-
Notifications
You must be signed in to change notification settings - Fork 0
/
Pokemon.py
660 lines (561 loc) · 21 KB
/
Pokemon.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
import os
import csv
import random
import itertools
from collections import Counter
from modules.module import Module
dir = os.path.dirname(__file__)
def ckn(username):
return username.replace('@', '').strip()
def pop(my_list):
return my_list.pop(random.randrange(len(my_list)))
def readcsv(filename):
data = []
with open(os.path.join(dir, filename), 'r', encoding='utf-8-sig') as file:
csv_reader = csv.DictReader(file)
for row in csv_reader:
data.append(dict(row))
return data
def choice(probs):
prob = 0
rand = random.random()
for i, p in enumerate(probs):
prob += p
if rand < prob:
return i
return len(probs) - 1
class PokemonCard:
def __init__(self, id, uid, name, attribute, attribute2, health, attack, speed, skill):
self.id = id
self.uid = uid
self.up = self.uid != '-'
self.name = name
self.attribute = attribute
self.attribute2 = attribute2
self.health = health
self.hp = health
self.attack = attack
self.atk = attack
self.speed = speed
self.spd = speed
self.skill = skill
self.status = ''
@property
def score(self):
return self.health + self.attack + self.speed
@property
def grade(self):
grade = [('C', 13), ('B', 19), ('A', 24)]
for g, s in grade:
if self.score <= s:
return g
return 'S'
def __str__(self):
return f'{"⬆" if self.up else ""}【{self.attribute + self.attribute2}】[{self.grade}]{self.name} {self.score} ({self.health}/{self.attack}/{self.speed})'
def reset(self):
self.hp = self.health
self.atk = self.attack
self.spd = self.speed
self.status = ''
class Player:
def __init__(self, name):
self.name = name
self.team = []
def __str__(self):
return self.name
def reset(self):
for p in self.team:
p.reset()
class Battle:
def __init__(self, player1: Player, player2: Player, attribute, skill):
self.p1 = player1
self.p2 = player2
self.round = 0
self.battlelog = []
self.log = []
self.attribute = attribute
self.skill = skill
self.p1.reset()
self.p2.reset()
def start(self):
i1 = 0
i2 = 0
while True:
self.round += 1
x = self.p1.team[i1]
y = self.p2.team[i2]
self.log = [
f' -{self.round}-\n【{x.attribute + x.attribute2}】{x.name} VS 【{y.attribute+y.attribute2}】{y.name}'.center(22, ' ')]
win = self.pk(x, y)
self.battlelog.append(self.log)
if win:
i2 += 1
else:
i1 += 1
if i1 == len(self.p1.team):
return False, self.battlelog
if i2 == len(self.p2.team):
return True, self.battlelog
def pk(self, x: PokemonCard, y: PokemonCard):
p1 = x
p2 = y
reverse = False
if x.spd < y.spd:
p1, p2 = p2, p1
reverse = True
while True:
self.hit(p1, p2, reverse)
if p2.hp <= 0:
return not reverse
self.hit(p2, p1, not reverse)
if p1.hp <= 0:
return reverse
def ratio(self, att1, att2):
return self.attribute.get((att1.attribute, att2.attribute), 1.0) * self.attribute.get((att1.attribute2, att2.attribute2), 1.0)
def hit(self, p1: PokemonCard, p2: PokemonCard, reverse=False):
prob = [0.55, 0.15, 0.15, 0.15]
effect = ['○', '◎', '※', 'x']
result = random.choices(effect, weights=prob, k=p1.atk)
res = ''.join(result)
counts = Counter(result)
atk = 0
ratio = 1
for e, c in counts.items():
if e == effect[0] and c:
atk += c
if e == effect[1] and c:
atk += c * 2
if e == effect[2] and c:
skill = self.skill[p1.skill]
if c >= int(skill['骰子个数']):
atk += int(skill['进阶威力']) * (c//int(skill['骰子个数']))
else:
atk += int(skill['基础威力'])
ratio = self.ratio(p1, p2)
atk = int(atk * ratio + 0.6)
if skill['概率'] and random.random() < float(skill['概率']):
res = res.replace('※', '🔯')
status = skill['状态']
if status:
if status == '加速':
p1.status = status
else:
p2.status = status
def get(key):
if skill[key]:
return int(skill[key])
return 0
p1.hp += get('自血量')
p1.atk += get('自攻击')
p1.spd += get('自速度')
p2.atk -= get('敌攻击')
p2.spd -= get('敌速度')
atk = int(atk)
p2.hp -= atk
right = '⇨⇢⭢⇒⇛'
left = '⇦⇠⭠⇐⇚'
e = {'': '', '减速': '⏪', '加速': '⏩', '毒素': '☠️', '烧伤': '🔥', '麻痹': '⚡️', '冻结': '🧊', '混乱': '🌀'}
intervals = [0, 0.5, 1, 2, 4]
idx = intervals.index(min(intervals, key=lambda x: abs(x - ratio)))
if reverse:
self.log.append(
f'{p2.hp}{e[p2.status]}{f"{left[idx]}{atk} [{res}]".center(14, " ")}{e[p1.status]}{p1.hp}'.center(22, ' '))
else:
self.log.append(
f'{p1.hp}{e[p1.status]}{f"[{res}] {atk}{right[idx]}".center(14, " ")}{e[p2.status]}{p2.hp}'.center(22, ' '))
class Game:
def __init__(self, bot):
self.bot = bot
self.bot = bot
self.dm = bot.dm
self.send = bot.send
self.stage = 0
self.update()
self.me('发送/go开始游戏!')
def me(self, msg):
self.send("/me" + msg)
def update(self):
self.allPokemons = self.getAllPokemons()
self.allItems = self.getItems()
self.attribute = self.getAttribute()
self.skill = self.getSkill()
def getAttribute(self):
csv = readcsv('attribute.csv')
chart = {}
for att in csv:
chart[(att['攻击属性'], att['防守属性'])] = float(att['倍率'])
return chart
def getSkill(self):
csv = readcsv('skill.csv')
skills = {}
for skill in csv:
skills[skill['技能名称']] = skill
return skills
def getAllPokemons(self):
csv = readcsv('pokemon.csv')
pets = []
for pet in csv:
pets.append(PokemonCard(pet['编号'], pet['下阶段'], pet['名字'], pet['属性'], pet['属性2'], int(
pet['生命值']), int(pet['攻击力']), int(pet['速度']), pet['技能1']))
pets = sorted(pets, key=lambda x: x.score)
self.grouped_pets = {}
print('宝可梦等级与数量:', len(pets))
for key, group in itertools.groupby(pets, key=lambda x: x.grade):
pet_list = list(group)
self.grouped_pets[key] = pet_list
print(key, len(pet_list))
return pets
def getItems(self):
csv = readcsv('shop.csv')
items = []
for item in csv:
items.append((item['道具'], int(item['价格'])))
return items
def getEnemy(self):
enemys = [
Player('小红'),
Player('小明'),
Player('小黑'),
Player('小白'),
]
self.enemy = random.sample(enemys, 1)[0]
self.enemy.team = random.sample(self.allPokemons, 3)
def getBoss(self):
self.enemy = Player('BIG BOSS')
self.enemy.team = random.sample(self.allPokemons, 3)
def change(self, idx):
team = self.player.team.copy()
for i in range(len(idx)):
self.player.team[i] = team[idx[i]]
def start(self, name):
self.stage = 1
self.round = 0
self.win = 0
self.life = 2
self.coin = 500
self.bag = ['精灵球']
self.field_time = 0
self.shop_time = 0
self.master = True
self.player = Player(name)
self.me(f'欢迎@{self.player.name}来到宝可梦世界!已赠送 精灵球*1、金币*5,快去冒险吧!【/抓捕 宠物编号】【/对战】【/刷新宠物】')
self.rf_field()
self.rf_shop()
def battle(self):
self.stage = 2
self.round += 1
self.send(f'第{self.round}次挑战\n你的对手是{self.enemy.name}!\n' +
f'你的队伍是{"、".join([p.name for p in self.player.team])}\n' +
f'你的对手是{"、".join([p.name for p in self.enemy.team])}')
win, logs = Battle(self.player, self.enemy, self.attribute, self.skill).start()
for log in logs:
self.send('\n'.join(log))
self.reward(win)
def reward(self, win):
if win:
self.win += 1
self.coin += self.round * 2
self.me(f'你赢了!获得{self.round*2}金币')
else:
self.life -= 1
self.coin += self.round
self.bag.append('精灵球')
self.me(f'你输了!获得{self.round}金币和一个精灵球')
if self.life <= 0:
self.end()
else:
self.rest()
def rest(self):
self.stage = 1
self.me(f'休息一下,你还有{self.life}条命,你赢了{self.win}/{self.round}次,你有{self.coin}个金币。')
self.field_time = 0
self.shop_time = 0
self.rf_field()
self.rf_shop()
def rf_field(self):
n = min(self.round - self.win, 2)
r = min(self.field_time, 5)
grade = ['C', 'B', 'A', 'S']
probs = [[0.80, 0.15, 0.05, 0.00],
[0.65, 0.20, 0.10, 0.05],
[0.50, 0.25, 0.15, 0.10],
[0.40, 0.30, 0.20, 0.10],
[0.35, 0.25, 0.25, 0.15],]
adjust = [[-0.10, -0.03],
[0.06, 0.01],
[0.03, 0.01],
[0.01, 0.01],]
i = min(max(self.win - 1, 0), len(probs) - 1)
prob = probs[4]
for i in range(len(adjust)):
prob[i] += adjust[i][0] * n + adjust[i][1] * r
grades = [grade[choice(prob)] for _ in range(3)]
self.field = [random.sample(self.grouped_pets[g], 1)[0] for g in grades]
print(n, r, prob, grades)
self.showField()
def showField(self):
self.send('出现的宝可梦:\n' +
'\n'.join([f'{i+1}.{p}' for i, p in enumerate(self.field)]))
def catch(self, idx):
self.bag.remove('精灵球')
if random.random()*100 < max(100 - 3 * self.field[idx].score, 10) or self.master:
if self.master:
self.master = False
self.player.team.append(self.field[idx])
self.me(
f'你捕捉到了{self.field[idx].name}!目前队伍是{"、".join([f"【{p.attribute+p.attribute2}】{p.name}" for p in self.player.team])},共{len(self.player.team)}只宝可梦。')
if len(self.player.team) > 3:
self.me('你的队伍超过3只,请选择放生多余的宝可梦。')
else:
self.me(f'很遗憾,你没有捕捉到{self.field[idx].name}!')
def release(self, idx):
coin = self.player.team[idx].score // 5
p = self.player.team.pop(idx)
self.coin += coin
self.me(
f'你放生了{p.name}, 获得{coin}金币!目前队伍是{"、".join([p.name for p in self.player.team])},金币有{self.coin}个')
def upgrade(self, idx):
old = self.player.team[idx]
id = old.uid
new = [u for u in self.allPokemons if u.id == id][0]
cost = 5 + new.score//3
if self.coin < cost:
self.me(f'你的金币只有{self.coin},不足{cost}, 无法将{old}升级为{new}')
else:
self.player.team[idx] = new
self.me(f'你花费了{cost}金币,将{old}升级为{new}!目前金币有{self.coin}个')
def rf_shop(self):
self.shop = random.sample(self.allItems, 4)
self.showShop()
def showShop(self):
self.send(
'小店\n' + '\n'.join([f'{i+1}. {item} - {price}' for i, (item, price) in enumerate(self.shop)]))
def buy(self, idx):
n, p = self.shop.pop(idx)
self.coin -= p
if n == '大师球':
self.master = True
self.bag.append('精灵球')
self.me(f'你花费{p}金币购买了【{n}】,获得【精灵球】*1,下次抓捕必定成功,目前金币有{self.coin}')
else:
self.bag.append(n)
self.me(f'你花费{p}金币购买了【{n}】,目前金币有{self.coin}')
def showBag(self):
if len(self.bag):
self.send(
'道具\n' + '\n'.join([f'{i+1}. {item}' for i, item in enumerate(self.bag)]))
else:
self.me('你没有道具!')
def next(self):
self.stage = 1
self.getEnemy()
self.battle()
def end(self):
self.stage = 0
self.me(f'游戏结束!你赢了{self.win}/{self.round}次,你有{self.coin}个金币。')
def use(self, idx):
item = self.bag.pop(idx)
if item == '恢复药':
self.life += 1
self.me(f'你使用了恢复药,你有{self.life}条命。')
class Pokemon(Module):
def __init__(self, bot):
super().__init__(bot)
self.game = Game(bot)
self.send = self.game.send
self.me = self.game.me
self.doc()
self.help()
@property
def cmds(self):
cmd_dict = {
'help': r'^\/指令',
'doc': r'^\/说明',
'state': r'^\/s',
'quit': r'^\/(游戏|结束)',
'update': r'^\/更新',
'start': r'^\/go',
'showTeam': r'^\/队伍',
'change': r'^\/换位\s+\d+',
'next': r'^\/对战',
'field': r'^\/野区',
'catch': r'^\/抓捕\s+\d+',
'release': r'^\/释放\s+\d+',
'upgrade': r'^\/升级\s+\d+',
'rf_field': r'^\/刷新(野区)?\s*$',
'rf_shop': r'^\/刷新小店',
'shop': r'^\/小店',
'buy': r'^\/购买\s+\d+',
'bag': r'^\/道具',
'use': r'^\/使用\s+\d+',
}
return cmd_dict
def switch(self, msg):
msgs = msg.message.split()
if len(msgs) == 1 or msgs[1] != "宝可梦":
self.on = False
self.me("【宝可梦】游戏已关闭")
else:
self.on = True
self.game.stage = 0
self.doc()
def help(self, msg=None):
cmds = '''指令:
/go 开始游戏┃/s 查看状态
/队伍 查看队伍┃/换位 顺序
/野区 查看野区┃/刷新 刷新野区
/抓捕 编号┃/释放 编号
/道具 查看道具┃/小店 查看小店
/购买 编号┃/使用 物品名
/刷新小店 刷新小店┃/指令 查看指令
/对战 挑战对手┃/结束 结束游戏
'''
self.bot.send(cmds)
def doc(self, msg=None):
self.bot.send_url(
'图文版游戏说明:', 'https://docs.qq.com/aio/DUmdZeHFteElNa3Z0?p=zvCGUc66a0wtg0EcxJjPuq')
def update(self, msg):
self.game.update()
self.me(f'更新成功!共{len(self.game.allPokemons)}只宝可梦')
def start(self, msg):
self.game.start(msg.user.name)
def quit(self, msg):
if self.chk(msg):
return
self.game.end()
def state(self, msg=None):
if self.game.stage == 0:
self.me(f'【报名阶段】发送 /go 开始游戏')
if self.game.stage == 1:
self.me(
f'【休息阶段】@{self.game.player}还有{self.game.life}条命,你赢了{self.game.win}/{self.game.round}次,你有{self.game.coin}个金币。')
if self.game.stage == 2:
self.me(f'【战斗阶段】@{self.game.player} VS {self.game.enemy}')
if self.game.stage == 3:
self.me(f'【BOSS阶段】@{self.game.player} 你有{self.game.coin}个金币。')
def chk(self, msg):
if self.game.stage != 1:
self.me('只能在【休息阶段】使用该命令!')
self.state()
return True
if self.game.player.name != msg.user.name:
self.me(f'当前玩家是 @{self.game.player.name}。 @{msg.user.name}不是当前玩家!')
return True
return False
def showTeam(self, msg):
if self.chk(msg):
return
self.bot.send('你的队伍:\n' +
'\n'.join([f'{i+1}.{p}' for i, p in enumerate(self.game.player.team)]))
def change(self, msg):
if self.chk(msg):
return
idx = [int(c)-1 for c in msg.message.split()[1]]
if len(idx) != len(self.game.player.team):
self.me('换位顺序与队伍数量不符!')
return
self.game.change(idx)
self.me(
'更换出战顺序为:' + '、'.join([p.name for p in self.game.player.team]))
def next(self, msg):
if self.chk(msg):
return
if len(self.game.player.team) > 3:
self.me('你的队伍超过3只,请选择放生多余的宝可梦。')
return
if len(self.game.player.team) == 0:
self.me('你的队伍没有宝可梦!本局判负!')
self.game.round += 1
self.game.reward(False)
return
self.game.next()
def field(self, msg):
if self.chk(msg):
return
self.game.showField()
def catch(self, msg):
if self.chk(msg):
return
if not any(i == '精灵球' for i in self.game.bag):
self.me('你没有精灵球了!')
return
idx = int(msg.message.split()[1])-1
if idx < 0 or idx >= len(self.game.field):
self.me('输入编号超出范围!')
return
self.game.catch(idx)
def release(self, msg):
if self.chk(msg):
return
idx = int(msg.message.split()[1])-1
if idx < 0 or idx >= len(self.game.player.team):
self.me('输入编号超出范围!')
return
self.game.release(idx)
def upgrade(self, msg):
if self.chk(msg):
return
idx = int(msg.message.split()[1])-1
if idx < 0 or idx >= len(self.game.player.team):
self.me('输入编号超出范围!')
return
p = self.game.player.team[idx]
if not p.up:
self.me(f'{p}不可升级')
return
self.game.upgrade(idx)
def rf_field(self, msg):
if self.chk(msg):
return
if not any(i == '精灵球' for i in self.game.bag):
self.me('你没有精灵球了!刷新野区也没法抓╮(╯_╰)╭')
return
cost = self.game.field_time + 1
if self.game.coin < cost:
self.me(f'你的金币只有{self.game.coin},不足{cost}!')
return
self.game.coin -= cost
self.game.field_time += 1
self.me(f'第{self.game.field_time}次刷新野区,花费{cost}金币,目前金币有{self.game.coin}个')
self.game.rf_field()
def rf_shop(self, msg):
if self.chk(msg):
return
cost = self.game.shop_time + 1
if self.game.coin < cost:
self.me(f'你的金币只有{self.game.coin},不足{cost}!')
return
self.game.coin -= cost
self.game.shop_time += 1
self.me(f'第{self.game.shop_time}次刷新小店,花费{cost}金币,目前金币有{self.game.coin}个')
self.game.rf_shop()
def shop(self, msg):
if self.chk(msg):
return
self.game.showShop()
def buy(self, msg):
if self.chk(msg):
return
idx = int(msg.message.split()[1])-1
if idx < 0 or idx >= len(self.game.shop):
self.me('输入编号超出范围!')
return
if self.game.coin < self.game.shop[idx][1]:
self.me(f'你的金币只有{self.game.coin},不足{self.game.shop[idx][1]}!')
return
self.game.buy(idx)
def bag(self, msg):
if self.chk(msg):
return
self.game.showBag()
def use(self, msg):
if self.chk(msg):
return
idx = int(msg.message.split()[1])-1
if idx < 0 or idx >= len(self.game.bag):
self.me('输入编号超出范围!')
return
if self.game.bag[idx] == '精灵球':
self.me('精灵球不能直接使用!请输入 /抓捕 宝可梦编号')
return
self.game.use(idx)