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Text-Glitcher

Text-Glitcher is a Roblox module which handles text glitching effects with symbols. Great use for horror type games or perhaps to give a cool effect to text.

Features

  • Uses TweenService for simple and multiple tweening options
  • Reverse option to have the effect in reverse
  • You can customize your array easily for the unknown symbols section
  • This module provides different glitching styles

Glitcher demo Glitcher demo

With the utilisation of TweenService, I have brought to you this module which permits text tweens almost the same way you would do for normal tweening.

Usage

local TextGlitcher = require(THEMODULE)

local Glitcher = TextGlitcher.new('The end text should be this', HereIsTheTextLabel,{
  TweenInfo = TweenInfo.new(2, Enum.EasingStyle.Quart, Enum.EasingDirection.InOut),
  Reversed = true, SingleGlitch = false
})
Glitcher:GlitchText()

We initialize the Glitcher with the .new function and pass the end text as the first argument, and the 2nd one would be the GuiObject and the 3rd one is the options.

After that, we call the GlitchText method to start glitching the text.

The options table isn't necessary, although it's good to add it for a neat and appealing animation. If nothing is provided, it will default (see table below).

API


TextGlitcher.new(EndString: string, TextObject: TextLabel | TextButton | TextBox, {Dictionary options})

Note: TextObject would be the UI the text would be transmitted onto

Options

Option name Description Default value Type
Reversed Whether the style should play in reverse (Example: Linear; from last to first). false Boolean
SingleGlitch Should it only create one glitched text for the whole glitching? false Boolean
Suffix (If using the custom Suffix style) Text suffix Empty string String
MaintainEndTextAfterGlitch Maintain the current text when the animation finishes false Boolean
UpdateRate The rate at which the glitch effect is updated onto the label nil Number
TweenInfo Classic TweenInfo created with TweenInfo.new() nil TweenInfo
GlitchCharacters List of characters to grab for the glitch efffect {...} Table
UnglitchedEvent BindableEvent that gets fired when a character is changed nil BindableEvent

Glitcher:GlitchText(style: string?)

Starts the glitching with the options passed into TextGlitcher.new() styles are listed at the bottom of the post.

Glitcher:IsCompleted(): boolean

If the glitching has been completed.

  • Returns a boolean.

Glitcher:GlitchOnce(customCharacters: {string}?)

Glitches the GUI's text directly. You can call this multiple times.

Glitcher:Cancel()

Cancels and ends the glitching tween.

Glitcher:Pause()

Pauses the current tween until it's been called again by Glitcher:Play() or until it has been cancelled.

Glitcher:Resume()

Resumes the paused tween.

Glitcher:GetState(): Enum.PlaybackState

Gets the PlaybackState of the playing tween on the glitcher. See more here: https://developer.roblox.com/en-us/api-reference/enum/PlaybackState

You can also grab the current tween with Glitcher.tween. This could be used to bind events such Glitcher.tween.Completed which is an event for TweenBase.


Current styles are:

  • Suffix: Where the text typewrites itself with an optional character at the end Pass in the Suffix index as string in the information when creating the glitcher.

  • IndexUpdate: The current index character will be the on which will ONLY have a weird character. Example: TEST (Index 2) -> T*ST (depending on the randomized character selected)