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How exactly is the 'Reset Password' supposed to work in Godot when the link generated is seemingly expected to direct to a web server?
I have created a mobile game and am trying to use SupaBase to support community login/leaderboard and content sharing functions. Do I have to set up a web server separately to enable the ability to reset a password or can Deep Linking be achieved?
The text was updated successfully, but these errors were encountered:
I got no clue what deep linking is, so i am just gonna pretend I didn't read that 😂
You have two options:
Setup a web server to respond to those links
Use the OTP to verify users.
In my piano app, i have opted for the second, since my app runs on desktop. But it was configured with self hosted supabase and i was using supabase js API. I am not very familar with godot API as I just got here 😁
Here is how I configured OTP for user verification:
I have UI for users to register, once they do, supabase will send an email and my app will display a popup asking for 6 digits token
I have created a custom email template that shows only the OTP and doesn't display the link at all. Supabase exposes various arguments, have a look here: https://supabase.com/docs/guides/auth/auth-email-templates especially at {{ .Token }} which will be replaced with the 6 digit OTP.
Once users fill the popup with the 6 digits, all what is left is await supabase.auth.verifyOtp({ email, token, type: "signup" })JS API and there you have it. It is the same process when changing email.
This process is sadly not properly documented within supabase.
How exactly is the 'Reset Password' supposed to work in Godot when the link generated is seemingly expected to direct to a web server?
I have created a mobile game and am trying to use SupaBase to support community login/leaderboard and content sharing functions. Do I have to set up a web server separately to enable the ability to reset a password or can Deep Linking be achieved?
The text was updated successfully, but these errors were encountered: