From de9df2226afa117455ddcc2bd3d4b469e9e48196 Mon Sep 17 00:00:00 2001 From: geraldine Date: Wed, 12 Oct 2016 12:54:09 -0700 Subject: [PATCH] text edit --- README.md | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 83d7f80..41943b1 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,8 @@ ## TRON 2.0 -Welcome to TRON2.0 by [Geraldine Sarmiento](https://twitter.com/sensescape) and [Patricio Gonzalez Vivo](https://twitter.com/patriciogv). Rebuilt from the ground up to take advantage of the latest features of [Tangram (JS and ES)](https://mapzen.com/products/tangram/) graphics engine and conventions. TRON is an exploration of scale transformations in the visual language of TRON with the use of Tangram [blocks](http://tangrams.github.io/blocks/). On this new version, visual forms and elements transform per zoom, revealing new cartographic details and a new experience of scale. +Welcome to TRON 2.0 by [Geraldine Sarmiento](https://twitter.com/sensescape) and [Patricio Gonzalez Vivo](https://twitter.com/patriciogv). Rebuilt from the ground up to take advantage of the latest features of [Tangram (JS and ES)](https://mapzen.com/products/tangram/) graphics engine and conventions. + +TRON is an exploration of scale transformations in the visual language of TRON with the use of Tangram [blocks](http://tangrams.github.io/blocks/). On this new version, visual forms and elements transform per zoom, revealing new cartographic details and a new experience of scale. Beside the design challenges we want to make the source more approachable by dividing the scene file in multiple smaller pieces. So instead of having a single monolitical `.yaml` scene file you will find smaller modules that focus on a particular aspect of the map scene.