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Input-Framer

Framer module to easily turn your designs inputs into real inputs.

Input Demo

Add it in your Framer Studio project

  • Download the project from github.
  • Copy input.coffee and keyboard.png into modules/ folder.
  • Import it in Framer Studio by writing: InputModule = require "input".

Note: keyboard.png is prepared for iPhone 6. If you want to use a different size, replace with your own image.

How to use it

Export your assets as you would do normally, then create an input object and place it over your designed input. Done!
Remember that all parameters are optional.

# Basic usage
InputModule = require "input"

input = new InputModule.Input
  setup: true # Change to true when positioning the input so you can see it
  y: 240 # y position
  x: 90  # x position
  width: 500
  height: 60
# All options
InputModule = require "input"

input = new InputModule.Input
  setup: false # Change to true when positioning the input so you can see it
  virtualKeyboard: true # Enable or disable virtual keyboard for when viewing on computer
  placeholder: "Username" # Text visible before the user type
  placeholderColor: "#fff" # Color of the placeholder text
  text: "Some text" # Initial text in the input
  type: "text" # Use any of the available HTML input types. Take into account that on the computer the same keyboard image will appear regarding the type used.
  backgroundColor: "transparent" # e.g. "#ffffff" or "blue"
  fontSize: 30 # Size in px
  lineHeight: 30 # Line height in px
  padding: 10 # Padding in px

  y: 240 # y position
  x: 90  # x position
  width: 500
  height: 60
  goButton: false # Set true here in order to use "Go" instead of "Return" as button (only works on real devices)

Styling your input

You can style many properties directly on creation or from here

input.style = 
  fontSize: "30px"
  lineHeight: "30px"
  padding: "10px"
  color: "white"
  ...

Retrieving value of your input

You can access directly to .value property to get the value. For example to get the value on each key up you could do something like this...

input.on "keyup", ->
  print @value

Focusing the input via code

Imagine that you want to focus the input once you click "myButton", here is an example:

myButton.on Events.Click, ->
  input.focus()

Focus and Blur events

You can add your own custom actions using the onFocus and onBlur helpers.

input.onFocus ->
  print "Input is focused and has the value: #{@value}"

input.onBlur ->
  print "Input lost focus"

[Advanced] Accessing original elements

The input layer is constructed of a form and an input field. You can always access those elements by accessing directly to the properties input and form.

Example:

someNiceInput.form.addEventListener "submit", ->
  print "The form was submitted"
someNiceInput.input.something...

Usage Example

Here you can find a nice project which combines this module with other modules to create a realtime chat app prototype using Firebase: FramerJS-Firebase-Demo