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Dialog.py
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Dialog.py
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# Sample code from http://www.redblobgames.com/pathfinding/
# Copyright 2014 Red Blob Games <redblobgames@gmail.com>
#
# Feel free to use this code in your own projects, including commercial projects
# License: Apache v2.0 <http://www.apache.org/licenses/LICENSE-2.0.html>
class SimpleGraph:
def __init__(self):
self.edges = {}
def neighbors(self, id):
return self.edges[id]
example_graph = SimpleGraph()
example_graph.edges = {
'A': ['B'],
'B': ['A', 'C', 'D'],
'C': ['A'],
'D': ['E', 'A'],
'E': ['B']
}
import collections
class Queue:
def __init__(self):
self.elements = collections.deque()
def empty(self):
return len(self.elements) == 0
def put(self, x):
self.elements.append(x)
def get(self):
return self.elements.popleft()
# utility functions for dealing with square grids
def from_id_width(id, width):
return (id % width, id // width)
def draw_tile(graph, id, style, width):
r = "."
if 'number' in style and id in style['number']: r = "%d" % style['number'][id]
if 'point_to' in style and style['point_to'].get(id, None) is not None:
(x1, y1) = id
(x2, y2) = style['point_to'][id]
if x2 == x1 + 1: r = "\u2192"
if x2 == x1 - 1: r = "\u2190"
if y2 == y1 + 1: r = "\u2193"
if y2 == y1 - 1: r = "\u2191"
if 'start' in style and id == style['start']: r = "A"
if 'goal' in style and id == style['goal']: r = "Z"
if 'path' in style and id in style['path']: r = "@"
if id in graph.walls: r = "#" * width
return r
def draw_grid(graph, width=2, **style):
for y in range(graph.height):
for x in range(graph.width):
print("%%-%ds" % width % draw_tile(graph, (x, y), style, width))
print()
# data from main article
DIAGRAM1_WALLS = [from_id_width(id, width=30) for id in
[21, 22, 51, 52, 81, 82, 93, 94, 111, 112, 123, 124, 133, 134, 141, 142, 153, 154, 163, 164, 171,
172, 173, 174, 175, 183, 184, 193, 194, 201, 202, 203, 204, 205, 213, 214, 223, 224, 243, 244,
253, 254, 273, 274, 283, 284, 303, 304, 313, 314, 333, 334, 343, 344, 373, 374, 403, 404, 433,
434]]
class SquareGrid:
def __init__(self, width, height):
self.width = width
self.height = height
self.walls = []
def in_bounds(self, id):
(x, y) = id
return 0 <= x < self.width and 0 <= y < self.height
def passable(self, id):
return id not in self.walls
def neighbors(self, id):
(x, y) = id
results = [(x + 1, y), (x, y - 1), (x - 1, y), (x, y + 1)]
if (x + y) % 2 == 0: results.reverse() # aesthetics
results = filter(self.in_bounds, results)
results = filter(self.passable, results)
return results
class GridWithWeights(SquareGrid):
def __init__(self, width, height):
super(self).__init__(width, height)
self.weights = {}
def cost(self, from_node, to_node):
return self.weights.get(to_node, 1)
diagram4 = GridWithWeights(10, 10)
diagram4.walls = [(1, 7), (1, 8), (2, 7), (2, 8), (3, 7), (3, 8)]
diagram4.weights = {loc: 5 for loc in [(3, 4), (3, 5), (4, 1), (4, 2),
(4, 3), (4, 4), (4, 5), (4, 6),
(4, 7), (4, 8), (5, 1), (5, 2),
(5, 3), (5, 4), (5, 5), (5, 6),
(5, 7), (5, 8), (6, 2), (6, 3),
(6, 4), (6, 5), (6, 6), (6, 7),
(7, 3), (7, 4), (7, 5)]}
import heapq
class PriorityQueue:
def __init__(self):
self.elements = []
def empty(self):
return len(self.elements) == 0
def put(self, item, priority):
heapq.heappush(self.elements, (priority, item))
def get(self):
return heapq.heappop(self.elements)[1]
def dijkstra_search(graph, start, goal):
frontier = PriorityQueue()
frontier.put(start, 0)
came_from = {}
cost_so_far = {}
came_from[start] = None
cost_so_far[start] = 0
while not frontier.empty():
current = frontier.get()
if current == goal:
break
for next in graph.neighbors(current):
new_cost = cost_so_far[current] + graph.cost(current, next)
if next not in cost_so_far or new_cost < cost_so_far[next]:
cost_so_far[next] = new_cost
priority = new_cost
frontier.put(next, priority)
came_from[next] = current
return came_from, cost_so_far
def reconstruct_path(came_from, start, goal):
current = goal
path = [current]
while current != start:
current = came_from[current]
path.append(current)
path.append(start) # optional
path.reverse() # optional
return path
def heuristic(a, b):
(x1, y1) = a
(x2, y2) = b
return abs(x1 - x2) + abs(y1 - y2)
def a_star_search(graph, start, goal):
frontier = PriorityQueue()
frontier.put(start, 0)
came_from = {}
cost_so_far = {}
came_from[start] = None
cost_so_far[start] = 0
while not frontier.empty():
current = frontier.get()
if current == goal:
break
for next in graph.neighbors(current):
new_cost = cost_so_far[current] + graph.cost(current, next)
if next not in cost_so_far or new_cost < cost_so_far[next]:
cost_so_far[next] = new_cost
priority = new_cost + heuristic(goal, next)
frontier.put(next, priority)
came_from[next] = current
return came_from, cost_so_far
def breadth_first_search_2(graph, start):
# return "came_from"
frontier = Queue()
frontier.put(start)
came_from = {}
came_from[start] = None
while not frontier.empty():
current = frontier.get()
for next in graph.neighbors(current):
if next not in came_from:
frontier.put(next)
came_from[next] = current
return came_from
class SquareGrid:
def __init__(self, width, height):
self.width = width
self.height = height
self.walls = []
def in_bounds(self, id):
(x, y) = id
return 0 <= x < self.width and 0 <= y < self.height
def passable(self, id):
return id not in self.walls
def neighbors(self, id):
(x, y) = id
results = [(x + 1, y), (x, y - 1), (x - 1, y), (x, y + 1)]
if (x + y) % 2 == 0: results.reverse() # aesthetics
results = filter(self.in_bounds, results)
results = filter(self.passable, results)
return results
g = SquareGrid(30, 15)