*
Your transformation lasts for 1 minute or until you end it as an action. During it, you shed bright light in a 10-foot radius and dim light for an additional 10 feet. At the end of each of your turns, you and each creature within 10 feet of you take sacred damage equal to your Charisma modifier. Additionally, once on each of your turns, you can deal extra sacred damage to one target when you deal damage to it with an attack or a spell. The extra sacred damage equals your Charisma modifier.
@@ -47,7 +47,7 @@ Once you use this trait, you can't use it again until you finish a long rest.
-#### **Cost:** 5 Character Points
**Prerequisite:** Herald Aasimar
**Actions:** 1
+#### **Cost:** 5 Character Points
**Prerequisite:** Herald Celestial Lineage Phenotype
**Actions:** 1
*You unleash the divine energy within yourself, causing your eyes to glimmer and your feet to glide on waves of divine light.*
Your transformation lasts for 1 minute or until you end it as an action. During it, you double your speed. Once on each of your turns, you can deal extra sacred damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your Charisma modifier.
@@ -58,7 +58,7 @@ Once you use this trait, you can't use it again until you finish a long rest.
-#### **Cost:** 5 Character Points
**Prerequisite:** Protector Aasimar
**Actions:** 1
+#### **Cost:** 5 Character Points
**Prerequisite:** Protector Celestial Lineage Phenotype
**Actions:** 1
*You unleash the divine energy within yourself, causing your eyes to glimmer and two luminous, incorporeal wings to sprout from your back.*
Your transformation lasts for 1 minute or until you end it as an action. During it, you have a flying speed equal to your walking speed. Once on each of your turns, you can deal extra sacred damage to one target when you deal damage to it with an attack or a spell. The extra radiant damage equals your Charisma modifier.
diff --git a/Talents/Species/Infernal/index.md b/Talents/Species/Infernal/index.md
new file mode 100644
index 000000000..69a897197
--- /dev/null
+++ b/Talents/Species/Infernal/index.md
@@ -0,0 +1,44 @@
+---
+title: Infernal Talents
+parent: Species Talents
+grand_parent: Talents
+---
+
+# Infernal Talents
+
+## Greater Infernal Legacy
+
+
+
+#### **Cost:** 5 Character Points
**Prerequisite:** Infernal Lineage
+You can cast the [Darkness]() spell once per long rest. Charisma is your spellcasting ability for this spell.
+
+If you have chosen a specific infernal lineage phenotype, then you learn a different spell instead:
+* **First Circle:** [Branding Smite]()
+* **Second Circle:** [Detect Thoughts]()
+* **Third Circle:** [Arcane Lock]()
+* **Fourth Circle:** [Suggestion]()
+* **Fifth Circle:** [Darkness]()
+* **Sixth Circle:** [Invisibility]()
+* **Seventh Circle:** [Crown of Madness]()
+* **Eighth Circle:** [Flame Blade]()
+
+## Hellish Resistance
+
+
+#### **Cost:** 5 Character Points
**Prerequisite:** Infernal Lineage
+You gain resistance to your choice of either cold or fire damage.
+
+You can take this talent twice.
+
+## Infernal Constitution
+
+
+#### **Cost:** 10 Character Points
**Prerequisite:** Infernal Lineage
+You gain resistance to poison damage and have +1d on checks to avoid being [poisoned](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Poisoned/).
+
+## Winged Devil
+
+
+#### **Cost:** 5 Character Points
**Prerequisite:** Infernal Lineage
+You have bat-like wings sprouting from your shoulder blades. You have a flying speed equal to your Speed when you aren’t wearing heavy armour.
diff --git a/Talents/Species/Tiefling/index.md b/Talents/Species/Tiefling/index.md
deleted file mode 100644
index ecc898d70..000000000
--- a/Talents/Species/Tiefling/index.md
+++ /dev/null
@@ -1,31 +0,0 @@
----
-title: Tiefling Talents
-parent: Species Talents
-grand_parent: Talents
----
-
-# Tiefling Talents
-
-## Greater Infernal Legacy
-
-
-
-#### **Cost:** 5 Character Points
**Prerequisite:** Tiefling
-You can cast the [Darkness]() spell once per long rest. Charisma is your spellcasting ability for this spell.
-
-If you have chosen a specific tiefling phenotype, then you learn a different spell instead:
-* **First Circle:** [Branding Smite]()
-* **Second Circle:** [Detect Thoughts]()
-* **Third Circle:** [Arcane Lock]()
-* **Fourth Circle:** [Suggestion]()
-* **Fifth Circle:** [Darkness]()
-* **Sixth Circle:** [Invisibility]()
-* **Seventh Circle:** [Crown of Madness]()
-* **Eighth Circle:** [Flame Blade]()
-
-## Winged Tiefling
-
-
-
-#### **Cost:** 5 Character Points
**Prerequisite:** Tiefling
-You have bat-like wings sprouting from your shoulder blades. You have a flying speed equal to your Speed when you aren’t wearing heavy armour.
From 6d8315da7c52bbadecbfa0e93904bad8b0886f3d Mon Sep 17 00:00:00 2001
From: Stormchaser Roleplaying
Date: Mon, 15 Jan 2024 18:13:05 +0100
Subject: [PATCH 44/58] Added Flames of Phlegethos
---
Talents/Species/Infernal/index.md | 10 ++++++++++
1 file changed, 10 insertions(+)
diff --git a/Talents/Species/Infernal/index.md b/Talents/Species/Infernal/index.md
index 69a897197..70899f003 100644
--- a/Talents/Species/Infernal/index.md
+++ b/Talents/Species/Infernal/index.md
@@ -6,6 +6,16 @@ grand_parent: Talents
# Infernal Talents
+## Flames of Phlegethos
+
+
+#### **Cost:** 5 Character Points
**Prerequisite:** Infernal Lineage
+*You learn to call on hellfire to serve your commands.*
+
+You gain the following benefits:
+* When you roll fire damage for a spell you cast, you can reroll any roll of 1 on the fire damage dice, but you must use the new roll, even if it is another 1.
+* Whenever you cast a spell that deals fire damage, you can cause flames to wreathe you until the end of your next turn. The flames don’t harm you or your possessions and they shed bright light out to 30 feet and dim light for an additional 30 feet. While the flames are present, any creature within 5 feet of you that hits you with a melee attack takes 1d4 fire damage.
+
## Greater Infernal Legacy
From 553ab2768262020ad3759c81d3ffda1fe2a48245 Mon Sep 17 00:00:00 2001
From: Stormchaser Roleplaying
Date: Mon, 15 Jan 2024 18:16:00 +0100
Subject: [PATCH 45/58] Changed concealment to -1d
---
General/Awareness/Concealment/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/General/Awareness/Concealment/index.md b/General/Awareness/Concealment/index.md
index 2fdae2f62..f4c250eed 100644
--- a/General/Awareness/Concealment/index.md
+++ b/General/Awareness/Concealment/index.md
@@ -11,7 +11,7 @@ The concealed and invisible conditions reflect certain circumstances that can ma
## Concealed
This condition protects a creature if it’s in mist, within dim light, or amid something else that obscures sight but does not provide a physical barrier to effects. An effect or type of terrain that describes an area of concealment makes all creatures within it concealed.
-When you target a creature that’s concealed from you, you must attempt a DC 5 flat check before you roll to determine your effect. If you fail, you don’t affect the target. The concealed condition doesn’t change which of the main categories of detection apply to the creature. A creature in a light fog bank is still observed even though it’s concealed.
+When you target a creature that’s concealed from you, your attack roll suffers -1d. The concealed condition doesn’t change which of the main categories of detection apply to the creature. A creature in a light fog bank is still observed even though it’s concealed.
## Invisible
A creature with the invisible condition (by way of an *invisibility* spell or *invisibility potion*, for example) is automatically undetected to any creatures relying on sight as their only precise sense. Precise senses other than sight ignore the invisible condition.
From 601a234ab82648ce0ef552556490f51dad708020 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 19 Jan 2024 16:26:11 -0600
Subject: [PATCH 46/58] add branding smite
---
Spells/2/Evocation/index.md | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/Spells/2/Evocation/index.md b/Spells/2/Evocation/index.md
index 9b76e376c..003553452 100644
--- a/Spells/2/Evocation/index.md
+++ b/Spells/2/Evocation/index.md
@@ -17,6 +17,17 @@ A burst of cold energy emanates from you in a 30-foot cone. Make an evocation at
**At Higher Levels.** When you cast this spell using 3 or more mana, the damage increases by 1d8 for each additional point of mana.
+## Branding Smite
+*2nd Level Evocation*
+**Casting Time:** 1 Action
+**Range:** Self
+**Components:** V
+**Duration:** Sustained, up to 1 minute
+
+The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 sacred damage to the target, which becomes visible if it is [invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/), and the target sheds dim light in a 5-foot radius and can’t become [invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/) until the spell ends.
+
+**At Higher Levels.** When you cast this spell using 3 or more mana, the extra damage increases by 1d6 for each additional point of mana.
+
## Consecrate/Desecrate
*2nd level Evocation*
**Casting Time:** 2 Actions
From 6bb2cf3ca5a787d86d48814b1888d5f8eb248a58 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 19 Jan 2024 16:41:55 -0600
Subject: [PATCH 47/58] add darkness
---
Spells/2/Evocation/index.md | 11 +++++++++++
1 file changed, 11 insertions(+)
diff --git a/Spells/2/Evocation/index.md b/Spells/2/Evocation/index.md
index 003553452..89cc03d7b 100644
--- a/Spells/2/Evocation/index.md
+++ b/Spells/2/Evocation/index.md
@@ -43,6 +43,17 @@ This spell blesses or curses an area in a 20-foot radius sphere centered on a po
You cannot consecrate/desecrate an area with a similar fixture of a deity other than your own patron. Instead, the spell curses the area, cutting off its connection with the associated deity or power. This secondary function, if used, does not also grant the bonuses and penalties relating to undead, as given above.
+## Darkness
+*2nd Level Evocation*
+**Casting Time:** 2 Actions
+**Range:** 120 feet (20-foot radius)
+**Components:** V, M *(Bat fur and a drop of pitch or piece of coal)*
+**Duration:** 1 Minute
+
+You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.
+
+**At Higher Levels.** If cast using 4 or more mana, creatures with [darkvision](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Special/#darkvision) can barely see through the darkness. They treat targets seen through the darkness as [concealed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Concealment/#concealed).
+
## Force Punch
*2nd Level Evocation*
**Casting Time:** 2 Actions
From a83caca3a69eb1b08d3269a176bdfb528fc88ab7 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Sat, 20 Jan 2024 14:55:47 -0600
Subject: [PATCH 48/58] add arcane lock
---
Spells/2/Warding/index.md | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/Spells/2/Warding/index.md b/Spells/2/Warding/index.md
index 996857bd5..659d2fb5d 100644
--- a/Spells/2/Warding/index.md
+++ b/Spells/2/Warding/index.md
@@ -17,6 +17,19 @@ Your spell bolsters your allies with toughness and resolve. Choose up to three c
**At Higher Levels.** When you cast this spell 3 or more mana, a target's stamina increases by an additional 5 for each additional point of mana.
+## Arcane Lock
+*2nd level Ward*
+**Casting Time:** 2 Actions
+**Range:** Touch
+**Components:** V, S, M *(Gold dust worht 25 gp, which is consumed.)*
+**Duration:** Until Dispelled
+
+You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting [knock]() on the object suppresses [arcane lock]() for 10 minutes.
+
+While affected by this spell, any attempt to break or [pick a lock](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/PickLock/) the object is made by a skill check vs your warding skill.
+
+**At Higher Levels.** When you cast this spell with 3 or more mana, the DC to break a locked device increases by 1 for each additional point of mana.
+
## Let the Soul Pass
*2nd level Ward (Ritual)*
**Casting Time:** 3 actions
From 9bca2ded5f6983da245267c4c6dba4c32d4976c6 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Sat, 20 Jan 2024 22:54:38 -0600
Subject: [PATCH 49/58] add detect thoughts
---
Spells/2/Divination/index.md | 17 +++++++++++++++++
1 file changed, 17 insertions(+)
diff --git a/Spells/2/Divination/index.md b/Spells/2/Divination/index.md
index 7631cf061..1381da50f 100644
--- a/Spells/2/Divination/index.md
+++ b/Spells/2/Divination/index.md
@@ -6,6 +6,23 @@ grand_parent: Spells
# Divination
+## Detect Thoughts
+*2nd level Divination*
+**Casting Time:** 2 Actions
+**Range:** Self
+**Components:** V, S, M *(A copper coin.)*
+**Duration:** Sustained, up to 1 minute
+
+For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
+
+You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As part of the action to sustain the spell, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, make a divination attack vs the Wisdom defence of the creature. If you hit, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If you miss, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use 2 actions on its turn to make an Intelligence check vs your divination skill; if it succeeds, the spell ends.
+
+Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
+
+You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as part of the action to sustain the spell during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.
+
+Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.
+
## Mind Spike
*2nd level Divination*
**Casting Time:** 2 Actions
From 2d1e0593b0599c4e7638688bb22994e6df188c57 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Sat, 20 Jan 2024 23:08:48 -0600
Subject: [PATCH 50/58] Update index.md
---
Spells/2/Charms/index.md | 13 +++++++++++++
1 file changed, 13 insertions(+)
diff --git a/Spells/2/Charms/index.md b/Spells/2/Charms/index.md
index bb8bf0080..4349eac54 100644
--- a/Spells/2/Charms/index.md
+++ b/Spells/2/Charms/index.md
@@ -6,6 +6,19 @@ grand_parent: Spells
# Charms
+## Crown of Madness
+*2nd level Charm*
+**Casting Time:** 2 Actions
+**Range:** 120 feet
+**Components:** V, S
+**Duration:** Sustained, up to 1 minute
+
+Make a charm attack vs the Wisdom defence of one humanoid of your choice that you can see within range. On a hit, it becomes [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) by you for the duration. While the target is [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
+
+When you cast this spell and as part of the action to [sustain](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/Casting/Duration/#sustaining-spells) the spell, you can designate another creature that the [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) target must attempt to [strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) on each of its turns. The target can act normally on its turn if you choose no creature or if none are within its attack range.
+
+A creature affected by this spell can make a Wisdom defense check vs your charm skill at the end of each of its turns. On a success, the spell ends.
+
## To This Point, Bring the East!
*2nd level Charm (Ritual)*
**Casting Time:** 1 Action
From da1ada39b30934e24c7aa334c7e9b3d40da65b68 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Sat, 20 Jan 2024 23:25:08 -0600
Subject: [PATCH 51/58] add flame blade
---
Spells/2/Evocation/index.md | 15 ++++++++++++++-
1 file changed, 14 insertions(+), 1 deletion(-)
diff --git a/Spells/2/Evocation/index.md b/Spells/2/Evocation/index.md
index 89cc03d7b..968c95741 100644
--- a/Spells/2/Evocation/index.md
+++ b/Spells/2/Evocation/index.md
@@ -54,6 +54,19 @@ You create a shroud of darkness that prevents light from penetrating or emanatin
**At Higher Levels.** If cast using 4 or more mana, creatures with [darkvision](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Special/#darkvision) can barely see through the darkness. They treat targets seen through the darkness as [concealed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Concealment/#concealed).
+## Flame Blade
+*2nd Level Evocation*
+**Casting Time:** 1 Action
+**Range:** Self
+**Components:** V, S, M *(A leaf of sumac.)*
+**Duration:** 1 Minute
+
+You evoke a fiery, scimitar-shaped blade in your free hand. While the spell lasts, you can [strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) with this blade. When you do so, make a melee evocation attack. On a hit, the target takes 3d6 fire damage.
+
+The flaming blade sheds bright light in a 10-foot radius and dim light for an additional 10 feet.
+
+**At Higher Levels.** When you cast this spell using 3 or more mana, the damage increases by 1d6 for every additional point of mana.
+
## Force Punch
*2nd Level Evocation*
**Casting Time:** 2 Actions
@@ -107,7 +120,7 @@ When the spell is first cast and at the end of each of your turns for the spell'
You gain +1d to hit shapechangers and they make their defence check with -1d. If one is hit or fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
-On each of your turns after you cast this spell, you can use 2 actions to move the beam up to 60 feet in any direction.
+On each of your turns after you cast this spell, as part of the action to [sustain](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/Casting/Duration/#sustaining-spells) the spell you can morve the beam up to 60 feet in any direction.
**At Higher Levels.** When you cast this spell using 3 or more mana, the damage increases by 1d12 for each additional point of mana.
From 7cc7f64b1dfa251cc9056bc3cb7050c4b9d82737 Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Sat, 20 Jan 2024 23:26:10 -0600
Subject: [PATCH 52/58] typo
---
Spells/2/Evocation/index.md | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/Spells/2/Evocation/index.md b/Spells/2/Evocation/index.md
index 968c95741..41d5bed8e 100644
--- a/Spells/2/Evocation/index.md
+++ b/Spells/2/Evocation/index.md
@@ -120,7 +120,7 @@ When the spell is first cast and at the end of each of your turns for the spell'
You gain +1d to hit shapechangers and they make their defence check with -1d. If one is hit or fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
-On each of your turns after you cast this spell, as part of the action to [sustain](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/Casting/Duration/#sustaining-spells) the spell you can morve the beam up to 60 feet in any direction.
+On each of your turns after you cast this spell, as part of the action to [sustain](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/Casting/Duration/#sustaining-spells) the spell you can move the beam up to 60 feet in any direction.
**At Higher Levels.** When you cast this spell using 3 or more mana, the damage increases by 1d12 for each additional point of mana.
From edbf5621295fc2c76d9809cd367053288c891598 Mon Sep 17 00:00:00 2001
From: Stormchaser Roleplaying
Date: Sun, 21 Jan 2024 10:45:04 +0100
Subject: [PATCH 53/58] Updated awareness and seek
---
Combat/Actions/Seek/index.md | 8 ++++----
General/Awareness/index.md | 8 ++++++--
Skills/Arcana/index.md | 1 +
Skills/Deception/index.md | 1 +
Skills/General/index.md | 1 +
Skills/Intimidation/index.md | 1 +
Skills/Stealth/Conceal/index.md | 2 +-
7 files changed, 15 insertions(+), 7 deletions(-)
diff --git a/Combat/Actions/Seek/index.md b/Combat/Actions/Seek/index.md
index 5e4a62017..7448c98ee 100644
--- a/Combat/Actions/Seek/index.md
+++ b/Combat/Actions/Seek/index.md
@@ -10,10 +10,10 @@ grand_parent: Combat
You scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the GM can have you select a 30-foot cone or a 15-foot burst within line of sight. You might take a penalty if you choose an area that's far away.
-If you’re using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine you need to Seek as an activity, taking more actions or even minutes or hours if you're searching a particularly cluttered area.
+If you’re using seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine that you need to seek as an activity, taking more actions or even minutes or hours, if you're searching a particularly cluttered area.
-The GM attempts a single secret Perception check for you and compares the result to the Stealth DCs of any undetected or hidden creatures in the area or the DC to detect each object in the area (as determined by the GM or by someone Concealing the Object). A creature you detect might remain hidden, rather than becoming observed, if you’re using an imprecise sense or if an effect (such as invisibility) prevents the subject from being observed.
+Make an [investigation](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Investigation/) check. The GM compares the result to the [stealth](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/) DCs of any [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected) or [hidden](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#hidden) creatures in the area, or the DC to detect each object in the area (as determined by the GM, or by someone [concealing the object](https://stormchaserroleplaying.com/stormchaserRPG/Skills/Stealth/Conceal/)). A creature you detect might remain [hidden](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#hidden), rather than becoming [observed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#observed), if you’re using an [imprecise sense](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Senses/#imprecise-senses), or if an effect (such as invisibility) prevents the subject from being observed.
-**Critical Success:** If you were searching for creatures, any undetected or hidden creature you critically succeeded against becomes observed by you. If you were searching for an object, you learn its location.
+**Critical Success:** If you were searching for creatures, any [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected) or [hidden](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#hidden) creature that you critically succeeded against becomes [observed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#observed) by you. If you were searching for an object, you learn its location.
-**Success:** If you were searching for creatures, any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature that you succeeded against becomes observed by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.
+**Success:** If you were searching for creatures, any [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected) creature you succeeded against becomes [hidden](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#hidden) from you instead of [undetected](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#undetected) and any [hidden](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#hidden) creature that you succeeded against becomes [observed](https://stormchaserroleplaying.com/stormchaserRPG/General/Awareness/Detecting/#observed) by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.
diff --git a/General/Awareness/index.md b/General/Awareness/index.md
index 415f525dd..84d42b59a 100644
--- a/General/Awareness/index.md
+++ b/General/Awareness/index.md
@@ -6,6 +6,10 @@ nav_order: 13
---
# Awareness
-Your awareness measures your ability to notice things, search for what’s hidden, and tell whether something about a situation is suspicious. This statistic is frequently used for rolling initiative to determine who goes first in an encounter, and it’s also used for the [seek](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Seek/) action.
+Your awareness measures your ability to notice things and tell whether something about a situation is suspicious. This statistic is frequently used for rolling initiative to determine who goes first in an encounter.
-The rules below describe the effects of light and visibility on your specific senses to perceive the world, as well as the rules for sensing and locating creatures with Perception.
+An awareness check takes your wisdom as its modifier. Awarness is not a skill, but your dice pool can be boosted by your species (e.g. an [elf's keen senses](https://stormchaserroleplaying.com/stormchaserRPG/Species/Common/Elf/#keen-senses)), background (e.g. [outlander](https://stormchaserroleplaying.com/stormchaserRPG/Origins/Backgrounds/Outlander/)) and the [acute senses talent](https://stormchaserroleplaying.com/stormchaserRPG/Talents/Awareness/#acute-senses).
+
+Outside of initiative, awareness is most often used passively. Your passive awareness score is calculated as follows: **10 + your wisdom modifier + dice pool modifiers**
+
+The rules below describe the effects of light and visibility on your specific senses to perceive the world, as well as the rules for sensing and locating creatures with awareness.
diff --git a/Skills/Arcana/index.md b/Skills/Arcana/index.md
index 19656e0ca..2765032f9 100644
--- a/Skills/Arcana/index.md
+++ b/Skills/Arcana/index.md
@@ -1,6 +1,7 @@
---
title: Arcana
parent: Skills
+has_children: true
---
# Arcana
diff --git a/Skills/Deception/index.md b/Skills/Deception/index.md
index 74a9207a7..eb767085a 100644
--- a/Skills/Deception/index.md
+++ b/Skills/Deception/index.md
@@ -1,6 +1,7 @@
---
title: Deception
parent: Skills
+has_children: true
---
# Deception
diff --git a/Skills/General/index.md b/Skills/General/index.md
index d634602c5..e0d161c56 100644
--- a/Skills/General/index.md
+++ b/Skills/General/index.md
@@ -2,6 +2,7 @@
title: General Actions
has_children: true
parent: Skills
+nav_order: 3
---
# General Skill Actions
diff --git a/Skills/Intimidation/index.md b/Skills/Intimidation/index.md
index 5581465bc..45afc5a48 100644
--- a/Skills/Intimidation/index.md
+++ b/Skills/Intimidation/index.md
@@ -1,6 +1,7 @@
---
title: Intimidation
parent: Skills
+has_children: true
---
# Intimidation
diff --git a/Skills/Stealth/Conceal/index.md b/Skills/Stealth/Conceal/index.md
index dcb5c0f07..9dcd08c32 100644
--- a/Skills/Stealth/Conceal/index.md
+++ b/Skills/Stealth/Conceal/index.md
@@ -1,6 +1,6 @@
---
title: Conceal an Object
-parent: Stalth
+parent: Stealth
grand_parent: Skills
---
From 402ab7b37ace051e9a4634908ed6343f4a1f8743 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sun, 21 Jan 2024 11:07:34 +0100
Subject: [PATCH 54/58] Removed duration from sustained
---
Spells/2/Charms/index.md | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/Spells/2/Charms/index.md b/Spells/2/Charms/index.md
index 4349eac54..98b7c4cb8 100644
--- a/Spells/2/Charms/index.md
+++ b/Spells/2/Charms/index.md
@@ -11,9 +11,9 @@ grand_parent: Spells
**Casting Time:** 2 Actions
**Range:** 120 feet
**Components:** V, S
-**Duration:** Sustained, up to 1 minute
+**Duration:** Sustained
-Make a charm attack vs the Wisdom defence of one humanoid of your choice that you can see within range. On a hit, it becomes [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) by you for the duration. While the target is [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) in this way, a twisted crown of jagged iron appears on its head, and a madness glows in its eyes.
+Make a charm attack vs the Wisdom defence of one humanoid of your choice that you can see within range. On a hit, it becomes [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) by you for the duration. While the target is [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) in this way, a twisted crown of jagged iron appears on its head and a madness glows in its eyes.
When you cast this spell and as part of the action to [sustain](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/Casting/Duration/#sustaining-spells) the spell, you can designate another creature that the [charmed](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Charmed/) target must attempt to [strike](https://stormchaserroleplaying.com/stormchaserRPG/Combat/Actions/Strike/) on each of its turns. The target can act normally on its turn if you choose no creature or if none are within its attack range.
From 4a6a7b1508db3625d66b3cc27f60d6f0c983b1d1 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sun, 21 Jan 2024 11:15:10 +0100
Subject: [PATCH 55/58] Removed duration from sustained and added additional
attack roll to detect thoughts
---
Spells/2/Divination/index.md | 10 +++++-----
1 file changed, 5 insertions(+), 5 deletions(-)
diff --git a/Spells/2/Divination/index.md b/Spells/2/Divination/index.md
index 1381da50f..5d0c0042f 100644
--- a/Spells/2/Divination/index.md
+++ b/Spells/2/Divination/index.md
@@ -11,17 +11,17 @@ grand_parent: Spells
**Casting Time:** 2 Actions
**Range:** Self
**Components:** V, S, M *(A copper coin.)*
-**Duration:** Sustained, up to 1 minute
+**Duration:** Sustained
-For the duration, you can read the thoughts of certain creatures. When you cast the spell and as your action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
+For the duration, you can read the thoughts of certain creatures. When you cast the spell and as an action on each turn until the spell ends, you can focus your mind on any one creature that you can see within 30 feet of you. If the creature you choose has an Intelligence of 3 or lower or doesn't speak any language, the creature is unaffected.
-You initially learn the surface thoughts of the creature--what is most on its mind in that moment. As part of the action to sustain the spell, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, make a divination attack vs the Wisdom defence of the creature. If you hit, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If you miss, the spell ends. Either way, the target knows that you are probing into its mind, and unless you shift your attention to another creature's thoughts, the creature can use 2 actions on its turn to make an Intelligence check vs your divination skill; if it succeeds, the spell ends.
+Make a divination attack vs the Wisdom defence of the creature. On a hit, you learn the surface thoughts of the creature, i.e. what is most on its mind in that moment. As part of the action to sustain the spell, you can either shift your attention to another creature's thoughts or attempt to probe deeper into the same creature's mind. If you probe deeper, make a second divination attack vs the Wisdom defence of the creature. If you hit, you gain insight into its reasoning (if any), its emotional state, and something that looms large in its mind (such as something it worries over, loves, or hates). If you miss, the spell ends. Either way, the target knows that you are probing into its mind and, unless you shift your attention to another creature's thoughts, the creature can use 2 actions on its turn to make an Intelligence check vs your divination skill; if it succeeds, the spell ends.
Questions verbally directed at the target creature naturally shape the course of its thoughts, so this spell is particularly effective as part of an interrogation.
-You can also use this spell to detect the presence of thinking creatures you can't see. When you cast the spell or as part of the action to sustain the spell during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower or one that doesn't speak any language.
+You can also use this spell to detect the presence of thinking creatures that you cannot see. When you cast the spell, or as part of the action to sustain the spell during the duration, you can search for thoughts within 30 feet of you. The spell can penetrate barriers, but 2 feet of rock, 2 inches of any metal other than lead, or a thin sheet of lead blocks you. You can't detect a creature with an Intelligence of 3 or lower, or one that doesn't speak any languages.
-Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it, but it must still be within range.
+Once you detect the presence of a creature in this way, you can read its thoughts for the rest of the duration as described above, even if you can't see it. However, it must still be within range.
## Mind Spike
*2nd level Divination*
From 6bf46f510a96136d3adde58daddd8af01486095f Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sun, 21 Jan 2024 11:19:51 +0100
Subject: [PATCH 56/58] Fixed Typo
---
Spells/2/Warding/index.md | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Spells/2/Warding/index.md b/Spells/2/Warding/index.md
index 659d2fb5d..a751afb92 100644
--- a/Spells/2/Warding/index.md
+++ b/Spells/2/Warding/index.md
@@ -21,12 +21,12 @@ Your spell bolsters your allies with toughness and resolve. Choose up to three c
*2nd level Ward*
**Casting Time:** 2 Actions
**Range:** Touch
-**Components:** V, S, M *(Gold dust worht 25 gp, which is consumed.)*
+**Components:** V, S, M *(Gold dust worth 25 gp, which is consumed.)*
**Duration:** Until Dispelled
-You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken or the spell is dispelled or suppressed. Casting [knock]() on the object suppresses [arcane lock]() for 10 minutes.
+You touch a closed door, window, gate, chest, or other entryway, and it becomes locked for the duration. You and the creatures that you designate when you cast this spell can open the object normally. You can also set a password that, when spoken within 5 feet of the object, suppresses this spell for 1 minute. Otherwise, it is impassable until it is broken, or the spell is dispelled or suppressed. Casting [knock]() on the object suppresses arcane lock for 10 minutes.
-While affected by this spell, any attempt to break or [pick a lock](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/PickLock/) the object is made by a skill check vs your warding skill.
+While affected by this spell, any attempt to break or [pick](https://stormchaserroleplaying.com/stormchaserRPG/Skills/SleightofHand/PickLock/) the object is made by a skill check vs your warding skill.
**At Higher Levels.** When you cast this spell with 3 or more mana, the DC to break a locked device increases by 1 for each additional point of mana.
From 635845c6e08e25f9f6227dac6abdf49097093af8 Mon Sep 17 00:00:00 2001
From: Kyle
Date: Sun, 21 Jan 2024 11:32:23 +0100
Subject: [PATCH 57/58] Branding smite is no longer sustained
---
Spells/2/Evocation/index.md | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/Spells/2/Evocation/index.md b/Spells/2/Evocation/index.md
index 41d5bed8e..b2082b5c6 100644
--- a/Spells/2/Evocation/index.md
+++ b/Spells/2/Evocation/index.md
@@ -22,9 +22,9 @@ A burst of cold energy emanates from you in a 30-foot cone. Make an evocation at
**Casting Time:** 1 Action
**Range:** Self
**Components:** V
-**Duration:** Sustained, up to 1 minute
+**Duration:** 1 Minute
-The next time you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 sacred damage to the target, which becomes visible if it is [invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/), and the target sheds dim light in a 5-foot radius and can’t become [invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/) until the spell ends.
+The next time that you hit a creature with a weapon attack before this spell ends, the weapon gleams with astral radiance as you strike. The attack deals an extra 2d6 sacred damage to the target, which becomes visible if it is [invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/), and the target sheds dim light in a 5-foot radius and can’t become [invisible](https://stormchaserroleplaying.com/stormchaserRPG/Conditions/Invisible/) until the spell ends.
**At Higher Levels.** When you cast this spell using 3 or more mana, the extra damage increases by 1d6 for each additional point of mana.
@@ -47,7 +47,7 @@ You cannot consecrate/desecrate an area with a similar fixture of a deity other
*2nd Level Evocation*
**Casting Time:** 2 Actions
**Range:** 120 feet (20-foot radius)
-**Components:** V, M *(Bat fur and a drop of pitch or piece of coal)*
+**Components:** V, M *(Bat fur and a drop of pitch or piece of coal.)*
**Duration:** 1 Minute
You create a shroud of darkness that prevents light from penetrating or emanating within the area. Light does not enter the area and any non-magical light sources, such as a torch or lantern, do not emanate any light while inside the area, even if their light radius would extend beyond the darkness. This also suppresses magical light of your darkness spell's level or lower. Light can't pass through, so creatures in the area can't see outside. From outside, it appears as a globe of pure darkness.
@@ -120,7 +120,7 @@ When the spell is first cast and at the end of each of your turns for the spell'
You gain +1d to hit shapechangers and they make their defence check with -1d. If one is hit or fails, it also instantly reverts to its original form and can't assume a different form until it leaves the spell's light.
-On each of your turns after you cast this spell, as part of the action to [sustain](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/Casting/Duration/#sustaining-spells) the spell you can move the beam up to 60 feet in any direction.
+On each of your turns after you cast this spell, as part of the action to [sustain](https://stormchaserroleplaying.com/stormchaserRPG/Spellcasting/Casting/Duration/#sustaining-spells) the spell, you can move the beam up to 60 feet in any direction.
**At Higher Levels.** When you cast this spell using 3 or more mana, the damage increases by 1d12 for each additional point of mana.
From fccc2af6e13def33e8b15b4f1def3e937ce8b2ef Mon Sep 17 00:00:00 2001
From: Lorekeeper <69066156+twclifton77@users.noreply.github.com>
Date: Fri, 2 Feb 2024 11:12:16 -0600
Subject: [PATCH 58/58] revise eyes of rune keeper
---
Talents/Warlock/Invocations/index.md | 16 ++++++++--------
1 file changed, 8 insertions(+), 8 deletions(-)
diff --git a/Talents/Warlock/Invocations/index.md b/Talents/Warlock/Invocations/index.md
index eb2d7ea02..fd5d8ac5c 100644
--- a/Talents/Warlock/Invocations/index.md
+++ b/Talents/Warlock/Invocations/index.md
@@ -17,7 +17,6 @@ grand_parent: Talents
| Eldritch Sight | 5 | - |
| Eldritch Spear | 5 | [Eldritch Blast]() Cantrip |
| Eldritch Whip | 5 | [Eldritch Blast]() Cantrip |
-| Eyes of the Rune Keeper | 5 | - |
| Fiendish Vigor | 5 | - |
| Gaze of Two Minds | 5 | - |
| Gift of the Ever-Living Ones | 5 | Pact of the Chain |
@@ -34,6 +33,7 @@ grand_parent: Talents
| Voice of the Chain Master | 5 | - |
| Cloak of Flies | 10 | 3rd Level Spells |
| Eldritch Smite | 10 | 3rd Level Spells and Pact of the Blade |
+| Eyes of the Rune Keeper | 10 | - |
| Far Scribe | 10 | 3rd Level Spells and Pact of the Tome |
| Frigid Tomb | 10 | 3rd Level Spells |
| Gift of the Depths | 10 | 3rd Level Spells |
@@ -130,13 +130,6 @@ When you cast [Eldritch Blast](), its range is 300 feet.
#### **Cost:** 5 Character Points
**Prerequisites:** [Eldritch Blast]() Cantrip
Once on each of your turns when you hit a creature with your [Eldritch Blast](), you can move that creature in a straight line 10 feet closer to you.
-### Eyes of the Rune Keeper
-
-
-
-#### **Cost:** 5 Character Points
-You can read all writing.
-
### Fiendish Vigour
@@ -269,6 +262,13 @@ Once you use this invocation, you can’t use it again until you finish a short
#### **Cost:** 10 Character Points
**Prerequisites:** 3rd Level Spells and Pact of the Blade
Once per turn, when you hit a creature with your pact weapon, you can expend mana to deal an extra 1d8 energy damage to the target, plus another 1d8 per mana expended, and you can knock the target prone if it is Huge or smaller.
+### Eyes of the Rune Keeper
+
+
+
+#### **Cost:** 5 Character Points
+You can read any written language that you see, but you must be touching the surface on which the words are written. It takes about 1 minute to read one page of text.
+
### Far Scribe