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gameportmux.cpp
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gameportmux.cpp
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// copyright (c) 2017 Roberto Ceccarelli - CasaSoft
// http://strawberryfield.altervista.org
//
// This file is part of CasaSoft Arduino GamePortLib
//
// CasaSoft Arduino GamePortLib is free software:
// you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// CasaSoft Arduino GamePortLib is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
// See the GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with CasaSoft Arduino GamePortLib.
// If not, see <http://www.gnu.org/licenses/>.
#include <Arduino.h>
#include "gameportmux.h"
// Constructors
GamePortMux::GamePortMux()
{
GamePortMux::SetPins();
}
GamePortMux::GamePortMux(int input, int joySel, int anaDigSel, int unitSel)
{
GamePortMux::SetPins(input, joySel, anaDigSel, unitSel);
}
// Inits
void GamePortMux::SetPins()
{
GamePortMux::SetPins(A6, 13, 12, 3);
}
void GamePortMux::SetPins(int input, int joySel, int anaDigSel, int unitSel)
{
inputPin = input;
joySelPin = joySel;
anaDigSelPin = anaDigSel;
unitSelPin = unitSel;
pinMode(joySelPin, OUTPUT);
pinMode(anaDigSelPin, OUTPUT);
pinMode(unitSelPin, OUTPUT);
for(int j = 0; j < 4; j++)
{
oldReadButton[j] = 1;
oldReadDigital[j] = DIRECTION_NONE;
oldReadAnalog[j] = 0;
}
}
// Multiplexer management
void GamePortMux::SetMux(int joySel, int anaDigSel, int unitSel)
{
digitalWrite(joySelPin, joySel);
digitalWrite(anaDigSelPin, anaDigSel);
digitalWrite(unitSelPin, unitSel);
}
void GamePortMux::SetMuxButton(int button)
{
SetMux(bitRead(button, 1), 0, button & 1);
}
void GamePortMux::SetMuxAxis(int axis)
{
SetMux(bitRead(axis, 1), 1, axis & 1);
}
// Data read methods
bool GamePortMux::ReadButton(int button)
{
SetMuxButton(button);
return analogRead(inputPin) > ANALOG_CENTER;
}
int GamePortMux::ReadAnalog(int axis)
{
SetMuxAxis(axis);
return analogRead(inputPin);
}
int GamePortMux::ReadDigital(int axis)
{
SetMuxAxis(axis);
int r = analogRead(inputPin);
if(r > ANALOG_CENTER + ANALOG_DELTA)
return 1;
if(r < ANALOG_CENTER - ANALOG_DELTA)
return -1;
else
return 0;
}
// Test methods
void GamePortMux::TestButton(int button)
{
bool s = ReadButton(button);
if(oldReadButton[button] != s)
{
WriteButton(button, s);
}
oldReadButton[button] = s;
}
void GamePortMux::TestDigital(int axis)
{
int s = ReadDigital(axis);
if(oldReadDigital[axis] != s)
{
WriteDigital(axis, s);
}
oldReadDigital[axis] = s;
}
void GamePortMux::TestAnalog(int axis)
{
int s = ReadAnalog(axis);
if(oldReadAnalog[axis] != s)
{
WriteAnalog(axis, s);
}
oldReadAnalog[axis] = s;
}