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vite.config.ts
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vite.config.ts
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import type { ConditionSource } from "@item/base/data/index.ts";
import { execSync } from "child_process";
import esbuild from "esbuild";
import fs from "fs-extra";
import path from "path";
import Peggy from "peggy";
import * as Vite from "vite";
import checker from "vite-plugin-checker";
import { viteStaticCopy } from "vite-plugin-static-copy";
import tsconfigPaths from "vite-tsconfig-paths";
import packageJSON from "./package.json" assert { type: "json" };
const CONDITION_SOURCES = ((): ConditionSource[] => {
const output = execSync("npm run build:conditions", { encoding: "utf-8" });
return JSON.parse(output.slice(output.indexOf("[")));
})();
const EN_JSON = JSON.parse(fs.readFileSync("./static/lang/en.json", { encoding: "utf-8" }));
const config = Vite.defineConfig(({ command, mode }): Vite.UserConfig => {
const buildMode = mode === "production" ? "production" : "development";
const outDir = "dist";
const rollGrammar = fs.readFileSync("roll-grammar.peggy", { encoding: "utf-8" });
const ROLL_PARSER = Peggy.generate(rollGrammar, { output: "source" }).replace(
"return {\n SyntaxError: peg$SyntaxError,\n parse: peg$parse\n };",
"AbstractDamageRoll.parser = { SyntaxError: peg$SyntaxError, parse: peg$parse };",
);
const plugins = [checker({ typescript: true }), tsconfigPaths()];
// Handle minification after build to allow for tree-shaking and whitespace minification
// "Note the build.minify option does not minify whitespaces when using the 'es' format in lib mode, as it removes
// pure annotations and breaks tree-shaking."
if (buildMode === "production") {
plugins.push(
{
name: "minify",
renderChunk: {
order: "post",
async handler(code, chunk) {
return chunk.fileName.endsWith(".mjs")
? esbuild.transform(code, {
keepNames: true,
minifyIdentifiers: false,
minifySyntax: true,
minifyWhitespace: true,
})
: code;
},
},
},
...viteStaticCopy({
targets: [
{ src: "CHANGELOG.md", dest: "." },
{ src: "README.md", dest: "." },
{ src: "CONTRIBUTING.md", dest: "." },
],
}),
);
} else {
plugins.push(
// Foundry expects all esm files listed in system.json to exist: create empty vendor module when in dev mode
{
name: "touch-vendor-mjs",
apply: "build",
writeBundle: {
async handler() {
fs.closeSync(fs.openSync(path.resolve(outDir, "vendor.mjs"), "w"));
},
},
},
// Vite HMR is only preconfigured for css files: add handler for HBS templates
{
name: "hmr-handler",
apply: "serve",
handleHotUpdate(context) {
if (context.file.startsWith(outDir)) return;
if (context.file.endsWith("en.json")) {
const basePath = context.file.slice(context.file.indexOf("lang/"));
console.log(`Updating lang file at ${basePath}`);
fs.promises.copyFile(context.file, `${outDir}/${basePath}`).then(() => {
context.server.ws.send({
type: "custom",
event: "lang-update",
data: { path: `systems/pf2e/${basePath}` },
});
});
} else if (context.file.endsWith(".hbs")) {
const basePath = context.file.slice(context.file.indexOf("templates/"));
console.log(`Updating template file at ${basePath}`);
fs.promises.copyFile(context.file, `${outDir}/${basePath}`).then(() => {
context.server.ws.send({
type: "custom",
event: "template-update",
data: { path: `systems/pf2e/${basePath}` },
});
});
}
},
},
);
}
// Create dummy files for vite dev server
if (command === "serve") {
const message = "This file is for a running vite dev server and is not copied to a build";
fs.writeFileSync("./index.html", `<h1>${message}</h1>\n`);
if (!fs.existsSync("./styles")) fs.mkdirSync("./styles");
fs.writeFileSync("./styles/pf2e.css", `/** ${message} */\n`);
fs.writeFileSync("./pf2e.mjs", `/** ${message} */\n\nimport "./src/pf2e.ts";\n`);
fs.writeFileSync("./vendor.mjs", `/** ${message} */\n`);
}
const reEscape = (s: string) => s.replace(/[-\/\\^$*+?.()|[\]{}]/g, "\\$&");
return {
base: command === "build" ? "./" : "/systems/pf2e/",
publicDir: "static",
define: {
BUILD_MODE: JSON.stringify(buildMode),
CONDITION_SOURCES: JSON.stringify(CONDITION_SOURCES),
EN_JSON: JSON.stringify(EN_JSON),
ROLL_PARSER: JSON.stringify(ROLL_PARSER),
fu: "foundry.utils",
},
esbuild: { keepNames: true },
build: {
outDir,
emptyOutDir: false, // fails if world is running due to compendium locks. We do it in "npm run clean" instead.
minify: false,
sourcemap: buildMode === "development",
lib: {
name: "pf2e",
entry: "src/pf2e.ts",
formats: ["es"],
fileName: "pf2e",
},
rollupOptions: {
external: new RegExp(
[
"(?:",
reEscape("../../icons/weapons/"),
"[-a-z/]+",
reEscape(".webp"),
"|",
reEscape("../ui/parchment.jpg"),
")$",
].join(""),
),
output: {
assetFileNames: ({ name }): string => (name === "style.css" ? "styles/pf2e.css" : name ?? ""),
chunkFileNames: "[name].mjs",
entryFileNames: "pf2e.mjs",
manualChunks: {
vendor: buildMode === "production" ? Object.keys(packageJSON.dependencies) : [],
},
},
watch: { buildDelay: 100 },
},
target: "es2022",
},
server: {
port: 30001,
open: "/game",
proxy: {
"^(?!/systems/pf2e/)": "http://localhost:30000/",
"/socket.io": {
target: "ws://localhost:30000",
ws: true,
},
},
},
plugins,
css: {
devSourcemap: buildMode === "development",
},
};
});
export default config;