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noise.h
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noise.h
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//----------------------------------------------------------------------------------------
//
// siv::PerlinNoise
// Perlin noise library for modern C++
//
// Copyright (C) 2013-2020 Ryo Suzuki <reputeless@gmail.com>
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files(the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and / or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions :
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
// THE SOFTWARE.
//
//----------------------------------------------------------------------------------------
# pragma once
# include <cstdint>
# include <algorithm>
# include <array>
# ifdef __cpp_concepts
# if __has_include(<concepts>)
# include <concepts>
# endif
# endif
# include <iterator>
# include <numeric>
# include <random>
# include <type_traits>
namespace siv
{
# ifdef __cpp_lib_concepts
template <std::floating_point Float>
# else
template <class Float>
# endif
class BasicPerlinNoise
{
public:
using value_type = Float;
private:
std::uint8_t p[512];
[[nodiscard]]
static constexpr value_type Fade(value_type t) noexcept
{
return t * t * t * (t * (t * 6 - 15) + 10);
}
[[nodiscard]]
static constexpr value_type Lerp(value_type t, value_type a, value_type b) noexcept
{
return a + t * (b - a);
}
[[nodiscard]]
static constexpr value_type Grad(std::uint8_t hash, value_type x, value_type y, value_type z) noexcept
{
const std::uint8_t h = hash & 15;
const value_type u = h < 8 ? x : y;
const value_type v = h < 4 ? y : h == 12 || h == 14 ? x : z;
return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v);
}
[[nodiscard]]
static constexpr value_type Weight(std::int32_t octaves) noexcept
{
value_type amp = 1;
value_type value = 0;
for (std::int32_t i = 0; i < octaves; ++i)
{
value += amp;
amp /= 2;
}
return value;
}
public:
# if __has_cpp_attribute(nodiscard) >= 201907L
[[nodiscard]]
# endif
explicit BasicPerlinNoise(std::uint32_t seed = std::default_random_engine::default_seed)
{
reseed(seed);
}
# ifdef __cpp_lib_concepts
template <std::uniform_random_bit_generator URNG>
# else
template <class URNG, std::enable_if_t<!std::is_arithmetic_v<URNG>>* = nullptr>
# endif
# if __has_cpp_attribute(nodiscard) >= 201907L
[[nodiscard]]
# endif
explicit BasicPerlinNoise(URNG&& urng)
{
reseed(std::forward<URNG>(urng));
}
void reseed(std::uint32_t seed)
{
for (size_t i = 0; i < 256; ++i)
{
p[i] = static_cast<std::uint8_t>(i);
}
std::shuffle(std::begin(p), std::begin(p) + 256, std::default_random_engine(seed));
for (size_t i = 0; i < 256; ++i)
{
p[256 + i] = p[i];
}
}
# ifdef __cpp_lib_concepts
template <std::uniform_random_bit_generator URNG>
# else
template <class URNG, std::enable_if_t<!std::is_arithmetic_v<URNG>>* = nullptr>
# endif
void reseed(URNG&& urng)
{
for (size_t i = 0; i < 256; ++i)
{
p[i] = static_cast<std::uint8_t>(i);
}
std::shuffle(std::begin(p), std::begin(p) + 256, std::forward<URNG>(urng));
for (size_t i = 0; i < 256; ++i)
{
p[256 + i] = p[i];
}
}
///////////////////////////////////////
//
// Noise [-1, 1]
//
[[nodiscard]]
value_type noise1D(value_type x) const noexcept
{
return noise3D(x, 0, 0);
}
[[nodiscard]]
value_type noise2D(value_type x, value_type y) const noexcept
{
return noise3D(x, y, 0);
}
[[nodiscard]]
value_type noise3D(value_type x, value_type y, value_type z) const noexcept
{
const std::int32_t X = static_cast<std::int32_t>(std::floor(x)) & 255;
const std::int32_t Y = static_cast<std::int32_t>(std::floor(y)) & 255;
const std::int32_t Z = static_cast<std::int32_t>(std::floor(z)) & 255;
x -= std::floor(x);
y -= std::floor(y);
z -= std::floor(z);
const value_type u = Fade(x);
const value_type v = Fade(y);
const value_type w = Fade(z);
const std::int32_t A = p[X] + Y, AA = p[A] + Z, AB = p[A + 1] + Z;
const std::int32_t B = p[X + 1] + Y, BA = p[B] + Z, BB = p[B + 1] + Z;
return Lerp(w, Lerp(v, Lerp(u, Grad(p[AA], x, y, z),
Grad(p[BA], x - 1, y, z)),
Lerp(u, Grad(p[AB], x, y - 1, z),
Grad(p[BB], x - 1, y - 1, z))),
Lerp(v, Lerp(u, Grad(p[AA + 1], x, y, z - 1),
Grad(p[BA + 1], x - 1, y, z - 1)),
Lerp(u, Grad(p[AB + 1], x, y - 1, z - 1),
Grad(p[BB + 1], x - 1, y - 1, z - 1))));
}
///////////////////////////////////////
//
// Noise [0, 1]
//
[[nodiscard]]
value_type noise1D_0_1(value_type x) const noexcept
{
return noise1D(x)
* value_type(0.5) + value_type(0.5);
}
[[nodiscard]]
value_type noise2D_0_1(value_type x, value_type y) const noexcept
{
return noise2D(x, y)
* value_type(0.5) + value_type(0.5);
}
[[nodiscard]]
value_type noise3D_0_1(value_type x, value_type y, value_type z) const noexcept
{
return noise3D(x, y, z)
* value_type(0.5) + value_type(0.5);
}
///////////////////////////////////////
//
// Accumulated octave noise
// * Return value can be outside the range [-1, 1]
//
[[nodiscard]]
value_type accumulatedOctaveNoise1D(value_type x, std::int32_t octaves) const noexcept
{
value_type result = 0;
value_type amp = 1;
for (std::int32_t i = 0; i < octaves; ++i)
{
result += noise1D(x) * amp;
x *= 2;
amp /= 2;
}
return result; // unnormalized
}
[[nodiscard]]
value_type accumulatedOctaveNoise2D(value_type x, value_type y, std::int32_t octaves) const noexcept
{
value_type result = 0;
value_type amp = 1;
for (std::int32_t i = 0; i < octaves; ++i)
{
result += noise2D(x, y) * amp;
x *= 2;
y *= 2;
amp /= 2;
}
return result; // unnormalized
}
[[nodiscard]]
value_type accumulatedOctaveNoise3D(value_type x, value_type y, value_type z, std::int32_t octaves) const noexcept
{
value_type result = 0;
value_type amp = 1;
for (std::int32_t i = 0; i < octaves; ++i)
{
result += noise3D(x, y, z) * amp;
x *= 2;
y *= 2;
z *= 2;
amp /= 2;
}
return result; // unnormalized
}
///////////////////////////////////////
//
// Normalized octave noise [-1, 1]
//
[[nodiscard]]
value_type normalizedOctaveNoise1D(value_type x, std::int32_t octaves) const noexcept
{
return accumulatedOctaveNoise1D(x, octaves)
/ Weight(octaves);
}
[[nodiscard]]
value_type normalizedOctaveNoise2D(value_type x, value_type y, std::int32_t octaves) const noexcept
{
return accumulatedOctaveNoise2D(x, y, octaves)
/ Weight(octaves);
}
[[nodiscard]]
value_type normalizedOctaveNoise3D(value_type x, value_type y, value_type z, std::int32_t octaves) const noexcept
{
return accumulatedOctaveNoise3D(x, y, z, octaves)
/ Weight(octaves);
}
///////////////////////////////////////
//
// Accumulated octave noise clamped within the range [0, 1]
//
[[nodiscard]]
value_type accumulatedOctaveNoise1D_0_1(value_type x, std::int32_t octaves) const noexcept
{
return std::clamp<value_type>(accumulatedOctaveNoise1D(x, octaves)
* value_type(0.5) + value_type(0.5), 0, 1);
}
[[nodiscard]]
value_type accumulatedOctaveNoise2D_0_1(value_type x, value_type y, std::int32_t octaves) const noexcept
{
return std::clamp<value_type>(accumulatedOctaveNoise2D(x, y, octaves)
* value_type(0.5) + value_type(0.5), 0, 1);
}
[[nodiscard]]
value_type accumulatedOctaveNoise3D_0_1(value_type x, value_type y, value_type z, std::int32_t octaves) const noexcept
{
return std::clamp<value_type>(accumulatedOctaveNoise3D(x, y, z, octaves)
* value_type(0.5) + value_type(0.5), 0, 1);
}
///////////////////////////////////////
//
// Normalized octave noise [0, 1]
//
[[nodiscard]]
value_type normalizedOctaveNoise1D_0_1(value_type x, std::int32_t octaves) const noexcept
{
return normalizedOctaveNoise1D(x, octaves)
* value_type(0.5) + value_type(0.5);
}
[[nodiscard]]
value_type normalizedOctaveNoise2D_0_1(value_type x, value_type y, std::int32_t octaves) const noexcept
{
return normalizedOctaveNoise2D(x, y, octaves)
* value_type(0.5) + value_type(0.5);
}
[[nodiscard]]
value_type normalizedOctaveNoise3D_0_1(value_type x, value_type y, value_type z, std::int32_t octaves) const noexcept
{
return normalizedOctaveNoise3D(x, y, z, octaves)
* value_type(0.5) + value_type(0.5);
}
///////////////////////////////////////
//
// Serialization
//
void serialize(std::array<std::uint8_t, 256>& s) const noexcept
{
for (std::size_t i = 0; i < 256; ++i)
{
s[i] = p[i];
}
}
void deserialize(const std::array<std::uint8_t, 256>& s) noexcept
{
for (std::size_t i = 0; i < 256; ++i)
{
p[256 + i] = p[i] = s[i];
}
}
///////////////////////////////////////
//
// Legacy interface
//
[[deprecated("use noise1D() instead")]]
double noise(double x) const;
[[deprecated("use noise2D() instead")]]
double noise(double x, double y) const;
[[deprecated("use noise3D() instead")]]
double noise(double x, double y, double z) const;
[[deprecated("use noise1D_0_1() instead")]]
double noise0_1(double x) const;
[[deprecated("use noise2D_0_1() instead")]]
double noise0_1(double x, double y) const;
[[deprecated("use noise3D_0_1() instead")]]
double noise0_1(double x, double y, double z) const;
[[deprecated("use accumulatedOctaveNoise1D() instead")]]
double octaveNoise(double x, std::int32_t octaves) const;
[[deprecated("use accumulatedOctaveNoise2D() instead")]]
double octaveNoise(double x, double y, std::int32_t octaves) const;
[[deprecated("use accumulatedOctaveNoise3D() instead")]]
double octaveNoise(double x, double y, double z, std::int32_t octaves) const;
[[deprecated("use accumulatedOctaveNoise1D_0_1() instead")]]
double octaveNoise0_1(double x, std::int32_t octaves) const;
[[deprecated("use accumulatedOctaveNoise2D_0_1() instead")]]
double octaveNoise0_1(double x, double y, std::int32_t octaves) const;
[[deprecated("use accumulatedOctaveNoise3D_0_1() instead")]]
double octaveNoise0_1(double x, double y, double z, std::int32_t octaves) const;
};
using PerlinNoise = BasicPerlinNoise<double>;
}