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field_note.js
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/**
* @license
* Visual Blocks Editor
*
* Copyright 2018 Massachusetts Institute of Technology
* All rights reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
/**
* @fileoverview Note input field, for selecting a musical note on a piano.
* @author ericr@media.mit.edu (Eric Rosenbaum)
*/
'use strict';
goog.provide('Blockly.FieldNote');
goog.require('Blockly.DropDownDiv');
goog.require('Blockly.FieldTextInput');
goog.require('goog.math');
goog.require('goog.userAgent');
/**
* Class for a note input field, for selecting a musical note on a piano.
* @param {(string|number)=} opt_value The initial content of the field. The
* value should cast to a number, and if it does not, '0' will be used.
* @param {Function=} opt_validator An optional function that is called
* to validate any constraints on what the user entered. Takes the new
* text as an argument and returns the accepted text or null to abort
* the change.
* @extends {Blockly.FieldTextInput}
* @constructor
*/
Blockly.FieldNote = function(opt_value, opt_validator) {
opt_value = (opt_value && !isNaN(opt_value)) ? String(opt_value) : '0';
Blockly.FieldNote.superClass_.constructor.call(
this, opt_value, opt_validator);
this.addArgType('note');
/**
* Width of the field. Computed when drawing it, and used for animation.
* @type {number}
* @private
*/
this.fieldEditorWidth_ = 0;
/**
* Height of the field. Computed when drawing it.
* @type {number}
* @private
*/
this.fieldEditorHeight_ = 0;
/**
* The piano SVG.
* @type {SVGElement}
* @private
*/
this.pianoSVG_ = null;
/**
* Array of SVG elements representing the clickable piano keys.
* @type {!Array<SVGElement>}
* @private
*/
this.keySVGs_ = [];
/**
* Note name indicator at the top of the field.
* @type {SVGElement}
* @private
*/
this.noteNameText_ = null;
/**
* Note name indicator on the low C key.
* @type {SVGElement}
* @private
*/
this.lowCText_ = null;
/**
* Note name indicator on the low C key.
* @type {SVGElement}
* @private
*/
this.highCText_ = null;
/**
* Octave number of the currently displayed range of keys.
* @type {number}
* @private
*/
this.displayedOctave_ = null;
/**
* Current animation position of the piano SVG, as it shifts left or right to
* change octaves.
* @type {number}
* @private
*/
this.animationPos_ = 0;
/**
* Target position for the animation as the piano SVG shifts left or right.
* @type {number}
* @private
*/
this.animationTarget_ = 0;
/**
* A flag indicating that the mouse is currently down. Used in combination with
* mouse enter events to update the key selection while dragging.
* @type {boolean}
* @private
*/
this.mouseIsDown_ = false;
/**
* An array of wrappers for mouse down events on piano keys.
* @type {!Array.<!Array>}
* @private
*/
this.mouseDownWrappers_ = [];
/**
* A wrapper for the mouse up event.
* @type {!Array.<!Array>}
* @private
*/
this.mouseUpWrapper_ = null;
/**
* An array of wrappers for mouse enter events on piano keys.
* @type {!Array.<!Array>}
* @private
*/
this.mouseEnterWrappers_ = [];
/**
* A wrapper for the mouse down event on the octave down button.
* @type {!Array.<!Array>}
* @private
*/
this.octaveDownMouseDownWrapper_ = null;
/**
* A wrapper for the mouse down event on the octave up button.
* @type {!Array.<!Array>}
* @private
*/
this.octaveUpMouseDownWrapper_ = null;
};
goog.inherits(Blockly.FieldNote, Blockly.FieldTextInput);
/**
* Inset in pixels of content displayed in the field, caused by parent properties.
* The inset is actually determined by the CSS property blocklyDropDownDiv- it is
* the sum of the padding and border thickness.
*/
Blockly.FieldNote.INSET = 5;
/**
* Height of the top area of the field, in px.
* @type {number}
* @const
*/
Blockly.FieldNote.TOP_MENU_HEIGHT = 32 - Blockly.FieldNote.INSET;
/**
* Padding on the top and sides of the field, in px.
* @type {number}
* @const
*/
Blockly.FieldNote.EDGE_PADDING = 1;
/**
* Height of the drop shadow on the piano, in px.
* @type {number}
* @const
*/
Blockly.FieldNote.SHADOW_HEIGHT = 4;
/**
* Color for the shadow on the piano.
* @type {string}
* @const
*/
Blockly.FieldNote.SHADOW_COLOR = '#000';
/**
* Opacity for the shadow on the piano.
* @type {string}
* @const
*/
Blockly.FieldNote.SHADOW_OPACITY = .2;
/**
* A color for the white piano keys.
* @type {string}
* @const
*/
Blockly.FieldNote.WHITE_KEY_COLOR = '#FFFFFF';
/**
* A color for the black piano keys.
* @type {string}
* @const
*/
Blockly.FieldNote.BLACK_KEY_COLOR = '#323133';
/**
* A color for stroke around black piano keys.
* @type {string}
* @const
*/
Blockly.FieldNote.BLACK_KEY_STROKE = '#555555';
/**
* A color for the selected state of a piano key.
* @type {string}
* @const
*/
Blockly.FieldNote.KEY_SELECTED_COLOR = '#b0d6ff';
/**
* The number of white keys in one octave on the piano.
* @type {number}
* @const
*/
Blockly.FieldNote.NUM_WHITE_KEYS = 8;
/**
* Height of a white piano key, in px.
* @type {string}
* @const
*/
Blockly.FieldNote.WHITE_KEY_HEIGHT = 72;
/**
* Width of a white piano key, in px.
* @type {string}
* @const
*/
Blockly.FieldNote.WHITE_KEY_WIDTH = 40;
/**
* Height of a black piano key, in px.
* @type {string}
* @const
*/
Blockly.FieldNote.BLACK_KEY_HEIGHT = 40;
/**
* Width of a black piano key, in px.
* @type {string}
* @const
*/
Blockly.FieldNote.BLACK_KEY_WIDTH = 32;
/**
* Radius of the curved bottom corner of a piano key, in px.
* @type {string}
* @const
*/
Blockly.FieldNote.KEY_RADIUS = 6;
/**
* Bottom padding for the labels on C keys.
* @type {string}
* @const
*/
Blockly.FieldNote.KEY_LABEL_PADDING = 8;
/**
* An array of objects with data describing the keys on the piano.
* @type {Array.<{name: String, pitch: Number, isBlack: boolean}>}
* @const
*/
Blockly.FieldNote.KEY_INFO = [
{name: 'C', pitch: 0},
{name: 'C♯', pitch: 1, isBlack: true},
{name: 'D', pitch: 2},
{name: 'E♭', pitch: 3, isBlack: true},
{name: 'E', pitch: 4},
{name: 'F', pitch: 5},
{name: 'F♯', pitch: 6, isBlack: true},
{name: 'G', pitch: 7},
{name: 'G♯', pitch: 8, isBlack: true},
{name: 'A', pitch: 9},
{name: 'B♭', pitch: 10, isBlack: true},
{name: 'B', pitch: 11},
{name: 'C', pitch: 12}
];
/**
* The MIDI note number of the highest note selectable on the piano.
* @type {number}
* @const
*/
Blockly.FieldNote.MAX_NOTE = 130;
/**
* The fraction of the distance to the target location to move the piano at each
* step of the animation.
* @type {number}
* @const
*/
Blockly.FieldNote.ANIMATION_FRACTION = 0.2;
/**
* Path to the arrow svg icon, used on the octave buttons.
* @type {string}
* @const
*/
Blockly.FieldNote.ARROW_SVG_PATH = 'icons/arrow_button.svg';
/**
* The size of the square octave buttons.
* @type {number}
* @const
*/
Blockly.FieldNote.OCTAVE_BUTTON_SIZE = 32;
/**
* Construct a FieldNote from a JSON arg object.
* @param {!Object} options A JSON object with options.
* @returns {!Blockly.FieldNote} The new field instance.
* @package
* @nocollapse
*/
Blockly.FieldNote.fromJson = function(options) {
return new Blockly.FieldNote(options['note']);
};
/**
* Clean up this FieldNote, as well as the inherited FieldTextInput.
* @return {!Function} Closure to call on destruction of the WidgetDiv.
* @private
*/
Blockly.FieldNote.prototype.dispose_ = function() {
var thisField = this;
return function() {
Blockly.FieldNote.superClass_.dispose_.call(thisField)();
thisField.mouseDownWrappers_.forEach(function(wrapper) {
Blockly.unbindEvent_(wrapper);
});
thisField.mouseEnterWrappers_.forEach(function(wrapper) {
Blockly.unbindEvent_(wrapper);
});
if (thisField.mouseUpWrapper_) {
Blockly.unbindEvent_(thisField.mouseUpWrapper_);
}
if (thisField.octaveDownMouseDownWrapper_) {
Blockly.unbindEvent_(thisField.octaveDownMouseDownWrapper_);
}
if (thisField.octaveUpMouseDownWrapper_) {
Blockly.unbindEvent_(thisField.octaveUpMouseDownWrapper_);
}
this.pianoSVG_ = null;
this.keySVGs_.length = 0;
this.noteNameText_ = null;
this.lowCText_ = null;
this.highCText_ = null;
};
};
/**
* Show a field with piano keys.
* @private
*/
Blockly.FieldNote.prototype.showEditor_ = function() {
// Mobile browsers have issues with in-line textareas (focus & keyboards).
Blockly.FieldNote.superClass_.showEditor_.call(this, this.useTouchInteraction_);
// If there is an existing drop-down someone else owns, hide it immediately and clear it.
Blockly.DropDownDiv.hideWithoutAnimation();
Blockly.DropDownDiv.clearContent();
// Build the SVG DOM.
var div = Blockly.DropDownDiv.getContentDiv();
this.fieldEditorWidth_ = Blockly.FieldNote.NUM_WHITE_KEYS * Blockly.FieldNote.WHITE_KEY_WIDTH +
Blockly.FieldNote.EDGE_PADDING;
this.fieldEditorHeight_ = Blockly.FieldNote.TOP_MENU_HEIGHT +
Blockly.FieldNote.WHITE_KEY_HEIGHT +
Blockly.FieldNote.EDGE_PADDING;
var svg = Blockly.utils.createSvgElement('svg', {
'xmlns': 'http://www.w3.org/2000/svg',
'xmlns:html': 'http://www.w3.org/1999/xhtml',
'xmlns:xlink': 'http://www.w3.org/1999/xlink',
'version': '1.1',
'height': this.fieldEditorHeight_ + 'px',
'width': this.fieldEditorWidth_ + 'px'
}, div);
// Add the white and black keys
// Since we are adding the keys from left to right in order, they need
// to be in two groups in order to layer correctly.
this.pianoSVG_ = Blockly.utils.createSvgElement('g', {}, svg);
var whiteKeyGroup = Blockly.utils.createSvgElement('g', {}, this.pianoSVG_);
var blackKeyGroup = Blockly.utils.createSvgElement('g', {}, this.pianoSVG_);
// Add three piano octaves, so we can animate moving up or down an octave.
// Only the middle octave gets bound to events.
this.keySVGs_ = [];
this.addPianoOctave_(-this.fieldEditorWidth_ + Blockly.FieldNote.EDGE_PADDING,
whiteKeyGroup, blackKeyGroup, null);
this.addPianoOctave_(0, whiteKeyGroup, blackKeyGroup, this.keySVGs_);
this.addPianoOctave_(this.fieldEditorWidth_ - Blockly.FieldNote.EDGE_PADDING,
whiteKeyGroup, blackKeyGroup, null);
// Note name indicator at the top of the field
this.noteNameText_ = Blockly.utils.createSvgElement('text',
{
'x': this.fieldEditorWidth_ / 2,
'y': Blockly.FieldNote.TOP_MENU_HEIGHT / 2,
'class': 'blocklyText',
'text-anchor': 'middle',
'dominant-baseline': 'middle',
}, svg);
// Note names on the low and high C keys
var lowCX = Blockly.FieldNote.WHITE_KEY_WIDTH / 2;
this.lowCText_ = this.addCKeyLabel_(lowCX, svg);
var highCX = lowCX + (Blockly.FieldNote.WHITE_KEY_WIDTH *
(Blockly.FieldNote.NUM_WHITE_KEYS - 1));
this.highCText_ = this.addCKeyLabel_(highCX, svg);
// Horizontal line at the top of the keys
Blockly.utils.createSvgElement('line',
{
'stroke': this.sourceBlock_.getColourTertiary(),
'x1': 0,
'y1': Blockly.FieldNote.TOP_MENU_HEIGHT,
'x2': this.fieldEditorWidth_,
'y2': Blockly.FieldNote.TOP_MENU_HEIGHT
}, svg);
// Drop shadow at the top of the keys
Blockly.utils.createSvgElement('rect',
{
'x': 0,
'y': Blockly.FieldNote.TOP_MENU_HEIGHT,
'width': this.fieldEditorWidth_,
'height': Blockly.FieldNote.SHADOW_HEIGHT,
'fill': Blockly.FieldNote.SHADOW_COLOR,
'fill-opacity': Blockly.FieldNote.SHADOW_OPACITY
}, svg);
// Octave buttons
this.octaveDownButton = this.addOctaveButton_(0, true, svg);
this.octaveUpButton = this.addOctaveButton_(
(this.fieldEditorWidth_ + Blockly.FieldNote.INSET * 2) -
Blockly.FieldNote.OCTAVE_BUTTON_SIZE, false, svg);
this.octaveDownMouseDownWrapper_ =
Blockly.bindEvent_(this.octaveDownButton, 'mousedown', this, function() {
this.changeOctaveBy_(-1);
});
this.octaveUpMouseDownWrapper_ =
Blockly.bindEvent_(this.octaveUpButton, 'mousedown', this,function() {
this.changeOctaveBy_(1);
});
Blockly.DropDownDiv.setColour(this.sourceBlock_.parentBlock_.getColour(),
this.sourceBlock_.getColourTertiary());
Blockly.DropDownDiv.setCategory(this.sourceBlock_.parentBlock_.getCategory());
Blockly.DropDownDiv.showPositionedByBlock(this, this.sourceBlock_);
this.updateSelection_();
};
/**
* Add one octave of piano keys drawn using SVG.
* @param {number} x The x position of the left edge of this octave of keys.
* @param {SVGElement} whiteKeyGroup The group for all white piano keys.
* @param {SvgElement} blackKeyGroup The group for all black piano keys.
* @param {!Array.<SvgElement>} keySVGarray An array containing all the key SVGs.
* @private
*/
Blockly.FieldNote.prototype.addPianoOctave_ = function(x, whiteKeyGroup, blackKeyGroup, keySVGarray) {
var xIncrement, width, height, fill, stroke, group;
x += Blockly.FieldNote.EDGE_PADDING / 2;
var y = Blockly.FieldNote.TOP_MENU_HEIGHT;
for (var i = 0; i < Blockly.FieldNote.KEY_INFO.length; i++) {
// Draw a black or white key
if (Blockly.FieldNote.KEY_INFO[i].isBlack) {
// Black keys are shifted back half a key
x -= Blockly.FieldNote.BLACK_KEY_WIDTH / 2;
xIncrement = Blockly.FieldNote.BLACK_KEY_WIDTH / 2;
width = Blockly.FieldNote.BLACK_KEY_WIDTH;
height = Blockly.FieldNote.BLACK_KEY_HEIGHT;
fill = Blockly.FieldNote.BLACK_KEY_COLOR;
stroke = Blockly.FieldNote.BLACK_KEY_STROKE;
group = blackKeyGroup;
} else {
xIncrement = Blockly.FieldNote.WHITE_KEY_WIDTH;
width = Blockly.FieldNote.WHITE_KEY_WIDTH;
height = Blockly.FieldNote.WHITE_KEY_HEIGHT;
fill = Blockly.FieldNote.WHITE_KEY_COLOR;
stroke = this.sourceBlock_.getColourTertiary();
group = whiteKeyGroup;
}
var attr = {
'd': this.getPianoKeyPath_(x, y, width, height),
'fill': fill,
'stroke': stroke
};
x += xIncrement;
var keySVG = Blockly.utils.createSvgElement('path', attr, group);
if (keySVGarray) {
keySVGarray[i] = keySVG;
keySVG.setAttribute('data-pitch', Blockly.FieldNote.KEY_INFO[i].pitch);
keySVG.setAttribute('data-name', Blockly.FieldNote.KEY_INFO[i].name);
keySVG.setAttribute('data-isBlack', Blockly.FieldNote.KEY_INFO[i].isBlack);
this.mouseDownWrappers_[i] =
Blockly.bindEvent_(keySVG, 'mousedown', this, this.onMouseDownOnKey_);
this.mouseEnterWrappers_[i] =
Blockly.bindEvent_(keySVG, 'mouseenter', this, this.onMouseEnter_);
}
}
};
/**
* Construct the SVG path string for a piano key shape: a rectangle with rounded
* corners at the bottom.
* @param {number} x the x position for the key.
* @param {number} y the y position for the key.
* @param {number} width the width of the key.
* @param {number} height the height of the key.
* @returns {string} the SVG path as a string.
* @private
*/
Blockly.FieldNote.prototype.getPianoKeyPath_ = function(x, y, width, height) {
return 'M' + x + ' ' + y + ' ' +
'L' + x + ' ' + (y + height - Blockly.FieldNote.KEY_RADIUS) + ' ' +
'Q' + x + ' ' + (y + height) + ' ' +
(x + Blockly.FieldNote.KEY_RADIUS) + ' ' + (y + height) + ' ' +
'L' + (x + width - Blockly.FieldNote.KEY_RADIUS) + ' ' + (y + height) + ' ' +
'Q' + (x + width) + ' ' + (y + height) + ' ' +
(x + width) + ' ' + (y + height - Blockly.FieldNote.KEY_RADIUS) + ' ' +
'L' + (x + width) + ' ' + y + ' ' +
'L' + x + ' ' + y;
};
/**
* Add a button for switching the displayed octave of the piano up or down.
* @param {number} x The x position of the button.
* @param {boolean} flipped If true, the icon should be flipped.
* @param {SvgElement} svg The svg element to add the buttons to.
* @returns {SvgElement} A group containing the button SVG elements.
* @private
*/
Blockly.FieldNote.prototype.addOctaveButton_ = function(x, flipped, svg) {
var group = Blockly.utils.createSvgElement('g', {}, svg);
var imageSize = Blockly.FieldNote.OCTAVE_BUTTON_SIZE;
var arrow = Blockly.utils.createSvgElement('image',
{
'width': imageSize,
'height': imageSize,
'x': x - Blockly.FieldNote.INSET,
'y': -1 * Blockly.FieldNote.INSET
}, group);
arrow.setAttributeNS(
'http://www.w3.org/1999/xlink',
'xlink:href',
Blockly.mainWorkspace.options.pathToMedia + Blockly.FieldNote.ARROW_SVG_PATH
);
Blockly.utils.createSvgElement('line',
{
'stroke': this.sourceBlock_.getColourTertiary(),
'x1': x - Blockly.FieldNote.INSET,
'y1': 0,
'x2': x - Blockly.FieldNote.INSET,
'y2': Blockly.FieldNote.TOP_MENU_HEIGHT - Blockly.FieldNote.INSET
}, group);
if (flipped) {
var translateX = -1 * Blockly.FieldNote.OCTAVE_BUTTON_SIZE + (Blockly.FieldNote.INSET * 2);
group.setAttribute('transform', 'scale(-1, 1) ' +
'translate(' + translateX + ', 0)');
}
return group;
};
/**
* Add an SVG text label for display on the C keys of the piano.
* @param {number} x The x position for the label.
* @param {SvgElement} svg The SVG element to add the label to.
* @returns {SvgElement} The SVG element containing the label.
* @private
*/
Blockly.FieldNote.prototype.addCKeyLabel_ = function(x, svg) {
return Blockly.utils.createSvgElement('text',
{
'x': x,
'y': Blockly.FieldNote.TOP_MENU_HEIGHT + Blockly.FieldNote.WHITE_KEY_HEIGHT -
Blockly.FieldNote.KEY_LABEL_PADDING,
'class': 'scratchNotePickerKeyLabel',
'text-anchor': 'middle'
}, svg);
};
/**
* Set the visibility of the C key labels.
* @param {boolean} visible If true, set labels to be visible.
* @private
*/
Blockly.FieldNote.prototype.setCKeyLabelsVisible_ = function(visible) {
if (visible) {
this.fadeSvgToOpacity_(this.lowCText_, 1);
this.fadeSvgToOpacity_(this.highCText_, 1);
} else {
this.fadeSvgToOpacity_(this.lowCText_, 0);
this.fadeSvgToOpacity_(this.highCText_, 0);
}
};
/**
* Animate an SVG to fade it in or out to a target opacity.
* @param {SvgElement} svg The SVG element to apply the fade to.
* @param {number} opacity The target opacity.
* @private
*/
Blockly.FieldNote.prototype.fadeSvgToOpacity_ = function(svg, opacity) {
svg.setAttribute('style', 'opacity: ' + opacity + '; transition: opacity 0.1s;');
};
/**
* Handle the mouse down event on a piano key.
* @param {!Event} e Mouse down event.
* @private
*/
Blockly.FieldNote.prototype.onMouseDownOnKey_ = function(e) {
this.mouseIsDown_ = true;
this.mouseUpWrapper_ = Blockly.bindEvent_(document.body, 'mouseup', this, this.onMouseUp_);
this.selectNoteWithMouseEvent_(e);
};
/**
* Handle the mouse up event following a mouse down on a piano key.
* @private
*/
Blockly.FieldNote.prototype.onMouseUp_ = function() {
this.mouseIsDown_ = false;
Blockly.unbindEvent_(this.mouseUpWrapper_);
};
/**
* Handle the event when the mouse enters a piano key.
* @param {!Event} e Mouse enter event.
* @private
*/
Blockly.FieldNote.prototype.onMouseEnter_ = function(e) {
if (this.mouseIsDown_) {
this.selectNoteWithMouseEvent_(e);
}
};
/**
* Use the data in a mouse event to select a new note, and play it.
* @param {!Event} e Mouse event.
* @private
*/
Blockly.FieldNote.prototype.selectNoteWithMouseEvent_ = function(e) {
var newNoteNum = Number(e.target.getAttribute('data-pitch')) + this.displayedOctave_ * 12;
this.setNoteNum_(newNoteNum);
this.playNoteInternal_();
};
/**
* Play a note, by calling the externally overriden play note function.
* @private
*/
Blockly.FieldNote.prototype.playNoteInternal_ = function() {
if (Blockly.FieldNote.playNote_) {
Blockly.FieldNote.playNote_(
this.getValue(),
this.sourceBlock_.parentBlock_.getCategory()
);
}
};
/**
* Function to play a musical note corresponding to the key selected.
* Overridden externally.
* @param {number} noteNum the MIDI note number to play.
* @param {string} id An id to select a scratch extension to play the note.
* @private
*/
Blockly.FieldNote.playNote_ = function(/* noteNum, id*/) {
return;
};
/**
* Change the selected note by a number of octaves, and start the animation.
* @param {number} octaves The number of octaves to change by.
* @private
*/
Blockly.FieldNote.prototype.changeOctaveBy_ = function(octaves) {
this.displayedOctave_ += octaves;
if (this.displayedOctave_ < 0) {
this.displayedOctave_ = 0;
return;
}
var maxOctave = Math.floor(Blockly.FieldNote.MAX_NOTE / 12);
if (this.displayedOctave_ > maxOctave) {
this.displayedOctave_ = maxOctave;
return;
}
var newNote = Number(this.getText()) + (octaves * 12);
this.setNoteNum_(newNote);
this.animationTarget_ = this.fieldEditorWidth_ * octaves * -1;
this.animationPos_ = 0;
this.stepOctaveAnimation_();
this.setCKeyLabelsVisible_(false);
};
/**
* Animate the piano up or down an octave by sliding it to the left or right.
* @private
*/
Blockly.FieldNote.prototype.stepOctaveAnimation_ = function() {
var absDiff = Math.abs(this.animationPos_ - this.animationTarget_);
if (absDiff < 1) {
this.pianoSVG_.setAttribute('transform', 'translate(0, 0)');
this.setCKeyLabelsVisible_(true);
this.playNoteInternal_();
return;
}
this.animationPos_ += (this.animationTarget_ - this.animationPos_) *
Blockly.FieldNote.ANIMATION_FRACTION;
this.pianoSVG_.setAttribute('transform', 'translate(' + this.animationPos_ + ',0)');
requestAnimationFrame(this.stepOctaveAnimation_.bind(this));
};
/**
* Set the selected note number, and update the piano display and the input field.
* @param {number} noteNum The MIDI note number to select.
* @private
*/
Blockly.FieldNote.prototype.setNoteNum_ = function(noteNum) {
noteNum = this.callValidator(noteNum);
this.setValue(noteNum);
Blockly.FieldTextInput.htmlInput_.value = noteNum;
};
/**
* Sets the text in this field. Triggers a rerender of the source block, and
* updates the selection on the field.
* @param {?string} text New text.
*/
Blockly.FieldNote.prototype.setText = function(text) {
Blockly.FieldNote.superClass_.setText.call(this, text);
if (!this.textElement_) {
// Not rendered yet.
return;
}
this.updateSelection_();
// Cached width is obsolete. Clear it.
this.size_.width = 0;
};
/**
* For a MIDI note number, find the index of the corresponding piano key.
* @param {number} noteNum The note number.
* @returns {number} The index of the piano key.
* @private
*/
Blockly.FieldNote.prototype.noteNumToKeyIndex_ = function(noteNum) {
return Math.floor(noteNum) - (this.displayedOctave_ * 12);
};
/**
* Update the selected note and labels on the field.
* @private
*/
Blockly.FieldNote.prototype.updateSelection_ = function() {
var noteNum = Number(this.getText());
// If the note is outside the currently displayed octave, update it
if (this.displayedOctave_ == null ||
noteNum > ((this.displayedOctave_ * 12) + 12) ||
noteNum < (this.displayedOctave_ * 12)) {
this.displayedOctave_ = Math.floor(noteNum / 12);
}
var index = this.noteNumToKeyIndex_(noteNum);
// Clear the highlight on all keys
this.keySVGs_.forEach(function(svg) {
var isBlack = svg.getAttribute('data-isBlack');
if (isBlack === 'true') {
svg.setAttribute('fill', Blockly.FieldNote.BLACK_KEY_COLOR);
} else {
svg.setAttribute('fill', Blockly.FieldNote.WHITE_KEY_COLOR);
}
});
// Set the highlight on the selected key
if (this.keySVGs_[index]) {
this.keySVGs_[index].setAttribute('fill', Blockly.FieldNote.KEY_SELECTED_COLOR);
// Update the note name text
var noteName = Blockly.FieldNote.KEY_INFO[index].name;
this.noteNameText_.textContent = noteName + ' (' + Math.floor(noteNum) + ')';
// Update the low and high C note names
var lowCNum = this.displayedOctave_ * 12;
this.lowCText_.textContent = 'C(' + lowCNum + ')';
this.highCText_.textContent = 'C(' + (lowCNum + 12) + ')';
}
};
/**
* Ensure that only a valid MIDI note number may be entered.
* @param {string} text The user's text.
* @return {?string} A string representing a valid note number, or null if invalid.
*/
Blockly.FieldNote.prototype.classValidator = function(text) {
if (text === null) {
return null;
}
var n = parseFloat(text || 0);
if (isNaN(n)) {
return null;
}
if (n < 0) {
n = 0;
}
if (n > Blockly.FieldNote.MAX_NOTE) {
n = Blockly.FieldNote.MAX_NOTE;
}
return String(n);
};
Blockly.Field.register('field_note', Blockly.FieldNote);