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gameportlib.cpp
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gameportlib.cpp
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// copyright (c) 2017 Roberto Ceccarelli - CasaSoft
// http://strawberryfield.altervista.org
//
// This file is part of CasaSoft Arduino GamePortLib
//
// CasaSoft Arduino GamePortLib is free software:
// you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// CasaSoft Arduino GamePortLib is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with CasaSoft Arduino GamePortLib.
// If not, see <http://www.gnu.org/licenses/>.
#include <Arduino.h>
#include "gameportlib.h"
// Constructors
GamePortLib::GamePortLib()
{
GamePortLib::SetPins();
}
GamePortLib::GamePortLib(int b1pin, int b2pin, int b3pin, int b4pin, int pinx1, int piny1, int pinx2, int piny2)
{
GamePortLib::SetPins(b1pin, b2pin, b3pin, b4pin, pinx1, piny1, pinx2, piny2);
}
// Inits
void GamePortLib::SetPins()
{
GamePortLib::SetPins(12, 13, 3, A5, A6, A7, UNWIRED, UNWIRED);
}
void GamePortLib::SetPins(int b1pin, int b2pin, int b3pin, int b4pin, int pinx1, int piny1, int pinx2, int piny2)
{
buttonsPin[0] = b1pin;
buttonsPin[1] = b2pin;
buttonsPin[2] = b3pin;
buttonsPin[3] = b4pin;
analogsPin[X1] = pinx1;
analogsPin[Y1] = piny1;
analogsPin[X2] = pinx2;
analogsPin[Y2] = piny2;
GamePortLib::InitPins();
for(int j = 0; j < 4; j++)
{
oldReadButton[j] = 1;
oldReadDigital[j] = DIRECTION_NONE;
oldReadAnalog[j] = 0;
}
}
void GamePortLib::InitDigitalPin(int pin)
{
if(pin != -1)
{
pinMode(pin, INPUT);
}
}
void GamePortLib::InitPins()
{
for(int j = 0; j < 4; j++)
{
InitDigitalPin(buttonsPin[j]);
}
}
// Data read methods
bool GamePortLib::ReadButton(int button)
{
return digitalRead(buttonsPin[button]);
}
int GamePortLib::ReadAnalog(int axis)
{
return analogRead(analogsPin[axis]);
}
int GamePortLib::ReadDigital(int axis)
{
int r = analogRead(analogsPin[axis]);
if(r > ANALOG_CENTER + ANALOG_DELTA)
return 1;
if(r < ANALOG_CENTER - ANALOG_DELTA)
return -1;
else
return 0;
}
// Test methods
void GamePortLib::TestButton(int button)
{
bool s = ReadButton(button);
if(oldReadButton[button] != s)
{
WriteButton(button, s);
}
oldReadButton[button] = s;
}
void GamePortLib::TestDigital(int axis)
{
int s = ReadDigital(axis);
if(oldReadDigital[axis] != s)
{
WriteDigital(axis, s);
}
oldReadDigital[axis] = s;
}
void GamePortLib::TestAnalog(int axis)
{
int s = ReadAnalog(axis);
if(oldReadAnalog[axis] != s)
{
WriteAnalog(axis, s);
}
oldReadAnalog[axis] = s;
}