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Not that I have found sadly. This would likely need to wait for the plugin system to be integrated into Stride for it to be fully featured and the community to help which is a little while away.
It would be possible to get some of the functionality by creating an EntityProcessor but it will likely be janky and not something I personally will have time to look into.
What would be possible now with EntityProcessors:
Grid snapping
storing tiles in a component
in editor Scene UI (but it would likely be unstable)
Also it may be better to add this issue to the main Stride repo if you havent already. Its not irrelevant here but I dont think the toolkit will be able to add much without plugin support.
Just like the title, I would like the Stride engine to provide a 2D tilemap system.
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