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app_postprocessing_stereo.html
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app_postprocessing_stereo.html
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Three.js MMDLoader app Post processing Stereo</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
font-family: Monospace;
background-color: #fff;
color: #000;
margin: 0px;
overflow: hidden;
}
#info {
color: #000;
position: absolute;
top: 10px;
width: 100%;
text-align: center;
display:block;
}
#info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
</style>
</head>
<body>
<script id="vertexShader" type="x-shader/x-vertex">
varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
varying vec2 vUv;
uniform sampler2D tDiffuse;
void main() {
vec2 coord;
coord.x = mod( vUv.x * 2.0, 1.0 );
coord.y = vUv.y;
gl_FragColor = texture2D( tDiffuse, coord );
}
</script>
<div id="info">
<a href="http://threejs.org" target="_blank">three.js</a> - MMDLoader app Post processing Stereo<br />
<a href="https://github.com/takahirox/MMDLoader-app#readme" target="_blank">MMD Assets license</a><br />
Copyright
<a href="http://threejs.org" target="_blank">three.js</a>
<a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank">Model Data</a>
<a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank">Dance Data</a>
<a href="http://www.nicovideo.jp/watch/sm19168559" target="_blank">Original Camera Data(I've customized this)</a>
</div>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/build/three.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/libs/mmdparser.min.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/libs/ammo.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/loaders/TGALoader.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/loaders/MMDLoader.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/effects/OutlineEffect.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/animation/CCDIKSolver.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/animation/MMDPhysics.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/postprocessing/EffectComposer.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/postprocessing/ShaderPass.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/shaders/CopyShader.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/Detector.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r87/examples/js/libs/dat.gui.min.js"></script>
<script>
var container;
var mesh, camera, scene, renderer, effect;
var helper;
var shaderPass, composer;
var ready = false;
var clock = new THREE.Clock();
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
// scene
scene = new THREE.Scene();
scene.add( new THREE.PolarGridHelper( 30, 10 ) );
var ambient = new THREE.AmbientLight( 0x444444 );
scene.add( ambient );
var directionalLight = new THREE.DirectionalLight( 0x666666 );
directionalLight.position.set( -1, 1, 1 ).normalize();
scene.add( directionalLight );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( new THREE.Color( 0xffffff ) );
container.appendChild( renderer.domElement );
effect = new THREE.OutlineEffect( renderer );
var copyShader = new THREE.ShaderPass( THREE.CopyShader );
copyShader.renderToScreen = true;
shaderPass = new THREE.ShaderPass(
{
uniforms: {
tDiffuse: { value: null }
},
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent
}
);
shaderPass.renderToScreen = true;
composer = new THREE.EffectComposer( renderer );
composer.setSize( window.innerWidth, window.innerHeight );
composer.addPass( shaderPass );
// model
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
};
var onError = function ( xhr ) {
};
// see the license https://github.com/takahirox/MMDLoader-app#readme for these assets
var modelFile = 'https://rawcdn.githack.com/mrdoob/three.js/r87/examples/models/mmd/miku/miku_v2.pmd';
var vmdFiles = [ 'https://rawcdn.githack.com/mrdoob/three.js/r87/examples/models/mmd/vmds/wavefile_v2.vmd' ];
var cameraFiles = [ 'https://rawcdn.githack.com/mrdoob/three.js/r87/examples/models/mmd/vmds/wavefile_camera.vmd' ];
helper = new THREE.MMDHelper();
var loader = new THREE.MMDLoader();
loader.load( modelFile, vmdFiles, function ( object ) {
mesh = object;
helper.add( mesh );
helper.setAnimation( mesh );
helper.setPhysics( mesh );
loader.loadVmds( cameraFiles, function ( vmd ) {
helper.setCamera( camera );
loader.pourVmdIntoCamera( camera, vmd );
helper.setCameraAnimation( camera );
/*
* Note: call this method after you set all animations
* including camera and audio.
*/
helper.unifyAnimationDuration( {afterglow: 2.0 } );
scene.add( mesh );
ready = true;
}, onProgress, onError );
}, onProgress, onError );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
effect.setSize( window.innerWidth, window.innerHeight );
composer.setSize( window.innerWidth, window.innerHeight );
}
//
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
if ( ready ) {
helper.animate( clock.getDelta() );
}
effect.render( scene, camera, composer.readBuffer );
composer.render();
}
</script>
</body>
</html>