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Possible to skip "Compiling shader variants" ? #149

Closed Answered by robinnorth
mathisevaveo asked this question in Q&A
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Thanks for your kind words, @mathisevaveo!

Once you've created a build with shaders compiled, you can set your Release Type to only compile script changes for subsequent runs by selecting 'Build Scripts Only' option from the 'Advanced Options' dropdown:

Alternatively, I can highly recommend Shader Control on the Unity Asset Store as a means of cutting down the number of shader variants that need to be compiled for your project.

Hope this helps!

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Converted from issue

This discussion was converted from issue #124 on August 21, 2024 15:59.