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main.js
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main.js
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/**
* Electron Main Process
* @author bcli
* @description main process which creates our window
* @see https://electronjs.org/docs/tutorial/first-app
*/
// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron'); // electron components
const path = require('path'); // path
// Keep a global reference of the window object, if you don't, the window will
// be closed automatically when the JavaScript object is garbage collected.
let win;
function createWindow () {
// Create the browser window.
// for more options, see https://electronjs.org/docs/api/browser-window#class-browserwindow
win = new BrowserWindow({
width: 320, // window width
height: 320, // window height
webPreferences: {
nodeIntegration: true
}
});
// no resize
win.setResizable(false);
// hide menu
win.setMenu(null);
// and load the index.html of the app.
win.loadFile(path.join('assets','index.html'));
// open the DevTools.
//win.webContents.openDevTools();
// Emitted when the window is closed.
win.on('closed', function () {
// Dereference the window object, usually you would store windows
// in an array if your app supports multi windows, this is the time
// when you should delete the corresponding element.
win = null;
});
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.on('ready', createWindow);
// Quit when all windows are closed.
app.on('window-all-closed', function () {
// On macOS it is common for applications and their menu bar
// to stay active until the user quits explicitly with Cmd + Q
if (process.platform !== 'darwin') {
app.quit();
}
});
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
if (win === null) {
createWindow();
}
});
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.
// our shrinking process is defined in assets/js/renderer.js