We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Release Type: Official Release/GitHub
Version: At least 4.2.0.2232
Platform(s): Any
Describe the bug
DebugText.Print method renders a black rectangle where text should render.
To Reproduce Steps to reproduce the behavior:
StrideGraphicsApi
OpenGL
DebugText.Print
Expected behavior Correct rendered text
Screenshots
The text was updated successfully, but these errors were encountered:
This happens in Windows as well. The render doc shows the following error on the font's texture:
In comparison, this is what the DirectX version shows
Sorry, something went wrong.
Strange... I ran this project using Rider and it seems to work.... However running the app with dotnet run / vscode / VS does not
dotnet run
No branches or pull requests
Release Type: Official Release/GitHub
Version: At least 4.2.0.2232
Platform(s): Any
Describe the bug
DebugText.Print method renders a black rectangle where text should render.
To Reproduce
Steps to reproduce the behavior:
StrideGraphicsApi
csproj property toOpenGL
DebugText.Print
method with the text of your choiceExpected behavior
Correct rendered text
Screenshots
The text was updated successfully, but these errors were encountered: